Added zr_infect/zr_human, all conflicts from official version are fixed. Added feature to ZSpawn to allow to spawn to different team after timelimit is expired.

This commit is contained in:
Greyscale 2009-06-15 12:43:06 -07:00
parent ec61c654cb
commit 1530d20308
9 changed files with 374 additions and 56 deletions

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@ -234,12 +234,58 @@
"en" "You have been infected! Go pass it on to as many other players as you can." "en" "You have been infected! Go pass it on to as many other players as you can."
} }
"Infect human"
{
"en" "The merciful gods (known as admins) have resurrected your soul, find some cover!"
}
"Infect disconnect" "Infect disconnect"
{ {
"en" "The last zombie has left the game, and has passed the infection on to you." "en" "The last zombie has left the game, and has passed the infection on to you."
"ru" "Последний зомби покинул игру и передал свою инфекцию вам." "ru" "Последний зомби покинул игру и передал свою инфекцию вам."
} }
// Commands
"Infect command infect syntax"
{
"en" "Infect a client. Usage: zr_infect <filter> [respawn - 1/0]"
}
"Infect command human syntax"
{
"en" "Turn a client into a human. Usage: zr_human <filter> [respawn - 1/0] [protect - 1/0]"
}
"Infect command infect successful"
{
"#format" "{1:s}"
"en" "Player @green{1} @defaulthas been successfully infected."
}
"Infect command infect unsuccessful"
{
"#format" "{1:s}"
"en" "Player @green{1} @defaultis already a zombie."
}
"Infect command human successful"
{
"#format" "{1:s}"
"en" "Player @green{1} @defaulthas been successfully brought back as a human."
}
"Infect command human unsuccessful"
{
"#format" "{1:s}"
"en" "Player @green{1} @defaultis already a human."
}
"Infect command zombie has not spawned"
{
"en" "The mother zombie must spawn before player infection states can be changed."
}
// =========================== // ===========================
// Damage (core) // Damage (core)
// =========================== // ===========================

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@ -35,6 +35,7 @@ CommandsInit()
LogOnCommandsCreate(); LogOnCommandsCreate();
ClassOnCommandsCreate(); ClassOnCommandsCreate();
WeaponsOnCommandsCreate(); WeaponsOnCommandsCreate();
InfectOnCommandsCreate();
VolOnCommandsCreate(); VolOnCommandsCreate();
// Forward event to modules. (hook commands) // Forward event to modules. (hook commands)
@ -97,7 +98,7 @@ CommandsInit()
for (new x = 0; x < tcount; x++) for (new x = 0; x < tcount; x++)
{ {
InfectClient(targets[x]); InfectHumanToZombie(targets[x]);
if (LogCheckFlag(LOG_GAME_EVENTS, LOG_MODULE_COMMANDS)) if (LogCheckFlag(LOG_GAME_EVENTS, LOG_MODULE_COMMANDS))
{ {
GetClientName(targets[x], target_name, sizeof(target_name)); GetClientName(targets[x], target_name, sizeof(target_name));

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@ -143,6 +143,7 @@ enum CvarsList
Handle:CVAR_ZSPAWN_TEAM_ZOMBIE, Handle:CVAR_ZSPAWN_TEAM_ZOMBIE,
Handle:CVAR_ZSPAWN_TIMELIMIT, Handle:CVAR_ZSPAWN_TIMELIMIT,
Handle:CVAR_ZSPAWN_TIMELIMIT_TIME, Handle:CVAR_ZSPAWN_TIMELIMIT_TIME,
Handle:CVAR_ZSPAWN_TIMELIMIT_ZOMBIE,
Handle:CVAR_ZTELE_ZOMBIE, Handle:CVAR_ZTELE_ZOMBIE,
Handle:CVAR_ZTELE_HUMAN_BEFORE, Handle:CVAR_ZTELE_HUMAN_BEFORE,
Handle:CVAR_ZTELE_HUMAN_AFTER, Handle:CVAR_ZTELE_HUMAN_AFTER,
@ -437,6 +438,7 @@ CvarsCreate()
g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT] = CreateConVar("zr_zspawn_timelimit", "1", "Put a time limit on the use of ZSpawn."); g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT] = CreateConVar("zr_zspawn_timelimit", "1", "Put a time limit on the use of ZSpawn.");
g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_TIME] = CreateConVar("zr_zspawn_timelimit_time", "120.0", "Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit]"); g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_TIME] = CreateConVar("zr_zspawn_timelimit_time", "120.0", "Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit]");
g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_ZOMBIE] = CreateConVar("zr_zspawn_timelimit_zombie", "1", "Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit]");
// =========================== // ===========================

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@ -100,6 +100,15 @@ InfectLoad()
AddFileToDownloadsTable(sound); AddFileToDownloadsTable(sound);
} }
/**
* Create commands specific to infect here.
*/
InfectOnCommandsCreate()
{
RegAdminCmd("zr_infect", InfectInfectCommand, ADMFLAG_GENERIC, "Infect a client. Usage: zr_infect <filter> [respawn - 1/0]");
RegAdminCmd("zr_human", InfectHumanCommand, ADMFLAG_GENERIC, "Turn a client into a human. Usage: zr_human <filter> [respawn - 1/0]");
}
/** /**
* Client is joining the server. * Client is joining the server.
* *
@ -192,7 +201,7 @@ InfectOnClientDisconnect(client)
new randclient = GetArrayCell(arrayEligibleClients, randindex); new randclient = GetArrayCell(arrayEligibleClients, randindex);
// Infect player. // Infect player.
InfectClient(randclient); InfectHumanToZombie(randclient);
// Tell client they have been randomly been chosen to replace disconnecting zombie. // Tell client they have been randomly been chosen to replace disconnecting zombie.
TranslationPrintToChat(randclient, "Infect disconnect"); TranslationPrintToChat(randclient, "Infect disconnect");
@ -311,7 +320,7 @@ InfectOnClientHurt(client, attacker, const String:weapon[])
} }
// Infect client. // Infect client.
InfectClient(client, attacker); InfectHumanToZombie(client, attacker);
} }
/** /**
@ -470,7 +479,7 @@ public Action:InfectMotherZombie(Handle:timer)
client = GetArrayCell(arrayEligibleClients, randindex); client = GetArrayCell(arrayEligibleClients, randindex);
// Infect player. // Infect player.
InfectClient(client, _, true); InfectHumanToZombie(client, _, true);
} }
else else
{ {
@ -509,7 +518,7 @@ public Action:InfectMotherZombie(Handle:timer)
client = GetArrayCell(arrayEligibleClients, randindex); client = GetArrayCell(arrayEligibleClients, randindex);
// Infect player. // Infect player.
InfectClient(client, _, true); InfectHumanToZombie(client, _, true);
// Remove player from eligible zombie list. // Remove player from eligible zombie list.
RemoveFromArray(arrayEligibleClients, randindex); RemoveFromArray(arrayEligibleClients, randindex);
@ -524,14 +533,16 @@ public Action:InfectMotherZombie(Handle:timer)
} }
/** /**
* Infects a player. Execute events, sets attributes and flags that indicate * Infects a client. Execute events, sets attributes and flags that indicate
* that the player is a zombie. * that the client is a zombie.
* *
* @param client The player to infect. * @param client The client to infect.
* @param attacker (Optional) The attacker who did the infect. * @param attacker (Optional) The attacker who did the infect.
* @param motherinfect (Optional) Indicates a mother zombie infect. * @param motherinfect (Optional) Indicates a mother zombie infect.
* @param respawnoverride (Optional) Set to true to override respawn cvar.
* @param respawn (Optional) Value to override with.
*/ */
InfectClient(client, attacker = -1, bool:motherinfect = false) InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respawnoverride = false, bool:respawn = false)
{ {
// Mark player as zombie. // Mark player as zombie.
bZombie[client] = true; bZombie[client] = true;
@ -631,8 +642,16 @@ InfectClient(client, attacker = -1, bool:motherinfect = false)
ZTeleTeleportClient(client); ZTeleTeleportClient(client);
} }
} }
// Check override.
else
{
if (respawnoverride && respawn)
{
ZTeleTeleportClient(client);
}
}
// Format infection message. // Set client as translation target.
SetGlobalTransTarget(client); SetGlobalTransTarget(client);
// Print message to client. // Print message to client.
@ -646,6 +665,46 @@ InfectClient(client, attacker = -1, bool:motherinfect = false)
ZHPOnClientInfected(client); ZHPOnClientInfected(client);
} }
/**
* Turns a zombie back into a human. Execute events, sets attributes and flags that indicate
* that the client is a human.
*
* @param client The client to make human.
* @param respawn Teleport client back to spawn if true.
* @param protect Start spawn protection on new human.
*/
InfectZombieToHuman(client, bool:respawn = false, bool:protect = false)
{
// Mark player as human.
bZombie[client] = false;
// Switch the player to counter-terrorists.
CS_SwitchTeam(client, CS_TEAM_CT);
// Set client as translation target.
SetGlobalTransTarget(client);
// Print message to client.
TranslationPrintToChat(client, "Infect human");
// Forward event to modules.
ClassOnClientInfected(client, false);
RoundEndOnClientInfected();
ZTeleOnClientInfected(client);
// Check if we should respawn the client.
if (respawn)
{
ZTeleTeleportClient(client);
}
// Check if we should spawn protect the client.
if (protect)
{
SpawnProtectStart(client);
}
}
/** /**
* Creates effects on a newly infected client. * Creates effects on a newly infected client.
* *
@ -754,3 +813,139 @@ bool:InfectIsClientHuman(client)
// Return opposite of client's zombie flag. // Return opposite of client's zombie flag.
return !bZombie[client]; return !bZombie[client];
} }
/**
* Command callback (zr_infect)
* Infects a client.
*
* @param client The client index.
* @param argc Argument count.
*/
public Action:InfectInfectCommand(client, argc)
{
// If not enough arguments given, then stop.
if (argc < 1)
{
TranslationReplyToCommand(client, "Infect command infect syntax");
return Plugin_Handled;
}
if (!g_bZombieSpawned)
{
TranslationReplyToCommand(client, "Infect command zombie has not spawned");
return Plugin_Handled;
}
decl String:target[MAX_NAME_LENGTH], String:targetname[MAX_NAME_LENGTH];
new targets[MAXPLAYERS], bool:tn_is_ml, result;
// Get targetname.
GetCmdArg(1, target, sizeof(target));
// Find a target.
result = ProcessTargetString(target, client, targets, sizeof(targets), COMMAND_FILTER_ALIVE | COMMAND_FILTER_NO_MULTI, targetname, sizeof(targetname), tn_is_ml);
// Check if there was a problem finding a client.
if (result <= 0)
{
ZRReplyToTargetError(client, result);
return Plugin_Handled;
}
// Check if client is a human before turning into zombie.
if (InfectIsClientHuman(targets[0]))
{
new bool:respawnoverride, bool:respawn;
decl String:strRespawn[8];
// Get respawn parameter.
GetCmdArg(2, strRespawn, sizeof(strRespawn));
// If parameter exists then cast it into a bool and feed it to infect function.
if (strRespawn[0])
{
respawnoverride = true;
respawn = bool:StringToInt(strRespawn);
}
// Turn client into a zombie.
InfectHumanToZombie(targets[0], _, _, respawnoverride, respawn);
// Tell admin command was successful.
TranslationReplyToCommand(client, "Infect command infect successful", targetname);
}
else
{
// Tell admin command was unsuccessful.
TranslationReplyToCommand(client, "Infect command infect unsuccessful", targetname);
}
return Plugin_Handled;
}
/**
* Command callback (zr_human)
* Turns a client into a human.
*
* @param client The client index.
* @param argc Argument count.
*/
public Action:InfectHumanCommand(client, argc)
{
// If not enough arguments given, then stop.
if (argc < 1)
{
TranslationReplyToCommand(client, "Infect command human syntax");
return Plugin_Handled;
}
if (!g_bZombieSpawned)
{
TranslationReplyToCommand(client, "Infect command zombie has not spawned");
return Plugin_Handled;
}
decl String:target[MAX_NAME_LENGTH], String:targetname[MAX_NAME_LENGTH];
new targets[MAXPLAYERS], bool:tn_is_ml, result;
// Get targetname.
GetCmdArg(1, target, sizeof(target));
// Find a target.
result = ProcessTargetString(target, client, targets, sizeof(targets), COMMAND_FILTER_ALIVE | COMMAND_FILTER_NO_MULTI, targetname, sizeof(targetname), tn_is_ml);
// Check if there was a problem finding a client.
if (result <= 0)
{
ZRReplyToTargetError(client, result);
return Plugin_Handled;
}
// Check if client is a human before turning into zombie.
if (InfectIsClientInfected(targets[0]))
{
new bool:respawn, bool:protect;
decl String:strRespawn[8], String:strProtect[8];
// Get respawn&protect parameters
GetCmdArg(2, strRespawn, sizeof(strRespawn));
GetCmdArg(3, strProtect, sizeof(strProtect));
// If parameter exists then cast it into a bool and feed it to "humanize" function.
respawn = (strRespawn[0]) ? (bool:StringToInt(strRespawn)) : false;
protect = (strProtect[0]) ? (bool:StringToInt(strProtect)) : false;
// Turn client into a zombie.
InfectZombieToHuman(targets[0], respawn, protect);
// Tell admin command was successful.
TranslationReplyToCommand(client, "Infect command human successful", targetname);
}
else
{
// Tell admin command was unsuccessful.
TranslationReplyToCommand(client, "Infect command human unsuccessful", targetname);
}
return Plugin_Handled;
}

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@ -155,13 +155,13 @@ RespawnSpawnClient(client, bool:zombie = false)
// Infect if zombie is true. // Infect if zombie is true.
if (zombie) if (zombie)
{ {
InfectClient(client); InfectHumanToZombie(client);
return; return;
} }
if (GetConVarBool(g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE_WORLD]) && bKilledByWorld[client]) if (GetConVarBool(g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE_WORLD]) && bKilledByWorld[client])
{ {
InfectClient(client); InfectHumanToZombie(client);
bKilledByWorld[client] = false; bKilledByWorld[client] = false;
} }
} }

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@ -73,8 +73,43 @@ SpawnProtectOnClientSpawn(client)
*/ */
SpawnProtectOnClientSpawnPost(client) SpawnProtectOnClientSpawnPost(client)
{ {
// If client isn't on a team, then stop. // If protect cvar is disabled, then stop.
if (!ZRIsClientOnTeam(client)) new bool:protect = GetConVarBool(g_hCvarsList[CVAR_SPAWNPROTECT]);
if (!protect)
{
return;
}
// Start spawn protection.
SpawnProtectStart(client);
}
/**
* Client has been killed.
*
* @param client The client index.
*/
SpawnProtectOnClientDeath(client)
{
// If timer is running, kill it.
if (tSpawnProtect[client] != INVALID_HANDLE)
{
KillTimer(tSpawnProtect[client]);
}
// Reset timer handle.
tSpawnProtect[client] = INVALID_HANDLE;
}
/**
* Start spawn protection on a client.
*
* @param client The client index.
*/
SpawnProtectStart(client)
{
// If client is dead, then stop.
if (!IsPlayerAlive(client))
{ {
return; return;
} }
@ -85,13 +120,6 @@ SpawnProtectOnClientSpawnPost(client)
return; return;
} }
// If protect cvar is disabled, then stop.
new bool:protect = GetConVarBool(g_hCvarsList[CVAR_SPAWNPROTECT]);
if (!protect)
{
return;
}
// If client is a zombie, then stop. // If client is a zombie, then stop.
if (InfectIsClientInfected(client)) if (InfectIsClientInfected(client))
{ {
@ -123,23 +151,6 @@ SpawnProtectOnClientSpawnPost(client)
tSpawnProtect[client] = CreateTimer(1.0, SpawnProtectTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT); tSpawnProtect[client] = CreateTimer(1.0, SpawnProtectTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
} }
/**
* Client has been killed.
*
* @param client The client index.
*/
SpawnProtectOnClientDeath(client)
{
// If timer is running, kill it.
if (tSpawnProtect[client] != INVALID_HANDLE)
{
KillTimer(tSpawnProtect[client]);
}
// Reset timer handle.
tSpawnProtect[client] = INVALID_HANDLE;
}
/** /**
* Timer callback function, countdown for spawn protection. * Timer callback function, countdown for spawn protection.
* *

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@ -333,7 +333,7 @@ public ZRAdminMenuHandle(Handle:menu_admin, MenuAction:action, client, slot)
{ {
decl String:name[64]; decl String:name[64];
GetClientName(target, name, sizeof(name)); GetClientName(target, name, sizeof(name));
InfectClient(target); InfectHumanToZombie(target);
ShowActivity2(client, "[ZR] ", "Infected %s", name); ShowActivity2(client, "[ZR] ", "Infected %s", name);
ZRInfectMenu(client); ZRInfectMenu(client);
} }

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@ -254,6 +254,54 @@ stock bool:ZRIsClientAdmin(client)
return true; return true;
} }
/**
* Replies to a client with a given message describing a targetting
* failure reason. (formatted for ZR)
*
* Note: The translation phrases are found in common.phrases.txt.
*
* @param client Client index, or 0 for server.
* @param reason COMMAND_TARGET reason.
*/
stock ZRReplyToTargetError(client, reason)
{
switch (reason)
{
case COMMAND_TARGET_NONE:
{
TranslationReplyToCommand(client, "No matching client");
}
case COMMAND_TARGET_NOT_ALIVE:
{
TranslationReplyToCommand(client, "Target must be alive");
}
case COMMAND_TARGET_NOT_DEAD:
{
TranslationReplyToCommand(client, "Target must be dead");
}
case COMMAND_TARGET_NOT_IN_GAME:
{
TranslationReplyToCommand(client, "Target is not in game");
}
case COMMAND_TARGET_IMMUNE:
{
TranslationReplyToCommand(client, "Unable to target");
}
case COMMAND_TARGET_EMPTY_FILTER:
{
TranslationReplyToCommand(client, "No matching clients");
}
case COMMAND_TARGET_NOT_HUMAN:
{
TranslationReplyToCommand(client, "Cannot target bot");
}
case COMMAND_TARGET_AMBIGUOUS:
{
TranslationReplyToCommand(client, "More than one client matched");
}
}
}
/** /**
* Adds support for printing strings longer than 1 KB to console. Max 4 KB. * Adds support for printing strings longer than 1 KB to console. Max 4 KB.
* *

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@ -175,11 +175,20 @@ bool:ZSpawnClient(client)
return false; return false;
} }
// Check if zspawn override is enabled, and if so get overidden value.
new bool:teamoverride = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN_TEAM_OVERRIDE]);
new bool:teamzombie = teamoverride ? GetConVarBool(g_hCvarsList[CVAR_ZSPAWN_TEAM_ZOMBIE]) : GetConVarBool(g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE]);
// Block is the time limit is up. // Block is the time limit is up.
new bool:zspawntimelimit = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT]); new bool:zspawntimelimit = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT]);
if (zspawntimelimit) if (zspawntimelimit)
{ {
if (tZSpawn == INVALID_HANDLE) if (tZSpawn == INVALID_HANDLE)
{
new zspawntimelimitzombie = GetConVarInt(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_ZOMBIE]);
switch(zspawntimelimitzombie)
{
case -1:
{ {
// Get timelimit // Get timelimit
new Float:zspawntime = GetConVarFloat(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_TIME]); new Float:zspawntime = GetConVarFloat(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_TIME]);
@ -188,11 +197,17 @@ bool:ZSpawnClient(client)
TranslationPrintToChat(client, "ZSpawn timelimit", RoundToNearest(zspawntime)); TranslationPrintToChat(client, "ZSpawn timelimit", RoundToNearest(zspawntime));
return false; return false;
} }
case 0:
{
teamzombie = false;
}
case 1:
{
teamzombie = true;
}
}
}
} }
// Check if zspawn override is enabled, and if so get overidden value.
new bool:teamoverride = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN_TEAM_OVERRIDE]);
new bool:teamzombie = teamoverride ? GetConVarBool(g_hCvarsList[CVAR_ZSPAWN_TEAM_ZOMBIE]) : GetConVarBool(g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE]);
// Tell respawn module to respawn client. // Tell respawn module to respawn client.
RespawnSpawnClient(client, teamzombie); RespawnSpawnClient(client, teamzombie);