Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.

This commit is contained in:
Greyscale
2009-04-24 05:02:19 +02:00
parent a8be3d6d0a
commit 2e623447d5
30 changed files with 158 additions and 158 deletions

View File

@ -331,7 +331,7 @@ ClassGetActiveIndex(client)
return -1;
}
if (IsPlayerHuman(client))
if (InfectIsClientHuman(client))
{
teamid = ZR_CLASS_TEAM_HUMANS;
}