Normalize line endings.
This commit is contained in:
@ -1,5 +1,5 @@
|
||||
// Dummy config that's not doing anything so classic settings will be kept. It's
|
||||
// still possible to add stuff here for configuring classic mode if something
|
||||
// differ from the default configuration.
|
||||
|
||||
// Used by randommode.cfg.
|
||||
// Dummy config that's not doing anything so classic settings will be kept. It's
|
||||
// still possible to add stuff here for configuring classic mode if something
|
||||
// differ from the default configuration.
|
||||
|
||||
// Used by randommode.cfg.
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Place this in cfg/sourcemod/zombiereloaded to use it.
|
||||
|
||||
// Enable a random mode in cs_italy.
|
||||
exec sourcemod/zombiereloaded/randommode.cfg
|
||||
// Place this in cfg/sourcemod/zombiereloaded to use it.
|
||||
|
||||
// Enable a random mode in cs_italy.
|
||||
exec sourcemod/zombiereloaded/randommode.cfg
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Place this in cfg/sourcemod/zombiereloaded to use it.
|
||||
|
||||
// Use swarm mode in de_dust.
|
||||
exec sourcemod/zombiereloaded/swarm.cfg
|
||||
// Place this in cfg/sourcemod/zombiereloaded to use it.
|
||||
|
||||
// Use swarm mode in de_dust.
|
||||
exec sourcemod/zombiereloaded/swarm.cfg
|
||||
|
@ -1,5 +1,5 @@
|
||||
// Place this in cfg/sourcemod/zombiereloaded to use it.
|
||||
|
||||
// Use swarm mode in de_dust. Swarm mode also has a post map config that must
|
||||
// be executed.
|
||||
exec sourcemod/zombiereloaded/swarm.post.cfg
|
||||
// Place this in cfg/sourcemod/zombiereloaded to use it.
|
||||
|
||||
// Use swarm mode in de_dust. Swarm mode also has a post map config that must
|
||||
// be executed.
|
||||
exec sourcemod/zombiereloaded/swarm.post.cfg
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Place this in cfg/sourcemod/zombiereloaded to use it.
|
||||
|
||||
// Use nemesis mode in de_dust2.
|
||||
exec sourcemod/zombiereloaded/nemesis.cfg
|
||||
// Place this in cfg/sourcemod/zombiereloaded to use it.
|
||||
|
||||
// Use nemesis mode in de_dust2.
|
||||
exec sourcemod/zombiereloaded/nemesis.cfg
|
||||
|
@ -1,25 +1,25 @@
|
||||
// Configures ZR in nemesis mode. Everyone but a small group of humans are
|
||||
// infected. Execute this config from a pre map config file.
|
||||
|
||||
// Using a custom class set with the nemesis class. All human classes are
|
||||
// instantly killed when attacked by the zombie.
|
||||
zr_config_path_playerclasses "configs/zr/playerclasses-nemesis.txt"
|
||||
|
||||
// Set default zombie to the nemesis class.
|
||||
zr_classes_default_zombie "Nemesis"
|
||||
|
||||
// Use absolute infection mode.
|
||||
zr_infect_mzombie_mode absolute
|
||||
|
||||
// One mother zombie.
|
||||
zr_infect_mzombie_ratio 1
|
||||
|
||||
// Zombies must be teleported to spawn on mother zombie infect, or the humans
|
||||
// will be doomed.
|
||||
zr_infect_mzombie_respawn 1
|
||||
|
||||
// Disable respawning of dead players.
|
||||
zr_respawn 0
|
||||
|
||||
// Disable zspawn command.
|
||||
zr_zspawn 0
|
||||
// Configures ZR in nemesis mode. Everyone but a small group of humans are
|
||||
// infected. Execute this config from a pre map config file.
|
||||
|
||||
// Using a custom class set with the nemesis class. All human classes are
|
||||
// instantly killed when attacked by the zombie.
|
||||
zr_config_path_playerclasses "configs/zr/playerclasses-nemesis.txt"
|
||||
|
||||
// Set default zombie to the nemesis class.
|
||||
zr_classes_default_zombie "Nemesis"
|
||||
|
||||
// Use absolute infection mode.
|
||||
zr_infect_mzombie_mode absolute
|
||||
|
||||
// One mother zombie.
|
||||
zr_infect_mzombie_ratio 1
|
||||
|
||||
// Zombies must be teleported to spawn on mother zombie infect, or the humans
|
||||
// will be doomed.
|
||||
zr_infect_mzombie_respawn 1
|
||||
|
||||
// Disable respawning of dead players.
|
||||
zr_respawn 0
|
||||
|
||||
// Disable zspawn command.
|
||||
zr_zspawn 0
|
||||
|
@ -1,7 +1,7 @@
|
||||
cfglist_create zr_modes
|
||||
cfglist_add zr_modes sourcemod/zombiereloaded/classic.cfg
|
||||
cfglist_add zr_modes sourcemod/zombiereloaded/nemesis.cfg
|
||||
cfglist_add zr_modes sourcemod/zombiereloaded/survivor.cfg
|
||||
cfglist_add zr_modes sourcemod/zombiereloaded/swarm.cfg
|
||||
cfglist_exec_random zr_modes
|
||||
cfglist_delete zr_modes
|
||||
cfglist_create zr_modes
|
||||
cfglist_add zr_modes sourcemod/zombiereloaded/classic.cfg
|
||||
cfglist_add zr_modes sourcemod/zombiereloaded/nemesis.cfg
|
||||
cfglist_add zr_modes sourcemod/zombiereloaded/survivor.cfg
|
||||
cfglist_add zr_modes sourcemod/zombiereloaded/swarm.cfg
|
||||
cfglist_exec_random zr_modes
|
||||
cfglist_delete zr_modes
|
||||
|
@ -1,25 +1,25 @@
|
||||
// Configures ZR in survivor mode. Everyone but a small group of humans are
|
||||
// infected. Execute this config from a pre map config file.
|
||||
|
||||
// Optional. Change to a different set of classes and models here if you want to
|
||||
// use different classes. For instance:
|
||||
// zr_config_path_playerclasses "configs/zr/playerclasses-survivor.txt"
|
||||
// zr_config_path_models "configs/zr/models-survivor.txt"
|
||||
|
||||
// Use absolute infection mode.
|
||||
zr_infect_mzombie_mode absolute
|
||||
|
||||
// Number of humans. Must be negative in this mode. For instance, -5 will give
|
||||
// four remaining humans after mother zombie infection, the rest will be zombies.
|
||||
zr_infect_mzombie_ratio -5
|
||||
|
||||
// Zombies must be teleported to spawn on mother zombie infect, or the humans
|
||||
// will be doomed.
|
||||
zr_infect_mzombie_respawn 1
|
||||
|
||||
// Respawn in zombie team.
|
||||
zr_respawn 1
|
||||
zr_respawn_team_zombie 1
|
||||
|
||||
// Prevent zombies suiciding to get on human team.
|
||||
zr_respawn_team_zombie_world 1
|
||||
// Configures ZR in survivor mode. Everyone but a small group of humans are
|
||||
// infected. Execute this config from a pre map config file.
|
||||
|
||||
// Optional. Change to a different set of classes and models here if you want to
|
||||
// use different classes. For instance:
|
||||
// zr_config_path_playerclasses "configs/zr/playerclasses-survivor.txt"
|
||||
// zr_config_path_models "configs/zr/models-survivor.txt"
|
||||
|
||||
// Use absolute infection mode.
|
||||
zr_infect_mzombie_mode absolute
|
||||
|
||||
// Number of humans. Must be negative in this mode. For instance, -5 will give
|
||||
// four remaining humans after mother zombie infection, the rest will be zombies.
|
||||
zr_infect_mzombie_ratio -5
|
||||
|
||||
// Zombies must be teleported to spawn on mother zombie infect, or the humans
|
||||
// will be doomed.
|
||||
zr_infect_mzombie_respawn 1
|
||||
|
||||
// Respawn in zombie team.
|
||||
zr_respawn 1
|
||||
zr_respawn_team_zombie 1
|
||||
|
||||
// Prevent zombies suiciding to get on human team.
|
||||
zr_respawn_team_zombie_world 1
|
||||
|
@ -1,31 +1,31 @@
|
||||
// Configures ZR in swarm mode. A large group of humans are infected, while the
|
||||
// rest fight to the death (immune from infection).
|
||||
|
||||
// Execute this config from a pre map config file. Remember to also execute
|
||||
// swarm.post.cfg from a post map config file.
|
||||
|
||||
// Optional. Change to a different set of classes and models here if you want to
|
||||
// use different classes. Remember to use immunity mode "infect" and amount "0"
|
||||
// on all human classes.
|
||||
// zr_config_path_playerclasses "configs/zr/playerclasses-swarm.txt"
|
||||
// zr_config_path_models "configs/zr/models-swarm.txt"
|
||||
|
||||
// Use dynamic infection mode.
|
||||
zr_infect_mzombie_mode dynamic
|
||||
|
||||
// Infection ratio. Infect every second player (50%). Use a higher number to get
|
||||
// fewer zombies.
|
||||
zr_infect_mzombie_ratio 2
|
||||
|
||||
// Teleport zombies to spawn on mother zombie infection.
|
||||
zr_infect_mzombie_respawn 1
|
||||
|
||||
// Disable respawning.
|
||||
zr_respawn 0
|
||||
zr_zspawn 0
|
||||
|
||||
// Use the ConfigList plugin to post execute swarm.post.cfg. ZR will detect this
|
||||
// plugin and execute the "zr_post_exec" list if it exists.
|
||||
cfglist_delete zr_post_exec
|
||||
cfglist_create zr_post_exec
|
||||
cfglist_add zr_post_exec sourcemod/zombiereloaded/swarm.post.cfg
|
||||
// Configures ZR in swarm mode. A large group of humans are infected, while the
|
||||
// rest fight to the death (immune from infection).
|
||||
|
||||
// Execute this config from a pre map config file. Remember to also execute
|
||||
// swarm.post.cfg from a post map config file.
|
||||
|
||||
// Optional. Change to a different set of classes and models here if you want to
|
||||
// use different classes. Remember to use immunity mode "infect" and amount "0"
|
||||
// on all human classes.
|
||||
// zr_config_path_playerclasses "configs/zr/playerclasses-swarm.txt"
|
||||
// zr_config_path_models "configs/zr/models-swarm.txt"
|
||||
|
||||
// Use dynamic infection mode.
|
||||
zr_infect_mzombie_mode dynamic
|
||||
|
||||
// Infection ratio. Infect every second player (50%). Use a higher number to get
|
||||
// fewer zombies.
|
||||
zr_infect_mzombie_ratio 2
|
||||
|
||||
// Teleport zombies to spawn on mother zombie infection.
|
||||
zr_infect_mzombie_respawn 1
|
||||
|
||||
// Disable respawning.
|
||||
zr_respawn 0
|
||||
zr_zspawn 0
|
||||
|
||||
// Use the ConfigList plugin to post execute swarm.post.cfg. ZR will detect this
|
||||
// plugin and execute the "zr_post_exec" list if it exists.
|
||||
cfglist_delete zr_post_exec
|
||||
cfglist_create zr_post_exec
|
||||
cfglist_add zr_post_exec sourcemod/zombiereloaded/swarm.post.cfg
|
||||
|
@ -1,6 +1,6 @@
|
||||
// Configures ZR in swarm mode. Execute this file from a _post_ map config file.
|
||||
|
||||
// Make all human classes immune to infection (stab to death). These changes
|
||||
// will be reset when reloading or changing the map.
|
||||
zr_class_modify humans immunity_mode infect
|
||||
zr_class_modify humans immunity_amount 0
|
||||
// Configures ZR in swarm mode. Execute this file from a _post_ map config file.
|
||||
|
||||
// Make all human classes immune to infection (stab to death). These changes
|
||||
// will be reset when reloading or changing the map.
|
||||
zr_class_modify humans immunity_mode infect
|
||||
zr_class_modify humans immunity_amount 0
|
||||
|
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user