Fixed players ignited twice on some anticamp volumes.
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@ -369,6 +369,9 @@ VolAnticampApplyAction(client, dataIndex, volumeIndex)
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// Validate amount.
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if (amount > 0.0)
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{
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// Extinguish player first.
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ExtinguishEntity(client);
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// Ignite player for "amount" seconds.
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IgniteEntity(client, amount);
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