Normalize line endings.
This commit is contained in:
@ -1,261 +1,261 @@
|
||||
===============================================================================
|
||||
|
||||
Zombie:Reloaded Beta 2
|
||||
|
||||
Patch Changelog
|
||||
|
||||
===============================================================================
|
||||
|
||||
For detailed info about changes in configuration files, see diff-files in the
|
||||
"changes" directory. They describe added and removed lines for each patch
|
||||
released. If the file is empty there are no config changes in that patch.
|
||||
|
||||
2009.12.11 - r545
|
||||
-------------------
|
||||
|
||||
* Initial beta 2 release. See zr_3.0-b2_release_notes.txt.
|
||||
|
||||
|
||||
2009.12.17 - r555
|
||||
-------------------
|
||||
|
||||
* Fixed too short translation buffer on yes/no phrases.
|
||||
* Fixed warning about invalid class attribute.
|
||||
|
||||
|
||||
2009.12.23 - r557
|
||||
-------------------
|
||||
|
||||
* Added russian translation by exvel.
|
||||
|
||||
|
||||
2009.12.25 - r565
|
||||
-------------------
|
||||
|
||||
* Fixed incorrect link in docs.
|
||||
* Removed redundant check for class menu command.
|
||||
* Fixed suicide intercept message not displayed in chat. Text from chat will
|
||||
still appear in console if written from console.
|
||||
* Added source code for current snapshot in release package.
|
||||
|
||||
|
||||
2010.01.07 - r580
|
||||
-------------------
|
||||
|
||||
* Added zrdocs/changes.diff in patches that will describe changes in text files
|
||||
since the main release, in unified diff format. Use a editor that support
|
||||
diff coloring for easier reading.
|
||||
* Fixed players not extinguished properly when in water.
|
||||
* Fixed invalid default values in some has_napalm class attributes.
|
||||
* Fixed the display bug in ZTele showing 0/X uses instead of 1/X.
|
||||
* Changed to error types to be fatal and stop plugin to prevent further errors
|
||||
(fixes rare invalid handle error in weapon module).
|
||||
* Fixed weapon not rendering correctly in rare cases.
|
||||
* Added a cvar to allow zombies to pick up weapons at the end of the round.
|
||||
|
||||
|
||||
2010.01.25 - r584
|
||||
-------------------
|
||||
|
||||
* Simplified english and norwegian zmarket menu phrases.
|
||||
* Fixed account module giving money to zombies hurting themself with
|
||||
self-inflicted damage
|
||||
* Fixed zr_damage_suicide_human not working when enabled.
|
||||
* Switched the plugin to use SDK Hooks extension instead of ZR Tools (r584 and
|
||||
newer). Run this on SourceMod 1.3 or newer.
|
||||
|
||||
|
||||
2010.02.14 - r595
|
||||
-------------------
|
||||
|
||||
* Added patch changelog.
|
||||
* Fixed unlimited ammo exploit in ZMarket menu.
|
||||
* Fixed admin classes not restored from cookies.
|
||||
* Fixed a bug in client listing menus when selecting a client that left the
|
||||
game caused errors.
|
||||
* Fixed the default sky on the first map not reverting properly if
|
||||
zr_veffects_sky was enabled in zombiereloaded.cfg.
|
||||
* Fixed players not extinguished when in water.
|
||||
* Stopped the "Zombies can't use weapons" message when using autobuy outside of
|
||||
a buyzone.
|
||||
* Fixed problems that came up if a client was infected through admin after the
|
||||
round started, but before the freezetime expired.
|
||||
* Fixed a bug where zr_suicide_cmds was being ignored and only the default
|
||||
value was being used.
|
||||
|
||||
2010.02.23 - r598
|
||||
-------------------
|
||||
|
||||
* Fixed cookies being reset on some occasions and admin-dependant classes are
|
||||
restored properly as well.
|
||||
|
||||
|
||||
2010.04.05 - r607
|
||||
-------------------
|
||||
|
||||
* Separated patch difflog (changes.diff) into separate file for each patch
|
||||
released.
|
||||
* Added scream and moan commands for zombies, with spam protection.
|
||||
* Added missing note about no_fall_damage class attribute in docs.
|
||||
* Fixed class attributes applied too early (moved to spawn post event). This
|
||||
fixes issues with FOV and bots.
|
||||
* Fixed saved classes not validated by team id when restoring from cookies.
|
||||
|
||||
|
||||
2010.06.03 - r611
|
||||
-------------------
|
||||
|
||||
* Added cvar to enable suicide intercept before the first zombie.
|
||||
* Added cvar for minimum dx level on overlays.
|
||||
* Fixed classes not always restored from cookies.
|
||||
|
||||
|
||||
2010.06.03 - r613
|
||||
-------------------
|
||||
|
||||
* Fixed signatures and round end defines that were updated in CS:S OB.
|
||||
|
||||
|
||||
2010.07.25 - r633
|
||||
-------------------
|
||||
|
||||
* Added support for different speed methods, defaulted to prop offset method.
|
||||
See the manual for more information about the class speed attribute.
|
||||
Important: Class speeds and spawn protection speed must be updated! Use this
|
||||
conversion formula:
|
||||
prop speed offset = ((lmv speed / 300) * 250) - 250
|
||||
If you don't want to update speed values right now, use
|
||||
"zr_classes_speed_method lmv" in zombiereloaded.cfg for backwards
|
||||
compatibility.
|
||||
* Added 'explode' suicide command from OB update to intercept list (bug 190).
|
||||
* Removed unnecessary antistick commands for model hull width, all models have
|
||||
the same hull width.
|
||||
* Removed hint sound on hp display and spawn protection timer. Credits goes to
|
||||
to Tauphi.
|
||||
* Fixed an error that happened when buying ammo and not having a weapon in
|
||||
prim/sec slot.
|
||||
* Fixed class menus being disabled and not checking if the player have access
|
||||
to private classes.
|
||||
* Fixed client not connected error in class module.
|
||||
* Updated compiler. ZR now requires SourceMod 1.3 or newer.
|
||||
|
||||
|
||||
2010.08.28 - r643
|
||||
-------------------
|
||||
|
||||
* Fixed function signatures that were changed after a CS update. Credit goes to
|
||||
psychonic.
|
||||
* Fixed class speed multiplier not properly applied with prop speed method (bug
|
||||
199).
|
||||
* Fixed invalid handle error in ZMarket module (bug 152).
|
||||
* Fixed a rare case where removing weapons didn't work.
|
||||
* Possibly fixed invalid handle error with WeaponsEntityToDisplay (bug 163).
|
||||
* Lowered sv_maxspeed to work around a acceleration issue with spectators.
|
||||
* Added validation error messages for individual attributes when loading
|
||||
classes. Easier than reading bits from a number.
|
||||
* Improved confusing description of the NVGs class attribute.
|
||||
|
||||
2010.10.15 - r644
|
||||
-------------------
|
||||
|
||||
* Changed default speed method to LMV because prop speed offsets are broken at
|
||||
the moment. This will introduce some side effects again; jump and fall speed
|
||||
is affected. Weapon recoil is also affected, but it's not confirmed that it
|
||||
has negative impact on bullets or aiming itself.
|
||||
Note: Those who already changed speed method back to LMV don't need this
|
||||
patch.
|
||||
|
||||
2010.11.14 - r647
|
||||
-------------------
|
||||
|
||||
* Added external plugin API for ZR with basic infection and respawn tools. The
|
||||
following natives and forwards are now available:
|
||||
ZR_IsClientZombie
|
||||
ZR_IsClientHuman
|
||||
ZR_InfectClient
|
||||
ZR_HumanClient
|
||||
ZR_OnClientInfect
|
||||
ZR_OnClientInfected
|
||||
ZR_OnClientHuman
|
||||
ZR_OnClientHumanPost
|
||||
ZR_RespawnClient
|
||||
ZR_OnClientRespawn
|
||||
ZR_OnClientRespawned
|
||||
ZR_SetKilledByWorld
|
||||
ZR_GetKilledByWorld
|
||||
See addons/sourcemod/scripting/include/zr in the package for details.
|
||||
Also see addons/sourcemod/scripting/testsuite/zr for API usage examples.
|
||||
|
||||
2010.11.17 - r648
|
||||
-------------------
|
||||
|
||||
* Fixed players not respawning as zombies when they are supposed to.
|
||||
|
||||
2011.06.17 - r651, r653
|
||||
-------------------------
|
||||
|
||||
* Added improved random number generator from SMLIB.
|
||||
* Fixed dead players being able to get weapons through ZMarket.
|
||||
* Fixed consecutive mother zombie infection prevention not always working.
|
||||
|
||||
2011.06.23 - r657
|
||||
-----------------
|
||||
|
||||
* Added spanish translation by Franc1sco.
|
||||
|
||||
2011.08.05 - r666
|
||||
-----------------
|
||||
|
||||
* Increased class limit to 64 classes.
|
||||
* Fixed the ragdoll module unintentionally removing other valid entities if a
|
||||
ragdoll was attempted to be removed after the round restarted.
|
||||
* Fixed format settings in spanish translation spamming logs.
|
||||
* Fixed index out of bounds error when class limit is reached.
|
||||
* Fixed double inclusion of jump boost module preventing code from compiling on
|
||||
newer compilers.
|
||||
|
||||
2011.10.30 - r669
|
||||
-----------------
|
||||
|
||||
* Fixed internal player spawn post event fired too early (causing invisible
|
||||
models).
|
||||
* Possibly fixed invalid entity error (bug 195).
|
||||
|
||||
2011.12.08 - r671
|
||||
-----------------
|
||||
|
||||
* Updated gamedata file. Thanks to pillepallus.
|
||||
|
||||
2011.12.26 - r673
|
||||
-----------------
|
||||
|
||||
* Added infection countdown. Backported from zr-dev:52955b169945 (655).
|
||||
|
||||
2011.12.27 - r675
|
||||
-----------------
|
||||
|
||||
* Added cvar for disabling team balancing on round end (for use with custom
|
||||
team balancer): zr_roundend_balance_teams. Disabling this will cause players
|
||||
to remain on their current team when a new round starts. If zombies win,
|
||||
everyone will remain on the terrorists team.
|
||||
* Fixed invalid handle error after a map change.
|
||||
* Fixed language code typo in translations.
|
||||
* Infection countdown is no longer displayed if the infection delay is just one
|
||||
second.
|
||||
|
||||
2012.06.10 - r689
|
||||
-----------------
|
||||
* Fixed ragdoll removal not being entirely disabled.
|
||||
* Fixed disabled classes still being validated.
|
||||
* Fixed memory leak in infection countdown feature.
|
||||
* Updated to use new natives in cstrike extension instead of SDK calls (fixing ZR not finding some signatures in some cases). Requires SourceMod 1.4.0 or newer.
|
||||
* Changed ZMarket to auto-buy weapons once settings are loaded (if auto-buy is enabled).
|
||||
|
||||
2012.07.03 - r692
|
||||
-----------------
|
||||
* Replaced RemoveEdict with kill entity input command. This might fix some rare crashes.
|
||||
* Updated gamedata file. Thanks to psychonic and TnTSCS.
|
||||
|
||||
2012.07.04 - r693
|
||||
-----------------
|
||||
* Fixed incorrect offsets in gamedata file.
|
||||
===============================================================================
|
||||
|
||||
Zombie:Reloaded Beta 2
|
||||
|
||||
Patch Changelog
|
||||
|
||||
===============================================================================
|
||||
|
||||
For detailed info about changes in configuration files, see diff-files in the
|
||||
"changes" directory. They describe added and removed lines for each patch
|
||||
released. If the file is empty there are no config changes in that patch.
|
||||
|
||||
2009.12.11 - r545
|
||||
-------------------
|
||||
|
||||
* Initial beta 2 release. See zr_3.0-b2_release_notes.txt.
|
||||
|
||||
|
||||
2009.12.17 - r555
|
||||
-------------------
|
||||
|
||||
* Fixed too short translation buffer on yes/no phrases.
|
||||
* Fixed warning about invalid class attribute.
|
||||
|
||||
|
||||
2009.12.23 - r557
|
||||
-------------------
|
||||
|
||||
* Added russian translation by exvel.
|
||||
|
||||
|
||||
2009.12.25 - r565
|
||||
-------------------
|
||||
|
||||
* Fixed incorrect link in docs.
|
||||
* Removed redundant check for class menu command.
|
||||
* Fixed suicide intercept message not displayed in chat. Text from chat will
|
||||
still appear in console if written from console.
|
||||
* Added source code for current snapshot in release package.
|
||||
|
||||
|
||||
2010.01.07 - r580
|
||||
-------------------
|
||||
|
||||
* Added zrdocs/changes.diff in patches that will describe changes in text files
|
||||
since the main release, in unified diff format. Use a editor that support
|
||||
diff coloring for easier reading.
|
||||
* Fixed players not extinguished properly when in water.
|
||||
* Fixed invalid default values in some has_napalm class attributes.
|
||||
* Fixed the display bug in ZTele showing 0/X uses instead of 1/X.
|
||||
* Changed to error types to be fatal and stop plugin to prevent further errors
|
||||
(fixes rare invalid handle error in weapon module).
|
||||
* Fixed weapon not rendering correctly in rare cases.
|
||||
* Added a cvar to allow zombies to pick up weapons at the end of the round.
|
||||
|
||||
|
||||
2010.01.25 - r584
|
||||
-------------------
|
||||
|
||||
* Simplified english and norwegian zmarket menu phrases.
|
||||
* Fixed account module giving money to zombies hurting themself with
|
||||
self-inflicted damage
|
||||
* Fixed zr_damage_suicide_human not working when enabled.
|
||||
* Switched the plugin to use SDK Hooks extension instead of ZR Tools (r584 and
|
||||
newer). Run this on SourceMod 1.3 or newer.
|
||||
|
||||
|
||||
2010.02.14 - r595
|
||||
-------------------
|
||||
|
||||
* Added patch changelog.
|
||||
* Fixed unlimited ammo exploit in ZMarket menu.
|
||||
* Fixed admin classes not restored from cookies.
|
||||
* Fixed a bug in client listing menus when selecting a client that left the
|
||||
game caused errors.
|
||||
* Fixed the default sky on the first map not reverting properly if
|
||||
zr_veffects_sky was enabled in zombiereloaded.cfg.
|
||||
* Fixed players not extinguished when in water.
|
||||
* Stopped the "Zombies can't use weapons" message when using autobuy outside of
|
||||
a buyzone.
|
||||
* Fixed problems that came up if a client was infected through admin after the
|
||||
round started, but before the freezetime expired.
|
||||
* Fixed a bug where zr_suicide_cmds was being ignored and only the default
|
||||
value was being used.
|
||||
|
||||
2010.02.23 - r598
|
||||
-------------------
|
||||
|
||||
* Fixed cookies being reset on some occasions and admin-dependant classes are
|
||||
restored properly as well.
|
||||
|
||||
|
||||
2010.04.05 - r607
|
||||
-------------------
|
||||
|
||||
* Separated patch difflog (changes.diff) into separate file for each patch
|
||||
released.
|
||||
* Added scream and moan commands for zombies, with spam protection.
|
||||
* Added missing note about no_fall_damage class attribute in docs.
|
||||
* Fixed class attributes applied too early (moved to spawn post event). This
|
||||
fixes issues with FOV and bots.
|
||||
* Fixed saved classes not validated by team id when restoring from cookies.
|
||||
|
||||
|
||||
2010.06.03 - r611
|
||||
-------------------
|
||||
|
||||
* Added cvar to enable suicide intercept before the first zombie.
|
||||
* Added cvar for minimum dx level on overlays.
|
||||
* Fixed classes not always restored from cookies.
|
||||
|
||||
|
||||
2010.06.03 - r613
|
||||
-------------------
|
||||
|
||||
* Fixed signatures and round end defines that were updated in CS:S OB.
|
||||
|
||||
|
||||
2010.07.25 - r633
|
||||
-------------------
|
||||
|
||||
* Added support for different speed methods, defaulted to prop offset method.
|
||||
See the manual for more information about the class speed attribute.
|
||||
Important: Class speeds and spawn protection speed must be updated! Use this
|
||||
conversion formula:
|
||||
prop speed offset = ((lmv speed / 300) * 250) - 250
|
||||
If you don't want to update speed values right now, use
|
||||
"zr_classes_speed_method lmv" in zombiereloaded.cfg for backwards
|
||||
compatibility.
|
||||
* Added 'explode' suicide command from OB update to intercept list (bug 190).
|
||||
* Removed unnecessary antistick commands for model hull width, all models have
|
||||
the same hull width.
|
||||
* Removed hint sound on hp display and spawn protection timer. Credits goes to
|
||||
to Tauphi.
|
||||
* Fixed an error that happened when buying ammo and not having a weapon in
|
||||
prim/sec slot.
|
||||
* Fixed class menus being disabled and not checking if the player have access
|
||||
to private classes.
|
||||
* Fixed client not connected error in class module.
|
||||
* Updated compiler. ZR now requires SourceMod 1.3 or newer.
|
||||
|
||||
|
||||
2010.08.28 - r643
|
||||
-------------------
|
||||
|
||||
* Fixed function signatures that were changed after a CS update. Credit goes to
|
||||
psychonic.
|
||||
* Fixed class speed multiplier not properly applied with prop speed method (bug
|
||||
199).
|
||||
* Fixed invalid handle error in ZMarket module (bug 152).
|
||||
* Fixed a rare case where removing weapons didn't work.
|
||||
* Possibly fixed invalid handle error with WeaponsEntityToDisplay (bug 163).
|
||||
* Lowered sv_maxspeed to work around a acceleration issue with spectators.
|
||||
* Added validation error messages for individual attributes when loading
|
||||
classes. Easier than reading bits from a number.
|
||||
* Improved confusing description of the NVGs class attribute.
|
||||
|
||||
2010.10.15 - r644
|
||||
-------------------
|
||||
|
||||
* Changed default speed method to LMV because prop speed offsets are broken at
|
||||
the moment. This will introduce some side effects again; jump and fall speed
|
||||
is affected. Weapon recoil is also affected, but it's not confirmed that it
|
||||
has negative impact on bullets or aiming itself.
|
||||
Note: Those who already changed speed method back to LMV don't need this
|
||||
patch.
|
||||
|
||||
2010.11.14 - r647
|
||||
-------------------
|
||||
|
||||
* Added external plugin API for ZR with basic infection and respawn tools. The
|
||||
following natives and forwards are now available:
|
||||
ZR_IsClientZombie
|
||||
ZR_IsClientHuman
|
||||
ZR_InfectClient
|
||||
ZR_HumanClient
|
||||
ZR_OnClientInfect
|
||||
ZR_OnClientInfected
|
||||
ZR_OnClientHuman
|
||||
ZR_OnClientHumanPost
|
||||
ZR_RespawnClient
|
||||
ZR_OnClientRespawn
|
||||
ZR_OnClientRespawned
|
||||
ZR_SetKilledByWorld
|
||||
ZR_GetKilledByWorld
|
||||
See addons/sourcemod/scripting/include/zr in the package for details.
|
||||
Also see addons/sourcemod/scripting/testsuite/zr for API usage examples.
|
||||
|
||||
2010.11.17 - r648
|
||||
-------------------
|
||||
|
||||
* Fixed players not respawning as zombies when they are supposed to.
|
||||
|
||||
2011.06.17 - r651, r653
|
||||
-------------------------
|
||||
|
||||
* Added improved random number generator from SMLIB.
|
||||
* Fixed dead players being able to get weapons through ZMarket.
|
||||
* Fixed consecutive mother zombie infection prevention not always working.
|
||||
|
||||
2011.06.23 - r657
|
||||
-----------------
|
||||
|
||||
* Added spanish translation by Franc1sco.
|
||||
|
||||
2011.08.05 - r666
|
||||
-----------------
|
||||
|
||||
* Increased class limit to 64 classes.
|
||||
* Fixed the ragdoll module unintentionally removing other valid entities if a
|
||||
ragdoll was attempted to be removed after the round restarted.
|
||||
* Fixed format settings in spanish translation spamming logs.
|
||||
* Fixed index out of bounds error when class limit is reached.
|
||||
* Fixed double inclusion of jump boost module preventing code from compiling on
|
||||
newer compilers.
|
||||
|
||||
2011.10.30 - r669
|
||||
-----------------
|
||||
|
||||
* Fixed internal player spawn post event fired too early (causing invisible
|
||||
models).
|
||||
* Possibly fixed invalid entity error (bug 195).
|
||||
|
||||
2011.12.08 - r671
|
||||
-----------------
|
||||
|
||||
* Updated gamedata file. Thanks to pillepallus.
|
||||
|
||||
2011.12.26 - r673
|
||||
-----------------
|
||||
|
||||
* Added infection countdown. Backported from zr-dev:52955b169945 (655).
|
||||
|
||||
2011.12.27 - r675
|
||||
-----------------
|
||||
|
||||
* Added cvar for disabling team balancing on round end (for use with custom
|
||||
team balancer): zr_roundend_balance_teams. Disabling this will cause players
|
||||
to remain on their current team when a new round starts. If zombies win,
|
||||
everyone will remain on the terrorists team.
|
||||
* Fixed invalid handle error after a map change.
|
||||
* Fixed language code typo in translations.
|
||||
* Infection countdown is no longer displayed if the infection delay is just one
|
||||
second.
|
||||
|
||||
2012.06.10 - r689
|
||||
-----------------
|
||||
* Fixed ragdoll removal not being entirely disabled.
|
||||
* Fixed disabled classes still being validated.
|
||||
* Fixed memory leak in infection countdown feature.
|
||||
* Updated to use new natives in cstrike extension instead of SDK calls (fixing ZR not finding some signatures in some cases). Requires SourceMod 1.4.0 or newer.
|
||||
* Changed ZMarket to auto-buy weapons once settings are loaded (if auto-buy is enabled).
|
||||
|
||||
2012.07.03 - r692
|
||||
-----------------
|
||||
* Replaced RemoveEdict with kill entity input command. This might fix some rare crashes.
|
||||
* Updated gamedata file. Thanks to psychonic and TnTSCS.
|
||||
|
||||
2012.07.04 - r693
|
||||
-----------------
|
||||
* Fixed incorrect offsets in gamedata file.
|
||||
|
@ -1,105 +1,105 @@
|
||||
===============================================================================
|
||||
|
||||
Zombie:Reloaded Release Notes
|
||||
|
||||
Targets plugin version 3.0.0 Beta 2, 2009.12.11
|
||||
Written by Richard Helgeby
|
||||
|
||||
Last modified: 2009.12.11
|
||||
|
||||
===============================================================================
|
||||
|
||||
Zombie:Reloaded Release Notes
|
||||
|
||||
Targets plugin version 3.0.0 Beta 2, 2009.12.11
|
||||
Written by Richard Helgeby
|
||||
|
||||
Last modified: 2009.12.11
|
||||
|
||||
===============================================================================
|
||||
|
||||
Release Notes For Changes In Beta 2
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Almost all known issues is now fixed. Beta 2 is a result of six months of work
|
||||
on our spare time, which is pretty good in our opinion. There's a few new
|
||||
features and some changes. These are the major news (also see changelog below):
|
||||
|
||||
* Support for group authentication on admin commands, models and classes.
|
||||
See Admin Authentication (3.24) in the user manual for usage information.
|
||||
|
||||
* Class selections and other settings can be saved in cookies (stored in a
|
||||
|
||||
Almost all known issues is now fixed. Beta 2 is a result of six months of work
|
||||
on our spare time, which is pretty good in our opinion. There's a few new
|
||||
features and some changes. These are the major news (also see changelog below):
|
||||
|
||||
* Support for group authentication on admin commands, models and classes.
|
||||
See Admin Authentication (3.24) in the user manual for usage information.
|
||||
|
||||
* Class selections and other settings can be saved in cookies (stored in a
|
||||
database or a file on the server).
|
||||
|
||||
* Class editor for volumetric features. Modify class attributes on players in a
|
||||
certain area. This could be extra jump boost in some places, or lower knock
|
||||
back in tubes and vents. Note that this feature is still a work in progress.
|
||||
|
||||
Documentation for this one isn't written yet. This syntax should help:
|
||||
zr_vol_add <x1> <y1> <z1> <x2> <y2> <z2> classedit <class attribute>=<value>
|
||||
|
||||
This will make players run fast in a certain area (replace coordinates):
|
||||
zr_vol_add -492 -522 497 511 534 681 classedit speed=500
|
||||
|
||||
* Changed model list to Valve's key/values format (same as classes use). Now
|
||||
it's possible to separate models into different groups and teams.
|
||||
|
||||
* There's a compatibility fix in classes for servers with plugins that change
|
||||
models. "model_path" in a class can be set to "no_change" so model can be
|
||||
changed by another plugin than Zombie:Reloaded.
|
||||
|
||||
* The user manual is converted to a nice looking HTML manual with links for
|
||||
quick navigation. Don't forget to have a look at it, at least if you have
|
||||
problems.
|
||||
|
||||
Troubleshooting section is updated with explanation of all error messages
|
||||
and some info about common problems. Otherwise look at the configuration
|
||||
section on how to configure every feature.
|
||||
|
||||
|
||||
Richard Helgeby &
|
||||
|
||||
* Class editor for volumetric features. Modify class attributes on players in a
|
||||
certain area. This could be extra jump boost in some places, or lower knock
|
||||
back in tubes and vents. Note that this feature is still a work in progress.
|
||||
|
||||
Documentation for this one isn't written yet. This syntax should help:
|
||||
zr_vol_add <x1> <y1> <z1> <x2> <y2> <z2> classedit <class attribute>=<value>
|
||||
|
||||
This will make players run fast in a certain area (replace coordinates):
|
||||
zr_vol_add -492 -522 497 511 534 681 classedit speed=500
|
||||
|
||||
* Changed model list to Valve's key/values format (same as classes use). Now
|
||||
it's possible to separate models into different groups and teams.
|
||||
|
||||
* There's a compatibility fix in classes for servers with plugins that change
|
||||
models. "model_path" in a class can be set to "no_change" so model can be
|
||||
changed by another plugin than Zombie:Reloaded.
|
||||
|
||||
* The user manual is converted to a nice looking HTML manual with links for
|
||||
quick navigation. Don't forget to have a look at it, at least if you have
|
||||
problems.
|
||||
|
||||
Troubleshooting section is updated with explanation of all error messages
|
||||
and some info about common problems. Otherwise look at the configuration
|
||||
section on how to configure every feature.
|
||||
|
||||
|
||||
Richard Helgeby &
|
||||
Greyscale
|
||||
|
||||
|
||||
Changelog
|
||||
-----------
|
||||
Added a cvar to either reset the burn time when naded, or to use the original burn-time. (r408)
|
||||
Added norwegian translations. (r413)
|
||||
Added cvars for disallowing class selection, per team. (r421)
|
||||
Added cvar to redisplay class selection menu every spawn. (r424)
|
||||
Added feature for allowing instant class change on humans after spawning, with a time limit. (r424)
|
||||
Added feature for using group based authentication on admin commands in Zombie:Reloaded, using SourceMod groups. (425)
|
||||
Added support for group authentication on classes (makes VIP and donator classes possible). (r427)
|
||||
Added feature for saving class selections in cookies. (r432)
|
||||
Added zr_version command for dumping version info. Useful when reporting problems. (r442)
|
||||
Added support for Grenade Pack plugin (by Greyscale). (r447)
|
||||
Added class editor volumetric feature that can modify certain class attributes on players in a volume. (r469)
|
||||
Added HTML version of the user manual. (r486)
|
||||
Added more random model selection presets for classes: public, admins, hidden and mother zombies. (r506)
|
||||
Added cvar for displaying class menu on first spawn. (r518)
|
||||
Changed lightstyle cvar default to be disabled. (r414)
|
||||
Changed classes to support not changing player model (for compatibility with other plugins). (r431)
|
||||
Changed maximum class limit to 48 classes. (r478)
|
||||
Changed class dumping commands to admin commands. (r479)
|
||||
Changed sky and sun cvars default to be disabled (to mach default lightstyle setting). (r483)
|
||||
Changed default setting to allow humans to use teleport after mother zombie spawn. (r486)
|
||||
Changed admin teleport command to also log target names. (r493)
|
||||
Changed map config files to be loaded at correct time. (r500)
|
||||
Changed model config to key/value format and improved model module features. (r506)
|
||||
Fixed translation buffers too short for languages that use unicode characters. (r409)
|
||||
Fixed some potential problems in ZMarket handling NVGs. (r410)
|
||||
Fixed some menus not properly translating into the client's language. (r411)
|
||||
Fixed translation issues in class menus (r412).
|
||||
Fixed ZMarket auto-rebuy possibly being stuck on if market was disabled. Now auto-disables if market is disabled. (r416)
|
||||
Fixed missing quote in english translation file. (r421)
|
||||
Fixed default class assignment assigning classes players doesn't have access to. (r433)
|
||||
Fixed teleport not resetting velocity. (r434)
|
||||
Fixed no fall damage class attribute not working on human classes. (r435)
|
||||
Fixed weapon type restriction menu not translating the first time. (r443)
|
||||
Fixed ZMarket weapon type selection menu title not translated.
|
||||
Fixed too short title string buffer in ZMarket loadout, ZTele force, ZSpawn force and hit group menus. (r443)
|
||||
Fixed "empty" phrase not translated. (r443)
|
||||
Fixed on/off translation string space too short in hit group menu. (r443)
|
||||
Fixed not all grenades being removed when infected. (r458)
|
||||
Fixed players ignited twice on some anticamp volumes. (r561)
|
||||
Fixed health regeneration timer not stopping if a player were kicked or timed out. (r469)
|
||||
Fixed existing volumes not removed after a map change. (r469)
|
||||
Fixed server console not having full access to admin commands. (r488)
|
||||
Fixed memory leak in ZMarket. (r489)
|
||||
Fixed memory leak in model list parser. (r492)
|
||||
Fixed timer handle error on map end. (r500)
|
||||
Fixed ambience sound still playing when disabled. (r520)
|
||||
Fixed health regeneration timer handle error. (r527)
|
||||
Fixed zr_class_set_multiplier not aborting when there's a invalid attribute name specified. (r529)
|
||||
Fixed broken FOV. (r542)
|
||||
|
||||
|
||||
Changelog
|
||||
-----------
|
||||
Added a cvar to either reset the burn time when naded, or to use the original burn-time. (r408)
|
||||
Added norwegian translations. (r413)
|
||||
Added cvars for disallowing class selection, per team. (r421)
|
||||
Added cvar to redisplay class selection menu every spawn. (r424)
|
||||
Added feature for allowing instant class change on humans after spawning, with a time limit. (r424)
|
||||
Added feature for using group based authentication on admin commands in Zombie:Reloaded, using SourceMod groups. (425)
|
||||
Added support for group authentication on classes (makes VIP and donator classes possible). (r427)
|
||||
Added feature for saving class selections in cookies. (r432)
|
||||
Added zr_version command for dumping version info. Useful when reporting problems. (r442)
|
||||
Added support for Grenade Pack plugin (by Greyscale). (r447)
|
||||
Added class editor volumetric feature that can modify certain class attributes on players in a volume. (r469)
|
||||
Added HTML version of the user manual. (r486)
|
||||
Added more random model selection presets for classes: public, admins, hidden and mother zombies. (r506)
|
||||
Added cvar for displaying class menu on first spawn. (r518)
|
||||
Changed lightstyle cvar default to be disabled. (r414)
|
||||
Changed classes to support not changing player model (for compatibility with other plugins). (r431)
|
||||
Changed maximum class limit to 48 classes. (r478)
|
||||
Changed class dumping commands to admin commands. (r479)
|
||||
Changed sky and sun cvars default to be disabled (to mach default lightstyle setting). (r483)
|
||||
Changed default setting to allow humans to use teleport after mother zombie spawn. (r486)
|
||||
Changed admin teleport command to also log target names. (r493)
|
||||
Changed map config files to be loaded at correct time. (r500)
|
||||
Changed model config to key/value format and improved model module features. (r506)
|
||||
Fixed translation buffers too short for languages that use unicode characters. (r409)
|
||||
Fixed some potential problems in ZMarket handling NVGs. (r410)
|
||||
Fixed some menus not properly translating into the client's language. (r411)
|
||||
Fixed translation issues in class menus (r412).
|
||||
Fixed ZMarket auto-rebuy possibly being stuck on if market was disabled. Now auto-disables if market is disabled. (r416)
|
||||
Fixed missing quote in english translation file. (r421)
|
||||
Fixed default class assignment assigning classes players doesn't have access to. (r433)
|
||||
Fixed teleport not resetting velocity. (r434)
|
||||
Fixed no fall damage class attribute not working on human classes. (r435)
|
||||
Fixed weapon type restriction menu not translating the first time. (r443)
|
||||
Fixed ZMarket weapon type selection menu title not translated.
|
||||
Fixed too short title string buffer in ZMarket loadout, ZTele force, ZSpawn force and hit group menus. (r443)
|
||||
Fixed "empty" phrase not translated. (r443)
|
||||
Fixed on/off translation string space too short in hit group menu. (r443)
|
||||
Fixed not all grenades being removed when infected. (r458)
|
||||
Fixed players ignited twice on some anticamp volumes. (r561)
|
||||
Fixed health regeneration timer not stopping if a player were kicked or timed out. (r469)
|
||||
Fixed existing volumes not removed after a map change. (r469)
|
||||
Fixed server console not having full access to admin commands. (r488)
|
||||
Fixed memory leak in ZMarket. (r489)
|
||||
Fixed memory leak in model list parser. (r492)
|
||||
Fixed timer handle error on map end. (r500)
|
||||
Fixed ambience sound still playing when disabled. (r520)
|
||||
Fixed health regeneration timer handle error. (r527)
|
||||
Fixed zr_class_set_multiplier not aborting when there's a invalid attribute name specified. (r529)
|
||||
Fixed broken FOV. (r542)
|
||||
|
@ -1,57 +1,57 @@
|
||||
===============================================================================
|
||||
|
||||
Zombie:Reloaded Release Notes
|
||||
|
||||
Targets plugin version 3.0.0 Beta 1, 2009.07.25
|
||||
Written by Richard Helgeby
|
||||
|
||||
Last modified: 2009.12.11
|
||||
|
||||
===============================================================================
|
||||
|
||||
Zombie:Reloaded Release Notes
|
||||
|
||||
Targets plugin version 3.0.0 Beta 1, 2009.07.25
|
||||
Written by Richard Helgeby
|
||||
|
||||
Last modified: 2009.12.11
|
||||
|
||||
===============================================================================
|
||||
|
||||
Release Notes
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
This is a major release and it do break compatibility with older configuration!
|
||||
This is a major release and it do break compatibility with older configuration!
|
||||
Clean install of configuration files and reconfiguring is recommended.
|
||||
|
||||
A lot of work is put into this plugin. The entire plugin is completely recoded
|
||||
with lots of improvements and fixes.
|
||||
|
||||
Our code base have expanded at least five times compared to version 2.5.1
|
||||
(source have reached 30 000 lines total). Of course, made with optimizing in
|
||||
mind. This is, as far as we know, the biggest SourceMod plugin ever made!
|
||||
|
||||
We also hope Zombie:Reloaded will be a good learning resource for new or
|
||||
existing coders to find out how certain things are done. The code is well
|
||||
structured and documented with comments explaining almost what every line do.
|
||||
|
||||
In addition we try to make this a quality release with a well tested release
|
||||
and a full user manual. Read the user manual for details on how to use or
|
||||
configure individual features. Better quality and less time spent on support
|
||||
gives more time for us to do more.
|
||||
|
||||
UPDATE: See "zr_3.0-b2_release_notes.txt" for changes in Beta 2.
|
||||
|
||||
|
||||
Richard Helgeby &
|
||||
A lot of work is put into this plugin. The entire plugin is completely recoded
|
||||
with lots of improvements and fixes.
|
||||
|
||||
Our code base have expanded at least five times compared to version 2.5.1
|
||||
(source have reached 30 000 lines total). Of course, made with optimizing in
|
||||
mind. This is, as far as we know, the biggest SourceMod plugin ever made!
|
||||
|
||||
We also hope Zombie:Reloaded will be a good learning resource for new or
|
||||
existing coders to find out how certain things are done. The code is well
|
||||
structured and documented with comments explaining almost what every line do.
|
||||
|
||||
In addition we try to make this a quality release with a well tested release
|
||||
and a full user manual. Read the user manual for details on how to use or
|
||||
configure individual features. Better quality and less time spent on support
|
||||
gives more time for us to do more.
|
||||
|
||||
UPDATE: See "zr_3.0-b2_release_notes.txt" for changes in Beta 2.
|
||||
|
||||
|
||||
Richard Helgeby &
|
||||
Greyscale
|
||||
|
||||
|
||||
OVERVIEW OF MAJOR CHANGES
|
||||
---------------------------
|
||||
|
||||
* New configuration style. Configuration files and CVARs are also validated so
|
||||
* New configuration style. Configuration files and CVARs are also validated so
|
||||
errors and invalid values are caught early.
|
||||
|
||||
* Expanded class system with support for human classes and additional
|
||||
attributes like setting transparency on player classes, effects or other
|
||||
attributes like setting transparency on player classes, effects or other
|
||||
special behaviour.
|
||||
|
||||
* New weapon configurations that support knock back multipliers per weapon and
|
||||
custom weapon groups for easy restriction.
|
||||
|
||||
* Market feature for pre configuring or buying equimpents and weapons from the
|
||||
custom weapon groups for easy restriction.
|
||||
|
||||
* Market feature for pre configuring or buying equimpents and weapons from the
|
||||
oposite team, also outside the buy zone if allowed in configuration.
|
||||
|
||||
* Improved knock back with support for scaling based on different modules. Now
|
||||
@ -62,10 +62,10 @@ OVERVIEW OF MAJOR CHANGES
|
||||
|
||||
* Improved teleport settings. Delays and limits separated per team.
|
||||
|
||||
* Admin menu. Configure certain settings in-game, do generic commands like
|
||||
infect, spawn and teleport.
|
||||
|
||||
* Cookies. This plugin is using the cookie system of SourceMod so player
|
||||
* Admin menu. Configure certain settings in-game, do generic commands like
|
||||
infect, spawn and teleport.
|
||||
|
||||
* Cookies. This plugin is using the cookie system of SourceMod so player
|
||||
preferences can be saved until next time they connect.
|
||||
|
||||
* New logging system that is fully customizable. Makes it possible to decide
|
||||
@ -80,8 +80,8 @@ Configuration settings are validated when the plugin starts. The plugin will
|
||||
stop, use defaults or disable features if there are invalid values. Also a
|
||||
warning is logged in the SourceMod error logs.
|
||||
|
||||
The validation prevents unexpected or invalid behaviour in the plugin. Dealing
|
||||
with errors or warnings in error logs helps a lot troubleshooting eventual
|
||||
The validation prevents unexpected or invalid behaviour in the plugin. Dealing
|
||||
with errors or warnings in error logs helps a lot troubleshooting eventual
|
||||
issues in the plugin caused by incorrect configurations.
|
||||
|
||||
It's also possible to specify the path of configuration files. This can be used
|
||||
@ -91,14 +91,14 @@ configuration sets per map.
|
||||
Support for post map configs is made. These are configs executed after the
|
||||
plugin and its features are loaded. Some settings can only be changed or
|
||||
overridden after loading. Those commands must be placed in post map configs.
|
||||
|
||||
|
||||
|
||||
IMPROVED CLASS SYSTEM
|
||||
-----------------------
|
||||
|
||||
There's a lot of new features in the class system. The major change is that
|
||||
it's made for multiple teams (humans and zombies). Now human classes can be
|
||||
made. It has support for extended team filtering where admin-only and mother
|
||||
made. It has support for extended team filtering where admin-only and mother
|
||||
zombie classes can be made.
|
||||
|
||||
In addition any attribute on one or more classes can be modified in-game, which
|
||||
@ -108,26 +108,26 @@ running speed.
|
||||
|
||||
One of the new features is transparency on players. There are also immunity
|
||||
modes (but it's currently a incomplete feature) that could implement slow
|
||||
infection that requires zombies to stab multiple times with its knife before
|
||||
infection that requires zombies to stab multiple times with its knife before
|
||||
the humans get infected, or stab them to death (turning into a zombie).
|
||||
|
||||
|
||||
IMPROVED WEAPON SYSTEM
|
||||
------------------------
|
||||
|
||||
The new weapon system lets makes it possible to do more than just restricting
|
||||
weapons. Now it's possible to set knock back multipliers per weapon.
|
||||
|
||||
Hit groups can also be configured with knock back multipliers, or disable
|
||||
damage on certain hit groups completely.
|
||||
|
||||
There's also a new market feature which is a custom buy menu with all available
|
||||
weapons, including from the oposite team. It's also possible to buy weapons
|
||||
outside the buy zone if the server admins enable that setting.
|
||||
|
||||
Weapon selections can be pre configured and even saved using cookies so they
|
||||
can be quickly bought on next spawn or on next connect to the server.
|
||||
|
||||
|
||||
IMPROVED WEAPON SYSTEM
|
||||
------------------------
|
||||
|
||||
The new weapon system lets makes it possible to do more than just restricting
|
||||
weapons. Now it's possible to set knock back multipliers per weapon.
|
||||
|
||||
Hit groups can also be configured with knock back multipliers, or disable
|
||||
damage on certain hit groups completely.
|
||||
|
||||
There's also a new market feature which is a custom buy menu with all available
|
||||
weapons, including from the oposite team. It's also possible to buy weapons
|
||||
outside the buy zone if the server admins enable that setting.
|
||||
|
||||
Weapon selections can be pre configured and even saved using cookies so they
|
||||
can be quickly bought on next spawn or on next connect to the server.
|
||||
|
||||
|
||||
CUSTOMIZING KNOCK BACK
|
||||
------------------------
|
||||
@ -165,11 +165,11 @@ certain stuff on players. These are the available features:
|
||||
- Modify knock back set on players or knock back in hit groups.
|
||||
|
||||
- Teleporter.
|
||||
|
||||
Features that modify settings will be reverted when players leave volumes.
|
||||
Example of usage is to only allow pistols in tubes, use the anti-camp to hurt
|
||||
humans camping in a certain unfair place, or fine tune knock back for a area in
|
||||
the map.
|
||||
|
||||
Features that modify settings will be reverted when players leave volumes.
|
||||
Example of usage is to only allow pistols in tubes, use the anti-camp to hurt
|
||||
humans camping in a certain unfair place, or fine tune knock back for a area in
|
||||
the map.
|
||||
|
||||
|
||||
TELEPORTER
|
||||
@ -208,7 +208,7 @@ or do generic commands. That is:
|
||||
LOGGING SYSTEM
|
||||
----------------
|
||||
|
||||
The logging system is based on logging flags and filtering that gives full
|
||||
The logging system is based on logging flags and filtering that gives full
|
||||
control of what log types and events to be logged.
|
||||
|
||||
There are a few generic log events and settings, like these:
|
||||
@ -222,7 +222,7 @@ There are a few generic log events and settings, like these:
|
||||
|
||||
- Debug messages, if any. Usually only developers use this one.
|
||||
|
||||
- Debug messages with more detail. It may cause spam, but this can be
|
||||
- Debug messages with more detail. It may cause spam, but this can be
|
||||
avoided in combination with module filtering.
|
||||
|
||||
- Ignoring log events caused by server commands (console), like from map
|
||||
@ -233,6 +233,6 @@ There are a few generic log events and settings, like these:
|
||||
In addition a module filter can be enabled. Only log messages from modules
|
||||
listed in the filter is logged, other are ignored. Except fatal errors, those
|
||||
are logged anyways.
|
||||
|
||||
The logging system is made this way so server admins can monitor activity in
|
||||
Zombie:Reloaded whithout reading spammed log messages.
|
||||
|
||||
The logging system is made this way so server admins can monitor activity in
|
||||
Zombie:Reloaded whithout reading spammed log messages.
|
||||
|
Reference in New Issue
Block a user