Fixed humans winning on round end when no humans present, removed classes file cvar and made it use the config module, replaced SetFailState with LogMessageFormatted with fail flag, made the base config manipulator function.
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@ -35,7 +35,6 @@ enum CvarsList
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Handle:CVAR_CLASSES_DEFAULT_ZOMBIE,
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Handle:CVAR_CLASSES_DEFAULT_HUMAN,
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Handle:CVAR_CLASSES_DEFAULT_ADMIN,
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Handle:CVAR_CLASSES_FILE,
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Handle:CVAR_WEAPONS,
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Handle:CVAR_WEAPONS_RESTRICT,
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Handle:CVAR_WEAPONS_ZMARKET_BUYZONE,
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@ -222,8 +221,6 @@ CvarsCreate()
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// Old Desc:
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g_hCvarsList[CVAR_CLASSES_DEFAULT_ADMIN] = CreateConVar("zr_classes_default_admin", "random", "");
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// Old Desc: Default admin-only class selected for admins when they connect. Use \"random\" to select a random class, or blank to use class config defaults.
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g_hCvarsList[CVAR_CLASSES_FILE] = CreateConVar("zr_classes_file", "configs/zr/playerclasses.txt", "");
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// Old Desc: Class data file to read from, in Valves key/values format. The path is relative to the \"sourcemod\" folder.
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// ===========================
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// Weapons (core)
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