Normalize line endings.
This commit is contained in:
@ -1,33 +1,33 @@
|
||||
// ============================================================================
|
||||
//
|
||||
// ZOMBIE:RELOADED
|
||||
// Downloads configuration
|
||||
//
|
||||
// See Download List (3.6) section in the manual for detailed info.
|
||||
//
|
||||
// ============================================================================
|
||||
// * Each uncommented line will be used as a file path for clients to download.
|
||||
// ----------------------------------------------------------------------------
|
||||
// Defaults:
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
materials/models/player/zh/Zombie_Classic_sheet.vmt
|
||||
materials/models/player/zh/corpse1.vmt
|
||||
materials/models/player/zh/Charple1_sheet.vmt
|
||||
|
||||
// hellknight
|
||||
materials/models/player/ics/hellknight_red/estuche.vmt
|
||||
materials/models/player/ics/hellknight_red/estuche.vtf
|
||||
materials/models/player/ics/hellknight_red/hellknight.vmt
|
||||
materials/models/player/ics/hellknight_red/hellknight.vtf
|
||||
materials/models/player/ics/hellknight_red/hellknight_normal.vtf
|
||||
|
||||
// team win overlays
|
||||
materials/overlays/zr/zombies_win.vtf
|
||||
materials/overlays/zr/zombies_win.vmt
|
||||
materials/overlays/zr/humans_win.vtf
|
||||
materials/overlays/zr/humans_win.vmt
|
||||
|
||||
// zvision
|
||||
materials/overlays/zr/zvision.vtf
|
||||
materials/overlays/zr/zvision.vmt
|
||||
// ============================================================================
|
||||
//
|
||||
// ZOMBIE:RELOADED
|
||||
// Downloads configuration
|
||||
//
|
||||
// See Download List (3.6) section in the manual for detailed info.
|
||||
//
|
||||
// ============================================================================
|
||||
// * Each uncommented line will be used as a file path for clients to download.
|
||||
// ----------------------------------------------------------------------------
|
||||
// Defaults:
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
materials/models/player/zh/Zombie_Classic_sheet.vmt
|
||||
materials/models/player/zh/corpse1.vmt
|
||||
materials/models/player/zh/Charple1_sheet.vmt
|
||||
|
||||
// hellknight
|
||||
materials/models/player/ics/hellknight_red/estuche.vmt
|
||||
materials/models/player/ics/hellknight_red/estuche.vtf
|
||||
materials/models/player/ics/hellknight_red/hellknight.vmt
|
||||
materials/models/player/ics/hellknight_red/hellknight.vtf
|
||||
materials/models/player/ics/hellknight_red/hellknight_normal.vtf
|
||||
|
||||
// team win overlays
|
||||
materials/overlays/zr/zombies_win.vtf
|
||||
materials/overlays/zr/zombies_win.vmt
|
||||
materials/overlays/zr/humans_win.vtf
|
||||
materials/overlays/zr/humans_win.vmt
|
||||
|
||||
// zvision
|
||||
materials/overlays/zr/zvision.vtf
|
||||
materials/overlays/zr/zvision.vmt
|
||||
|
@ -1,127 +1,127 @@
|
||||
// ============================================================================
|
||||
//
|
||||
// ZOMBIE:RELOADED
|
||||
// Hitgroup configuration
|
||||
//
|
||||
// Check the hitgroup configuration section in the manual for detailed info.
|
||||
//
|
||||
// ============================================================================
|
||||
//
|
||||
// SHORT DESCRIPTIONS
|
||||
//
|
||||
// Attribute: Values: Description:
|
||||
// ----------------------------------------------------------------------------
|
||||
// index number The hitgroup index.
|
||||
// damage on/off Allow damage to be done on this hitgroup for zombies.
|
||||
// knockback decimal The knockback multiplier for this hitgroup.
|
||||
|
||||
"hitgroups" // Counter-Strike: Source hitgroups
|
||||
{
|
||||
"Generic"
|
||||
{
|
||||
// General
|
||||
"index" "0"
|
||||
|
||||
// Damage
|
||||
"damage" "on"
|
||||
|
||||
// Knockback
|
||||
"knockback" "1.0"
|
||||
}
|
||||
|
||||
"Head"
|
||||
{
|
||||
// General
|
||||
"index" "1"
|
||||
|
||||
// Damage
|
||||
"damage" "on"
|
||||
|
||||
// Knockback
|
||||
"knockback" "1.2"
|
||||
}
|
||||
|
||||
"Chest"
|
||||
{
|
||||
// General
|
||||
"index" "2"
|
||||
|
||||
// Damage
|
||||
"damage" "on"
|
||||
|
||||
// Knockback
|
||||
"knockback" "1.0"
|
||||
}
|
||||
|
||||
"Stomach"
|
||||
{
|
||||
// General
|
||||
"index" "3"
|
||||
|
||||
// Damage
|
||||
"damage" "on"
|
||||
|
||||
// Knockback
|
||||
"knockback" "1.0"
|
||||
}
|
||||
|
||||
"LeftArm"
|
||||
{
|
||||
// General
|
||||
"index" "4"
|
||||
|
||||
// Damage
|
||||
"damage" "on"
|
||||
|
||||
// Knockback
|
||||
"knockback" "0.9"
|
||||
}
|
||||
|
||||
"RightArm"
|
||||
{
|
||||
// General
|
||||
"index" "5"
|
||||
|
||||
// Damage
|
||||
"damage" "on"
|
||||
|
||||
// Knockback
|
||||
"knockback" "0.9"
|
||||
}
|
||||
|
||||
"LeftLeg"
|
||||
{
|
||||
// General
|
||||
"index" "6"
|
||||
|
||||
// Damage
|
||||
"damage" "on"
|
||||
|
||||
// Knockback
|
||||
"knockback" "0.9"
|
||||
}
|
||||
|
||||
"RightLeg"
|
||||
{
|
||||
// General
|
||||
"index" "7"
|
||||
|
||||
// Damage
|
||||
"damage" "on"
|
||||
|
||||
// Knockback
|
||||
"knockback" "0.9"
|
||||
}
|
||||
|
||||
"Gear"
|
||||
{
|
||||
// General
|
||||
"index" "8"
|
||||
|
||||
// Damage
|
||||
"damage" "on"
|
||||
|
||||
// Knockback
|
||||
"knockback" "1.0"
|
||||
}
|
||||
}
|
||||
// ============================================================================
|
||||
//
|
||||
// ZOMBIE:RELOADED
|
||||
// Hitgroup configuration
|
||||
//
|
||||
// Check the hitgroup configuration section in the manual for detailed info.
|
||||
//
|
||||
// ============================================================================
|
||||
//
|
||||
// SHORT DESCRIPTIONS
|
||||
//
|
||||
// Attribute: Values: Description:
|
||||
// ----------------------------------------------------------------------------
|
||||
// index number The hitgroup index.
|
||||
// damage on/off Allow damage to be done on this hitgroup for zombies.
|
||||
// knockback decimal The knockback multiplier for this hitgroup.
|
||||
|
||||
"hitgroups" // Counter-Strike: Source hitgroups
|
||||
{
|
||||
"Generic"
|
||||
{
|
||||
// General
|
||||
"index" "0"
|
||||
|
||||
// Damage
|
||||
"damage" "on"
|
||||
|
||||
// Knockback
|
||||
"knockback" "1.0"
|
||||
}
|
||||
|
||||
"Head"
|
||||
{
|
||||
// General
|
||||
"index" "1"
|
||||
|
||||
// Damage
|
||||
"damage" "on"
|
||||
|
||||
// Knockback
|
||||
"knockback" "1.2"
|
||||
}
|
||||
|
||||
"Chest"
|
||||
{
|
||||
// General
|
||||
"index" "2"
|
||||
|
||||
// Damage
|
||||
"damage" "on"
|
||||
|
||||
// Knockback
|
||||
"knockback" "1.0"
|
||||
}
|
||||
|
||||
"Stomach"
|
||||
{
|
||||
// General
|
||||
"index" "3"
|
||||
|
||||
// Damage
|
||||
"damage" "on"
|
||||
|
||||
// Knockback
|
||||
"knockback" "1.0"
|
||||
}
|
||||
|
||||
"LeftArm"
|
||||
{
|
||||
// General
|
||||
"index" "4"
|
||||
|
||||
// Damage
|
||||
"damage" "on"
|
||||
|
||||
// Knockback
|
||||
"knockback" "0.9"
|
||||
}
|
||||
|
||||
"RightArm"
|
||||
{
|
||||
// General
|
||||
"index" "5"
|
||||
|
||||
// Damage
|
||||
"damage" "on"
|
||||
|
||||
// Knockback
|
||||
"knockback" "0.9"
|
||||
}
|
||||
|
||||
"LeftLeg"
|
||||
{
|
||||
// General
|
||||
"index" "6"
|
||||
|
||||
// Damage
|
||||
"damage" "on"
|
||||
|
||||
// Knockback
|
||||
"knockback" "0.9"
|
||||
}
|
||||
|
||||
"RightLeg"
|
||||
{
|
||||
// General
|
||||
"index" "7"
|
||||
|
||||
// Damage
|
||||
"damage" "on"
|
||||
|
||||
// Knockback
|
||||
"knockback" "0.9"
|
||||
}
|
||||
|
||||
"Gear"
|
||||
{
|
||||
// General
|
||||
"index" "8"
|
||||
|
||||
// Damage
|
||||
"damage" "on"
|
||||
|
||||
// Knockback
|
||||
"knockback" "1.0"
|
||||
}
|
||||
}
|
||||
|
@ -1,98 +1,98 @@
|
||||
// ============================================================================
|
||||
//
|
||||
// ZOMBIE:RELOADED
|
||||
// Model configuration
|
||||
//
|
||||
// See Model Configuration (3.5) section in the manual for detailed info.
|
||||
//
|
||||
// ============================================================================
|
||||
//
|
||||
// SHORT DESCRIPTIONS
|
||||
//
|
||||
// Attribute: Description:
|
||||
// ----------------------------------------------------------------------------
|
||||
// name Name of model file, without extension.
|
||||
// path Path to model files. MUST end with "/".
|
||||
// team Model type:
|
||||
// "zombies"
|
||||
// "humans"
|
||||
// access Access type:
|
||||
// "public" - Everyone can use the model.
|
||||
// "admins" - Model can only be used by admins.
|
||||
// "hidden" - Model is excluded from public random selections.
|
||||
// "motherzombies" - Model can only be used by mother zombies.
|
||||
// "group" - Use group authentication.
|
||||
// group If access is "group": A SourceMod group name. Otherwise blank ("").
|
||||
|
||||
"models"
|
||||
{
|
||||
"zh_charple001"
|
||||
{
|
||||
"name" "zh_charple001"
|
||||
"path" "models/player/zh/"
|
||||
"team" "zombies"
|
||||
"access" "public"
|
||||
"group" ""
|
||||
}
|
||||
|
||||
"zh_zombie003"
|
||||
{
|
||||
"name" "zh_zombie003"
|
||||
"path" "models/player/zh/"
|
||||
"team" "zombies"
|
||||
"access" "public"
|
||||
"group" ""
|
||||
}
|
||||
|
||||
"zh_corpse002"
|
||||
{
|
||||
"name" "zh_corpse002"
|
||||
"path" "models/player/zh/"
|
||||
"team" "zombies"
|
||||
"access" "public"
|
||||
"group" ""
|
||||
}
|
||||
|
||||
"t_guerilla"
|
||||
{
|
||||
"name" "t_guerilla"
|
||||
"path" "models/player/ics/hellknight_red/"
|
||||
"team" "zombies"
|
||||
"access" "public"
|
||||
"group" ""
|
||||
}
|
||||
|
||||
// Special model examples:
|
||||
// -----------------------
|
||||
|
||||
// Only admins can use this zombie model.
|
||||
//"admin_zombie"
|
||||
//{
|
||||
// "name" "1337model"
|
||||
// "path" "models/player/adminmodels/"
|
||||
// "team" "zombies"
|
||||
// "access" "admins"
|
||||
// "group" ""
|
||||
//}
|
||||
|
||||
// Only members of the zr_vip group in SourceMod can use this human model.
|
||||
//"vip_human"
|
||||
//{
|
||||
// "name" "vipmodel"
|
||||
// "path" "models/player/vip/"
|
||||
// "team" "humans"
|
||||
// "access" "group"
|
||||
// "group" "zr_vip"
|
||||
//}
|
||||
|
||||
// This model will be excluded from public random selections. Only classes
|
||||
// that use "random_hidden" or explicit specify this model will be able to use it.
|
||||
//"hidden"
|
||||
//{
|
||||
// "name" "hiddenmodel"
|
||||
// "path" "models/player/"
|
||||
// "team" "humans"
|
||||
// "access" "hidden"
|
||||
// "group" ""
|
||||
//}
|
||||
}
|
||||
// ============================================================================
|
||||
//
|
||||
// ZOMBIE:RELOADED
|
||||
// Model configuration
|
||||
//
|
||||
// See Model Configuration (3.5) section in the manual for detailed info.
|
||||
//
|
||||
// ============================================================================
|
||||
//
|
||||
// SHORT DESCRIPTIONS
|
||||
//
|
||||
// Attribute: Description:
|
||||
// ----------------------------------------------------------------------------
|
||||
// name Name of model file, without extension.
|
||||
// path Path to model files. MUST end with "/".
|
||||
// team Model type:
|
||||
// "zombies"
|
||||
// "humans"
|
||||
// access Access type:
|
||||
// "public" - Everyone can use the model.
|
||||
// "admins" - Model can only be used by admins.
|
||||
// "hidden" - Model is excluded from public random selections.
|
||||
// "motherzombies" - Model can only be used by mother zombies.
|
||||
// "group" - Use group authentication.
|
||||
// group If access is "group": A SourceMod group name. Otherwise blank ("").
|
||||
|
||||
"models"
|
||||
{
|
||||
"zh_charple001"
|
||||
{
|
||||
"name" "zh_charple001"
|
||||
"path" "models/player/zh/"
|
||||
"team" "zombies"
|
||||
"access" "public"
|
||||
"group" ""
|
||||
}
|
||||
|
||||
"zh_zombie003"
|
||||
{
|
||||
"name" "zh_zombie003"
|
||||
"path" "models/player/zh/"
|
||||
"team" "zombies"
|
||||
"access" "public"
|
||||
"group" ""
|
||||
}
|
||||
|
||||
"zh_corpse002"
|
||||
{
|
||||
"name" "zh_corpse002"
|
||||
"path" "models/player/zh/"
|
||||
"team" "zombies"
|
||||
"access" "public"
|
||||
"group" ""
|
||||
}
|
||||
|
||||
"t_guerilla"
|
||||
{
|
||||
"name" "t_guerilla"
|
||||
"path" "models/player/ics/hellknight_red/"
|
||||
"team" "zombies"
|
||||
"access" "public"
|
||||
"group" ""
|
||||
}
|
||||
|
||||
// Special model examples:
|
||||
// -----------------------
|
||||
|
||||
// Only admins can use this zombie model.
|
||||
//"admin_zombie"
|
||||
//{
|
||||
// "name" "1337model"
|
||||
// "path" "models/player/adminmodels/"
|
||||
// "team" "zombies"
|
||||
// "access" "admins"
|
||||
// "group" ""
|
||||
//}
|
||||
|
||||
// Only members of the zr_vip group in SourceMod can use this human model.
|
||||
//"vip_human"
|
||||
//{
|
||||
// "name" "vipmodel"
|
||||
// "path" "models/player/vip/"
|
||||
// "team" "humans"
|
||||
// "access" "group"
|
||||
// "group" "zr_vip"
|
||||
//}
|
||||
|
||||
// This model will be excluded from public random selections. Only classes
|
||||
// that use "random_hidden" or explicit specify this model will be able to use it.
|
||||
//"hidden"
|
||||
//{
|
||||
// "name" "hiddenmodel"
|
||||
// "path" "models/player/"
|
||||
// "team" "humans"
|
||||
// "access" "hidden"
|
||||
// "group" ""
|
||||
//}
|
||||
}
|
||||
|
@ -1,298 +1,298 @@
|
||||
// ============================================================================
|
||||
//
|
||||
// Zombie:Reloaded Class configuration
|
||||
//
|
||||
// See Class Configuration (3.7) in the manual for detailed info.
|
||||
//
|
||||
// ============================================================================
|
||||
//
|
||||
// SHORT DESCRIPTIONS
|
||||
//
|
||||
// Attribute: Values: Description:
|
||||
// ----------------------------------------------------------------------------
|
||||
// enabled yes/no Enables or disables a class.
|
||||
// team number Specifies what team the class belongs to:
|
||||
// 0 - Zombies
|
||||
// 1 - Humans
|
||||
// 2 - Admin mode classes (incomplete feautre!)
|
||||
// team_default yes/no Marks the class as the default class in the team.
|
||||
// flags number Special class flags (bit field). To combine multiple flags
|
||||
// use a sum of the flag values. Available flags:
|
||||
// 1 - Admins only
|
||||
// 2 - Mother zombies only
|
||||
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
|
||||
// name text The class name used in class menu.
|
||||
// description text The class description used in class menu.
|
||||
// model_path text Path to model to use. Relative to cstrike folder.
|
||||
// alpha_initial number Initial transparency setting.
|
||||
// alpha_damaged number Transparency when damaged.
|
||||
// alpha_damage number How much damage to do before switching alpha.
|
||||
// overlay_path text Overlay displayed at the player.
|
||||
// nvgs yes/no Give and turn on night vision.
|
||||
// fov number Field of view value. 90 is default.
|
||||
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
|
||||
// napalm_time decimal Napalm burn duration. Zombies only.
|
||||
// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
|
||||
// "none" - Instant infection.
|
||||
// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
|
||||
// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
|
||||
// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
|
||||
// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
|
||||
// "delay" - Delay infection for a certain number of seconds.
|
||||
// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's <20>bercharge). Deploy with "zshield" command.
|
||||
// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
|
||||
// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
|
||||
// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
|
||||
// "shield" - Number of seconds the shield is active.
|
||||
// immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
|
||||
// "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
|
||||
// "shield" - Number of seconds the player has to wait before the shield can be used again.
|
||||
// no_fall_damage on/off Disables fall damage.
|
||||
// health number How many health points to give.
|
||||
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
|
||||
// health_regen_amount number How much HP to give per interval.
|
||||
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
|
||||
// kill_bonus number How many points to give per kill. Zombies only.
|
||||
// speed decimal The player speed. In LMV mode 300 is normal speed, 600 is double speed.
|
||||
// knockback decimal Force of the knockback when shot at. Zombies only.
|
||||
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
|
||||
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
|
||||
|
||||
"classes"
|
||||
{
|
||||
// ------------------------------------------
|
||||
//
|
||||
// Zombie classes
|
||||
//
|
||||
// ------------------------------------------
|
||||
"zombie_nemesis"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "0"
|
||||
"team_default" "yes"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Nemesis"
|
||||
"description" "+++ Everything!"
|
||||
|
||||
// Model
|
||||
"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" "overlays/zr/zvision"
|
||||
"nvgs" "no"
|
||||
"fov" "120"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "no"
|
||||
"napalm_time" "15.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "64000"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "100"
|
||||
"kill_bonus" "2"
|
||||
|
||||
"speed" "400"
|
||||
"knockback" "1.8"
|
||||
"jump_height" "1.3"
|
||||
"jump_distance" "1.6"
|
||||
}
|
||||
|
||||
// ------------------------------------------
|
||||
//
|
||||
// Human classes
|
||||
//
|
||||
// ------------------------------------------
|
||||
|
||||
"human_normal"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "yes"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Normal Human"
|
||||
"description" "Default Counter-Strike settings"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "kill"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "no"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "2"
|
||||
|
||||
"speed" "300"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.0"
|
||||
"jump_distance" "1.0"
|
||||
}
|
||||
|
||||
"human_speedy"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Speedy"
|
||||
"description" "+Speed"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "no"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "kill"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "0"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "360"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.0"
|
||||
"jump_distance" "1.0"
|
||||
}
|
||||
|
||||
"human_light"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Light"
|
||||
"description" "-Speed | +Jump | +Immunity"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "kill"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "260"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.4"
|
||||
"jump_distance" "1.4"
|
||||
}
|
||||
|
||||
"human_stealth"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Stealth"
|
||||
"description" "Slow, but almost invisible"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"alpha_initial" "15"
|
||||
"alpha_damaged" "15"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "kill"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "260"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.4"
|
||||
"jump_distance" "1.4"
|
||||
}
|
||||
}
|
||||
// ============================================================================
|
||||
//
|
||||
// Zombie:Reloaded Class configuration
|
||||
//
|
||||
// See Class Configuration (3.7) in the manual for detailed info.
|
||||
//
|
||||
// ============================================================================
|
||||
//
|
||||
// SHORT DESCRIPTIONS
|
||||
//
|
||||
// Attribute: Values: Description:
|
||||
// ----------------------------------------------------------------------------
|
||||
// enabled yes/no Enables or disables a class.
|
||||
// team number Specifies what team the class belongs to:
|
||||
// 0 - Zombies
|
||||
// 1 - Humans
|
||||
// 2 - Admin mode classes (incomplete feautre!)
|
||||
// team_default yes/no Marks the class as the default class in the team.
|
||||
// flags number Special class flags (bit field). To combine multiple flags
|
||||
// use a sum of the flag values. Available flags:
|
||||
// 1 - Admins only
|
||||
// 2 - Mother zombies only
|
||||
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
|
||||
// name text The class name used in class menu.
|
||||
// description text The class description used in class menu.
|
||||
// model_path text Path to model to use. Relative to cstrike folder.
|
||||
// alpha_initial number Initial transparency setting.
|
||||
// alpha_damaged number Transparency when damaged.
|
||||
// alpha_damage number How much damage to do before switching alpha.
|
||||
// overlay_path text Overlay displayed at the player.
|
||||
// nvgs yes/no Give and turn on night vision.
|
||||
// fov number Field of view value. 90 is default.
|
||||
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
|
||||
// napalm_time decimal Napalm burn duration. Zombies only.
|
||||
// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
|
||||
// "none" - Instant infection.
|
||||
// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
|
||||
// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
|
||||
// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
|
||||
// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
|
||||
// "delay" - Delay infection for a certain number of seconds.
|
||||
// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's <20>bercharge). Deploy with "zshield" command.
|
||||
// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
|
||||
// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
|
||||
// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
|
||||
// "shield" - Number of seconds the shield is active.
|
||||
// immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
|
||||
// "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
|
||||
// "shield" - Number of seconds the player has to wait before the shield can be used again.
|
||||
// no_fall_damage on/off Disables fall damage.
|
||||
// health number How many health points to give.
|
||||
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
|
||||
// health_regen_amount number How much HP to give per interval.
|
||||
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
|
||||
// kill_bonus number How many points to give per kill. Zombies only.
|
||||
// speed decimal The player speed. In LMV mode 300 is normal speed, 600 is double speed.
|
||||
// knockback decimal Force of the knockback when shot at. Zombies only.
|
||||
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
|
||||
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
|
||||
|
||||
"classes"
|
||||
{
|
||||
// ------------------------------------------
|
||||
//
|
||||
// Zombie classes
|
||||
//
|
||||
// ------------------------------------------
|
||||
"zombie_nemesis"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "0"
|
||||
"team_default" "yes"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Nemesis"
|
||||
"description" "+++ Everything!"
|
||||
|
||||
// Model
|
||||
"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" "overlays/zr/zvision"
|
||||
"nvgs" "no"
|
||||
"fov" "120"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "no"
|
||||
"napalm_time" "15.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "64000"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "100"
|
||||
"kill_bonus" "2"
|
||||
|
||||
"speed" "400"
|
||||
"knockback" "1.8"
|
||||
"jump_height" "1.3"
|
||||
"jump_distance" "1.6"
|
||||
}
|
||||
|
||||
// ------------------------------------------
|
||||
//
|
||||
// Human classes
|
||||
//
|
||||
// ------------------------------------------
|
||||
|
||||
"human_normal"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "yes"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Normal Human"
|
||||
"description" "Default Counter-Strike settings"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "kill"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "no"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "2"
|
||||
|
||||
"speed" "300"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.0"
|
||||
"jump_distance" "1.0"
|
||||
}
|
||||
|
||||
"human_speedy"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Speedy"
|
||||
"description" "+Speed"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "no"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "kill"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "0"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "360"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.0"
|
||||
"jump_distance" "1.0"
|
||||
}
|
||||
|
||||
"human_light"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Light"
|
||||
"description" "-Speed | +Jump | +Immunity"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "kill"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "260"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.4"
|
||||
"jump_distance" "1.4"
|
||||
}
|
||||
|
||||
"human_stealth"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Stealth"
|
||||
"description" "Slow, but almost invisible"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"alpha_initial" "15"
|
||||
"alpha_damaged" "15"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "kill"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "260"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.4"
|
||||
"jump_distance" "1.4"
|
||||
}
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user