Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.

This commit is contained in:
Greyscale
2009-04-24 05:02:19 +02:00
parent a8be3d6d0a
commit 2e623447d5
30 changed files with 158 additions and 158 deletions

View File

@ -129,7 +129,7 @@ public Action:SpawnProtectTimer(Handle:timer, any:client)
}
// If client has become a zombie, then stop timer.
if (!IsPlayerHuman(client))
if (!InfectIsClientHuman(client))
{
return Plugin_Stop;
}