Normalize line endings.
This commit is contained in:
@ -1,33 +1,33 @@
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// ============================================================================
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||||
//
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// ZOMBIE:RELOADED
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||||
// Downloads configuration
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//
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||||
// See Download List (3.6) section in the manual for detailed info.
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||||
//
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||||
// ============================================================================
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||||
// * Each uncommented line will be used as a file path for clients to download.
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||||
// ----------------------------------------------------------------------------
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||||
// Defaults:
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||||
// ----------------------------------------------------------------------------
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||||
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||||
materials/models/player/zh/Zombie_Classic_sheet.vmt
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materials/models/player/zh/corpse1.vmt
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materials/models/player/zh/Charple1_sheet.vmt
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// hellknight
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materials/models/player/ics/hellknight_red/estuche.vmt
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materials/models/player/ics/hellknight_red/estuche.vtf
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materials/models/player/ics/hellknight_red/hellknight.vmt
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materials/models/player/ics/hellknight_red/hellknight.vtf
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materials/models/player/ics/hellknight_red/hellknight_normal.vtf
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// team win overlays
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materials/overlays/zr/zombies_win.vtf
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materials/overlays/zr/zombies_win.vmt
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materials/overlays/zr/humans_win.vtf
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materials/overlays/zr/humans_win.vmt
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// zvision
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materials/overlays/zr/zvision.vtf
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materials/overlays/zr/zvision.vmt
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// ============================================================================
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//
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||||
// ZOMBIE:RELOADED
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||||
// Downloads configuration
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||||
//
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||||
// See Download List (3.6) section in the manual for detailed info.
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||||
//
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||||
// ============================================================================
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||||
// * Each uncommented line will be used as a file path for clients to download.
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||||
// ----------------------------------------------------------------------------
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||||
// Defaults:
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||||
// ----------------------------------------------------------------------------
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materials/models/player/zh/Zombie_Classic_sheet.vmt
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materials/models/player/zh/corpse1.vmt
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materials/models/player/zh/Charple1_sheet.vmt
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// hellknight
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materials/models/player/ics/hellknight_red/estuche.vmt
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materials/models/player/ics/hellknight_red/estuche.vtf
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materials/models/player/ics/hellknight_red/hellknight.vmt
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materials/models/player/ics/hellknight_red/hellknight.vtf
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materials/models/player/ics/hellknight_red/hellknight_normal.vtf
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// team win overlays
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materials/overlays/zr/zombies_win.vtf
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materials/overlays/zr/zombies_win.vmt
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materials/overlays/zr/humans_win.vtf
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materials/overlays/zr/humans_win.vmt
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// zvision
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materials/overlays/zr/zvision.vtf
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materials/overlays/zr/zvision.vmt
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|
@ -1,127 +1,127 @@
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// ============================================================================
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||||
//
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||||
// ZOMBIE:RELOADED
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// Hitgroup configuration
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//
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// Check the hitgroup configuration section in the manual for detailed info.
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//
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||||
// ============================================================================
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||||
//
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// SHORT DESCRIPTIONS
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//
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// Attribute: Values: Description:
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// ----------------------------------------------------------------------------
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// index number The hitgroup index.
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// damage on/off Allow damage to be done on this hitgroup for zombies.
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// knockback decimal The knockback multiplier for this hitgroup.
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"hitgroups" // Counter-Strike: Source hitgroups
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{
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"Generic"
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{
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// General
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"index" "0"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "1.0"
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}
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"Head"
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{
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// General
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"index" "1"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "1.2"
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}
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||||
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||||
"Chest"
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||||
{
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// General
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"index" "2"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "1.0"
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}
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"Stomach"
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||||
{
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// General
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"index" "3"
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// Damage
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"damage" "on"
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// Knockback
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||||
"knockback" "1.0"
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}
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||||
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||||
"LeftArm"
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{
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// General
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"index" "4"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "0.9"
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}
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||||
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||||
"RightArm"
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{
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||||
// General
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"index" "5"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "0.9"
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}
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"LeftLeg"
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{
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// General
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"index" "6"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "0.9"
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}
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||||
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||||
"RightLeg"
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{
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// General
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"index" "7"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "0.9"
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}
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"Gear"
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{
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// General
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"index" "8"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "1.0"
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||||
}
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||||
}
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||||
// ============================================================================
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||||
//
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||||
// ZOMBIE:RELOADED
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||||
// Hitgroup configuration
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||||
//
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||||
// Check the hitgroup configuration section in the manual for detailed info.
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||||
//
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||||
// ============================================================================
|
||||
//
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||||
// SHORT DESCRIPTIONS
|
||||
//
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||||
// Attribute: Values: Description:
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||||
// ----------------------------------------------------------------------------
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||||
// index number The hitgroup index.
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||||
// damage on/off Allow damage to be done on this hitgroup for zombies.
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||||
// knockback decimal The knockback multiplier for this hitgroup.
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||||
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||||
"hitgroups" // Counter-Strike: Source hitgroups
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||||
{
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||||
"Generic"
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||||
{
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||||
// General
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||||
"index" "0"
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||||
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||||
// Damage
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||||
"damage" "on"
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||||
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||||
// Knockback
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||||
"knockback" "1.0"
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||||
}
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||||
|
||||
"Head"
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||||
{
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||||
// General
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||||
"index" "1"
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||||
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||||
// Damage
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||||
"damage" "on"
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||||
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||||
// Knockback
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||||
"knockback" "1.2"
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||||
}
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||||
|
||||
"Chest"
|
||||
{
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||||
// General
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||||
"index" "2"
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||||
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||||
// Damage
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||||
"damage" "on"
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||||
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||||
// Knockback
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||||
"knockback" "1.0"
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||||
}
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||||
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||||
"Stomach"
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||||
{
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||||
// General
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||||
"index" "3"
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||||
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||||
// Damage
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||||
"damage" "on"
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||||
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||||
// Knockback
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||||
"knockback" "1.0"
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||||
}
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||||
|
||||
"LeftArm"
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||||
{
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||||
// General
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||||
"index" "4"
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||||
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||||
// Damage
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||||
"damage" "on"
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||||
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||||
// Knockback
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||||
"knockback" "0.9"
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||||
}
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||||
|
||||
"RightArm"
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||||
{
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||||
// General
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||||
"index" "5"
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||||
|
||||
// Damage
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||||
"damage" "on"
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||||
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||||
// Knockback
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||||
"knockback" "0.9"
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||||
}
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||||
|
||||
"LeftLeg"
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||||
{
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||||
// General
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||||
"index" "6"
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||||
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||||
// Damage
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||||
"damage" "on"
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||||
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||||
// Knockback
|
||||
"knockback" "0.9"
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||||
}
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||||
|
||||
"RightLeg"
|
||||
{
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||||
// General
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||||
"index" "7"
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||||
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||||
// Damage
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||||
"damage" "on"
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||||
|
||||
// Knockback
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||||
"knockback" "0.9"
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||||
}
|
||||
|
||||
"Gear"
|
||||
{
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||||
// General
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||||
"index" "8"
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||||
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||||
// Damage
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||||
"damage" "on"
|
||||
|
||||
// Knockback
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||||
"knockback" "1.0"
|
||||
}
|
||||
}
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||||
|
@ -1,98 +1,98 @@
|
||||
// ============================================================================
|
||||
//
|
||||
// ZOMBIE:RELOADED
|
||||
// Model configuration
|
||||
//
|
||||
// See Model Configuration (3.5) section in the manual for detailed info.
|
||||
//
|
||||
// ============================================================================
|
||||
//
|
||||
// SHORT DESCRIPTIONS
|
||||
//
|
||||
// Attribute: Description:
|
||||
// ----------------------------------------------------------------------------
|
||||
// name Name of model file, without extension.
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||||
// path Path to model files. MUST end with "/".
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||||
// team Model type:
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||||
// "zombies"
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||||
// "humans"
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||||
// access Access type:
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||||
// "public" - Everyone can use the model.
|
||||
// "admins" - Model can only be used by admins.
|
||||
// "hidden" - Model is excluded from public random selections.
|
||||
// "motherzombies" - Model can only be used by mother zombies.
|
||||
// "group" - Use group authentication.
|
||||
// group If access is "group": A SourceMod group name. Otherwise blank ("").
|
||||
|
||||
"models"
|
||||
{
|
||||
"zh_charple001"
|
||||
{
|
||||
"name" "zh_charple001"
|
||||
"path" "models/player/zh/"
|
||||
"team" "zombies"
|
||||
"access" "public"
|
||||
"group" ""
|
||||
}
|
||||
|
||||
"zh_zombie003"
|
||||
{
|
||||
"name" "zh_zombie003"
|
||||
"path" "models/player/zh/"
|
||||
"team" "zombies"
|
||||
"access" "public"
|
||||
"group" ""
|
||||
}
|
||||
|
||||
"zh_corpse002"
|
||||
{
|
||||
"name" "zh_corpse002"
|
||||
"path" "models/player/zh/"
|
||||
"team" "zombies"
|
||||
"access" "public"
|
||||
"group" ""
|
||||
}
|
||||
|
||||
"t_guerilla"
|
||||
{
|
||||
"name" "t_guerilla"
|
||||
"path" "models/player/ics/hellknight_red/"
|
||||
"team" "zombies"
|
||||
"access" "public"
|
||||
"group" ""
|
||||
}
|
||||
|
||||
// Special model examples:
|
||||
// -----------------------
|
||||
|
||||
// Only admins can use this zombie model.
|
||||
//"admin_zombie"
|
||||
//{
|
||||
// "name" "1337model"
|
||||
// "path" "models/player/adminmodels/"
|
||||
// "team" "zombies"
|
||||
// "access" "admins"
|
||||
// "group" ""
|
||||
//}
|
||||
|
||||
// Only members of the zr_vip group in SourceMod can use this human model.
|
||||
//"vip_human"
|
||||
//{
|
||||
// "name" "vipmodel"
|
||||
// "path" "models/player/vip/"
|
||||
// "team" "humans"
|
||||
// "access" "group"
|
||||
// "group" "zr_vip"
|
||||
//}
|
||||
|
||||
// This model will be excluded from public random selections. Only classes
|
||||
// that use "random_hidden" or explicit specify this model will be able to use it.
|
||||
//"hidden"
|
||||
//{
|
||||
// "name" "hiddenmodel"
|
||||
// "path" "models/player/"
|
||||
// "team" "humans"
|
||||
// "access" "hidden"
|
||||
// "group" ""
|
||||
//}
|
||||
}
|
||||
// ============================================================================
|
||||
//
|
||||
// ZOMBIE:RELOADED
|
||||
// Model configuration
|
||||
//
|
||||
// See Model Configuration (3.5) section in the manual for detailed info.
|
||||
//
|
||||
// ============================================================================
|
||||
//
|
||||
// SHORT DESCRIPTIONS
|
||||
//
|
||||
// Attribute: Description:
|
||||
// ----------------------------------------------------------------------------
|
||||
// name Name of model file, without extension.
|
||||
// path Path to model files. MUST end with "/".
|
||||
// team Model type:
|
||||
// "zombies"
|
||||
// "humans"
|
||||
// access Access type:
|
||||
// "public" - Everyone can use the model.
|
||||
// "admins" - Model can only be used by admins.
|
||||
// "hidden" - Model is excluded from public random selections.
|
||||
// "motherzombies" - Model can only be used by mother zombies.
|
||||
// "group" - Use group authentication.
|
||||
// group If access is "group": A SourceMod group name. Otherwise blank ("").
|
||||
|
||||
"models"
|
||||
{
|
||||
"zh_charple001"
|
||||
{
|
||||
"name" "zh_charple001"
|
||||
"path" "models/player/zh/"
|
||||
"team" "zombies"
|
||||
"access" "public"
|
||||
"group" ""
|
||||
}
|
||||
|
||||
"zh_zombie003"
|
||||
{
|
||||
"name" "zh_zombie003"
|
||||
"path" "models/player/zh/"
|
||||
"team" "zombies"
|
||||
"access" "public"
|
||||
"group" ""
|
||||
}
|
||||
|
||||
"zh_corpse002"
|
||||
{
|
||||
"name" "zh_corpse002"
|
||||
"path" "models/player/zh/"
|
||||
"team" "zombies"
|
||||
"access" "public"
|
||||
"group" ""
|
||||
}
|
||||
|
||||
"t_guerilla"
|
||||
{
|
||||
"name" "t_guerilla"
|
||||
"path" "models/player/ics/hellknight_red/"
|
||||
"team" "zombies"
|
||||
"access" "public"
|
||||
"group" ""
|
||||
}
|
||||
|
||||
// Special model examples:
|
||||
// -----------------------
|
||||
|
||||
// Only admins can use this zombie model.
|
||||
//"admin_zombie"
|
||||
//{
|
||||
// "name" "1337model"
|
||||
// "path" "models/player/adminmodels/"
|
||||
// "team" "zombies"
|
||||
// "access" "admins"
|
||||
// "group" ""
|
||||
//}
|
||||
|
||||
// Only members of the zr_vip group in SourceMod can use this human model.
|
||||
//"vip_human"
|
||||
//{
|
||||
// "name" "vipmodel"
|
||||
// "path" "models/player/vip/"
|
||||
// "team" "humans"
|
||||
// "access" "group"
|
||||
// "group" "zr_vip"
|
||||
//}
|
||||
|
||||
// This model will be excluded from public random selections. Only classes
|
||||
// that use "random_hidden" or explicit specify this model will be able to use it.
|
||||
//"hidden"
|
||||
//{
|
||||
// "name" "hiddenmodel"
|
||||
// "path" "models/player/"
|
||||
// "team" "humans"
|
||||
// "access" "hidden"
|
||||
// "group" ""
|
||||
//}
|
||||
}
|
||||
|
@ -1,298 +1,298 @@
|
||||
// ============================================================================
|
||||
//
|
||||
// Zombie:Reloaded Class configuration
|
||||
//
|
||||
// See Class Configuration (3.7) in the manual for detailed info.
|
||||
//
|
||||
// ============================================================================
|
||||
//
|
||||
// SHORT DESCRIPTIONS
|
||||
//
|
||||
// Attribute: Values: Description:
|
||||
// ----------------------------------------------------------------------------
|
||||
// enabled yes/no Enables or disables a class.
|
||||
// team number Specifies what team the class belongs to:
|
||||
// 0 - Zombies
|
||||
// 1 - Humans
|
||||
// 2 - Admin mode classes (incomplete feautre!)
|
||||
// team_default yes/no Marks the class as the default class in the team.
|
||||
// flags number Special class flags (bit field). To combine multiple flags
|
||||
// use a sum of the flag values. Available flags:
|
||||
// 1 - Admins only
|
||||
// 2 - Mother zombies only
|
||||
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
|
||||
// name text The class name used in class menu.
|
||||
// description text The class description used in class menu.
|
||||
// model_path text Path to model to use. Relative to cstrike folder.
|
||||
// alpha_initial number Initial transparency setting.
|
||||
// alpha_damaged number Transparency when damaged.
|
||||
// alpha_damage number How much damage to do before switching alpha.
|
||||
// overlay_path text Overlay displayed at the player.
|
||||
// nvgs yes/no Give and turn on night vision.
|
||||
// fov number Field of view value. 90 is default.
|
||||
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
|
||||
// napalm_time decimal Napalm burn duration. Zombies only.
|
||||
// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
|
||||
// "none" - Instant infection.
|
||||
// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
|
||||
// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
|
||||
// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
|
||||
// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
|
||||
// "delay" - Delay infection for a certain number of seconds.
|
||||
// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's <20>bercharge). Deploy with "zshield" command.
|
||||
// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
|
||||
// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
|
||||
// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
|
||||
// "shield" - Number of seconds the shield is active.
|
||||
// immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
|
||||
// "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
|
||||
// "shield" - Number of seconds the player has to wait before the shield can be used again.
|
||||
// no_fall_damage on/off Disables fall damage.
|
||||
// health number How many health points to give.
|
||||
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
|
||||
// health_regen_amount number How much HP to give per interval.
|
||||
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
|
||||
// kill_bonus number How many points to give per kill. Zombies only.
|
||||
// speed decimal The player speed. In LMV mode 300 is normal speed, 600 is double speed.
|
||||
// knockback decimal Force of the knockback when shot at. Zombies only.
|
||||
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
|
||||
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
|
||||
|
||||
"classes"
|
||||
{
|
||||
// ------------------------------------------
|
||||
//
|
||||
// Zombie classes
|
||||
//
|
||||
// ------------------------------------------
|
||||
"zombie_nemesis"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "0"
|
||||
"team_default" "yes"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Nemesis"
|
||||
"description" "+++ Everything!"
|
||||
|
||||
// Model
|
||||
"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" "overlays/zr/zvision"
|
||||
"nvgs" "no"
|
||||
"fov" "120"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "no"
|
||||
"napalm_time" "15.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "64000"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "100"
|
||||
"kill_bonus" "2"
|
||||
|
||||
"speed" "400"
|
||||
"knockback" "1.8"
|
||||
"jump_height" "1.3"
|
||||
"jump_distance" "1.6"
|
||||
}
|
||||
|
||||
// ------------------------------------------
|
||||
//
|
||||
// Human classes
|
||||
//
|
||||
// ------------------------------------------
|
||||
|
||||
"human_normal"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "yes"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Normal Human"
|
||||
"description" "Default Counter-Strike settings"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "kill"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "no"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "2"
|
||||
|
||||
"speed" "300"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.0"
|
||||
"jump_distance" "1.0"
|
||||
}
|
||||
|
||||
"human_speedy"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Speedy"
|
||||
"description" "+Speed"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "no"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "kill"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "0"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "360"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.0"
|
||||
"jump_distance" "1.0"
|
||||
}
|
||||
|
||||
"human_light"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Light"
|
||||
"description" "-Speed | +Jump | +Immunity"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "kill"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "260"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.4"
|
||||
"jump_distance" "1.4"
|
||||
}
|
||||
|
||||
"human_stealth"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Stealth"
|
||||
"description" "Slow, but almost invisible"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"alpha_initial" "15"
|
||||
"alpha_damaged" "15"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "kill"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "260"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.4"
|
||||
"jump_distance" "1.4"
|
||||
}
|
||||
}
|
||||
// ============================================================================
|
||||
//
|
||||
// Zombie:Reloaded Class configuration
|
||||
//
|
||||
// See Class Configuration (3.7) in the manual for detailed info.
|
||||
//
|
||||
// ============================================================================
|
||||
//
|
||||
// SHORT DESCRIPTIONS
|
||||
//
|
||||
// Attribute: Values: Description:
|
||||
// ----------------------------------------------------------------------------
|
||||
// enabled yes/no Enables or disables a class.
|
||||
// team number Specifies what team the class belongs to:
|
||||
// 0 - Zombies
|
||||
// 1 - Humans
|
||||
// 2 - Admin mode classes (incomplete feautre!)
|
||||
// team_default yes/no Marks the class as the default class in the team.
|
||||
// flags number Special class flags (bit field). To combine multiple flags
|
||||
// use a sum of the flag values. Available flags:
|
||||
// 1 - Admins only
|
||||
// 2 - Mother zombies only
|
||||
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
|
||||
// name text The class name used in class menu.
|
||||
// description text The class description used in class menu.
|
||||
// model_path text Path to model to use. Relative to cstrike folder.
|
||||
// alpha_initial number Initial transparency setting.
|
||||
// alpha_damaged number Transparency when damaged.
|
||||
// alpha_damage number How much damage to do before switching alpha.
|
||||
// overlay_path text Overlay displayed at the player.
|
||||
// nvgs yes/no Give and turn on night vision.
|
||||
// fov number Field of view value. 90 is default.
|
||||
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
|
||||
// napalm_time decimal Napalm burn duration. Zombies only.
|
||||
// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
|
||||
// "none" - Instant infection.
|
||||
// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
|
||||
// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
|
||||
// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
|
||||
// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
|
||||
// "delay" - Delay infection for a certain number of seconds.
|
||||
// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's <20>bercharge). Deploy with "zshield" command.
|
||||
// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
|
||||
// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
|
||||
// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
|
||||
// "shield" - Number of seconds the shield is active.
|
||||
// immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
|
||||
// "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
|
||||
// "shield" - Number of seconds the player has to wait before the shield can be used again.
|
||||
// no_fall_damage on/off Disables fall damage.
|
||||
// health number How many health points to give.
|
||||
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
|
||||
// health_regen_amount number How much HP to give per interval.
|
||||
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
|
||||
// kill_bonus number How many points to give per kill. Zombies only.
|
||||
// speed decimal The player speed. In LMV mode 300 is normal speed, 600 is double speed.
|
||||
// knockback decimal Force of the knockback when shot at. Zombies only.
|
||||
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
|
||||
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
|
||||
|
||||
"classes"
|
||||
{
|
||||
// ------------------------------------------
|
||||
//
|
||||
// Zombie classes
|
||||
//
|
||||
// ------------------------------------------
|
||||
"zombie_nemesis"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "0"
|
||||
"team_default" "yes"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Nemesis"
|
||||
"description" "+++ Everything!"
|
||||
|
||||
// Model
|
||||
"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" "overlays/zr/zvision"
|
||||
"nvgs" "no"
|
||||
"fov" "120"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "no"
|
||||
"napalm_time" "15.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "64000"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "100"
|
||||
"kill_bonus" "2"
|
||||
|
||||
"speed" "400"
|
||||
"knockback" "1.8"
|
||||
"jump_height" "1.3"
|
||||
"jump_distance" "1.6"
|
||||
}
|
||||
|
||||
// ------------------------------------------
|
||||
//
|
||||
// Human classes
|
||||
//
|
||||
// ------------------------------------------
|
||||
|
||||
"human_normal"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "yes"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Normal Human"
|
||||
"description" "Default Counter-Strike settings"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "kill"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "no"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "2"
|
||||
|
||||
"speed" "300"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.0"
|
||||
"jump_distance" "1.0"
|
||||
}
|
||||
|
||||
"human_speedy"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Speedy"
|
||||
"description" "+Speed"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "no"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "kill"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "0"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "360"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.0"
|
||||
"jump_distance" "1.0"
|
||||
}
|
||||
|
||||
"human_light"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Light"
|
||||
"description" "-Speed | +Jump | +Immunity"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "kill"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "260"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.4"
|
||||
"jump_distance" "1.4"
|
||||
}
|
||||
|
||||
"human_stealth"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Stealth"
|
||||
"description" "Slow, but almost invisible"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"alpha_initial" "15"
|
||||
"alpha_damaged" "15"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "kill"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "260"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.4"
|
||||
"jump_distance" "1.4"
|
||||
}
|
||||
}
|
||||
|
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Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,5 @@
|
||||
// Dummy config that's not doing anything so classic settings will be kept. It's
|
||||
// still possible to add stuff here for configuring classic mode if something
|
||||
// differ from the default configuration.
|
||||
|
||||
// Used by randommode.cfg.
|
||||
// Dummy config that's not doing anything so classic settings will be kept. It's
|
||||
// still possible to add stuff here for configuring classic mode if something
|
||||
// differ from the default configuration.
|
||||
|
||||
// Used by randommode.cfg.
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Place this in cfg/sourcemod/zombiereloaded to use it.
|
||||
|
||||
// Enable a random mode in cs_italy.
|
||||
exec sourcemod/zombiereloaded/randommode.cfg
|
||||
// Place this in cfg/sourcemod/zombiereloaded to use it.
|
||||
|
||||
// Enable a random mode in cs_italy.
|
||||
exec sourcemod/zombiereloaded/randommode.cfg
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Place this in cfg/sourcemod/zombiereloaded to use it.
|
||||
|
||||
// Use swarm mode in de_dust.
|
||||
exec sourcemod/zombiereloaded/swarm.cfg
|
||||
// Place this in cfg/sourcemod/zombiereloaded to use it.
|
||||
|
||||
// Use swarm mode in de_dust.
|
||||
exec sourcemod/zombiereloaded/swarm.cfg
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Place this in cfg/sourcemod/zombiereloaded to use it.
|
||||
|
||||
// Use swarm mode in de_dust. Swarm mode also has a post map config that must
|
||||
// be executed.
|
||||
exec sourcemod/zombiereloaded/swarm.post.cfg
|
||||
// Place this in cfg/sourcemod/zombiereloaded to use it.
|
||||
|
||||
// Use swarm mode in de_dust. Swarm mode also has a post map config that must
|
||||
// be executed.
|
||||
exec sourcemod/zombiereloaded/swarm.post.cfg
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Place this in cfg/sourcemod/zombiereloaded to use it.
|
||||
|
||||
// Use nemesis mode in de_dust2.
|
||||
exec sourcemod/zombiereloaded/nemesis.cfg
|
||||
// Place this in cfg/sourcemod/zombiereloaded to use it.
|
||||
|
||||
// Use nemesis mode in de_dust2.
|
||||
exec sourcemod/zombiereloaded/nemesis.cfg
|
||||
|
@ -1,25 +1,25 @@
|
||||
// Configures ZR in nemesis mode. Everyone but a small group of humans are
|
||||
// infected. Execute this config from a pre map config file.
|
||||
|
||||
// Using a custom class set with the nemesis class. All human classes are
|
||||
// instantly killed when attacked by the zombie.
|
||||
zr_config_path_playerclasses "configs/zr/playerclasses-nemesis.txt"
|
||||
|
||||
// Set default zombie to the nemesis class.
|
||||
zr_classes_default_zombie "Nemesis"
|
||||
|
||||
// Use absolute infection mode.
|
||||
zr_infect_mzombie_mode absolute
|
||||
|
||||
// One mother zombie.
|
||||
zr_infect_mzombie_ratio 1
|
||||
|
||||
// Zombies must be teleported to spawn on mother zombie infect, or the humans
|
||||
// will be doomed.
|
||||
zr_infect_mzombie_respawn 1
|
||||
|
||||
// Disable respawning of dead players.
|
||||
zr_respawn 0
|
||||
|
||||
// Disable zspawn command.
|
||||
zr_zspawn 0
|
||||
// Configures ZR in nemesis mode. Everyone but a small group of humans are
|
||||
// infected. Execute this config from a pre map config file.
|
||||
|
||||
// Using a custom class set with the nemesis class. All human classes are
|
||||
// instantly killed when attacked by the zombie.
|
||||
zr_config_path_playerclasses "configs/zr/playerclasses-nemesis.txt"
|
||||
|
||||
// Set default zombie to the nemesis class.
|
||||
zr_classes_default_zombie "Nemesis"
|
||||
|
||||
// Use absolute infection mode.
|
||||
zr_infect_mzombie_mode absolute
|
||||
|
||||
// One mother zombie.
|
||||
zr_infect_mzombie_ratio 1
|
||||
|
||||
// Zombies must be teleported to spawn on mother zombie infect, or the humans
|
||||
// will be doomed.
|
||||
zr_infect_mzombie_respawn 1
|
||||
|
||||
// Disable respawning of dead players.
|
||||
zr_respawn 0
|
||||
|
||||
// Disable zspawn command.
|
||||
zr_zspawn 0
|
||||
|
@ -1,7 +1,7 @@
|
||||
cfglist_create zr_modes
|
||||
cfglist_add zr_modes sourcemod/zombiereloaded/classic.cfg
|
||||
cfglist_add zr_modes sourcemod/zombiereloaded/nemesis.cfg
|
||||
cfglist_add zr_modes sourcemod/zombiereloaded/survivor.cfg
|
||||
cfglist_add zr_modes sourcemod/zombiereloaded/swarm.cfg
|
||||
cfglist_exec_random zr_modes
|
||||
cfglist_delete zr_modes
|
||||
cfglist_create zr_modes
|
||||
cfglist_add zr_modes sourcemod/zombiereloaded/classic.cfg
|
||||
cfglist_add zr_modes sourcemod/zombiereloaded/nemesis.cfg
|
||||
cfglist_add zr_modes sourcemod/zombiereloaded/survivor.cfg
|
||||
cfglist_add zr_modes sourcemod/zombiereloaded/swarm.cfg
|
||||
cfglist_exec_random zr_modes
|
||||
cfglist_delete zr_modes
|
||||
|
@ -1,25 +1,25 @@
|
||||
// Configures ZR in survivor mode. Everyone but a small group of humans are
|
||||
// infected. Execute this config from a pre map config file.
|
||||
|
||||
// Optional. Change to a different set of classes and models here if you want to
|
||||
// use different classes. For instance:
|
||||
// zr_config_path_playerclasses "configs/zr/playerclasses-survivor.txt"
|
||||
// zr_config_path_models "configs/zr/models-survivor.txt"
|
||||
|
||||
// Use absolute infection mode.
|
||||
zr_infect_mzombie_mode absolute
|
||||
|
||||
// Number of humans. Must be negative in this mode. For instance, -5 will give
|
||||
// four remaining humans after mother zombie infection, the rest will be zombies.
|
||||
zr_infect_mzombie_ratio -5
|
||||
|
||||
// Zombies must be teleported to spawn on mother zombie infect, or the humans
|
||||
// will be doomed.
|
||||
zr_infect_mzombie_respawn 1
|
||||
|
||||
// Respawn in zombie team.
|
||||
zr_respawn 1
|
||||
zr_respawn_team_zombie 1
|
||||
|
||||
// Prevent zombies suiciding to get on human team.
|
||||
zr_respawn_team_zombie_world 1
|
||||
// Configures ZR in survivor mode. Everyone but a small group of humans are
|
||||
// infected. Execute this config from a pre map config file.
|
||||
|
||||
// Optional. Change to a different set of classes and models here if you want to
|
||||
// use different classes. For instance:
|
||||
// zr_config_path_playerclasses "configs/zr/playerclasses-survivor.txt"
|
||||
// zr_config_path_models "configs/zr/models-survivor.txt"
|
||||
|
||||
// Use absolute infection mode.
|
||||
zr_infect_mzombie_mode absolute
|
||||
|
||||
// Number of humans. Must be negative in this mode. For instance, -5 will give
|
||||
// four remaining humans after mother zombie infection, the rest will be zombies.
|
||||
zr_infect_mzombie_ratio -5
|
||||
|
||||
// Zombies must be teleported to spawn on mother zombie infect, or the humans
|
||||
// will be doomed.
|
||||
zr_infect_mzombie_respawn 1
|
||||
|
||||
// Respawn in zombie team.
|
||||
zr_respawn 1
|
||||
zr_respawn_team_zombie 1
|
||||
|
||||
// Prevent zombies suiciding to get on human team.
|
||||
zr_respawn_team_zombie_world 1
|
||||
|
@ -1,31 +1,31 @@
|
||||
// Configures ZR in swarm mode. A large group of humans are infected, while the
|
||||
// rest fight to the death (immune from infection).
|
||||
|
||||
// Execute this config from a pre map config file. Remember to also execute
|
||||
// swarm.post.cfg from a post map config file.
|
||||
|
||||
// Optional. Change to a different set of classes and models here if you want to
|
||||
// use different classes. Remember to use immunity mode "infect" and amount "0"
|
||||
// on all human classes.
|
||||
// zr_config_path_playerclasses "configs/zr/playerclasses-swarm.txt"
|
||||
// zr_config_path_models "configs/zr/models-swarm.txt"
|
||||
|
||||
// Use dynamic infection mode.
|
||||
zr_infect_mzombie_mode dynamic
|
||||
|
||||
// Infection ratio. Infect every second player (50%). Use a higher number to get
|
||||
// fewer zombies.
|
||||
zr_infect_mzombie_ratio 2
|
||||
|
||||
// Teleport zombies to spawn on mother zombie infection.
|
||||
zr_infect_mzombie_respawn 1
|
||||
|
||||
// Disable respawning.
|
||||
zr_respawn 0
|
||||
zr_zspawn 0
|
||||
|
||||
// Use the ConfigList plugin to post execute swarm.post.cfg. ZR will detect this
|
||||
// plugin and execute the "zr_post_exec" list if it exists.
|
||||
cfglist_delete zr_post_exec
|
||||
cfglist_create zr_post_exec
|
||||
cfglist_add zr_post_exec sourcemod/zombiereloaded/swarm.post.cfg
|
||||
// Configures ZR in swarm mode. A large group of humans are infected, while the
|
||||
// rest fight to the death (immune from infection).
|
||||
|
||||
// Execute this config from a pre map config file. Remember to also execute
|
||||
// swarm.post.cfg from a post map config file.
|
||||
|
||||
// Optional. Change to a different set of classes and models here if you want to
|
||||
// use different classes. Remember to use immunity mode "infect" and amount "0"
|
||||
// on all human classes.
|
||||
// zr_config_path_playerclasses "configs/zr/playerclasses-swarm.txt"
|
||||
// zr_config_path_models "configs/zr/models-swarm.txt"
|
||||
|
||||
// Use dynamic infection mode.
|
||||
zr_infect_mzombie_mode dynamic
|
||||
|
||||
// Infection ratio. Infect every second player (50%). Use a higher number to get
|
||||
// fewer zombies.
|
||||
zr_infect_mzombie_ratio 2
|
||||
|
||||
// Teleport zombies to spawn on mother zombie infection.
|
||||
zr_infect_mzombie_respawn 1
|
||||
|
||||
// Disable respawning.
|
||||
zr_respawn 0
|
||||
zr_zspawn 0
|
||||
|
||||
// Use the ConfigList plugin to post execute swarm.post.cfg. ZR will detect this
|
||||
// plugin and execute the "zr_post_exec" list if it exists.
|
||||
cfglist_delete zr_post_exec
|
||||
cfglist_create zr_post_exec
|
||||
cfglist_add zr_post_exec sourcemod/zombiereloaded/swarm.post.cfg
|
||||
|
@ -1,6 +1,6 @@
|
||||
// Configures ZR in swarm mode. Execute this file from a _post_ map config file.
|
||||
|
||||
// Make all human classes immune to infection (stab to death). These changes
|
||||
// will be reset when reloading or changing the map.
|
||||
zr_class_modify humans immunity_mode infect
|
||||
zr_class_modify humans immunity_amount 0
|
||||
// Configures ZR in swarm mode. Execute this file from a _post_ map config file.
|
||||
|
||||
// Make all human classes immune to infection (stab to death). These changes
|
||||
// will be reset when reloading or changing the map.
|
||||
zr_class_modify humans immunity_mode infect
|
||||
zr_class_modify humans immunity_amount 0
|
||||
|
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user