Normalize line endings.

This commit is contained in:
Richard Helgeby
2014-07-30 12:23:47 +03:00
parent f084dab794
commit 3430e82b57
29 changed files with 8609 additions and 8609 deletions

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// Dummy config that's not doing anything so classic settings will be kept. It's
// still possible to add stuff here for configuring classic mode if something
// differ from the default configuration.
// Used by randommode.cfg.
// Dummy config that's not doing anything so classic settings will be kept. It's
// still possible to add stuff here for configuring classic mode if something
// differ from the default configuration.
// Used by randommode.cfg.

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// Place this in cfg/sourcemod/zombiereloaded to use it.
// Enable a random mode in cs_italy.
exec sourcemod/zombiereloaded/randommode.cfg
// Place this in cfg/sourcemod/zombiereloaded to use it.
// Enable a random mode in cs_italy.
exec sourcemod/zombiereloaded/randommode.cfg

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// Place this in cfg/sourcemod/zombiereloaded to use it.
// Use swarm mode in de_dust.
exec sourcemod/zombiereloaded/swarm.cfg
// Place this in cfg/sourcemod/zombiereloaded to use it.
// Use swarm mode in de_dust.
exec sourcemod/zombiereloaded/swarm.cfg

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// Place this in cfg/sourcemod/zombiereloaded to use it.
// Use swarm mode in de_dust. Swarm mode also has a post map config that must
// be executed.
exec sourcemod/zombiereloaded/swarm.post.cfg
// Place this in cfg/sourcemod/zombiereloaded to use it.
// Use swarm mode in de_dust. Swarm mode also has a post map config that must
// be executed.
exec sourcemod/zombiereloaded/swarm.post.cfg

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// Place this in cfg/sourcemod/zombiereloaded to use it.
// Use nemesis mode in de_dust2.
exec sourcemod/zombiereloaded/nemesis.cfg
// Place this in cfg/sourcemod/zombiereloaded to use it.
// Use nemesis mode in de_dust2.
exec sourcemod/zombiereloaded/nemesis.cfg

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// Configures ZR in nemesis mode. Everyone but a small group of humans are
// infected. Execute this config from a pre map config file.
// Using a custom class set with the nemesis class. All human classes are
// instantly killed when attacked by the zombie.
zr_config_path_playerclasses "configs/zr/playerclasses-nemesis.txt"
// Set default zombie to the nemesis class.
zr_classes_default_zombie "Nemesis"
// Use absolute infection mode.
zr_infect_mzombie_mode absolute
// One mother zombie.
zr_infect_mzombie_ratio 1
// Zombies must be teleported to spawn on mother zombie infect, or the humans
// will be doomed.
zr_infect_mzombie_respawn 1
// Disable respawning of dead players.
zr_respawn 0
// Disable zspawn command.
zr_zspawn 0
// Configures ZR in nemesis mode. Everyone but a small group of humans are
// infected. Execute this config from a pre map config file.
// Using a custom class set with the nemesis class. All human classes are
// instantly killed when attacked by the zombie.
zr_config_path_playerclasses "configs/zr/playerclasses-nemesis.txt"
// Set default zombie to the nemesis class.
zr_classes_default_zombie "Nemesis"
// Use absolute infection mode.
zr_infect_mzombie_mode absolute
// One mother zombie.
zr_infect_mzombie_ratio 1
// Zombies must be teleported to spawn on mother zombie infect, or the humans
// will be doomed.
zr_infect_mzombie_respawn 1
// Disable respawning of dead players.
zr_respawn 0
// Disable zspawn command.
zr_zspawn 0

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@ -1,7 +1,7 @@
cfglist_create zr_modes
cfglist_add zr_modes sourcemod/zombiereloaded/classic.cfg
cfglist_add zr_modes sourcemod/zombiereloaded/nemesis.cfg
cfglist_add zr_modes sourcemod/zombiereloaded/survivor.cfg
cfglist_add zr_modes sourcemod/zombiereloaded/swarm.cfg
cfglist_exec_random zr_modes
cfglist_delete zr_modes
cfglist_create zr_modes
cfglist_add zr_modes sourcemod/zombiereloaded/classic.cfg
cfglist_add zr_modes sourcemod/zombiereloaded/nemesis.cfg
cfglist_add zr_modes sourcemod/zombiereloaded/survivor.cfg
cfglist_add zr_modes sourcemod/zombiereloaded/swarm.cfg
cfglist_exec_random zr_modes
cfglist_delete zr_modes

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// Configures ZR in survivor mode. Everyone but a small group of humans are
// infected. Execute this config from a pre map config file.
// Optional. Change to a different set of classes and models here if you want to
// use different classes. For instance:
// zr_config_path_playerclasses "configs/zr/playerclasses-survivor.txt"
// zr_config_path_models "configs/zr/models-survivor.txt"
// Use absolute infection mode.
zr_infect_mzombie_mode absolute
// Number of humans. Must be negative in this mode. For instance, -5 will give
// four remaining humans after mother zombie infection, the rest will be zombies.
zr_infect_mzombie_ratio -5
// Zombies must be teleported to spawn on mother zombie infect, or the humans
// will be doomed.
zr_infect_mzombie_respawn 1
// Respawn in zombie team.
zr_respawn 1
zr_respawn_team_zombie 1
// Prevent zombies suiciding to get on human team.
zr_respawn_team_zombie_world 1
// Configures ZR in survivor mode. Everyone but a small group of humans are
// infected. Execute this config from a pre map config file.
// Optional. Change to a different set of classes and models here if you want to
// use different classes. For instance:
// zr_config_path_playerclasses "configs/zr/playerclasses-survivor.txt"
// zr_config_path_models "configs/zr/models-survivor.txt"
// Use absolute infection mode.
zr_infect_mzombie_mode absolute
// Number of humans. Must be negative in this mode. For instance, -5 will give
// four remaining humans after mother zombie infection, the rest will be zombies.
zr_infect_mzombie_ratio -5
// Zombies must be teleported to spawn on mother zombie infect, or the humans
// will be doomed.
zr_infect_mzombie_respawn 1
// Respawn in zombie team.
zr_respawn 1
zr_respawn_team_zombie 1
// Prevent zombies suiciding to get on human team.
zr_respawn_team_zombie_world 1

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// Configures ZR in swarm mode. A large group of humans are infected, while the
// rest fight to the death (immune from infection).
// Execute this config from a pre map config file. Remember to also execute
// swarm.post.cfg from a post map config file.
// Optional. Change to a different set of classes and models here if you want to
// use different classes. Remember to use immunity mode "infect" and amount "0"
// on all human classes.
// zr_config_path_playerclasses "configs/zr/playerclasses-swarm.txt"
// zr_config_path_models "configs/zr/models-swarm.txt"
// Use dynamic infection mode.
zr_infect_mzombie_mode dynamic
// Infection ratio. Infect every second player (50%). Use a higher number to get
// fewer zombies.
zr_infect_mzombie_ratio 2
// Teleport zombies to spawn on mother zombie infection.
zr_infect_mzombie_respawn 1
// Disable respawning.
zr_respawn 0
zr_zspawn 0
// Use the ConfigList plugin to post execute swarm.post.cfg. ZR will detect this
// plugin and execute the "zr_post_exec" list if it exists.
cfglist_delete zr_post_exec
cfglist_create zr_post_exec
cfglist_add zr_post_exec sourcemod/zombiereloaded/swarm.post.cfg
// Configures ZR in swarm mode. A large group of humans are infected, while the
// rest fight to the death (immune from infection).
// Execute this config from a pre map config file. Remember to also execute
// swarm.post.cfg from a post map config file.
// Optional. Change to a different set of classes and models here if you want to
// use different classes. Remember to use immunity mode "infect" and amount "0"
// on all human classes.
// zr_config_path_playerclasses "configs/zr/playerclasses-swarm.txt"
// zr_config_path_models "configs/zr/models-swarm.txt"
// Use dynamic infection mode.
zr_infect_mzombie_mode dynamic
// Infection ratio. Infect every second player (50%). Use a higher number to get
// fewer zombies.
zr_infect_mzombie_ratio 2
// Teleport zombies to spawn on mother zombie infection.
zr_infect_mzombie_respawn 1
// Disable respawning.
zr_respawn 0
zr_zspawn 0
// Use the ConfigList plugin to post execute swarm.post.cfg. ZR will detect this
// plugin and execute the "zr_post_exec" list if it exists.
cfglist_delete zr_post_exec
cfglist_create zr_post_exec
cfglist_add zr_post_exec sourcemod/zombiereloaded/swarm.post.cfg

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// Configures ZR in swarm mode. Execute this file from a _post_ map config file.
// Make all human classes immune to infection (stab to death). These changes
// will be reset when reloading or changing the map.
zr_class_modify humans immunity_mode infect
zr_class_modify humans immunity_amount 0
// Configures ZR in swarm mode. Execute this file from a _post_ map config file.
// Make all human classes immune to infection (stab to death). These changes
// will be reset when reloading or changing the map.
zr_class_modify humans immunity_mode infect
zr_class_modify humans immunity_amount 0

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