Cleaned up comments.

This commit is contained in:
richard 2009-06-19 01:28:05 +02:00
parent 4d48cd65de
commit 330afd6e86

View File

@ -32,32 +32,11 @@
below) they turn into zombies.
- Fully imune to all damage. Can't take or give damage. Sould only be used
on admin classes.
TODO: Admin command for overriding class values;
zr_class_ovverride <classname> <key> <value> [value_is_multiplier]
Either set absolute values or use it as a multiplier, if possible.
"classname" should support "all" to set a spesific value on all
classes.
How overrides should work:
When a player select a class, its attributes are cached for each
player. On infection or spawn, the plugin will use the cached
values.
When we override, the real class attributes are changed and then
copied to the player caches (with matching team IDs).
There is one problem, the in-game knockback multiplier menu. It
depends on the original class knockback values. A solution might be
to have another array of class data, which is never canged.
TODO: Make class attributes for for changing model render mode and colors.
TODO: Make class attributes for fancy effects, like a glow (if possible).
TODO: Make alpha settings also apply to weapons (we could use code from
zombie riot in this case).
TODO: Make immunity settings suitable for both teams, or certain zombie-
only/human-only settings.
*/