Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.

This commit is contained in:
Greyscale
2009-04-24 05:02:19 +02:00
parent a8be3d6d0a
commit 2e623447d5
30 changed files with 158 additions and 158 deletions

View File

@@ -86,7 +86,7 @@ ClassOverlayStop(client)
public Action:ClassOverlayTimer(Handle:timer, any:client)
{
if (!IsClientInGame(client) || !IsPlayerZombie(client))
if (!IsClientInGame(client) || !InfectIsClientInfected(client))
{
tOverlay[client] = INVALID_HANDLE;
return Plugin_Stop;