sm-zombiereloaded-3/src/zr/infect.inc

690 lines
18 KiB
PHP
Raw Normal View History

/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: infect.inc
* Type: Core
* Description: Client infection functions.
*
* ============================================================================
*/
/**
* @section Explosion flags.
*/
#define EXP_NODAMAGE 1
#define EXP_REPEATABLE 2
#define EXP_NOFIREBALL 4
#define EXP_NOSMOKE 8
#define EXP_NODECAL 16
#define EXP_NOSPARKS 32
#define EXP_NOSOUND 64
#define EXP_RANDOMORIENTATION 128
#define EXP_NOFIREBALLSMOKE 256
#define EXP_NOPARTICLES 512
#define EXP_NODLIGHTS 1024
#define EXP_NOCLAMPMIN 2048
#define EXP_NOCLAMPMAX 4096
/**
* @endsection
*/
/**
* Global variable to store infect timer handle.
*/
new Handle:tInfect = INVALID_HANDLE;
/**
* Array for flagging client as zombie.
*/
new bool:bZombie[MAXPLAYERS + 1];
/**
* @section bInfectImmune indexes
*/
#define INFECT_TYPE_MOTHER 0
#define INFECT_TYPE_NORMAL 1
/**
* @endsection
*/
/**
* Array for flagging client to be protected. (See defines above)
*/
new bool:bInfectImmune[MAXPLAYERS + 1][2];
/**
* Map is starting.
*/
InfectOnMapStart()
{
// Reset timer handle.
tInfect = INVALID_HANDLE;
}
/**
* Loads downloadable content data for infect module.
*/
InfectLoad()
{
// Get infection sound.
decl String:sound[PLATFORM_MAX_PATH];
GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound));
// If infect sound cvar is empty, then stop.
if (!sound[0])
{
return;
}
// Prepend sound/ to the path.
Format(sound, sizeof(sound), "sound/%s", sound);
// Add sound file to downloads table.
AddFileToDownloadsTable(sound);
}
/**
* Client is joining the server.
*
* @param client The client index.
*/
InfectClientInit(client)
{
// Reset infect immunity flags.
bInfectImmune[client][INFECT_TYPE_MOTHER] = false;
bInfectImmune[client][INFECT_TYPE_NORMAL] = false;
}
/**
* Client is leaving the server.
*
* @param client The client index.
*/
InfectOnClientDisconnect(client)
{
// If zombie hasn't spawned, then stop.
if (!g_bZombieSpawned)
{
return;
}
// If client is dead, then stop.
if (!IsPlayerAlive(client))
{
return;
}
// Initialize count variables
new zombiecount;
new humancount;
// Count valid clients.
ZRCountValidClients(zombiecount, humancount);
// If client is a human.
if (InfectIsClientHuman(client))
{
// If there are other humans (ignoring this human), then stop.
if (humancount > 1)
{
return;
}
// If there are no more clients in the server, then stop.
if (!ZRTeamHasClients(CS_TEAM_T))
{
return;
}
// Manually terminate round.
2009-04-29 01:58:41 +02:00
RoundEndTerminateRound(ROUNDEND_DELAY, ZombiesWin);
return;
}
// We know here that player is a zombie.
// If there is 1 or less humans, then stop.
if (humancount <= 1)
{
return;
}
// If there are other zombies (ignoring this zombie), then stop.
if (zombiecount - 1)
{
return;
}
// Create eligible player list.
new Handle:arrayEligibleClients = INVALID_HANDLE;
// Create eligible client list, with no mother infect immunities
new eligibleclients = ZRCreateEligibleClientList(arrayEligibleClients, true, true, true);
// If there are no eligible client's then stop.
if (!eligibleclients)
{
return;
}
// Get a random valid array index.
new randindex = GetRandomInt(0, eligibleclients - 1);
// Get the client stored in the random array index.
new randclient = GetArrayCell(arrayEligibleClients, randindex);
// Infect player.
InfectClient(randclient);
// Tell client they have been randomly been chosen to replace disconnecting zombie.
ZR_PrintToChat(randclient, "Infect disconnect");
// Destroy handle.
CloseHandle(arrayEligibleClients);
}
/**
* Client is joining a team.
*
* @param client The client index.
* @param team The team index.
*/
InfectOnClientTeam(client, team)
{
// If client isn't joining spec, then stop.
if (team != CS_TEAM_SPECTATOR)
{
return;
}
// Disable zombie flag on client.
bZombie[client] = false;
}
/**
* Client is spawning into the game.
*
* @param client The client index.
*/
InfectOnClientSpawn(client)
{
// Disable zombie flag on client.
bZombie[client] = false;
}
/** Client has been hurt.
*
* @param client The client index.
* @param attacker The attacker index.
* @param weapon The weapon used.
*/
InfectOnClientHurt(client, attacker, const String:weapon[])
{
// If attacker isn't valid, then stop.
if (!ZRIsClientValid(attacker))
{
return;
}
// If client isn't a human, then stop.
if (!InfectIsClientHuman(client))
{
return;
}
// Attacker isn't a zombie, then stop.
if (!InfectIsClientInfected(attacker))
{
return;
}
// If client has infect immunity, then stop.
if (bInfectImmune[client][INFECT_TYPE_NORMAL])
{
return;
}
// If weapon isn't a knife, then stop.
if (!StrEqual(weapon, "knife"))
{
return;
}
// Infect client.
InfectClient(client, attacker);
}
/**
* The round is starting.
*/
InfectOnRoundStart()
{
// If infect timer is running, then kill it.
if (tInfect != INVALID_HANDLE)
{
// Kill timer.
KillTimer(tInfect);
// Reset timer handle.
tInfect = INVALID_HANDLE;
}
}
/**
* The freeze time is ending.
*/
InfectOnRoundFreezeEnd()
{
// If infect timer is running, then kill it.
if (tInfect != INVALID_HANDLE)
{
// Kill timer.
KillTimer(tInfect);
}
// Get min and max times.
new Float:infectspawntimemin = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SPAWNTIME_MIN]);
new Float:infectspawntimemax = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SPAWNTIME_MAX]);
// Pick random time between min and max.
new Float:randomtime = GetRandomFloat(infectspawntimemin, infectspawntimemax);
tInfect = CreateTimer(randomtime, InfectMotherZombie, _, TIMER_FLAG_NO_MAPCHANGE);
}
/**
* The round is ending.
*/
InfectOnRoundEnd()
{
// If infect timer is running, then kill it.
if (tInfect != INVALID_HANDLE)
{
// Kill timer.
KillTimer(tInfect);
// Reset timer handle.
tInfect = INVALID_HANDLE;
}
// x = client index.
for (new x = 1; x <= MaxClients; x++)
{
// If client isn't in-game, then stop.
if (!IsClientInGame(x))
{
continue;
}
// Disable zombie flag on client.
bZombie[x] = false;
}
}
/**
* Timer callback, chooses mother zombies.
*
* @param timer The timer handle.
*/
public Action:InfectMotherZombie(Handle:timer)
{
// Reset timer handle.
tInfect = INVALID_HANDLE;
// Create eligible player list.
new Handle:arrayEligibleClients = INVALID_HANDLE;
new eligibleclients = ZRCreateEligibleClientList(arrayEligibleClients, true, true, true);
// If there are no eligible client's then stop.
if (!eligibleclients)
{
return;
}
// Variable to store client stored in random array index.
new client;
// Prune list of immune clients.
// x = array index.
// client = client index.
for (new x = 0; x < eligibleclients; x++)
{
2009-04-29 01:58:41 +02:00
// Stop pruning if there is only 1 player left.
if (eligibleclients <= 1)
{
break;
}
// Get client stored in array index.
client = GetArrayCell(arrayEligibleClients, x);
// If client is immune from being a mother zombie, then stop.
if (bInfectImmune[client][INFECT_TYPE_MOTHER])
{
// Take away immunity.
bInfectImmune[client][INFECT_TYPE_MOTHER] = false;
// Remove client from array.
RemoveFromArray(arrayEligibleClients, x);
// Subtract one from count.
eligibleclients--;
// Backtrack one index, because we deleted it out from under the loop.
x--;
}
}
// Move all clients to CT
for (new x = 1; x <= MaxClients; x++)
{
// If client isn't in-game, then stop.
if (!IsClientInGame(x))
{
continue;
}
// If client is dead, then stop.
if (!IsPlayerAlive(x))
{
continue;
}
// Switch client to CT team.
CS_SwitchTeam(x, CS_TEAM_CT);
}
// Variable to store randomly chosen array index.
new randindex;
// Ratio of mother zombies to humans.
new ratio = GetConVarInt(g_hCvarsList[CVAR_INFECT_MZOMBIE_RATIO]);
// If ratio is 0 or lower, then pick 1 zombie.
if (ratio <= 0)
{
// Get a random valid array index.
randindex = GetRandomInt(0, eligibleclients - 1);
// Get the client stored in the random array index.
client = GetArrayCell(arrayEligibleClients, randindex);
// Infect player.
InfectClient(client, _, true);
}
else
{
// Initialize count variables
new zombiecount;
new humancount;
// Count valid human clients
ZRCountValidClients(zombiecount, humancount, _, true);
// Calculate mother zombie count.
new mothercount = RoundToNearest(float(humancount) / ratio);
2009-04-29 01:58:41 +02:00
// If mothercount is 0, then set to 1.
if (!mothercount)
{
mothercount = 1;
}
// x = current mother zombie count.
for (new x = 0; x < mothercount; x++)
{
// Recount eligible clients.
eligibleclients = GetArraySize(arrayEligibleClients);
// If there are no more eligible clients, then break loop.
if (!eligibleclients)
{
break;
}
2009-04-29 01:58:41 +02:00
// Get a random valid array index.
randindex = GetRandomInt(0, eligibleclients - 1);
// Get the client stored in the random array index.
client = GetArrayCell(arrayEligibleClients, randindex);
// Infect player.
InfectClient(client, _, true);
// Remove player from eligible zombie list.
RemoveFromArray(arrayEligibleClients, randindex);
}
}
// Mother zombies have been infected.
g_bZombieSpawned = true;
// Destroy handle.
CloseHandle(arrayEligibleClients);
}
/**
* Infects a player. Execute events, sets attributes and flags that indicate
* that the player is a zombie.
*
* @param client The player to infect.
* @param attacker (Optional) The attacker who did the infect.
* @param motherinfect (Optional) Indicates a mother zombie infect.
*/
InfectClient(client, attacker = -1, bool:motherinfect = false)
{
// Mark player as zombie.
bZombie[client] = true;
// Get a list of all client's weapon indexes.
new weapons[WeaponsType];
WeaponsGetClientWeapons(client, weapons);
2009-04-29 01:58:41 +02:00
// Check if weapons drop is enabled.
new bool:weaponsdrop = GetConVarBool(g_hCvarsList[CVAR_INFECT_WEAPONS_DROP]);
// Loop through array slots and force drop.
// x = weapon slot.
for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
{
// If weapon is invalid, then stop.
if (weapons[x] == -1)
{
continue;
}
2009-04-29 01:58:41 +02:00
if (weaponsdrop)
{
// If this is the knife slot, then stop.
if (WeaponsType:x == Type_Melee)
{
continue;
}
// Force client to drop weapon.
WeaponsForceClientDrop(client, weapons[x]);
2009-04-29 01:58:41 +02:00
}
else
{
// Strip weapon.
RemovePlayerItem(client, weapons[x]);
}
}
// If client has no knife, give them one.
2009-04-29 01:58:41 +02:00
if (GetPlayerWeaponSlot(client, _:Type_Melee) == -1)
{
GivePlayerItem(client, "weapon_knife");
}
// Check if consecutive infection protection is enabled.
new bool:infectconsecutiveblock = GetConVarBool(g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK]);
// Flag player to be immune from being mother zombie twice, if consecutive infect protection is enabled.
bInfectImmune[client][INFECT_TYPE_MOTHER] = infectconsecutiveblock ? motherinfect : false;
// Apply effects.
InfectFireEffects(client);
// If attacker is valid, then continue.
if (ZRIsClientValid(attacker))
{
// Create and send custom player_death event.
new Handle:event = CreateEvent("player_death");
if (event != INVALID_HANDLE)
{
SetEventInt(event, "userid", GetClientUserId(client));
SetEventInt(event, "attacker", GetClientUserId(attacker));
SetEventString(event, "weapon", "zombie_claws_of_death");
FireEvent(event, false);
}
// Give client's infector a point.
2009-04-29 01:58:41 +02:00
new score = ToolsClientScore(attacker, true, false);
ToolsClientScore(attacker, true, true, ++score);
// Add a death to the zombie's score.
2009-04-29 01:58:41 +02:00
new deaths = ToolsClientScore(client, false, false);
ToolsClientScore(client, false, true, ++deaths);
// Apply infect HP gain.
new healthgain = ClassGetHealthInfectGain(attacker);
new health = GetClientHealth(attacker);
// Set attacker's new health.
SetEntityHealth(attacker, health + healthgain);
// Forward event to modules.
ZHPOnHealthInfectGain(attacker);
}
// Switch the player to terrorists.
// TODO: A solution to stop confusing bots? Respawn and teleport?
CS_SwitchTeam(client, CS_TEAM_T);
// Format infection message.
SetGlobalTransTarget(client);
// Print message to client.
ZR_PrintToChat(client, "Infect infected");
// Forward event to modules.
ClassOnClientInfected(client, motherinfect);
RoundEndOnClientInfected();
SEffectsOnClientInfected(client);
ZTeleOnClientInfected(client);
ZHPOnClientInfected(client);
}
/**
* Creates effects on a newly infected client.
*
* @param client The client index.
*/
InfectFireEffects(client)
{
// Initialize vector variables.
new Float:clientloc[3];
new Float:direction[3] = {0.0, 0.0, 0.0};
// Get client's position.
GetClientAbsOrigin(client, clientloc);
clientloc[2] += 30;
// If cvar contains path, then continue.
decl String:sound[PLATFORM_MAX_PATH];
GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound));
if (sound[0])
{
// Emit infect sound from infected client.
SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
}
// If energy splash effect is enabled, then continue.
new bool:esplash = GetConVarBool(g_hCvarsList[CVAR_INFECT_ESPLASH]);
if (esplash)
{
// Create energy splash effect.
VEffectsCreateEnergySplash(clientloc, direction, true);
}
// Initialize explosion flags variable.
new flags;
// Set "nofireball" flag if fireball is disabled.
new bool:fireball = GetConVarBool(g_hCvarsList[CVAR_INFECT_FIREBALL]);
if (!fireball)
{
flags = flags | EXP_NOFIREBALL;
}
// Set "nosmoke" flag if smoke is disabled.
new bool:smoke = GetConVarBool(g_hCvarsList[CVAR_INFECT_SMOKE]);
if (!smoke)
{
flags = flags | EXP_NOSMOKE;
}
// Set "nosparks" flag if sparks are disabled.
new bool:sparks = GetConVarBool(g_hCvarsList[CVAR_INFECT_SPARKS]);
if (!sparks)
{
flags = flags | EXP_NOSPARKS;
}
// Create explosion at client's origin.
VEffectsCreateExplosion(clientloc, flags);
// If shake effect is enabled, then continue.
new bool:shake = GetConVarBool(g_hCvarsList[CVAR_INFECT_SHAKE]);
if (shake)
{
// Get shake info.
new Float:shakeamp = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SHAKE_AMP]);
new Float:shakefrequency = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SHAKE_FREQUENCY]);
new Float:shakeduration = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SHAKE_DURATION]);
// Shake client's screen.
VEffectsShakeClientScreen(client, shakeamp, shakefrequency, shakeduration);
}
}
/**
* Returns if a client is infected.
*
* @param client The client index.
* @return True if the client has been infected, false otherwise.
*/
bool:InfectIsClientInfected(client)
{
// If client is invalid, then stop.
if (!ZRIsClientValid(client))
{
return false;
}
// Return client's zombie flag.
return bZombie[client];
}
/**
* Returns if a client is a human.
*
* @param client The client index.
* @return True if the client is a human, false otherwise.
*/
bool:InfectIsClientHuman(client)
{
// If client is invalid, then stop.
if (!ZRIsClientValid(client))
{
return true;
}
// Return opposite of client's zombie flag.
return !bZombie[client];
}