Fixed zombie scream command timers not properly destroyed on map change.
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@ -195,6 +195,7 @@ public OnMapEnd()
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InfectOnMapEnd();
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VolOnMapEnd();
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VEffectsOnMapEnd();
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ZombieSoundsOnMapEnd();
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}
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/**
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@ -220,6 +220,11 @@ ZombieSoundsOnRoundEnd()
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ZombieSoundsResetCmdTimers();
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}
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ZombieSoundsOnMapEnd()
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{
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ZombieSoundsOnRoundEnd();
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}
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ZombieSoundsOnCommandsCreate()
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{
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RegConsoleCmd("scream", ZombieSoundsScreamCommand, "Emits a scream sound, if the player is a zombie.");
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