Add new class natives

Adding ZR_GetHumanClass & ZR_GetZombieClass natives to expose external plugins to more than just the clients current active class.
This commit is contained in:
jargon-au 2014-10-15 09:22:26 +11:00
parent 96d5670b18
commit 0edae8772e
1 changed files with 32 additions and 0 deletions

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@ -35,6 +35,8 @@ APIClassInit()
// Natives
CreateNative("ZR_IsValidClassIndex", APIIsValidClassIndex);
CreateNative("ZR_GetActiveClass", APIGetActiveClass);
CreateNative("ZR_GetHumanClass", APIGetHumanClass);
CreateNative("ZR_GetZombieClass", APIGetZombieClass);
CreateNative("ZR_SelectClientClass", APISelectClientClass);
CreateNative("ZR_GetClassByName", APIGetClassByName);
CreateNative("ZR_GetClassDisplayName", APIGetClassDisplayName);
@ -67,6 +69,36 @@ public APIGetActiveClass(Handle:plugin, numParams)
return ClassGetActiveIndex(client);
}
/**
* Native call function (ZR_GetHumanClass)
*
* native bool:ZR_GetHumanClass(client);
*/
public APIGetHumanClass(Handle:plugin, numParams)
{
new client = GetNativeCell(1);
// Validate the client index. Player must be alive.
APIValidateClientIndex(client, Condition_True);
return ClassGetHumanIndex(client);
}
/**
* Native call function (ZR_GetZombieClass)
*
* native bool:ZR_GetZombieClass(client);
*/
public APIGetZombieClass(Handle:plugin, numParams)
{
new client = GetNativeCell(1);
// Validate the client index. Player must be alive.
APIValidateClientIndex(client, Condition_True);
return ClassGetZombieIndex(client);
}
/**
* Native call function (ZR_SelectClientClass)
*