Imported fix from dev: 643:233fb9417720 - Fixed the error in napalm module, and made it log the unexpected values for future study.
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@ -77,7 +77,7 @@ NapalmOnTakeDamage(client, damagetype)
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// Only take action if it isn't disabled, or the option is valid.
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new douse = GetConVarInt(g_hCvarsList[CVAR_NAPALM_DOUSE]);
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if (douse > 0 && douse <= 3)
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if (douse > NAPALM_WLEVEL_DRY && douse <= NAPALM_WLEVEL_FULL)
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{
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// If the client water-level is equal or higher than the given, then we want to extinguish the flame.
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if (NapalmGetClientWaterLevel(client) >= douse)
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@ -87,16 +87,24 @@ NapalmOnTakeDamage(client, damagetype)
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//ExtinguishEntity(client); <-- Don't use this. Takes off the FL_ONFIRE flag, but flame doesn't get extinguished.
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// This works.
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new ent = GetEntPropEnt(client, Prop_Data, "m_hEffectEntity");
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if (IsValidEdict(ent))
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SetEntPropFloat(ent, Prop_Data, "m_flLifetime", 0.0);
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// Stop the last bit of inflicted burn damage.
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#if defined USE_SDKHOOKS
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return _:Plugin_Handled;
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#else
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return _:ZRTools_Handled;
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#endif
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new fire = GetEntPropEnt(client, Prop_Data, "m_hEffectEntity");
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if (IsValidEntity(fire))
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{
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// Make sure the entity is a flame, so we can extinguish it.
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decl String:classname[64];
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GetEdictClassname(fire, classname, sizeof(classname));
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if (StrEqual(classname, "entityflame", false))
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{
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SetEntPropFloat(fire, Prop_Data, "m_flLifetime", 0.0);
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}
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// Log what entity was in that property, for future reference.
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else
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{
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LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_Napalm, "Napalm Douse", "Found unexpected entity in prop \"m_flLifetime\": \"%s\"", classname);
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}
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}
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return _:ACTION_CONTINUE;
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}
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}
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}
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