Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.
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@ -129,7 +129,7 @@ public Action:SpawnProtectTimer(Handle:timer, any:client)
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}
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// If client has become a zombie, then stop timer.
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if (!IsPlayerHuman(client))
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if (!InfectIsClientHuman(client))
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{
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return Plugin_Stop;
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}
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