Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.
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@ -22,7 +22,7 @@
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*/
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ClassClientInit(client)
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{
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if (ZRIsValidClient(client))
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if (ZRIsClientValid(client))
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{
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// Set default class indexes on the player.
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ClassClientSetDefaultIndexes(client);
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