Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.
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@ -456,7 +456,7 @@ bool:ClassReloadDataCache()
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bool:ClassReloadPlayerCache(client, classindex, cachetype = ZR_CLASS_CACHE_MODIFIED)
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{
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// Validate indexes.
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if (!ClassValidateIndex(classindex) || !ZRIsValidClient(client))
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if (!ClassValidateIndex(classindex) || !ZRIsClientValid(client))
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{
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return false;
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}
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