Small tweaks to napalm config stuff.

This commit is contained in:
Greyscale 2009-06-14 19:21:06 -07:00
parent 4b66f688ab
commit ec61c654cb
2 changed files with 2 additions and 1 deletions

View File

@ -26,6 +26,7 @@
// overlay_path text Overlay displayed at the player.
// nvgs 0/1 Give night vision.
// fov number Field of view value. 90 is default.
// has_napalm 0/1 Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode number Sets the immunity mode.
// immunity_amount decimal Sets the immunity value.

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@ -409,7 +409,7 @@ CvarsCreate()
// Napalm (module)
// ===========================
g_hCvarsList[CVAR_NAPALM_IGNITE] = CreateConVar("zr_napalm_ignite", "1", "Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'napalm']");
g_hCvarsList[CVAR_NAPALM_IGNITE] = CreateConVar("zr_napalm_ignite", "1", "Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'hasnapalm']");
// ===========================
// Jump Boost (module)