Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.
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@@ -86,7 +86,7 @@ ClassOverlayStop(client)
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public Action:ClassOverlayTimer(Handle:timer, any:client)
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{
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if (!IsClientInGame(client) || !IsPlayerZombie(client))
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if (!IsClientInGame(client) || !InfectIsClientInfected(client))
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{
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tOverlay[client] = INVALID_HANDLE;
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return Plugin_Stop;
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