GENERAL: Infection update.
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1b81c27314
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@ -30,7 +30,7 @@
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*
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* @param client The client index.
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*
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* @return True if zombie, false if not.
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* @return True if zombie, false if not.
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* @error Invalid client index, not connected or not alive.
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*/
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native bool ZR_IsClientZombie(int client);
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@ -40,7 +40,7 @@ native bool ZR_IsClientZombie(int client);
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*
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* @param client The client index.
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*
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* @return True if human, false if not.
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* @return True if human, false if not.
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* @error Invalid client index, not connected or not alive.
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*/
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native bool ZR_IsClientHuman(int client);
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@ -56,9 +56,10 @@ native bool ZR_IsClientHuman(int client);
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* @param respawnOverride (Optional) Set to true to override respawn cvar.
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* @param respawn (Optional) Value to override with.
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*
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* @return True if the client was infected, false if not.
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* @error Invalid client index, not connected or not alive.
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*/
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native int ZR_InfectClient(int client, int attacker = -1, bool motherInfect = false, bool respawnOverride = false, bool respawn = false);
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native bool ZR_InfectClient(int client, int attacker = -1, bool motherInfect = false, bool respawnOverride = false, bool respawn = false);
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/**
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* Turns a zombie back into a human.
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@ -70,9 +71,10 @@ native int ZR_InfectClient(int client, int attacker = -1, bool motherInfect = fa
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* @param respawn Teleport client back to spawn.
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* @param protect Start spawn protection on client.
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*
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* @return True if the client was uninfected, false if not.
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* @error Invalid client index, not connected or not alive.
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*/
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native int ZR_HumanClient(int client, bool respawn = false, bool protect = false);
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native bool ZR_HumanClient(int client, bool respawn = false, bool protect = false);
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/**
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* Called when a player is about to become a zombie.
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@ -105,7 +105,7 @@ public APIInfectClient(Handle:plugin, numParams)
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// Validate the client index.
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APIValidateClientIndex(client, Condition_True);
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InfectHumanToZombie(client, attacker, motherInfect, respawnOverride, respawn);
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return InfectHumanToZombie(client, attacker, motherInfect, respawnOverride, respawn);
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}
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/**
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@ -123,7 +123,7 @@ public APIHumanClient(Handle:plugin, numParams)
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// Validate the client index.
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APIValidateClientIndex(client, Condition_True);
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InfectZombieToHuman(client, respawn, protect);
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return InfectZombieToHuman(client, respawn, protect);
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}
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/**
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@ -533,48 +533,28 @@ public Action:InfectMotherZombie(Handle:timer)
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}
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}
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new candidates = 0;
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new Handle:aCandidates = CreateArray();
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new candidatesMain = 0;
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new candidatesAlt = 0;
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new Handle:aCandidatesMain = CreateArray();
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new Handle:aCandidatesAlt = CreateArray();
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for (new n = 0; n < eligibleclients; n++)
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{
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// Get the client stored in the array index.
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new client = GetArrayCell(arrayEligibleClients, n);
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// If client hasn't been chosen this cycle, put into aCandidates array.
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// If client hasn't been chosen this cycle, put into aCandidatesMain array.
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if (!SteamidCacheClientExists(g_hInfectMotherCycle, client))
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{
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PushArrayCell(aCandidates, client);
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candidates++;
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PushArrayCell(aCandidatesMain, client);
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candidatesMain++;
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}
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}
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// Not enough candidates found.
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if (candidates < mothercount)
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{
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for (new n = 0; n < eligibleclients; n++)
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// If client hasn't been chosen last round, put into aCandidatesAlt array.
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else if (!g_bInfectMotherLast[client])
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{
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// Get the client stored in the array index.
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new client = GetArrayCell(arrayEligibleClients, n);
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// If client hasn't been chosen last round, put into aCandidates array,
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// but only until we have enough candidates.
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if (!g_bInfectMotherLast[client])
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{
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PushArrayCell(aCandidates, client);
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candidates++;
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// Enough candidates found.
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if(candidates >= mothercount)
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break;
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}
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PushArrayCell(aCandidatesAlt, client);
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candidatesAlt++;
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}
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// Restart the cycle.
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// Clear mother zombie round-robin cycle storage.
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SteamidCacheReset(g_hInfectMotherCycle);
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// Announce start of new cycle
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TranslationPrintToChatAll(true, false, "Mother zombie infect cycle reset");
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}
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// Remove mother zombie last flag from all players.
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@ -583,27 +563,66 @@ public Action:InfectMotherZombie(Handle:timer)
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g_bInfectMotherLast[client] = false;
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}
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new bool:resetcycle;
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// Infect players.
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for (new n = 0; n < mothercount; n++)
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new infected = 0;
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while (infected < mothercount)
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{
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// Stop if there are no more candidates.
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if (candidates <= 0)
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// Infect one of the main candidates.
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if (candidatesMain)
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{
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// Get a random array index.
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new i = Math_GetRandomInt(0, candidatesMain - 1);
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// Get the client stored in the random array index.
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new client = GetArrayCell(aCandidatesMain, i);
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// Infect player.
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if (InfectHumanToZombie(client, _, true))
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infected++;
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// Remove player from eligible client list.
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RemoveFromArray(aCandidatesMain, i);
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candidatesMain--;
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}
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// Infect one of the alternate candidates.
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else if (candidatesAlt)
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{
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// Get a random array index.
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new i = Math_GetRandomInt(0, candidatesAlt - 1);
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// Get the client stored in the random array index.
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new client = GetArrayCell(aCandidatesAlt, i);
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// Infect player.
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if (InfectHumanToZombie(client, _, true))
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infected++;
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// Remove player from eligible client list.
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RemoveFromArray(aCandidatesAlt, i);
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candidatesAlt--;
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// Enable the cycle reset.
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resetcycle = true;
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}
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// We have no candidates at all, abort!
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else
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{
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// Enable the cycle reset.
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resetcycle = true;
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break;
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}
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}
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// Get a random array index.
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new i = Math_GetRandomInt(0, candidates - 1);
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if (resetcycle)
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{
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// Restart the cycle.
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// Clear mother zombie round-robin cycle storage.
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SteamidCacheReset(g_hInfectMotherCycle);
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// Get the client stored in the random array index.
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new client = GetArrayCell(aCandidates, i);
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// Infect player.
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InfectHumanToZombie(client, _, true);
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// Remove player from eligible client list.
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RemoveFromArray(aCandidates, i);
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candidates--;
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// Announce start of new cycle
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TranslationPrintToChatAll(true, false, "Mother zombie infect cycle reset");
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}
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// Mother zombies have been infected.
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@ -611,7 +630,8 @@ public Action:InfectMotherZombie(Handle:timer)
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// Destroy client list.
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CloseHandle(arrayEligibleClients);
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CloseHandle(aCandidates);
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CloseHandle(aCandidatesMain);
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CloseHandle(aCandidatesAlt);
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}
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/**
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@ -712,7 +732,7 @@ InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respa
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// Check if infection should be blocked.
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if (result == Plugin_Handled)
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{
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return;
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return false;
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}
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// Mark player as zombie.
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@ -812,6 +832,8 @@ InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respa
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APIOnClientInfected(client, attacker, motherinfect, respawnoverride, respawn);
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ImmunityOnClientInfected(client);
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ZSpawnOnClientInfected(client);
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return true;
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}
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/**
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@ -830,7 +852,7 @@ InfectZombieToHuman(client, bool:respawn = false, bool:protect = false)
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// Check if action should be blocked.
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if (result == Plugin_Handled)
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{
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return;
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return false;
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}
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// Mark player as human.
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@ -878,6 +900,8 @@ InfectZombieToHuman(client, bool:respawn = false, bool:protect = false)
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APIOnClientHumanPost(client, respawn, protect);
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ImmunityOnClientHuman(client);
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ZSpawnOnClientHuman(client);
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return true;
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}
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/**
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