250 lines
6.4 KiB
SourcePawn
250 lines
6.4 KiB
SourcePawn
/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: zombiereloaded.inc
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* Description: General plugin functions and defines.
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*
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* ============================================================================
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*/
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/**
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* Minimum dx level required to see overlays.
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*/
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#define GENERAL_DXLEVEL_MIN 90
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/**
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* The DirectX level of a client.
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*/
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new dxLevel[MAXPLAYERS + 1];
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/**
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* Global variable set to true when the first zombie(s) is/are spawned.
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*/
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new bool:g_bZombieSpawned;
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/**
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* Converts string of "yes" or "no" to a boolean value.
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*
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* @param option "yes" or "no" string to be converted.
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* @return True if string is "yes", false otherwise.
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*/
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bool:ZRConfigSettingToBool(const String:option[])
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{
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// If option is equal to "yes," then return true.
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if (StrEqual(option, "yes", false))
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{
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return true;
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}
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// Option isn't "yes."
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return false;
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}
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/**
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* Converts boolean value to "yes" or "no".
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*
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* @param bOption True/false value to be converted to "yes"/"no", respectively.
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* @param option Variable to store "yes" or "no" in.
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* @param maxlen Max length of return string, (can't be more than 4)
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*/
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ZRBoolToConfigSetting(bool:bOption, String:option[], maxlen)
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{
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// If option is true, then copy "yes" to return string.
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if (bOption)
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{
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strcopy(option, maxlen, "yes");
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}
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// If option is false, then copy "no" to return string.
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else
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{
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strcopy(option, maxlen, "no");
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}
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}
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/**
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* Create an array populated with eligible clients to be zombie.
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*
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* @param arrayEligibleClients The handle of the array, don't forget to call CloseHandle
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* on it when finished!
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* @param immunity True to ignore clients immune from mother infect, false to count them.
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*/
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ZRCreateEligibleClientList(&Handle:arrayEligibleClients, bool:team = false, bool:alive = false, bool:human = false)
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{
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// Create array.
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arrayEligibleClients = CreateArray();
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// Populate list with eligible clients.
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// x = client index.
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for (new x = 1; x <= MaxClients; x++)
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{
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// If client isn't in-game, then stop.
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if (!IsClientInGame(x))
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{
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continue;
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}
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// If client isn't on a team, then stop.
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if (team && !ZRIsClientOnTeam(x))
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{
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continue;
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}
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// If client is dead, then stop.
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if (alive && !IsPlayerAlive(x))
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{
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continue;
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}
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// If client is already zombie (via admin), then stop.
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if (human && !InfectIsClientHuman(x))
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{
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continue;
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}
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// Add eligible client to array.
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PushArrayCell(arrayEligibleClients, x);
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}
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return GetArraySize(arrayEligibleClients);
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}
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/**
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* Check if a client index is a valid player.
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*
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* @param client The client index.
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* @param console True to include console (index 0), false if not.
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* @return True if client is valid, false otherwise.
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*/
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bool:ZRIsClientValid(client, bool:console = false)
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{
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// If index is greater than max number of clients, then return false.
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if (client > MaxClients)
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{
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return false;
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}
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// If console is true, return if client is >= 0, if not, then return client > 0.
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return console ? (client >= 0) : (client > 0);
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}
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/**
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* Count clients on each team.
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*
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* @param zombies This is set to the number of clients that are zombies.
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* @param humans This is set to the number of clients that are humans.
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* @param alive If true it will only count live players, false will count alive and dead.
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* @return True if successful (zombie has spawned), false otherwise.
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*/
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bool:ZRCountValidClients(&zombiecount = 0, &humancount = 0, bool:alive = true, bool:ignorezombiespawned = false)
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{
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// If zombie hasn't spawned and were not only counting humans, then stop.
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if (!g_bZombieSpawned && !ignorezombiespawned)
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{
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return false;
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}
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// x = client index.
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for (new x = 1; x <= MaxClients; x++)
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{
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// If client isn't in-game, then stop.
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if (!IsClientInGame(x))
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{
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continue;
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}
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// If client isn't on a team, then stop.
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if (!ZRIsClientOnTeam(x))
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{
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continue;
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}
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// If player must be alive, and player is dead, then stop.
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if (alive && !IsPlayerAlive(x))
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{
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continue;
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}
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// If player is a zombie, then increment zombie variable.
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if (InfectIsClientInfected(x))
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{
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zombiecount++;
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}
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// If player is a human, then increment human variable.
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else if (InfectIsClientHuman(x))
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{
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humancount++;
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}
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}
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return true;
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}
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/**
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* Check if a client index is on a team.
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*
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* @param client The client index.
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* @param team Team to check if player is on, -1 to check both.
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* @return True if client is on a team, false otherwise.
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*/
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bool:ZRIsClientOnTeam(client, team = -1)
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{
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// If index is invalid, then stop.
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if (!ZRIsClientValid(client))
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{
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return false;
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}
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// Get client team.
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new clientteam = GetClientTeam(client);
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if (team == -1)
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{
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return (clientteam == CS_TEAM_T || clientteam == CS_TEAM_CT);
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}
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return (clientteam == team);
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}
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/**
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* Check if there are clients on a team.
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*
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* @param team (Optional) Team to check if there are clients on.
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*/
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bool:ZRTeamHasClients(team = -1)
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{
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// If team is
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if (team == -1)
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{
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// Return true if both teams have at least 1 client.
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return (GetTeamClientCount(CS_TEAM_T) && GetTeamClientCount(CS_TEAM_CT));
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}
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// Return true if given team has at least 1 client.
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return bool:GetTeamClientCount(team);
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}
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/**
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* Returns whether a player is a generic admin or not.
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*
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* @param client The client index.
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* @return True if generic admin, false otherwise.
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*/
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bool:ZRIsClientAdmin(client)
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{
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// If index is invalid, then stop.
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if (!ZRIsClientValid(client))
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{
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return false;
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}
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// If client doesn't have the Admin_Generic flag, then stop.
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if (!GetAdminFlag(GetUserAdmin(client), Admin_Generic))
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{
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return false;
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}
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// Client is an admin.
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return true;
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}
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