Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.
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@ -59,6 +59,9 @@
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// Account (module)
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#include "zr/account"
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// Visual Effects (module)
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#include "zr/visualeffects"
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// Sound Effects (module)
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#include "zr/soundeffects/soundeffects"
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@ -142,12 +145,8 @@ public OnPluginStart()
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// ======================================================================
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CreateConVar("gs_zombiereloaded_version", VERSION, "[ZR] Current version of this plugin", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_UNLOGGED|FCVAR_DONTRECORD|FCVAR_REPLICATED|FCVAR_NOTIFY);
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// Create zombie_version variable if specified.
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if (GetConVarBool(g_hCvarsList[CVAR_ENABLE_ZM_VERSION_VAR]))
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{
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CreateConVar("zombie_version", VERSION, "Zombie:Reloaded Version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_UNLOGGED|FCVAR_DONTRECORD|FCVAR_REPLICATED|FCVAR_NOTIFY);
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}
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CreateConVar("zombie_version", VERSION, "Zombie:Reloaded Version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_UNLOGGED|FCVAR_DONTRECORD|FCVAR_REPLICATED|FCVAR_NOTIFY);
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CreateConVar("zombie_enabled", "1", "Not synced with zr_enable", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_UNLOGGED|FCVAR_DONTRECORD|FCVAR_REPLICATED|FCVAR_NOTIFY);
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// ======================================================================
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@ -210,12 +209,11 @@ public OnConfigsExecuted()
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}
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}
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FindMapSky();
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// Forward event to modules.
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WeaponsLoad();
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HitgroupsLoad();
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InfectLoad();
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VEffectsLoad();
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SEffectsLoad();
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}
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