2014-07-30 11:23:47 +02:00
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===============================================================================
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Zombie:Reloaded Release Notes
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Targets plugin version 3.0.0 Beta 2, 2009.12.11
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Written by Richard Helgeby
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Last modified: 2009.12.11
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2009-12-09 19:47:26 +01:00
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===============================================================================
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2009-12-09 20:30:44 +01:00
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Release Notes For Changes In Beta 2
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2009-12-09 19:47:26 +01:00
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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2014-07-30 11:23:47 +02:00
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Almost all known issues is now fixed. Beta 2 is a result of six months of work
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on our spare time, which is pretty good in our opinion. There's a few new
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features and some changes. These are the major news (also see changelog below):
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* Support for group authentication on admin commands, models and classes.
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See Admin Authentication (3.24) in the user manual for usage information.
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* Class selections and other settings can be saved in cookies (stored in a
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2009-12-11 17:12:39 +01:00
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database or a file on the server).
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2014-07-30 11:23:47 +02:00
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* Class editor for volumetric features. Modify class attributes on players in a
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certain area. This could be extra jump boost in some places, or lower knock
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back in tubes and vents. Note that this feature is still a work in progress.
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Documentation for this one isn't written yet. This syntax should help:
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zr_vol_add <x1> <y1> <z1> <x2> <y2> <z2> classedit <class attribute>=<value>
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This will make players run fast in a certain area (replace coordinates):
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zr_vol_add -492 -522 497 511 534 681 classedit speed=500
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* Changed model list to Valve's key/values format (same as classes use). Now
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it's possible to separate models into different groups and teams.
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* There's a compatibility fix in classes for servers with plugins that change
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models. "model_path" in a class can be set to "no_change" so model can be
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changed by another plugin than Zombie:Reloaded.
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* The user manual is converted to a nice looking HTML manual with links for
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quick navigation. Don't forget to have a look at it, at least if you have
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problems.
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Troubleshooting section is updated with explanation of all error messages
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and some info about common problems. Otherwise look at the configuration
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section on how to configure every feature.
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Richard Helgeby &
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2009-12-09 19:47:26 +01:00
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Greyscale
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2014-07-30 11:23:47 +02:00
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Changelog
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-----------
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Added a cvar to either reset the burn time when naded, or to use the original burn-time. (r408)
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Added norwegian translations. (r413)
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Added cvars for disallowing class selection, per team. (r421)
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Added cvar to redisplay class selection menu every spawn. (r424)
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Added feature for allowing instant class change on humans after spawning, with a time limit. (r424)
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Added feature for using group based authentication on admin commands in Zombie:Reloaded, using SourceMod groups. (425)
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Added support for group authentication on classes (makes VIP and donator classes possible). (r427)
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Added feature for saving class selections in cookies. (r432)
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Added zr_version command for dumping version info. Useful when reporting problems. (r442)
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Added support for Grenade Pack plugin (by Greyscale). (r447)
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Added class editor volumetric feature that can modify certain class attributes on players in a volume. (r469)
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Added HTML version of the user manual. (r486)
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Added more random model selection presets for classes: public, admins, hidden and mother zombies. (r506)
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Added cvar for displaying class menu on first spawn. (r518)
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Changed lightstyle cvar default to be disabled. (r414)
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Changed classes to support not changing player model (for compatibility with other plugins). (r431)
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Changed maximum class limit to 48 classes. (r478)
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Changed class dumping commands to admin commands. (r479)
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Changed sky and sun cvars default to be disabled (to mach default lightstyle setting). (r483)
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Changed default setting to allow humans to use teleport after mother zombie spawn. (r486)
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Changed admin teleport command to also log target names. (r493)
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Changed map config files to be loaded at correct time. (r500)
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Changed model config to key/value format and improved model module features. (r506)
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Fixed translation buffers too short for languages that use unicode characters. (r409)
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Fixed some potential problems in ZMarket handling NVGs. (r410)
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Fixed some menus not properly translating into the client's language. (r411)
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Fixed translation issues in class menus (r412).
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Fixed ZMarket auto-rebuy possibly being stuck on if market was disabled. Now auto-disables if market is disabled. (r416)
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Fixed missing quote in english translation file. (r421)
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Fixed default class assignment assigning classes players doesn't have access to. (r433)
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Fixed teleport not resetting velocity. (r434)
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Fixed no fall damage class attribute not working on human classes. (r435)
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Fixed weapon type restriction menu not translating the first time. (r443)
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Fixed ZMarket weapon type selection menu title not translated.
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Fixed too short title string buffer in ZMarket loadout, ZTele force, ZSpawn force and hit group menus. (r443)
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Fixed "empty" phrase not translated. (r443)
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Fixed on/off translation string space too short in hit group menu. (r443)
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Fixed not all grenades being removed when infected. (r458)
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Fixed players ignited twice on some anticamp volumes. (r561)
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Fixed health regeneration timer not stopping if a player were kicked or timed out. (r469)
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Fixed existing volumes not removed after a map change. (r469)
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Fixed server console not having full access to admin commands. (r488)
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Fixed memory leak in ZMarket. (r489)
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Fixed memory leak in model list parser. (r492)
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Fixed timer handle error on map end. (r500)
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Fixed ambience sound still playing when disabled. (r520)
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Fixed health regeneration timer handle error. (r527)
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Fixed zr_class_set_multiplier not aborting when there's a invalid attribute name specified. (r529)
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Fixed broken FOV. (r542)
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