Fixed file naming in build script.
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0bd4346c1d
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6
build.sh
6
build.sh
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@ -2,9 +2,9 @@
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RELEASEDIR=release
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BUILDDIR=build
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VERSION=$(hg id -b)
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VERSION="zombiereloaded-3.0-dev"
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REVISION=$(hg id -n)
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ZIPFILE=$VERSION-$REVISION.zip
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ZIPFILE=$VERSION-r$REVISION.zip
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PLUGINFILES="cstrike/*"
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DOCS="docs/*"
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@ -43,7 +43,7 @@ then
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exit 1
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fi
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ZIPFILE=$VERSION-patch-$PATCHREV-$REVISION.zip
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ZIPFILE=$VERSION-patch-r$PATCHREV-r$REVISION.zip
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else
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echo "Missing base revision number. Usage: build.sh patch <base rev>"
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exit 1
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@ -4,12 +4,23 @@ on info from a automatically generated file (hgversion.h.inc).
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There's a script that generate this file and must be executed every time before
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compiling:
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updateversion.sh
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updateversion.bat (Executes updateversion.sh using Cygwin)
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Linux: updateversion.sh
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Windows: updateversion.bat (Executes updateversion.sh using Cygwin)
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Mercurial (or TortoiseHG) must be installed for this script to work. Use the
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makefile to compile since that one will do most of the work. Make sure you
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clean any existing builds before compiling:
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Mercurial (or TortoiseHG) must be installed for this script to work. If you
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don't have Mercurial, there's an option to disable version info. In
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zombiereloaded.sp there's a line like this:
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#define ADD_VERSION_INFO
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To disable it, comment that line like this:
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//#define ADD_VERSION_INFO
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Then you should be able to compile without hgversion.h.inc.
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On linux use the makefile to compile since that one will do most of the work.
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Make sure you clean any existing builds before compiling:
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make clean
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make
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@ -17,14 +28,3 @@ clean any existing builds before compiling:
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For compiling on windows, run:
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compile.bat
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If you don't have Mercurial, there's an option to disable this feature. In
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zombiereloaded.sp there's a line like this:
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#define ADD_VERSION_INFO 1
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To disable it, comment that line like this:
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//#define ADD_VERSION_INFO 1
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Then you should be able to compile without hgversion.h.inc.
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