If you don't want to update speed values right now, use
"zr_classes_speed_method lmv" in zombiereloaded.cfg for backwards
compatibility.
* Added 'explode' suicide command from OB update to intercept list (bug 190).
* Removed unnecessary antistick commands for model hull width, all models have
the same hull width.
* Removed hint sound on hp display and spawn protection timer. Credits goes to
to Tauphi.
* Fixed an error that happened when buying ammo and not having a weapon in
prim/sec slot.
* Fixed class menus being disabled and not checking if the player have access
to private classes.
* Fixed client not connected error in class module.
* Updated compiler. ZR now requires SourceMod 1.3 or newer.
2010.08.28 - r643
-------------------
* Fixed function signatures that were changed after a CS update. Credit goes to
psychonic.
* Fixed class speed multiplier not properly applied with prop speed method (bug
199).
* Fixed invalid handle error in ZMarket module (bug 152).
* Fixed a rare case where removing weapons didn't work.
* Possibly fixed invalid handle error with WeaponsEntityToDisplay (bug 163).
* Lowered sv_maxspeed to work around a acceleration issue with spectators.
* Added validation error messages for individual attributes when loading
classes. Easier than reading bits from a number.
* Improved confusing description of the NVGs class attribute.
2010.10.15 - r644
-------------------
* Changed default speed method to LMV because prop speed offsets are broken at
the moment. This will introduce some side effects again; jump and fall speed
is affected. Weapon recoil is also affected, but it's not confirmed that it
has negative impact on bullets or aiming itself.
Note: Those who already changed speed method back to LMV don't need this
patch.
2010.11.14 - r647
-------------------
* Added external plugin API for ZR with basic infection and respawn tools. The
following natives and forwards are now available:
ZR_IsClientZombie
ZR_IsClientHuman
ZR_InfectClient
ZR_HumanClient
ZR_OnClientInfect
ZR_OnClientInfected
ZR_OnClientHuman
ZR_OnClientHumanPost
ZR_RespawnClient
ZR_OnClientRespawn
ZR_OnClientRespawned
ZR_SetKilledByWorld
ZR_GetKilledByWorld
See addons/sourcemod/scripting/include/zr in the package for details.
Also see addons/sourcemod/scripting/testsuite/zr for API usage examples.
2010.11.17 - r648
-------------------
* Fixed players not respawning as zombies when they are supposed to.
2011.06.17 - r651, r653
-------------------------
* Added improved random number generator from SMLIB.
* Fixed dead players being able to get weapons through ZMarket.
* Fixed consecutive mother zombie infection prevention not always working.
2011.06.23 - r657
-----------------
* Added spanish translation by Franc1sco.
2011.08.05 - r666
-----------------
* Increased class limit to 64 classes.
* Fixed the ragdoll module unintentionally removing other valid entities if a
ragdoll was attempted to be removed after the round restarted.
* Fixed format settings in spanish translation spamming logs.
* Fixed index out of bounds error when class limit is reached.
* Fixed double inclusion of jump boost module preventing code from compiling on
newer compilers.
2011.10.30 - r669
-----------------
* Fixed internal player spawn post event fired too early (causing invisible
models).
* Possibly fixed invalid entity error (bug 195).
2011.12.08 - r671
-----------------
* Updated gamedata file. Thanks to pillepallus.
2011.12.26 - r673
-----------------
* Added infection countdown. Backported from zr-dev:52955b169945 (655).
2011.12.27 - r675
-----------------
* Added cvar for disabling team balancing on round end (for use with custom
team balancer): zr_roundend_balance_teams. Disabling this will cause players
to remain on their current team when a new round starts. If zombies win,
everyone will remain on the terrorists team.
* Fixed invalid handle error after a map change.
* Fixed language code typo in translations.
* Infection countdown is no longer displayed if the infection delay is just one
second.
2012.06.10 - r689
-----------------
* Fixed ragdoll removal not being entirely disabled.
* Fixed disabled classes still being validated.
* Fixed memory leak in infection countdown feature.
* Updated to use new natives in cstrike extension instead of SDK calls (fixing ZR not finding some signatures in some cases). Requires SourceMod 1.4.0 or newer.
* Changed ZMarket to auto-buy weapons once settings are loaded (if auto-buy is enabled).
2012.07.03 - r692
-----------------
* Replaced RemoveEdict with kill entity input command. This might fix some rare crashes.
* Updated gamedata file. Thanks to psychonic and TnTSCS.