Added notes about the new speed method. Increased upper speed limit.
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@ -12,8 +12,8 @@
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// ----------------------------------------------------------------------------
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// The max speed of any player in the server (250 is normal speed). This is just a speed limit, and not the real players' speed.
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// Default: "800"
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sv_maxspeed 800
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// Default: "2000"
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sv_maxspeed 2000
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// Amount of time, in minutes, zombies have to infect all humans.
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// Default: "5"
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@ -1337,13 +1337,15 @@ the admin-only flag in the <span class="code">flags</span> attribute.</p>
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<tr>
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<td class="commandheader">speed</td>
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<td class="commandheader">decimal</td>
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<td class="commandheader">10.0 - 2000.0 | -200.0 - 800.0</td>
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<td class="commandheader">-200.0 - 1750.0 | 10.0 - 2000.0</td>
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</tr>
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<tr>
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<td class="indent" colspan="3">
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<p>The player's running speed.</p>
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<p><strong>Note:</strong> The limits of this attribute depends on the speed method used.
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See the table below:</p>
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In LMV-mode the speed values are <em>absolute</em>, but in prop-mode values are
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<em>offsets</em> from normal speed at 250 (the class speed value is just added to this
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value). See the table below for limits:</p>
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<table>
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<tr>
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<th>Speed method</th>
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@ -1360,7 +1362,7 @@ the admin-only flag in the <span class="code">flags</span> attribute.</p>
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<tr>
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<td class="parameter">prop</td>
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<td class="parameter">-200.0</td>
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<td class="parameter">800.0</td>
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<td class="parameter">1750.0</td>
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<td class="parameter">0.0</td>
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</tr>
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</table>
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@ -166,7 +166,7 @@
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#define ZR_CLASS_SPEED_LMV_MIN 10.0
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#define ZR_CLASS_SPEED_LMV_MAX 2000.0
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#define ZR_CLASS_SPEED_PROP_MIN -200.0
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#define ZR_CLASS_SPEED_PROP_MAX 800.0
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#define ZR_CLASS_SPEED_PROP_MAX 1750.0
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#define ZR_CLASS_KNOCKBACK_MIN -30.0
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#define ZR_CLASS_KNOCKBACK_MAX 30.0
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#define ZR_CLASS_KNOCKBACK_IGNORE -31.0 /** Used by class editor volumetric feature. */
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