Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.
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@ -331,7 +331,7 @@ ClassGetActiveIndex(client)
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return -1;
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}
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if (IsPlayerHuman(client))
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if (InfectIsClientHuman(client))
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{
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teamid = ZR_CLASS_TEAM_HUMANS;
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}
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