Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.
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@ -122,7 +122,7 @@ AmbientSoundsOnRoundStart()
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*
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* @param client The client index.
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*/
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AmbientSoundsOnClientSpawn(client)
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AmbientSoundsOnClientSpawnPost(client)
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{
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// If ambience is disabled, then stop.
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if (!g_bAmbientSounds)
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