Updated compiler and includes to version 1.3.4.
This commit is contained in:
parent
e6509e59a7
commit
038c03dbbe
2
Makefile
2
Makefile
@ -3,7 +3,7 @@
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SOURCEDIR=src
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SMINCLUDES=env/include
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BUILDDIR=build
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SPCOMP=env/linux/bin/spcomp
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SPCOMP=env/linux/bin/spcomp-1.3.4
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VERSIONDUMP=./updateversion.sh
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vpath %.sp $(SOURCEDIR)
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@ -3,7 +3,7 @@
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set SOURCEDIR=src
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set SMINCLUDES=env\include
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set BUILDDIR=build
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set SPCOMP=env\win32\bin\spcomp.exe
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set SPCOMP=env\win32\bin\spcomp-1.3.4.exe
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set VERSIONDUMP=updateversion.bat
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:: Dump version and revision information first.
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9
env/include/admin.inc
vendored
9
env/include/admin.inc
vendored
@ -516,6 +516,15 @@ native bool:FindFlagByName(const String:name[], &AdminFlag:flag);
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*/
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native bool:FindFlagByChar(c, &AdminFlag:flag);
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/**
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* Finds a flag char by a gived admin flag.
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*
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* @param flag Flag to look up.
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* @param c Variable to store flag char.
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* @return True on success, false if not found.
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*/
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native bool:FindFlagChar(AdminFlag:flag, &c);
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/**
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* Converts a string of flag characters to a bit string.
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*
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5
env/include/adminmenu.inc
vendored
5
env/include/adminmenu.inc
vendored
@ -38,8 +38,9 @@
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/* Decide whether topmenus should be required */
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#if !defined REQUIRE_PLUGIN
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#if defined REQUIRE_EXTENSIONS
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#define TEMP_REQUIRE_EXTENSIONS
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#undef REQUIRE_EXTENSIONS
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#define TEMP_REQUIRE_EXTENSIONS
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#undef REQUIRE_EXTENSIONS
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#endif
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#endif
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#include <topmenus>
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2
env/include/adt_array.inc
vendored
2
env/include/adt_array.inc
vendored
@ -199,7 +199,7 @@ native GetArrayArray(Handle:array, index, any:buffer[], size=-1);
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* @noreturn
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* @error Invalid Handle, invalid index, or invalid block.
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*/
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native any:SetArrayCell(Handle:array, index, any:value, block=0, bool:asChar=false);
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native SetArrayCell(Handle:array, index, any:value, block=0, bool:asChar=false);
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/**
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* Sets a string value in an array.
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18
env/include/clientprefs.inc
vendored
18
env/include/clientprefs.inc
vendored
@ -85,10 +85,14 @@ enum CookieMenuAction
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/**
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* Creates a new Client preference cookie.
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*
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* Handles returned by RegClientCookie can be closed via CloseHandle() when
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* no longer needed.
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*
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* @param name Name of the new preference cookie.
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* @param description Optional description of the preference cookie.
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* @param access What CookieAccess level to assign to this cookie.
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* @return A handle to the newly created cookie. If the cookie already exists, a handle to it will still be returned.
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* @return A handle to the newly created cookie. If the cookie already
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* exists, a handle to it will still be returned.
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* @error Cookie name is blank.
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*/
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native Handle:RegClientCookie(const String:name[], const String:description[], CookieAccess:access);
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@ -96,6 +100,9 @@ native Handle:RegClientCookie(const String:name[], const String:description[], C
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/**
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* Searches for a Client preference cookie.
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*
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* Handles returned by FindClientCookie can be closed via CloseHandle() when
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* no longer needed.
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*
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* @param name Name of cookie to find.
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* @return A handle to the cookie if it is found. INVALID_HANDLE otherwise.
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*/
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@ -222,6 +229,15 @@ native bool:ReadCookieIterator(Handle:iter,
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*/
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native CookieAccess:GetCookieAccess(Handle:cookie);
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/**
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* Returns the last updated timestamp for a client cookie
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*
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* @param client Client index.
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* @param cookie Cookie handle.
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* @return Last updated timestamp.
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*/
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native GetClientCookieTime(client, Handle:cookie);
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/**
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* Do not edit below this line!
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*/
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16
env/include/clients.inc
vendored
16
env/include/clients.inc
vendored
@ -117,6 +117,9 @@ forward OnClientDisconnect_Post(client);
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/**
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* Called when a client is sending a command.
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*
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* As of SourceMod 1.3, the client is guaranteed to be in-game.
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* Use command listeners (console.inc) for more advanced hooks.
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*
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* @param client Client index.
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* @param args Number of arguments.
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* @noreturn
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@ -133,9 +136,8 @@ forward OnClientSettingsChanged(client);
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/**
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* Called when a client receives a Steam ID. The state of a client's
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* authorization via Steam or as an admin is not guaranteed here.
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* Use OnClientAuthorized() or OnClientPostAdminCheck() for those,
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* respectively.
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* authorization as an admin is not guaranteed here. Use
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* OnClientPostAdminCheck() if you need a client's admin status.
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*
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* This is called by bots, but the ID will be "BOT".
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*
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@ -599,7 +601,7 @@ native Float:GetClientTime(client);
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*
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* @param client Player's index.
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* @param flow Traffic flowing direction.
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* @return Latency.
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* @return Latency, or -1 if network info is not available.
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* @error Invalid client index, client not in game, or fake client.
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*/
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native Float:GetClientLatency(client, NetFlow:flow);
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@ -609,7 +611,7 @@ native Float:GetClientLatency(client, NetFlow:flow);
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*
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* @param client Player's index.
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* @param flow Traffic flowing direction.
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* @return Average latency.
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* @return Latency, or -1 if network info is not available.
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* @error Invalid client index, client not in game, or fake client.
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*/
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native Float:GetClientAvgLatency(client, NetFlow:flow);
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@ -619,7 +621,7 @@ native Float:GetClientAvgLatency(client, NetFlow:flow);
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*
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* @param client Player's index.
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* @param flow Traffic flowing direction.
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* @return Average packet loss.
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* @return Average packet loss, or -1 if network info is not available.
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* @error Invalid client index, client not in game, or fake client.
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*/
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native Float:GetClientAvgLoss(client, NetFlow:flow);
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@ -629,7 +631,7 @@ native Float:GetClientAvgLoss(client, NetFlow:flow);
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*
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* @param client Player's index.
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* @param flow Traffic flowing direction.
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* @return Average packet choke.
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* @return Average packet loss, or -1 if network info is not available.
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* @error Invalid client index, client not in game, or fake client.
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*/
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native Float:GetClientAvgChoke(client, NetFlow:flow);
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98
env/include/console.inc
vendored
98
env/include/console.inc
vendored
@ -473,9 +473,8 @@ native bool:GetConVarBool(Handle:convar);
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/**
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* Sets the boolean value of a console variable.
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*
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* Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box
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* and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar
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* is changed.
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* Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
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* Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
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*
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* @param convar Handle to the convar.
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* @param value New boolean value.
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@ -501,9 +500,8 @@ native GetConVarInt(Handle:convar);
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/**
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* Sets the integer value of a console variable.
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*
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* Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box
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* and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar
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* is changed.
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* Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
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* Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
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*
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* @param convar Handle to the convar.
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* @param value New integer value.
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@ -529,9 +527,8 @@ native Float:GetConVarFloat(Handle:convar);
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/**
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* Sets the floating point value of a console variable.
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*
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* Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box
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* and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar
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* is changed.
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* Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
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* Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
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*
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* @param convar Handle to the convar.
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* @param value New floating point value.
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@ -559,9 +556,8 @@ native GetConVarString(Handle:convar, String:value[], maxlength);
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/**
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* Sets the string value of a console variable.
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*
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* Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box
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* and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar
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* is changed.
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* Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
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* Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
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*
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* @param convar Handle to the convar.
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* @param value New string value.
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@ -578,9 +574,8 @@ native SetConVarString(Handle:convar, const String:value[], bool:replicate=false
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/**
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* Resets the console variable to its default value.
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*
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* Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box
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* and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar
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* is changed.
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* Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
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* Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
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*
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* @param convar Handle to the convar.
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* @param replicate If set to true, the new convar value will be set on all clients.
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@ -593,6 +588,17 @@ native SetConVarString(Handle:convar, const String:value[], bool:replicate=false
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*/
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native ResetConVar(Handle:convar, bool:replicate=false, bool:notify=false);
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/**
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* Retrieves the default string value of a console variable.
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*
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* @param convar Handle to the convar.
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* @param value Buffer to store the default value of the convar.
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* @param maxlength Maximum length of string buffer.
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* @return Number of bytes written to the buffer (UTF-8 safe).
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* @error Invalid or corrupt Handle.
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*/
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native GetConVarDefault(Handle:convar, String:value[], maxlength);
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/**
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* Returns the bitstring of flags on a console variable.
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*
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@ -639,12 +645,12 @@ native SetConVarBounds(Handle:convar, ConVarBounds:type, bool:set, Float:value=0
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* Retrieves the name of a console variable.
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*
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* @param convar Handle to the convar.
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* @param value Buffer to store the name of the convar.
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* @param name Buffer to store the name of the convar.
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* @param maxlength Maximum length of string buffer.
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native GetConVarName(Handle:convar, const String:name[], maxlength);
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native GetConVarName(Handle:convar, String:name[], maxlength);
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funcenum ConVarQueryFinished
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{
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@ -835,3 +841,61 @@ native AddServerTag(const String:tag[]);
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* @noreturn
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*/
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native RemoveServerTag(const String:tag[]);
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/**
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* Callback for command listeners. This is invoked whenever any command
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* reaches the server, from the server console itself or a player.
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*
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* Clients may be in the process of connecting when they are executing commands
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* IsClientConnected(client) is not guaranteed to return true. Other functions
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* such as GetClientIP() may not work at this point either.
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*
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* Returning Plugin_Handled or Plugin_Stop will prevent the original,
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* baseline code from running.
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*
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* -- TEXT BELOW IS IMPLEMENTATION, AND NOT GUARANTEED --
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* Even if returning Plugin_Handled or Plugin_Stop, some callbacks will still
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* trigger. These are:
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* * C++ command dispatch hooks from Metamod:Source plugins
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* * Reg*Cmd() hooks that did not create new commands.
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*
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* @param client Client, or 0 for server.
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* Client may not be connected or in game.
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* @param command Command name, lower case. To get name as typed, use
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* GetCmdArg() and specify argument 0.
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* @param argc Argument count.
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* @return Action to take (see extended notes above).
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*/
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functag public Action:CommandListener(client, const String:command[], argc);
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#define FEATURECAP_COMMANDLISTENER "command listener"
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/**
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* Adds a callback that will fire when a command is sent to the server.
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*
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* Registering commands is designed to create a new command as part of the UI,
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* whereas this is a lightweight hook on a command string, existing or not.
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* Using Reg*Cmd to intercept is in poor practice, as it physically creates a
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* new command and can slow down dispatch in general.
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*
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* To see if this feature is available, use FeatureType_Capability and
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* FEATURECAP_COMMANDLISTENER.
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*
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* @param callback Callback.
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* @param command Command, or if not specified, a global listener.
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* The command is case insensitive.
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* @return True if this feature is available on the current game,
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* false otherwise.
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*/
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native bool:AddCommandListener(CommandListener:callback, const String:command[]="");
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/**
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* Removes a previously added command listener, in reverse order of being added.
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*
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* @param callback Callback.
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* @param command Command, or if not specified, a global listener.
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* The command is case insensitive.
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* @error Callback has no active listeners.
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*/
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native RemoveCommandListener(CommandListener:callback, const String:command[]="");
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14
env/include/core.inc
vendored
14
env/include/core.inc
vendored
@ -151,8 +151,22 @@ public Extension:__ext_core =
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native VerifyCoreVersion();
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/**
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* Sets a native as optional, such that if it is unloaded, removed,
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* or otherwise non-existent, the plugin will still work. Calling
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* removed natives results in a run-time error.
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*
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* @param name Native name.
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* @noreturn
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*/
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native MarkNativeAsOptional(const String:name[]);
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public __ext_core_SetNTVOptional()
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{
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MarkNativeAsOptional("GetFeatureStatus");
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MarkNativeAsOptional("RequireFeature");
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MarkNativeAsOptional("AddCommandListener");
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MarkNativeAsOptional("RemoveCommandListener");
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VerifyCoreVersion();
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}
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4
env/include/dbi.inc
vendored
4
env/include/dbi.inc
vendored
@ -288,6 +288,10 @@ native bool:SQL_GetError(Handle:hndl, String:error[], maxlength);
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* characters are safely escaped according to the database engine and
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* the database's character set.
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*
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* NOTE: SourceMod only guarantees properly escaped strings when the query
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* encloses the string in ''. While drivers tend to allow " instead, the string
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* may be not be escaped (for example, on SQLite)!
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*
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* @param hndl A database Handle.
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* @param string String to quote.
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* @param buffer Buffer to store quoted string in.
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|
14
env/include/events.inc
vendored
14
env/include/events.inc
vendored
@ -241,3 +241,17 @@ native SetEventString(Handle:event, const String:key[], const String:value[]);
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* @error Invalid or corrupt Handle.
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*/
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native GetEventName(Handle:event, String:name[], maxlength);
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/**
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* Sets whether an event's broadcasting will be disabled or not.
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*
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* This has no effect on events Handles that are not from HookEvent
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* or HookEventEx callbacks.
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*
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* @param event Handle to an event from an event hook.
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* @param dontBroadcast True to disable broadcasting, false otherwise.
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* @noreturn
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* @error Invalid Handle.
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*/
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native SetEventBroadcast(Handle:event, bool:dontBroadcast);
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|
43
env/include/float.inc
vendored
43
env/include/float.inc
vendored
@ -413,3 +413,46 @@ stock Float:RadToDeg(Float:angle)
|
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{
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return (angle*180)/FLOAT_PI;
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||||
}
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||||
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||||
/**
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* Returns a random integer in the range [0, 2^31-1].
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*
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* Note: Uniform random number streams are seeded automatically per-plugin.
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||||
*
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||||
* @return Random integer.
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||||
*/
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||||
native GetURandomInt();
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||||
/**
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||||
* Returns a uniform random float in the range [0, 1).
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||||
*
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* Note: Uniform random number streams are seeded automatically per-plugin.
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*
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||||
* @return Uniform random floating-point number.
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||||
*/
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||||
native Float:GetURandomFloat();
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/**
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||||
* Seeds a plugin's uniform random number stream. This is done automatically,
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* so normally it is totally unnecessary to call this.
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*
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||||
* @param seeds Array of numbers to use as seeding data.
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* @param numSeeds Number of seeds in the seeds array.
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* @noreturn
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*/
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native SetURandomSeed(const seeds[], numSeeds);
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/**
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* Seeds a plugin's uniform random number stream. This is done automatically,
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* so normally it is totally unnecessary to call this.
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*
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* @param seed Single seed value.
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* @noreturn
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*/
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stock SetURandomSeedSimple(seed)
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{
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new seeds[1];
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seeds[0] = seed;
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SetURandomSeed(seeds, 1);
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||||
}
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||||
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||||
|
5
env/include/functions.inc
vendored
5
env/include/functions.inc
vendored
@ -30,6 +30,11 @@
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
#if defined _functions_included
|
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#endinput
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||||
#endif
|
||||
#define _functions_included
|
||||
|
||||
#define SP_PARAMFLAG_BYREF (1<<0) /**< Internal use only. */
|
||||
|
||||
/**
|
||||
|
38
env/include/halflife.inc
vendored
38
env/include/halflife.inc
vendored
@ -40,7 +40,9 @@
|
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#define SOURCE_SDK_DARKMESSIAH 15 /**< Modified version of original engine used by Dark Messiah (no SDK) */
|
||||
#define SOURCE_SDK_EPISODE1 20 /**< SDK+Engine released after Episode 1 */
|
||||
#define SOURCE_SDK_EPISODE2 30 /**< SDK+Engine released after Episode 2/Orange Box */
|
||||
#define SOURCE_SDK_EPISODE2VALVE 35 /**< SDK+Engine released after Episode 2/Orange Box */
|
||||
#define SOURCE_SDK_LEFT4DEAD 40 /**< Engine released after Left 4 Dead (no SDK yet) */
|
||||
#define SOURCE_SDK_LEFT4DEAD2 50 /**< Engine released after Left 4 Dead 2 (no SDK yet) */
|
||||
|
||||
#define MOTDPANEL_TYPE_TEXT 0 /**< Treat msg as plain text */
|
||||
#define MOTDPANEL_TYPE_INDEX 1 /**< Msg is auto determined by the engine */
|
||||
@ -56,6 +58,8 @@ enum DialogType
|
||||
DialogType_AskConnect /**< ask the client to connect to a specified IP */
|
||||
};
|
||||
|
||||
#define INVALID_ENT_REFERENCE 0xFFFFFFFF
|
||||
|
||||
/**
|
||||
* Logs a generic message to the HL2 logs.
|
||||
*
|
||||
@ -269,10 +273,9 @@ native PrintToChat(client, const String:format[], any:...);
|
||||
*/
|
||||
stock PrintToChatAll(const String:format[], any:...)
|
||||
{
|
||||
new maxClients = GetMaxClients();
|
||||
decl String:buffer[192];
|
||||
|
||||
for (new i = 1; i <= maxClients; i++)
|
||||
for (new i = 1; i <= MaxClients; i++)
|
||||
{
|
||||
if (IsClientInGame(i))
|
||||
{
|
||||
@ -303,10 +306,9 @@ native PrintCenterText(client, const String:format[], any:...);
|
||||
*/
|
||||
stock PrintCenterTextAll(const String:format[], any:...)
|
||||
{
|
||||
new maxClients = GetMaxClients();
|
||||
decl String:buffer[192];
|
||||
|
||||
for (new i = 1; i <= maxClients; i++)
|
||||
for (new i = 1; i <= MaxClients; i++)
|
||||
{
|
||||
if (IsClientInGame(i))
|
||||
{
|
||||
@ -337,10 +339,9 @@ native PrintHintText(client, const String:format[], any:...);
|
||||
*/
|
||||
stock PrintHintTextToAll(const String:format[], any:...)
|
||||
{
|
||||
new maxClients = GetMaxClients();
|
||||
decl String:buffer[192];
|
||||
|
||||
for (new i = 1; i <= maxClients; i++)
|
||||
for (new i = 1; i <= MaxClients; i++)
|
||||
{
|
||||
if (IsClientInGame(i))
|
||||
{
|
||||
@ -544,3 +545,28 @@ stock DisplayAskConnectBox(client, Float:time, const String:ip[])
|
||||
CreateDialog(client, Kv, DialogType_AskConnect);
|
||||
CloseHandle(Kv);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts an entity index into a serial encoded entity reference.
|
||||
*
|
||||
* @param entity Entity index.
|
||||
* @return Entity reference.
|
||||
*/
|
||||
native EntIndexToEntRef(entity);
|
||||
|
||||
/**
|
||||
* Retrieves the entity index from a reference.
|
||||
*
|
||||
* @param ref Entity reference.
|
||||
* @return Entity index.
|
||||
*/
|
||||
native EntRefToEntIndex(ref);
|
||||
|
||||
/**
|
||||
* Converts a reference into a backwards compatible version.
|
||||
*
|
||||
* @param ref Entity reference.
|
||||
* @return Bcompat reference.
|
||||
*/
|
||||
native MakeCompatEntRef(ref);
|
||||
|
||||
|
5
env/include/helpers.inc
vendored
5
env/include/helpers.inc
vendored
@ -99,7 +99,6 @@ stock Handle:FindPluginByFile(const String:filename[])
|
||||
#pragma deprecated Use FindTarget() or ProcessTargetString()
|
||||
stock SearchForClients(const String:pattern[], clients[], maxClients)
|
||||
{
|
||||
new maxclients = GetMaxClients();
|
||||
new total = 0;
|
||||
|
||||
if (maxClients == 0)
|
||||
@ -113,7 +112,7 @@ stock SearchForClients(const String:pattern[], clients[], maxClients)
|
||||
if (!input)
|
||||
{
|
||||
decl String:name[65]
|
||||
for (new i=1; i<=maxclients; i++)
|
||||
for (new i=1; i<=MaxClients; i++)
|
||||
{
|
||||
if (!IsClientInGame(i))
|
||||
{
|
||||
@ -137,7 +136,7 @@ stock SearchForClients(const String:pattern[], clients[], maxClients)
|
||||
}
|
||||
|
||||
decl String:name[65]
|
||||
for (new i=1; i<=maxclients; i++)
|
||||
for (new i=1; i<=MaxClients; i++)
|
||||
{
|
||||
if (!IsClientInGame(i))
|
||||
{
|
||||
|
5
env/include/menus.inc
vendored
5
env/include/menus.inc
vendored
@ -490,11 +490,10 @@ native bool:VoteMenu(Handle:menu, clients[], numClients, time, flags=0);
|
||||
*/
|
||||
stock VoteMenuToAll(Handle:menu, time, flags=0)
|
||||
{
|
||||
new num = GetMaxClients();
|
||||
new total;
|
||||
decl players[num];
|
||||
decl players[MaxClients];
|
||||
|
||||
for (new i=1; i<=num; i++)
|
||||
for (new i=1; i<=MaxClients; i++)
|
||||
{
|
||||
if (!IsClientInGame(i))
|
||||
{
|
||||
|
1
env/include/sdktools.inc
vendored
1
env/include/sdktools.inc
vendored
@ -48,6 +48,7 @@
|
||||
#include <sdktools_voice>
|
||||
#include <sdktools_entinput>
|
||||
#include <sdktools_entoutput>
|
||||
#include <sdktools_hooks>
|
||||
|
||||
enum SDKCallType
|
||||
{
|
||||
|
49
env/include/sdktools_hooks.inc
vendored
Normal file
49
env/include/sdktools_hooks.inc
vendored
Normal file
@ -0,0 +1,49 @@
|
||||
/**
|
||||
* vim: set ts=4 :
|
||||
* =============================================================================
|
||||
* SourceMod (C)2004-2009 AlliedModders LLC. All rights reserved.
|
||||
* =============================================================================
|
||||
*
|
||||
* This file is part of the SourceMod/SourcePawn SDK.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License, version 3.0, as published by the
|
||||
* Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* As a special exception, AlliedModders LLC gives you permission to link the
|
||||
* code of this program (as well as its derivative works) to "Half-Life 2," the
|
||||
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
|
||||
* by the Valve Corporation. You must obey the GNU General Public License in
|
||||
* all respects for all other code used. Additionally, AlliedModders LLC grants
|
||||
* this exception to all derivative works. AlliedModders LLC defines further
|
||||
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
|
||||
* or <http://www.sourcemod.net/license.php>.
|
||||
*
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
#if defined _sdktools_hooks_included
|
||||
#endinput
|
||||
#endif
|
||||
#define _sdktools_hooks_included
|
||||
|
||||
/**
|
||||
* @brief Called when a clients movement buttons are being processed
|
||||
*
|
||||
* @param client Index of the client.
|
||||
* @param buttons Copyback buffer containing the current commands (as bitflags - see entity_prop_stocks.inc).
|
||||
* @param impulse Copyback buffer containing the current impulse command.
|
||||
* @param vel Players desired velocity.
|
||||
* @param angles Players desired view angles.
|
||||
* @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
|
||||
* @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise.
|
||||
*/
|
||||
forward Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon);
|
5
env/include/sdktools_sound.inc
vendored
5
env/include/sdktools_sound.inc
vendored
@ -403,11 +403,10 @@ stock EmitSoundToAll(const String:sample[],
|
||||
bool:updatePos = true,
|
||||
Float:soundtime = 0.0)
|
||||
{
|
||||
new maxClients = GetMaxClients();
|
||||
new clients[maxClients];
|
||||
new clients[MaxClients];
|
||||
new total = 0;
|
||||
|
||||
for (new i=1; i<=maxClients; i++)
|
||||
for (new i=1; i<=MaxClients; i++)
|
||||
{
|
||||
if (IsClientInGame(i))
|
||||
{
|
||||
|
5
env/include/sdktools_tempents.inc
vendored
5
env/include/sdktools_tempents.inc
vendored
@ -197,10 +197,9 @@ stock TE_WriteEncodedEnt(const String:prop[], value)
|
||||
*/
|
||||
stock TE_SendToAll(Float:delay=0.0)
|
||||
{
|
||||
new maxClients = GetMaxClients();
|
||||
new total = 0;
|
||||
new clients[maxClients];
|
||||
for (new i=1; i<=maxClients; i++)
|
||||
new clients[MaxClients];
|
||||
for (new i=1; i<=MaxClients; i++)
|
||||
{
|
||||
if (IsClientInGame(i))
|
||||
{
|
||||
|
7
env/include/sdktools_trace.inc
vendored
7
env/include/sdktools_trace.inc
vendored
@ -365,3 +365,10 @@ native TR_GetHitGroup(Handle:hndl=INVALID_HANDLE);
|
||||
*/
|
||||
native TR_GetPlaneNormal(Handle:hndl, Float:normal[3]);
|
||||
|
||||
/**
|
||||
* Tests a point to see if it's outside any playable area
|
||||
*
|
||||
* @param pos Vector buffer to store data in.
|
||||
* @return True if outside world, otherwise false.
|
||||
*/
|
||||
native TR_PointOutsideWorld(Float:pos[3]);
|
38
env/include/sdktools_voice.inc
vendored
38
env/include/sdktools_voice.inc
vendored
@ -49,6 +49,13 @@
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
enum ListenOverride
|
||||
{
|
||||
Listen_Default = 0, /**< Leave it up to the game */
|
||||
Listen_No, /**< Can't hear */
|
||||
Listen_Yes, /**< Can hear */
|
||||
};
|
||||
|
||||
/**
|
||||
* Set the client listening flags.
|
||||
*
|
||||
@ -73,6 +80,7 @@ native GetClientListeningFlags(client);
|
||||
* @param iSender The sender index.
|
||||
* @return True if successful otherwise false.
|
||||
*/
|
||||
#pragma deprecated Use SetListenOverride() instead
|
||||
native bool:SetClientListening(iReceiver, iSender, bool:bListen);
|
||||
|
||||
/**
|
||||
@ -82,4 +90,34 @@ native bool:SetClientListening(iReceiver, iSender, bool:bListen);
|
||||
* @param iSender The sender index.
|
||||
* @return True if successful otherwise false.
|
||||
*/
|
||||
#pragma deprecated GetListenOverride() instead
|
||||
native bool:GetClientListening(iReceiver, iSender);
|
||||
|
||||
/**
|
||||
* Override the receiver's ability to listen to the sender.
|
||||
*
|
||||
* @param iReceiver The listener index.
|
||||
* @param iSender The sender index.
|
||||
* @param override
|
||||
* @return True if successful otherwise false.
|
||||
*/
|
||||
native bool:SetListenOverride(iReceiver, iSender, ListenOverride:override);
|
||||
|
||||
/**
|
||||
* Retrieves the override of the receiver's ability to listen to the sender.
|
||||
*
|
||||
* @param iReceiver The listener index.
|
||||
* @param iSender The sender index.
|
||||
* @return The override value.
|
||||
*/
|
||||
native ListenOverride:GetListenOverride(iReceiver, iSender);
|
||||
|
||||
/**
|
||||
* Retrieves if the muter has muted the mutee.
|
||||
*
|
||||
* @param iMuter The muter index.
|
||||
* @param iMutee The mutee index.
|
||||
* @return True if muter has muted mutee, false otherwise.
|
||||
*/
|
||||
native bool:IsClientMuted(iMuter, iMutee);
|
||||
|
||||
|
113
env/include/sourcemod.inc
vendored
113
env/include/sourcemod.inc
vendored
@ -74,6 +74,13 @@ struct Plugin
|
||||
#include <commandfilters>
|
||||
#include <nextmap>
|
||||
|
||||
enum APLRes
|
||||
{
|
||||
APLRes_Success = 0, /**< Plugin should load */
|
||||
APLRes_Failure, /**< Plugin shouldn't load and should display an error */
|
||||
APLRes_SilentFailure /**< Plugin shouldn't load but do so silently */
|
||||
};
|
||||
|
||||
/**
|
||||
* Declare this as a struct in your plugin to expose its information.
|
||||
* Example:
|
||||
@ -102,25 +109,34 @@ public Plugin:myinfo;
|
||||
*/
|
||||
forward OnPluginStart();
|
||||
|
||||
/**
|
||||
* @deprecated Use AskPluginLoad2() instead.
|
||||
* If a plugin contains both AskPluginLoad() and AskPluginLoad2(), the former will
|
||||
* not be called, but old plugins with only AskPluginLoad() will work.
|
||||
*/
|
||||
#pragma deprecated Use AskPluginLoad2() instead
|
||||
forward bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max);
|
||||
|
||||
/**
|
||||
* Called before OnPluginStart, in case the plugin wants to check for load failure.
|
||||
* This is called even if the plugin type is "private." Any natives from modules are
|
||||
* not available at this point. Thus, this forward should only be used for explicit
|
||||
* pre-emptive things, such as adding dynamic natives, or setting certain types of load filters.
|
||||
* pre-emptive things, such as adding dynamic natives, setting certain types of load
|
||||
* filters (such as not loading the plugin for certain games).
|
||||
*
|
||||
* @note It is not safe to call externally resolved natives until OnPluginStart().
|
||||
* @note Any sort of RTE in this function will cause the plugin to fail loading.
|
||||
* @note You MUST remember to return SOMETHING here. The act of not returning is
|
||||
* equivalent to returning 0 (false). If you forgot to return, it will
|
||||
* cause your plugin to not load with a very strange error message.
|
||||
* @note If you do not return anything, it is treated like returning success.
|
||||
* @note If a plugin has an AskPluginLoad2(), AskPluginLoad() will not be called.
|
||||
*
|
||||
*
|
||||
* @param myself Handle to the plugin.
|
||||
* @param late Whether or not the plugin was loaded "late" (after map load).
|
||||
* @param error Error message buffer in case load failed.
|
||||
* @param err_max Maximum number of characters for error message buffer.
|
||||
* @return True if load success, false otherwise.
|
||||
* @return APLRes_Success for load success, APLRes_Failure or APLRes_SilentFailure otherwise
|
||||
*/
|
||||
forward bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max);
|
||||
forward APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max);
|
||||
|
||||
/**
|
||||
* Called when the plugin is about to be unloaded.
|
||||
@ -394,16 +410,6 @@ native GetSysTickCount();
|
||||
*/
|
||||
native AutoExecConfig(bool:autoCreate=true, const String:name[]="", const String:folder[]="sourcemod");
|
||||
|
||||
/**
|
||||
* Sets a native as optional, such that if it is unloaded, removed,
|
||||
* or otherwise non-existent, the plugin will still work. Calling
|
||||
* removed natives results in a run-time error.
|
||||
*
|
||||
* @param name Native name.
|
||||
* @noreturn
|
||||
*/
|
||||
native MarkNativeAsOptional(const String:name[]);
|
||||
|
||||
/**
|
||||
* Registers a library name for identifying as a dependency to
|
||||
* other plugins.
|
||||
@ -549,6 +555,81 @@ forward bool:OnClientFloodCheck(client);
|
||||
*/
|
||||
forward OnClientFloodResult(client, bool:blocked);
|
||||
|
||||
/**
|
||||
* Feature types.
|
||||
*/
|
||||
enum FeatureType
|
||||
{
|
||||
/**
|
||||
* A native function call.
|
||||
*/
|
||||
FeatureType_Native,
|
||||
|
||||
/**
|
||||
* A named capability. This is distinctly different from checking for a
|
||||
* native, because the underlying functionality could be enabled on-demand
|
||||
* to improve loading time. Thus a native may appear to exist, but it might
|
||||
* be part of a set of features that are not compatible with the current game
|
||||
* or version of SourceMod.
|
||||
*/
|
||||
FeatureType_Capability
|
||||
};
|
||||
|
||||
/**
|
||||
* Feature statuses.
|
||||
*/
|
||||
enum FeatureStatus
|
||||
{
|
||||
/**
|
||||
* Feature is available for use.
|
||||
*/
|
||||
FeatureStatus_Available,
|
||||
|
||||
/**
|
||||
* Feature is not available.
|
||||
*/
|
||||
FeatureStatus_Unavailable,
|
||||
|
||||
/**
|
||||
* Feature is not known at all.
|
||||
*/
|
||||
FeatureStatus_Unknown
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns whether "GetFeatureStatus" will work. Using this native
|
||||
* or this function will not cause SourceMod to fail loading on older versions,
|
||||
* however, GetFeatureStatus will only work if this function returns true.
|
||||
*
|
||||
* @return True if GetFeatureStatus will work, false otherwise.
|
||||
*/
|
||||
stock bool:CanTestFeatures()
|
||||
{
|
||||
return LibraryExists("__CanTestFeatures__");
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether a feature exists, and if so, whether it is usable.
|
||||
*
|
||||
* @param type Feature type.
|
||||
* @param name Feature name.
|
||||
* @return Feature status.
|
||||
*/
|
||||
native FeatureStatus:GetFeatureStatus(FeatureType:type, const String:name[]);
|
||||
|
||||
/**
|
||||
* Requires that a given feature is available. If it is not, SetFailState()
|
||||
* is called with the given message.
|
||||
*
|
||||
* @param type Feature type.
|
||||
* @param name Feature name.
|
||||
* @param fmt Message format string, or empty to use default.
|
||||
* @param ... Message format parameters, if any.
|
||||
* @noreturn
|
||||
*/
|
||||
native RequireFeature(FeatureType:type, const String:name[],
|
||||
const String:fmt[]="", any:...);
|
||||
|
||||
#include <helpers>
|
||||
#include <entity>
|
||||
#include <entity_prop_stocks>
|
||||
|
131
env/include/tf2.inc
vendored
131
env/include/tf2.inc
vendored
@ -35,6 +35,20 @@
|
||||
#endif
|
||||
#define _tf2_included
|
||||
|
||||
#define TF_STUNFLAG_SLOWDOWN (1 << 0) // activates slowdown modifier
|
||||
#define TF_STUNFLAG_BONKSTUCK (1 << 1) // bonk sound, stuck
|
||||
#define TF_STUNFLAG_LIMITMOVEMENT (1 << 2) // disable forward/backward movement
|
||||
#define TF_STUNFLAG_CHEERSOUND (1 << 3) // cheering sound
|
||||
#define TF_STUNFLAG_NOSOUNDOREFFECT (1 << 5) // no sound or particle
|
||||
#define TF_STUNFLAG_THIRDPERSON (1 << 6) // panic animation
|
||||
#define TF_STUNFLAG_GHOSTEFFECT (1 << 7) // ghost particles
|
||||
|
||||
#define TF_STUNFLAGS_LOSERSTATE TF_STUNFLAG_SLOWDOWN|TF_STUNFLAG_NOSOUNDOREFFECT|TF_STUNFLAG_THIRDPERSON
|
||||
#define TF_STUNFLAGS_GHOSTSCARE TF_STUNFLAG_GHOSTEFFECT|TF_STUNFLAG_THIRDPERSON
|
||||
#define TF_STUNFLAGS_SMALLBONK TF_STUNFLAG_THIRDPERSON|TF_STUNFLAG_SLOWDOWN
|
||||
#define TF_STUNFLAGS_NORMALBONK TF_STUNFLAG_BONKSTUCK
|
||||
#define TF_STUNFLAGS_BIGBONK TF_STUNFLAG_CHEERSOUND|TF_STUNFLAG_BONKSTUCK
|
||||
|
||||
enum TFClassType
|
||||
{
|
||||
TFClass_Unknown = 0,
|
||||
@ -57,6 +71,41 @@ enum TFTeam
|
||||
TFTeam_Blue = 3
|
||||
};
|
||||
|
||||
enum TFCond
|
||||
{
|
||||
TFCond_Slowed = 0,
|
||||
TFCond_Zoomed,
|
||||
TFCond_Disguising,
|
||||
TFCond_Disguised,
|
||||
TFCond_Cloaked,
|
||||
TFCond_Ubercharged,
|
||||
TFCond_TeleportedGlow,
|
||||
TFCond_Taunting,
|
||||
TFCond_UberchargeFading,
|
||||
TFCond_Unknown1,
|
||||
TFCond_Teleporting,
|
||||
TFCond_Kritzkrieged,
|
||||
TFCond_Unknown2,
|
||||
TFCond_DeadRingered,
|
||||
TFCond_Bonked,
|
||||
TFCond_Dazed,
|
||||
TFCond_Buffed,
|
||||
TFCond_Charging,
|
||||
TFCond_DemoBuff,
|
||||
TFCond_CritCola,
|
||||
TFCond_Healing,
|
||||
TFCond_OnFire,
|
||||
TFCond_Overhealed,
|
||||
TFCond_Jarated
|
||||
};
|
||||
|
||||
enum TFHoliday
|
||||
{
|
||||
TFHoliday_None = 1,
|
||||
TFHoliday_Halloween,
|
||||
TFHoliday_Birthday
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets a client on fire for 10 seconds.
|
||||
*
|
||||
@ -75,6 +124,46 @@ native TF2_IgnitePlayer(client, target);
|
||||
*/
|
||||
native TF2_RespawnPlayer(client);
|
||||
|
||||
/**
|
||||
* Regenerates a client's health and ammunition
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @noreturn
|
||||
* @error Invalid client index, client not in game, or no mod support.
|
||||
*/
|
||||
native TF2_RegeneratePlayer(client);
|
||||
|
||||
/**
|
||||
* Adds a condition to a player
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param condition Integer identifier of condition to apply.
|
||||
* @param duration Duration of condition (does not apply to all conditions).
|
||||
* @noreturn
|
||||
* @error Invalid client index, client not in game, or no mod support.
|
||||
*/
|
||||
native TF2_AddCondition(client, TFCond:condition, Float:duration);
|
||||
|
||||
/**
|
||||
* Removes a condition from a player
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param condition Integer identifier of condition to remove.
|
||||
* @noreturn
|
||||
* @error Invalid client index, client not in game, or no mod support.
|
||||
*/
|
||||
native TF2_RemoveCondition(client, TFCond:condition);
|
||||
|
||||
/**
|
||||
* Enables/disables PowerPlay mode on a player.
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param enabled Whether to enable or disable PowerPlay on player.
|
||||
* @noreturn
|
||||
* @error Invalid client index, client not in game, or no mod support.
|
||||
*/
|
||||
native TF2_SetPlayerPowerPlay(client, bool:enabled);
|
||||
|
||||
/**
|
||||
* Disguises a client to the given model and team. Only has an effect on spies.
|
||||
*
|
||||
@ -97,6 +186,19 @@ native TF2_DisguisePlayer(client, TFTeam:team, TFClassType:class);
|
||||
*/
|
||||
native TF2_RemovePlayerDisguise(client);
|
||||
|
||||
/**
|
||||
* Stuns a client
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param float Duration of stun.
|
||||
* @param float Slowdown percent (as decimal, 0.00-1.00)
|
||||
* (ignored if TF_STUNFLAG_SLOWDOWN is not set.
|
||||
* @param int Stun flags.
|
||||
* @param attacker Attacker's index (0 is allowed for world).
|
||||
* @noreturn
|
||||
*/
|
||||
native TF2_StunPlayer(client, Float:duration, Float:slowdown=0.0, stunflags, attacker=0);
|
||||
|
||||
/**
|
||||
* Retrieves the entity index of the CPlayerResource entity
|
||||
*
|
||||
@ -129,6 +231,16 @@ native TFClassType:TF2_GetClass(const String:classname[]);
|
||||
*/
|
||||
forward Action:TF2_CalcIsAttackCritical(client, weapon, String:weaponname[], &bool:result);
|
||||
|
||||
/**
|
||||
* Called when the game checks to see if the current day is one of its tracked holidays
|
||||
*
|
||||
* @note Change the value of holiday and return Plugin_Changed to override.
|
||||
* Return Plugin_Continue for no change.
|
||||
*
|
||||
* @param holiday Current Holiday
|
||||
*/
|
||||
forward Action:TF2_OnGetHoliday(&TFHoliday:holiday);
|
||||
|
||||
/**
|
||||
* Do not edit below this line!
|
||||
*/
|
||||
@ -136,10 +248,27 @@ public Extension:__ext_tf2 =
|
||||
{
|
||||
name = "TF2 Tools",
|
||||
file = "game.tf2.ext",
|
||||
autoload = 1,
|
||||
autoload = 0,
|
||||
#if defined REQUIRE_EXTENSIONS
|
||||
required = 1,
|
||||
#else
|
||||
required = 0,
|
||||
#endif
|
||||
};
|
||||
|
||||
#if !defined REQUIRE_EXTENSIONS
|
||||
public __ext_tf2_SetNTVOptional()
|
||||
{
|
||||
MarkNativeAsOptional("TF2_IgnitePlayer");
|
||||
MarkNativeAsOptional("TF2_RespawnPlayer");
|
||||
MarkNativeAsOptional("TF2_RegeneratePlayer");
|
||||
MarkNativeAsOptional("TF2_AddCondition");
|
||||
MarkNativeAsOptional("TF2_RemoveCondition");
|
||||
MarkNativeAsOptional("TF2_SetPlayerPowerPlay");
|
||||
MarkNativeAsOptional("TF2_DisguisePlayer");
|
||||
MarkNativeAsOptional("TF2_RemovePlayerDisguise");
|
||||
MarkNativeAsOptional("TF2_StunPlayer");
|
||||
MarkNativeAsOptional("TF2_GetResourceEntity");
|
||||
MarkNativeAsOptional("TF2_GetClass");
|
||||
}
|
||||
#endif
|
||||
|
41
env/include/tf2_stocks.inc
vendored
41
env/include/tf2_stocks.inc
vendored
@ -38,6 +38,37 @@
|
||||
#include <tf2>
|
||||
#include <sdktools>
|
||||
|
||||
#define TF_CONDFLAG_NONE 0
|
||||
#define TF_CONDFLAG_SLOWED (1 << 0)
|
||||
#define TF_CONDFLAG_ZOOMED (1 << 1)
|
||||
#define TF_CONDFLAG_DISGUISING (1 << 2)
|
||||
#define TF_CONDFLAG_DISGUISED (1 << 3)
|
||||
#define TF_CONDFLAG_CLOAKED (1 << 4)
|
||||
#define TF_CONDFLAG_UBERCHARGED (1 << 5)
|
||||
#define TF_CONDFLAG_TELEPORTGLOW (1 << 6)
|
||||
#define TF_CONDFLAG_TAUNTING (1 << 7)
|
||||
#define TF_CONDFLAG_UBERCHARGEFADE (1 << 8)
|
||||
#define TF_CONDFLAG_TELEPORTING (1 << 10)
|
||||
#define TF_CONDFLAG_KRITZKRIEGED (1 << 11)
|
||||
#define TF_CONDFLAG_DEADRINGERED (1 << 13)
|
||||
#define TF_CONDFLAG_BONKED (1 << 14)
|
||||
#define TF_CONDFLAG_DAZED (1 << 15)
|
||||
#define TF_CONDFLAG_BUFFED (1 << 16)
|
||||
#define TF_CONDFLAG_CHARGING (1 << 17)
|
||||
#define TF_CONDFLAG_DEMOBUFF (1 << 18)
|
||||
#define TF_CONDFLAG_CRITCOLA (1 << 19)
|
||||
#define TF_CONDFLAG_HEALING (1 << 20)
|
||||
#define TF_CONDFLAG_ONFIRE (1 << 21)
|
||||
#define TF_CONDFLAG_OVERHEALED (1 << 22)
|
||||
#define TF_CONDFLAG_JARATED (1 << 23)
|
||||
|
||||
#define TF_DEATHFLAG_KILLERDOMINATION (1 << 0)
|
||||
#define TF_DEATHFLAG_ASSISTERDOMINATION (1 << 1)
|
||||
#define TF_DEATHFLAG_KILLERREVENGE (1 << 2)
|
||||
#define TF_DEATHFLAG_ASSISTERREVENGE (1 << 3)
|
||||
#define TF_DEATHFLAG_FIRSTBLOOD (1 << 4)
|
||||
#define TF_DEATHFLAG_DEADRINGER (1 << 5)
|
||||
|
||||
enum TFResourceType
|
||||
{
|
||||
TFResource_Ping,
|
||||
@ -217,3 +248,13 @@ stock TF2_RemoveAllWeapons(client)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a player's condition bits
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @return Player's condition bits
|
||||
*/
|
||||
stock TF2_GetPlayerConditionFlags(client)
|
||||
{
|
||||
return GetEntProp(client, Prop_Send, "m_nPlayerCond");
|
||||
}
|
||||
|
5
env/include/usermessages.inc
vendored
5
env/include/usermessages.inc
vendored
@ -170,10 +170,9 @@ native UnhookUserMessage(UserMsg:msg_id, MsgHook:hook, bool:intercept=false);
|
||||
*/
|
||||
stock Handle:StartMessageAll(String:msgname[], flags=0)
|
||||
{
|
||||
new maxClients = GetMaxClients();
|
||||
new total = 0;
|
||||
new clients[maxClients];
|
||||
for (new i=1; i<=maxClients; i++)
|
||||
new clients[MaxClients];
|
||||
for (new i=1; i<=MaxClients; i++)
|
||||
{
|
||||
if (IsClientConnected(i))
|
||||
{
|
||||
|
6
env/include/version.inc
vendored
6
env/include/version.inc
vendored
@ -36,7 +36,7 @@
|
||||
#define _version_included
|
||||
|
||||
#define SOURCEMOD_V_MAJOR 1 /**< SourceMod Major version */
|
||||
#define SOURCEMOD_V_MINOR 2 /**< SourceMod Minor version */
|
||||
#define SOURCEMOD_V_RELEASE 1 /**< SourceMod Release version */
|
||||
#define SOURCEMOD_V_MINOR 3 /**< SourceMod Minor version */
|
||||
#define SOURCEMOD_V_RELEASE 4 /**< SourceMod Release version */
|
||||
|
||||
#define SOURCEMOD_VERSION "1.2.1" /**< SourceMod version string (major.minor.release.build) */
|
||||
#define SOURCEMOD_VERSION "1.3.4" /**< SourceMod version string (major.minor.release.build) */
|
||||
|
BIN
env/linux/bin/spcomp
vendored
BIN
env/linux/bin/spcomp
vendored
Binary file not shown.
BIN
env/linux/bin/spcomp-1.3.4
vendored
Executable file
BIN
env/linux/bin/spcomp-1.3.4
vendored
Executable file
Binary file not shown.
2
env/readme.txt
vendored
2
env/readme.txt
vendored
@ -1,7 +1,7 @@
|
||||
Compiling:
|
||||
|
||||
- Windows: Use compile.bat in the source code repository.
|
||||
- Linux: Use the makefile.
|
||||
- Linux: Use the Makefile script.
|
||||
|
||||
The binary will be made in <repos>/build.
|
||||
|
||||
|
BIN
env/win32/bin/spcomp-1.3.4.exe
vendored
Normal file
BIN
env/win32/bin/spcomp-1.3.4.exe
vendored
Normal file
Binary file not shown.
BIN
env/win32/bin/spcomp.exe
vendored
BIN
env/win32/bin/spcomp.exe
vendored
Binary file not shown.
Loading…
Reference in New Issue
Block a user