Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.
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@ -15,7 +15,6 @@
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enum CvarsList
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{
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Handle:CVAR_ENABLE,
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Handle:CVAR_ENABLE_ZM_VERSION_VAR,
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Handle:CVAR_LOG,
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Handle:CVAR_LOGFLAGS,
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Handle:CVAR_CLASSES_SPAWN,
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@ -53,9 +52,13 @@ enum CvarsList
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Handle:CVAR_INFECT_SHAKE_DURATION,
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Handle:CVAR_ACCOUNT_CASHFILL,
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Handle:CVAR_ACCOUNT_CASHFILL_VALUE,
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Handle:CVAR_SOUNDEFFECTS_MOAN,
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Handle:CVAR_SOUNDEFFECTS_GROAN,
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Handle:CVAR_SOUNDEFFECTS_DEATH,
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Handle:CVAR_VEFFECTS_LIGHTSTYLE,
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Handle:CVAR_VEFFECTS_LIGHTSTYLE_VALUE,
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Handle:CVAR_VEFFECTS_SKY,
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Handle:CVAR_VEFFECTS_SKY_PATH,
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Handle:CVAR_SEFFECTS_MOAN,
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Handle:CVAR_SEFFECTS_GROAN,
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Handle:CVAR_SEFFECTS_DEATH,
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Handle:CVAR_AMBIENTSOUNDS,
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Handle:CVAR_AMBIENTSOUNDS_FILE,
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Handle:CVAR_AMBIENTSOUNDS_LENGTH,
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@ -75,9 +78,6 @@ enum CvarsList
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Handle:CVAR_OVERLAY_REDISPLAY,
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Handle:CVAR_ZVISION_ALLOW_DISABLE,
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Handle:CVAR_MENU_AUTOCLOSE,
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Handle:CVAR_DARK,
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Handle:CVAR_DARK_LEVEL,
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Handle:CVAR_DARK_SKY,
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Handle:CVAR_ZSPAWN,
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Handle:CVAR_ZTELE,
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Handle:CVAR_ZTELE_STARTUP_DELAY,
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@ -121,7 +121,6 @@ CvarsInit()
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// ===========================
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g_hCvarsList[CVAR_ENABLE] = CreateConVar("zr_enable", "1", "");
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g_hCvarsList[CVAR_ENABLE_ZM_VERSION_VAR] = CreateConVar("zr_enable_zm_version_var", "1", "Enable zombie_version variable for compatibility with ZombieMod server filters.");
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// ===========================
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// Log (core)
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@ -258,17 +257,26 @@ CvarsInit()
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g_hCvarsList[CVAR_ACCOUNT_CASHFILL_VALUE] = CreateConVar("zr_account_cashfill_value", "12000", "");
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// Old Desc: How much money players will have when they spawn when zr_cashfill is 1
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// ===========================
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// Visual Effects (module)
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// ===========================
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g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE] = CreateConVar("zr_veffects_lightstyle", "1", "");
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g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE] = CreateConVar("zr_veffects_lightstyle_value", "a", "");
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g_hCvarsList[CVAR_VEFFECTS_SKY] = CreateConVar("zr_veffects_sky", "1", "");
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g_hCvarsList[CVAR_VEFFECTS_SKY_PATH] = CreateConVar("zr_veffects_sky_path", "skybox/sky_c17_05bk.vmt", "");
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// ===========================
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// Sound Effects (module)
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// ===========================
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// Zombie Sounds
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g_hCvarsList[CVAR_SOUNDEFFECTS_MOAN] = CreateConVar("zr_soundeffects_moan", "30", "");
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g_hCvarsList[CVAR_SEFFECTS_MOAN] = CreateConVar("zr_seffects_moan", "30", "");
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// Old Desc: How often, in seconds, a zombie moans (0: Disable)
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g_hCvarsList[CVAR_SOUNDEFFECTS_GROAN] = CreateConVar("zr_soundeffects_groan", "5", "");
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g_hCvarsList[CVAR_SEFFECTS_GROAN] = CreateConVar("zr_seffects_groan", "5", "");
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// Old Desc: Chance factor a zombie will groan when shot (Lower: More often, 0: Disable)
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g_hCvarsList[CVAR_SOUNDEFFECTS_DEATH] = CreateConVar("zr_soundeffects_death", "1", "");
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g_hCvarsList[CVAR_SEFFECTS_DEATH] = CreateConVar("zr_seffects_death", "1", "");
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// Old Desc: Zombie will emit a death sound when killed (0: Disable)
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// Ambient Sounds
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@ -340,12 +348,6 @@ CvarsInit()
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// Old Desc: Allow users to disable ZVision with their nightvision key (0: Disable)
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g_hCvarsList[CVAR_MENU_AUTOCLOSE] = CreateConVar("zr_menu_autoclose", "0", "");
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// Old Desc: Automatically close menus on selection. If disabled the menu will remain open.
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g_hCvarsList[CVAR_DARK] = CreateConVar("zr_dark", "0", "");
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// Old Desc: Default value for darkening maps, most dislike this feature (0: Disable)
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g_hCvarsList[CVAR_DARK_LEVEL] = CreateConVar("zr_dark_level", "a", "");
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// Old Desc: The darkness of the map, a being the darkest, z being extremely bright when zr_dark is 1 (n: Default)
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g_hCvarsList[CVAR_DARK_SKY] = CreateConVar("zr_dark_sky", "sky_borealis01", "");
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// Old Desc: The sky the map will have when zr_dark is 1
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g_hCvarsList[CVAR_ZSPAWN] = CreateConVar("zr_zspawn", "1", "");
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// Old Desc: Allow players to spawn if they just joined the game (0: Disable)
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g_hCvarsList[CVAR_ZTELE] = CreateConVar("zr_tele", "1", "");
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