Fixed zombie scream command timers not properly destroyed on map change.

This commit is contained in:
Richard Helgeby committed 2012-10-09 16:21:40 +02:00
1 parent c2da0b54ec
commit 23bc0b5dcf
2 files changed
+6

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@@ -220,6 +220,11 @@ ZombieSoundsOnRoundEnd()
ZombieSoundsResetCmdTimers();
}
ZombieSoundsOnMapEnd()
{
ZombieSoundsOnRoundEnd();
}
ZombieSoundsOnCommandsCreate()
{
RegConsoleCmd("scream", ZombieSoundsScreamCommand, "Emits a scream sound, if the player is a zombie.");