Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.
This commit is contained in:
parent
a8be3d6d0a
commit
2e623447d5
@ -10,12 +10,6 @@
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"Offsets"
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{
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"EyePosition"
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{
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"windows" "117"
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"linux" "118"
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}
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"EyeAngles"
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{
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"windows" "206"
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@ -59,6 +59,9 @@
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// Account (module)
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#include "zr/account"
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// Visual Effects (module)
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#include "zr/visualeffects"
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// Sound Effects (module)
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#include "zr/soundeffects/soundeffects"
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@ -142,12 +145,8 @@ public OnPluginStart()
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// ======================================================================
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CreateConVar("gs_zombiereloaded_version", VERSION, "[ZR] Current version of this plugin", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_UNLOGGED|FCVAR_DONTRECORD|FCVAR_REPLICATED|FCVAR_NOTIFY);
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// Create zombie_version variable if specified.
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if (GetConVarBool(g_hCvarsList[CVAR_ENABLE_ZM_VERSION_VAR]))
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{
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CreateConVar("zombie_version", VERSION, "Zombie:Reloaded Version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_UNLOGGED|FCVAR_DONTRECORD|FCVAR_REPLICATED|FCVAR_NOTIFY);
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}
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CreateConVar("zombie_version", VERSION, "Zombie:Reloaded Version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_UNLOGGED|FCVAR_DONTRECORD|FCVAR_REPLICATED|FCVAR_NOTIFY);
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CreateConVar("zombie_enabled", "1", "Not synced with zr_enable", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_UNLOGGED|FCVAR_DONTRECORD|FCVAR_REPLICATED|FCVAR_NOTIFY);
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// ======================================================================
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@ -210,12 +209,11 @@ public OnConfigsExecuted()
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}
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}
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FindMapSky();
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// Forward event to modules.
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WeaponsLoad();
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HitgroupsLoad();
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InfectLoad();
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VEffectsLoad();
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SEffectsLoad();
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}
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@ -348,7 +348,7 @@ HurtPlayersInVolume(volume_index)
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{
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if (IsClientInGame(x) &&
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IsPlayerAlive(x) &&
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IsPlayerHuman(x))
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InfectIsClientHuman(x))
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{
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if (IsPlayerInVolume(x, volume_index))
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{
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@ -84,7 +84,7 @@ AntiStickIsStuck(client)
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if (clientloc[2] <= stuckloc[2])
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{
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new Float:eyeloc[3];
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GetPlayerEyePosition(client, eyeloc);
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GetClientEyePosition(client, eyeloc);
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// Get the distance between the eyes and feet and subtract the stack "view crush."
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new Float:eyedistance = FloatAbs(eyeloc[2] - clientloc[2]) - PLAYER_HULL_STACK_OFFSET;
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@ -71,7 +71,7 @@ public Action:Command_Infect(client, argc)
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for (new x = 0; x < tcount; x++)
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{
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InfectPlayer(targets[x]);
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InfectClient(targets[x]);
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if (LogCheckFlag(LOG_GAME_EVENTS, LOG_MODULE_COMMANDS))
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{
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GetClientName(targets[x], target_name, sizeof(target_name));
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@ -292,7 +292,7 @@ public Action:Command_GetClassKnockback(client, argc)
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public Action:Command_AdminMenu(client, argc)
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{
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if (ZRIsValidClient(client))
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if (ZRIsClientValid(client))
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{
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ZRAdminMenu(client);
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}
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@ -306,7 +306,7 @@ public Action:Command_AdminMenu(client, argc)
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public Action:Command_KnockbackMMenu(client, argc)
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{
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if (ZRIsValidClient(client))
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if (ZRIsClientValid(client))
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{
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// Disabled, under construction.
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// ZRKnockbackMMenu(client);
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@ -321,7 +321,7 @@ public Action:Command_KnockbackMMenu(client, argc)
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public Action:Command_TeleMenu(client, argc)
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{
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if (ZRIsValidClient(client))
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if (ZRIsClientValid(client))
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{
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ZRZTeleMenu(client);
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}
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@ -15,7 +15,6 @@
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enum CvarsList
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{
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Handle:CVAR_ENABLE,
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Handle:CVAR_ENABLE_ZM_VERSION_VAR,
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Handle:CVAR_LOG,
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Handle:CVAR_LOGFLAGS,
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Handle:CVAR_CLASSES_SPAWN,
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@ -53,9 +52,13 @@ enum CvarsList
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Handle:CVAR_INFECT_SHAKE_DURATION,
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Handle:CVAR_ACCOUNT_CASHFILL,
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Handle:CVAR_ACCOUNT_CASHFILL_VALUE,
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Handle:CVAR_SOUNDEFFECTS_MOAN,
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Handle:CVAR_SOUNDEFFECTS_GROAN,
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Handle:CVAR_SOUNDEFFECTS_DEATH,
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Handle:CVAR_VEFFECTS_LIGHTSTYLE,
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Handle:CVAR_VEFFECTS_LIGHTSTYLE_VALUE,
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Handle:CVAR_VEFFECTS_SKY,
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Handle:CVAR_VEFFECTS_SKY_PATH,
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Handle:CVAR_SEFFECTS_MOAN,
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Handle:CVAR_SEFFECTS_GROAN,
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Handle:CVAR_SEFFECTS_DEATH,
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Handle:CVAR_AMBIENTSOUNDS,
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Handle:CVAR_AMBIENTSOUNDS_FILE,
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Handle:CVAR_AMBIENTSOUNDS_LENGTH,
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@ -75,9 +78,6 @@ enum CvarsList
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Handle:CVAR_OVERLAY_REDISPLAY,
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Handle:CVAR_ZVISION_ALLOW_DISABLE,
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Handle:CVAR_MENU_AUTOCLOSE,
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Handle:CVAR_DARK,
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Handle:CVAR_DARK_LEVEL,
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Handle:CVAR_DARK_SKY,
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Handle:CVAR_ZSPAWN,
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Handle:CVAR_ZTELE,
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Handle:CVAR_ZTELE_STARTUP_DELAY,
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@ -121,7 +121,6 @@ CvarsInit()
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// ===========================
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g_hCvarsList[CVAR_ENABLE] = CreateConVar("zr_enable", "1", "");
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g_hCvarsList[CVAR_ENABLE_ZM_VERSION_VAR] = CreateConVar("zr_enable_zm_version_var", "1", "Enable zombie_version variable for compatibility with ZombieMod server filters.");
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// ===========================
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// Log (core)
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@ -258,17 +257,26 @@ CvarsInit()
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g_hCvarsList[CVAR_ACCOUNT_CASHFILL_VALUE] = CreateConVar("zr_account_cashfill_value", "12000", "");
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// Old Desc: How much money players will have when they spawn when zr_cashfill is 1
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// ===========================
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// Visual Effects (module)
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// ===========================
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g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE] = CreateConVar("zr_veffects_lightstyle", "1", "");
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g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE] = CreateConVar("zr_veffects_lightstyle_value", "a", "");
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g_hCvarsList[CVAR_VEFFECTS_SKY] = CreateConVar("zr_veffects_sky", "1", "");
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g_hCvarsList[CVAR_VEFFECTS_SKY_PATH] = CreateConVar("zr_veffects_sky_path", "skybox/sky_c17_05bk.vmt", "");
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// ===========================
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// Sound Effects (module)
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// ===========================
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// Zombie Sounds
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g_hCvarsList[CVAR_SOUNDEFFECTS_MOAN] = CreateConVar("zr_soundeffects_moan", "30", "");
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g_hCvarsList[CVAR_SEFFECTS_MOAN] = CreateConVar("zr_seffects_moan", "30", "");
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// Old Desc: How often, in seconds, a zombie moans (0: Disable)
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g_hCvarsList[CVAR_SOUNDEFFECTS_GROAN] = CreateConVar("zr_soundeffects_groan", "5", "");
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g_hCvarsList[CVAR_SEFFECTS_GROAN] = CreateConVar("zr_seffects_groan", "5", "");
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// Old Desc: Chance factor a zombie will groan when shot (Lower: More often, 0: Disable)
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g_hCvarsList[CVAR_SOUNDEFFECTS_DEATH] = CreateConVar("zr_soundeffects_death", "1", "");
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g_hCvarsList[CVAR_SEFFECTS_DEATH] = CreateConVar("zr_seffects_death", "1", "");
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// Old Desc: Zombie will emit a death sound when killed (0: Disable)
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// Ambient Sounds
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@ -340,12 +348,6 @@ CvarsInit()
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// Old Desc: Allow users to disable ZVision with their nightvision key (0: Disable)
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g_hCvarsList[CVAR_MENU_AUTOCLOSE] = CreateConVar("zr_menu_autoclose", "0", "");
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// Old Desc: Automatically close menus on selection. If disabled the menu will remain open.
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g_hCvarsList[CVAR_DARK] = CreateConVar("zr_dark", "0", "");
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// Old Desc: Default value for darkening maps, most dislike this feature (0: Disable)
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g_hCvarsList[CVAR_DARK_LEVEL] = CreateConVar("zr_dark_level", "a", "");
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// Old Desc: The darkness of the map, a being the darkest, z being extremely bright when zr_dark is 1 (n: Default)
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g_hCvarsList[CVAR_DARK_SKY] = CreateConVar("zr_dark_sky", "sky_borealis01", "");
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// Old Desc: The sky the map will have when zr_dark is 1
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g_hCvarsList[CVAR_ZSPAWN] = CreateConVar("zr_zspawn", "1", "");
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// Old Desc: Allow players to spawn if they just joined the game (0: Disable)
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g_hCvarsList[CVAR_ZTELE] = CreateConVar("zr_tele", "1", "");
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@ -108,14 +108,20 @@ public DamageTraceAttack(client, inflictor, attacker, damage, hitbox, hitgroup)
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// new bool:enabled = GetConVarBool(g_hCvarsList[CVAR_ENABLE]);
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// If attacker isn't valid, then stop.
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if (!ZRIsValidClient(attacker))
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if (!ZRIsClientValid(attacker))
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{
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return Hacks_Continue;
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}
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// If client is attacking himself, then stop.
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if(attacker == client)
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{
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return Hacks_Continue;
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}
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// Get zombie flag for each client.
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new bool:clientzombie = IsPlayerZombie(client);
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new bool:attackerzombie = IsPlayerZombie(attacker);
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new bool:clientzombie = InfectIsClientInfected(client);
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new bool:attackerzombie = InfectIsClientInfected(attacker);
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// If the flags are the same on both clients, then stop.
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if (clientzombie == attackerzombie)
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@ -190,14 +196,14 @@ public DamageOnTakeDamage(client, inflictor, attacker, damage, damagetype, ammot
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if (damagetype & DMG_BULLET)
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{
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// If attacker isn't valid, then allow damage.
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if (!ZRIsValidClient(attacker))
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if (!ZRIsClientValid(attacker))
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{
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return Hacks_Continue;
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}
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// Get zombie flag for each client.
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new bool:clientzombie = IsPlayerZombie(client);
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new bool:attackerzombie = IsPlayerZombie(attacker);
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new bool:clientzombie = InfectIsClientInfected(client);
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new bool:attackerzombie = InfectIsClientInfected(attacker);
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// If client and attacker are on the same team, then let CS:S handle the rest.
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if (clientzombie == attackerzombie)
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@ -231,13 +237,13 @@ public DamageOnTakeDamage(client, inflictor, attacker, damage, damagetype, ammot
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}
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// If attacker isn't valid, then allow damage.
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if (!ZRIsValidClient(attacker))
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if (!ZRIsClientValid(attacker))
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{
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return Hacks_Continue;
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}
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// If client is a zombie, then allow damage.
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if (IsPlayerZombie(client))
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if (InfectIsClientInfected(client))
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{
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return Hacks_Continue;
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}
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@ -249,7 +255,7 @@ public DamageOnTakeDamage(client, inflictor, attacker, damage, damagetype, ammot
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else if (damagetype & DMG_FALL)
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{
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// If client isn't a zombie, then allow damage.
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if (!IsPlayerZombie(client))
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if (!InfectIsClientInfected(client))
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{
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return Hacks_Continue;
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}
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@ -293,7 +299,7 @@ public Action:DamageSuicideIntercept(client, argc)
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}
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// If client is invalid, then stop. (Stop console.)
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if (!ZRIsValidClient(client))
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if (!ZRIsClientValid(client))
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{
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return Plugin_Continue;
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}
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@ -305,7 +311,7 @@ public Action:DamageSuicideIntercept(client, argc)
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}
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// Get zombie flag on client.
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new bool:clientzombie = IsPlayerZombie(client);
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new bool:clientzombie = InfectIsClientInfected(client);
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// Get cvar values for suicide interception.
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new bool:suicidezombie = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_SUICIDE_ZOMBIE]);
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@ -33,14 +33,13 @@ UnhookEvents()
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}
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public Action:RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
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{
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ChangeLightStyle();
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{
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ZR_PrintToChat(0, "Round objective");
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// Forward event to sub-modules.
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RoundEndOnRoundStart();
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InfectOnRoundStart();
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VEffectsOnRoundStart();
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SEffectsOnRoundStart();
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AntiStickOnRoundStart();
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}
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@ -84,6 +83,9 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
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// Get all required event info.
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new index = GetClientOfUserId(GetEventInt(event, "userid"));
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// Call post player_spawn
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CreateTimer(0.0, PlayerSpawnPost, index);
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// Reset FOV and overlay.
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SetPlayerFOV(index, 90);
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ClientCommand(index, "r_screenoverlay \"\"");
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@ -122,6 +124,12 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
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ZR_PrintToChat(index, "!zmenu reminder");
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}
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public Action:PlayerSpawnPost(Handle:timer, any:client)
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{
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// Forward event to modules.
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SEffectsOnClientSpawnPost(client);
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}
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public Action:PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
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{
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// Get all required event info.
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@ -162,10 +170,10 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
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ExtinguishEntity(index);
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// If the attacker is valid, then continue.
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if (ZRIsValidClient(attacker))
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if (ZRIsClientValid(attacker))
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{
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// If the client is a zombie, then continue.
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if (IsPlayerZombie(index))
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if (InfectIsClientInfected(index))
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{
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// Add kill bonus to attacker's score.
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new bonus = ClassGetKillBonus(attacker);
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@ -123,7 +123,7 @@ InfectOnClientDisconnect(client)
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ZRCountValidClients(zombiecount, humancount);
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// If client is a human.
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if (IsPlayerHuman(client))
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if (InfectIsClientHuman(client))
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{
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// If there are other humans (ignoring this human), then stop.
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if (humancount > 1)
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@ -176,7 +176,7 @@ InfectOnClientDisconnect(client)
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new randclient = GetArrayCell(arrayEligibleClients, randindex);
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// Infect player.
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InfectPlayer(randclient);
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InfectClient(randclient);
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// Tell client they have been randomly been chosen to replace disconnecting zombie.
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ZR_PrintToChat(randclient, "Zombie replacement");
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@ -223,19 +223,19 @@ InfectOnClientSpawn(client)
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InfectOnClientHurt(client, attacker, const String:weapon[])
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{
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// If attacker isn't valid, then stop.
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if (!ZRIsValidClient(attacker))
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if (!ZRIsClientValid(attacker))
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{
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return;
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}
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// If client isn't a human, then stop.
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if (!IsPlayerHuman(client))
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if (!InfectIsClientHuman(client))
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{
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return;
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}
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// Attacker isn't a zombie, then stop.
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if (!IsPlayerZombie(attacker))
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if (!InfectIsClientInfected(attacker))
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{
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return;
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}
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@ -253,7 +253,7 @@ InfectOnClientHurt(client, attacker, const String:weapon[])
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}
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// Infect client.
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InfectPlayer(client, attacker);
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InfectClient(client, attacker);
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}
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/**
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@ -425,7 +425,7 @@ public Action:InfectMotherZombie(Handle:timer)
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client = GetArrayCell(arrayEligibleClients, randindex);
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// Infect player.
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InfectPlayer(client, _, true);
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InfectClient(client, _, true);
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}
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else
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{
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@ -457,7 +457,7 @@ public Action:InfectMotherZombie(Handle:timer)
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client = GetArrayCell(arrayEligibleClients, randindex);
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// Infect player.
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InfectPlayer(client, _, true);
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InfectClient(client, _, true);
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// Remove player from eligible zombie list.
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RemoveFromArray(arrayEligibleClients, randindex);
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@ -479,7 +479,7 @@ public Action:InfectMotherZombie(Handle:timer)
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* @param attacker (Optional) The attacker who did the infect.
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* @param motherinfect (Optional) Indicates a mother zombie infect.
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*/
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InfectPlayer(client, attacker = -1, bool:motherinfect = false)
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InfectClient(client, attacker = -1, bool:motherinfect = false)
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{
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// Mark player as zombie.
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bZombie[client] = true;
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@ -521,10 +521,10 @@ InfectPlayer(client, attacker = -1, bool:motherinfect = false)
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bInfectImmune[client][INFECT_TYPE_MOTHER] = infectconsecutiveblock ? motherinfect : false;
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// Apply effects.
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InfectEffects(client);
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InfectFireEffects(client);
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// If attacker is valid, then continue.
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if (ZRIsValidClient(attacker))
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if (ZRIsClientValid(attacker))
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{
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// Create and send custom player_death event.
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new Handle:event = CreateEvent("player_death");
|
||||
@ -576,7 +576,7 @@ InfectPlayer(client, attacker = -1, bool:motherinfect = false)
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
InfectEffects(client)
|
||||
InfectFireEffects(client)
|
||||
{
|
||||
// Create location and direction arrays.
|
||||
new Float:clientloc[3];
|
||||
@ -668,4 +668,40 @@ InfectEffects(client)
|
||||
EndMessage();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if a client is infected.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @return True if the client has been infected, false otherwise.
|
||||
*/
|
||||
bool:InfectIsClientInfected(client)
|
||||
{
|
||||
// If client is invalid, then stop.
|
||||
if (!ZRIsClientValid(client))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Return client's zombie flag.
|
||||
return bZombie[client];
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if a client is a human.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @return True if the client is a human, false otherwise.
|
||||
*/
|
||||
bool:InfectIsClientHuman(client)
|
||||
{
|
||||
// If client is invalid, then stop.
|
||||
if (!ZRIsClientValid(client))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Return opposite of client's zombie flag.
|
||||
return !bZombie[client];
|
||||
}
|
@ -17,19 +17,19 @@
|
||||
KnockbackOnClientHurt(client, attacker, const String:weapon[], hitgroup, dmg_health)
|
||||
{
|
||||
// If attacker is invalid, then stop.
|
||||
if (!ZRIsValidClient(attacker))
|
||||
if (!ZRIsClientValid(attacker))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Client is a human, then stop.
|
||||
if (IsPlayerHuman(client))
|
||||
if (InfectIsClientHuman(client))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// If attacker is a zombie, then stop.
|
||||
if (IsPlayerZombie(attacker))
|
||||
if (InfectIsClientInfected(attacker))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -55,7 +55,7 @@ KnockbackOnClientHurt(client, attacker, const String:weapon[], hitgroup, dmg_hea
|
||||
else
|
||||
{
|
||||
// Get attackers eye position.
|
||||
GetPlayerEyePosition(attacker, attackerloc);
|
||||
GetClientEyePosition(attacker, attackerloc);
|
||||
|
||||
// Get attackers eye angles.
|
||||
new Float:attackerang[3];
|
||||
|
@ -118,7 +118,7 @@ LogMessageFormatted(client, const String:module[], const String:block[], const S
|
||||
LogToAdmins(text);
|
||||
}
|
||||
|
||||
if (ZRIsValidClient(client) && LogCheckFlag(LOG_TO_CLIENT))
|
||||
if (ZRIsClientValid(client) && LogCheckFlag(LOG_TO_CLIENT))
|
||||
{
|
||||
// Set client as translation target.
|
||||
SetGlobalTransTarget(client);
|
||||
|
@ -23,7 +23,7 @@
|
||||
NapalmOnClientHurt(client, const String:weapon[])
|
||||
{
|
||||
// If player isn't a zombie, then stop.
|
||||
if (!IsPlayerZombie(client))
|
||||
if (!InfectIsClientInfected(client))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -21,7 +21,6 @@ new offsRender;
|
||||
new offsActiveWeapon;
|
||||
|
||||
new Handle:g_hGameConf = INVALID_HANDLE;
|
||||
new Handle:g_hEyePosition = INVALID_HANDLE;
|
||||
new Handle:g_hEyeAngles = INVALID_HANDLE;
|
||||
new Handle:g_hTerminateRound = INVALID_HANDLE;
|
||||
new Handle:g_hCSWeaponDrop = INVALID_HANDLE;
|
||||
@ -111,16 +110,6 @@ SetupGameData()
|
||||
{
|
||||
// Load game config file.
|
||||
g_hGameConf = LoadGameConfigFile("plugin.zombiereloaded");
|
||||
|
||||
StartPrepSDKCall(SDKCall_Player);
|
||||
PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Virtual, "EyePosition");
|
||||
PrepSDKCall_SetReturnInfo(SDKType_QAngle, SDKPass_ByValue);
|
||||
g_hEyePosition = EndPrepSDKCall();
|
||||
|
||||
if(g_hEyePosition == INVALID_HANDLE)
|
||||
{
|
||||
SetFailState("Couldn't find offset \"EyePosition\"!");
|
||||
}
|
||||
|
||||
StartPrepSDKCall(SDKCall_Player);
|
||||
PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Virtual, "EyeAngles");
|
||||
@ -242,11 +231,6 @@ AddPlayerDeath(client, amount)
|
||||
SetEntProp(client, Prop_Data, "m_iDeaths", deaths + amount);
|
||||
}
|
||||
|
||||
GetPlayerEyePosition(client, Float:vec[3])
|
||||
{
|
||||
SDKCall(g_hEyePosition, client, vec);
|
||||
}
|
||||
|
||||
GetPlayerEyeAngles(client, Float:ang[3])
|
||||
{
|
||||
SDKCall(g_hEyeAngles, client, ang);
|
||||
|
@ -22,7 +22,7 @@
|
||||
*/
|
||||
ClassClientInit(client)
|
||||
{
|
||||
if (ZRIsValidClient(client))
|
||||
if (ZRIsClientValid(client))
|
||||
{
|
||||
// Set default class indexes on the player.
|
||||
ClassClientSetDefaultIndexes(client);
|
||||
|
@ -86,7 +86,7 @@ ClassOverlayStop(client)
|
||||
|
||||
public Action:ClassOverlayTimer(Handle:timer, any:client)
|
||||
{
|
||||
if (!IsClientInGame(client) || !IsPlayerZombie(client))
|
||||
if (!IsClientInGame(client) || !InfectIsClientInfected(client))
|
||||
{
|
||||
tOverlay[client] = INVALID_HANDLE;
|
||||
return Plugin_Stop;
|
||||
|
@ -331,7 +331,7 @@ ClassGetActiveIndex(client)
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (IsPlayerHuman(client))
|
||||
if (InfectIsClientHuman(client))
|
||||
{
|
||||
teamid = ZR_CLASS_TEAM_HUMANS;
|
||||
}
|
||||
|
@ -456,7 +456,7 @@ bool:ClassReloadDataCache()
|
||||
bool:ClassReloadPlayerCache(client, classindex, cachetype = ZR_CLASS_CACHE_MODIFIED)
|
||||
{
|
||||
// Validate indexes.
|
||||
if (!ClassValidateIndex(classindex) || !ZRIsValidClient(client))
|
||||
if (!ClassValidateIndex(classindex) || !ZRIsClientValid(client))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -56,10 +56,10 @@ RespawnOnClientSpawn(client)
|
||||
RespawnOnClientDeath(client, attacker, const String:weapon[])
|
||||
{
|
||||
// If client is a zombie, check if they were killed by world.
|
||||
if (IsPlayerZombie(client))
|
||||
if (InfectIsClientInfected(client))
|
||||
{
|
||||
// Set pKilledByWorld to true if attacker is not a valid client.
|
||||
pKilledByWorld[client] = !ZRIsValidClient(attacker);
|
||||
pKilledByWorld[client] = !ZRIsClientValid(attacker);
|
||||
}
|
||||
|
||||
// If timer is running, kill it.
|
||||
@ -126,13 +126,13 @@ RespawnSpawnClient(client)
|
||||
// Get suicide respawn cvar
|
||||
if (respawn_zombie)
|
||||
{
|
||||
InfectPlayer(client);
|
||||
InfectClient(client);
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetConVarBool(g_hCvarsList[CVAR_RESPAWN_ZOMBIE_WORLD]) && pKilledByWorld[client])
|
||||
{
|
||||
InfectPlayer(client);
|
||||
InfectClient(client);
|
||||
pKilledByWorld[client] = false;
|
||||
}
|
||||
}
|
||||
|
@ -122,7 +122,7 @@ AmbientSoundsOnRoundStart()
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
AmbientSoundsOnClientSpawn(client)
|
||||
AmbientSoundsOnClientSpawnPost(client)
|
||||
{
|
||||
// If ambience is disabled, then stop.
|
||||
if (!g_bAmbientSounds)
|
||||
|
@ -69,10 +69,20 @@ SEffectsOnRoundStart()
|
||||
SEffectsOnClientSpawn(client)
|
||||
{
|
||||
// Forward event to sub-modules.
|
||||
AmbientSoundsOnClientSpawn(client);
|
||||
//AmbientSoundsOnClientSpawn(client);
|
||||
ZombieSoundsOnClientSpawn(client);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fired one frame after client spawns into the game.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
SEffectsOnClientSpawnPost(client)
|
||||
{
|
||||
AmbientSoundsOnClientSpawnPost(client);
|
||||
}
|
||||
|
||||
/**
|
||||
* Client has been killed.
|
||||
*
|
||||
@ -121,7 +131,7 @@ SEffectsEmitAmbientSound(const String:sound[], Float:ambientvolume = 1.0, client
|
||||
// Stop sound before playing again.
|
||||
SEffectsStopAmbientSound(sound);
|
||||
|
||||
if (ZRIsValidClient(client))
|
||||
if (ZRIsClientValid(client))
|
||||
{
|
||||
// Emit ambient sound.
|
||||
EmitSoundToClient(client, sound, SOUND_FROM_PLAYER, SOUND_AMBIENT_CHANNEL, _, _, ambientvolume);
|
||||
|
@ -99,13 +99,13 @@ ZombieSoundsOnClientDeath(client)
|
||||
tSEffectsMoan[client] = INVALID_HANDLE;
|
||||
|
||||
// If player isn't a zombie, then stop.
|
||||
if (!IsPlayerZombie(client))
|
||||
if (!InfectIsClientInfected(client))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// If death sound cvar is disabled, then stop.
|
||||
new bool:death = GetConVarBool(g_hCvarsList[CVAR_SOUNDEFFECTS_DEATH]);
|
||||
new bool:death = GetConVarBool(g_hCvarsList[CVAR_SEFFECTS_DEATH]);
|
||||
if (!death)
|
||||
{
|
||||
return;
|
||||
@ -126,13 +126,13 @@ ZombieSoundsOnClientDeath(client)
|
||||
ZombieSoundsOnClientHurt(client)
|
||||
{
|
||||
// If player isn't a zombie, then stop.
|
||||
if (!IsPlayerZombie(client))
|
||||
if (!InfectIsClientInfected(client))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Get groan factor, if 0, then stop.
|
||||
new groan = GetConVarInt(g_hCvarsList[CVAR_SOUNDEFFECTS_GROAN]);
|
||||
new groan = GetConVarInt(g_hCvarsList[CVAR_SEFFECTS_GROAN]);
|
||||
if (!groan)
|
||||
{
|
||||
return;
|
||||
@ -157,7 +157,7 @@ ZombieSoundsOnClientHurt(client)
|
||||
ZombieSoundsOnClientInfected(client)
|
||||
{
|
||||
// If interval is set to 0, then stop.
|
||||
new Float:interval = GetConVarFloat(g_hCvarsList[CVAR_SOUNDEFFECTS_MOAN]);
|
||||
new Float:interval = GetConVarFloat(g_hCvarsList[CVAR_SEFFECTS_MOAN]);
|
||||
if (!interval)
|
||||
{
|
||||
return;
|
||||
@ -245,7 +245,7 @@ bool:ZombieSoundsGetRandomSound(String:sound[], ZombieSounds:soundtype)
|
||||
public Action:ZombieSoundsMoanTimer(Handle:timer, any:client)
|
||||
{
|
||||
// If client isn't in-game or client is no longer a zombie, then stop.
|
||||
if (!IsClientInGame(client) || !IsPlayerZombie(client))
|
||||
if (!IsClientInGame(client) || !InfectIsClientInfected(client))
|
||||
{
|
||||
// Reset timer handle.
|
||||
tSEffectsMoan[client] = INVALID_HANDLE;
|
||||
|
@ -129,7 +129,7 @@ public Action:SpawnProtectTimer(Handle:timer, any:client)
|
||||
}
|
||||
|
||||
// If client has become a zombie, then stop timer.
|
||||
if (!IsPlayerHuman(client))
|
||||
if (!InfectIsClientHuman(client))
|
||||
{
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
@ -390,7 +390,7 @@ bool:ZTele(client)
|
||||
}
|
||||
|
||||
// Check limits.
|
||||
if (IsPlayerHuman(client))
|
||||
if (InfectIsClientHuman(client))
|
||||
{
|
||||
new human_limit = GetConVarInt(g_hCvarsList[CVAR_ZTELE_HUMAN_LIMIT]);
|
||||
new bool:tele_humans;
|
||||
@ -454,7 +454,7 @@ TeleportClient(client, bool:no_delay = false, bool:free_tele = false, bool:no_co
|
||||
new bool:teleports_unlimited = false;
|
||||
new Float:empty_vector[3] = {0.0, 0.0, 0.0};
|
||||
|
||||
if (IsPlayerHuman(client))
|
||||
if (InfectIsClientHuman(client))
|
||||
{
|
||||
new human_delay = GetConVarInt(g_hCvarsList[CVAR_ZTELE_HUMAN_DELAY]);
|
||||
new human_limit = GetConVarInt(g_hCvarsList[CVAR_ZTELE_HUMAN_LIMIT]);
|
||||
|
@ -19,7 +19,7 @@ stock ZR_PrintToChat(client, any:...)
|
||||
{
|
||||
decl String:phrase[192];
|
||||
|
||||
if (ZRIsValidClient(client))
|
||||
if (ZRIsClientValid(client))
|
||||
{
|
||||
SetGlobalTransTarget(client);
|
||||
|
||||
|
@ -79,7 +79,7 @@ public bool:Market_OnWeaponSelected(client, String:weaponid[])
|
||||
}
|
||||
|
||||
// If player is a zombie, then stop.
|
||||
if (IsPlayerZombie(client))
|
||||
if (InfectIsClientInfected(client))
|
||||
{
|
||||
ZR_PrintToChat(client, "Zombie cant use weapon");
|
||||
|
||||
|
@ -226,7 +226,7 @@ public Action:RestrictBuyHook(client, argc)
|
||||
}
|
||||
|
||||
// If player is a zombie then block command.
|
||||
if (IsPlayerZombie(client))
|
||||
if (InfectIsClientInfected(client))
|
||||
{
|
||||
ZR_PrintToChat(client, "Zombie cant use weapon");
|
||||
|
||||
@ -864,7 +864,7 @@ public RestrictCanUse(client, weapon, dummy1, dummy2, dummy3, dummy4)
|
||||
}
|
||||
|
||||
// If the player is a zombie and the weapon isn't a knife then prevent pickup.
|
||||
if (IsPlayerZombie(client) && !StrEqual(weaponname, "knife"))
|
||||
if (InfectIsClientInfected(client) && !StrEqual(weaponname, "knife"))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -397,7 +397,7 @@ public ZRInfectHandle(Handle:menu_infect, MenuAction:action, client, slot)
|
||||
{
|
||||
decl String:name[64];
|
||||
GetClientName(target, name, sizeof(name));
|
||||
InfectPlayer(target);
|
||||
InfectClient(target);
|
||||
ShowActivity2(client, "[ZR] ", "Infected %s", name);
|
||||
ZRInfectMenu(client);
|
||||
}
|
||||
|
@ -171,7 +171,7 @@ ZHPUpdateHUD(client)
|
||||
}
|
||||
|
||||
// If player is a zombie, or has ZHP disabled, then stop.
|
||||
if (!IsPlayerZombie(client) || !pZHP[client])
|
||||
if (!InfectIsClientInfected(client) || !pZHP[client])
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -5,8 +5,6 @@
|
||||
* Author: Greyscale
|
||||
* ====================
|
||||
*/
|
||||
|
||||
new String:skyname[32];
|
||||
|
||||
HookCommands()
|
||||
{
|
||||
@ -27,7 +25,7 @@ public Action:Command_NightVision(client, argc)
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsPlayerZombie(client))
|
||||
if (!InfectIsClientInfected(client))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -50,32 +48,6 @@ public Action:Command_NightVision(client, argc)
|
||||
}
|
||||
}
|
||||
|
||||
FindMapSky()
|
||||
{
|
||||
GetConVarString(FindConVar("sv_skyname"), skyname, sizeof(skyname));
|
||||
}
|
||||
|
||||
ChangeLightStyle()
|
||||
{
|
||||
new bool:dark = GetConVarBool(g_hCvarsList[CVAR_DARK]);
|
||||
if (dark)
|
||||
{
|
||||
decl String:darkness[2];
|
||||
decl String:sky[32];
|
||||
|
||||
GetConVarString(g_hCvarsList[CVAR_DARK_LEVEL], darkness, sizeof(darkness));
|
||||
GetConVarString(g_hCvarsList[CVAR_DARK_SKY], sky, sizeof(sky));
|
||||
|
||||
SetLightStyle(0, darkness);
|
||||
SetConVarString(FindConVar("sv_skyname"), sky, true, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetLightStyle(0, "n");
|
||||
SetConVarString(FindConVar("sv_skyname"), skyname, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
JumpBoost(client, Float:distance, Float:height)
|
||||
{
|
||||
new Float:vel[3];
|
||||
@ -110,14 +82,4 @@ RemoveObjectives()
|
||||
RemoveEdict(x);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool:IsPlayerZombie(client)
|
||||
{
|
||||
return bZombie[client];
|
||||
}
|
||||
|
||||
bool:IsPlayerHuman(client)
|
||||
{
|
||||
return !bZombie[client];
|
||||
}
|
@ -98,7 +98,7 @@ ZRCreateEligibleClientList(&Handle:arrayEligibleClients, bool:team = false, bool
|
||||
}
|
||||
|
||||
// If client is already zombie (via admin), then stop.
|
||||
if (human && !IsPlayerHuman(x))
|
||||
if (human && !InfectIsClientHuman(x))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -117,7 +117,7 @@ ZRCreateEligibleClientList(&Handle:arrayEligibleClients, bool:team = false, bool
|
||||
* @param console True to include console (index 0), false if not.
|
||||
* @return True if client is valid, false otherwise.
|
||||
*/
|
||||
bool:ZRIsValidClient(client, bool:console = false)
|
||||
bool:ZRIsClientValid(client, bool:console = false)
|
||||
{
|
||||
// If index is greater than max number of clients, then return false.
|
||||
if (client > MaxClients)
|
||||
@ -167,12 +167,12 @@ bool:ZRCountValidClients(&zombiecount = 0, &humancount = 0, bool:alive = true, b
|
||||
}
|
||||
|
||||
// If player is a zombie, then increment zombie variable.
|
||||
if (IsPlayerZombie(x))
|
||||
if (InfectIsClientInfected(x))
|
||||
{
|
||||
zombiecount++;
|
||||
}
|
||||
// If player is a human, then increment human variable.
|
||||
else if (IsPlayerHuman(x))
|
||||
else if (InfectIsClientHuman(x))
|
||||
{
|
||||
humancount++;
|
||||
}
|
||||
@ -191,7 +191,7 @@ bool:ZRCountValidClients(&zombiecount = 0, &humancount = 0, bool:alive = true, b
|
||||
bool:ZRIsClientOnTeam(client, team = -1)
|
||||
{
|
||||
// If index is invalid, then stop.
|
||||
if (!ZRIsValidClient(client))
|
||||
if (!ZRIsClientValid(client))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -234,7 +234,7 @@ bool:ZRTeamHasClients(team = -1)
|
||||
bool:ZRIsClientAdmin(client)
|
||||
{
|
||||
// If index is invalid, then stop.
|
||||
if (!ZRIsValidClient(client))
|
||||
if (!ZRIsClientValid(client))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user