CSGO fixes & no longer spawn with restricted stuff
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0f6b46a962
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@ -170,11 +170,17 @@ RestrictOnClientSpawn(client)
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if (ZRIsClientOnTeam(client, CS_TEAM_T))
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{
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GivePlayerItem(client, WEAPONS_SPAWN_T_WEAPON);
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if (g_Game == Game_CSGO)
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GivePlayerItem(client, WEAPONS_SPAWN_CSGO_T_WEAPON);
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else
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GivePlayerItem(client, WEAPONS_SPAWN_CSS_T_WEAPON);
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}
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else if (ZRIsClientOnTeam(client, CS_TEAM_CT))
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{
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GivePlayerItem(client, WEAPONS_SPAWN_CT_WEAPON);
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if (g_Game == Game_CSGO)
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GivePlayerItem(client, WEAPONS_SPAWN_CSGO_CT_WEAPON);
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else
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GivePlayerItem(client, WEAPONS_SPAWN_CSS_CT_WEAPON);
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}
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}
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}
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@ -36,10 +36,12 @@
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#define WEAPONS_SLOTS_MAX 5
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/**
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* @section CS:S start weapons.
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* @section start weapons.
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*/
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#define WEAPONS_SPAWN_T_WEAPON "weapon_glock"
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#define WEAPONS_SPAWN_CT_WEAPON "weapon_usp"
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#define WEAPONS_SPAWN_CSS_T_WEAPON "weapon_glock"
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#define WEAPONS_SPAWN_CSS_CT_WEAPON "weapon_usp"
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#define WEAPONS_SPAWN_CSGO_T_WEAPON "weapon_glock"
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#define WEAPONS_SPAWN_CSGO_CT_WEAPON "weapon_usp_silencer"
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/**
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* @endsection
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*/
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@ -1298,14 +1298,21 @@ ZMarketRebuy(client, bool:autorebuy = false)
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}
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}
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ZMarketEquip(client, rebuyweapons[x], autorebuy);
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if (!RestrictIsWeaponRestricted(WeaponsNameToIndex(rebuyweapons[x])))
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ZMarketEquip(client, rebuyweapons[x], autorebuy);
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}
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if(autorebuy)
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{
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// Always equip kevlar and hegrenade
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ZMarketEquip(client, "Kevlar Vest", autorebuy);
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ZMarketEquip(client, "HEGrenade", autorebuy);
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if (!RestrictIsWeaponRestricted(WeaponsNameToIndex("Kevlar Vest")))
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ZMarketEquip(client, "Kevlar Vest", autorebuy);
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if (!RestrictIsWeaponRestricted(WeaponsNameToIndex("HEGrenade")))
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ZMarketEquip(client, "HEGrenade", autorebuy);
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if (!RestrictIsWeaponRestricted(WeaponsNameToIndex("Smokegrenade")))
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ZMarketEquip(client, "Smokegrenade", autorebuy);
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}
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}
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