Replace INVALID_HANDLE with null in ztele module.
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f4a2f151af
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@ -380,7 +380,7 @@ public Action ZTeleTimer(Handle timer, int client)
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if (!IsClientInGame(client))
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{
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// Client has left the game.
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tZTele[client] = INVALID_HANDLE;
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tZTele[client] = null;
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return Plugin_Stop;
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}
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@ -392,7 +392,7 @@ public Action ZTeleTimer(Handle timer, int client)
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TranslationPrintCenterText(client, "ZTele autocancel centertext");
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TranslationPrintToChat(client, "ZTele autocancel text", maxDistanceInFeet);
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tZTele[client] = INVALID_HANDLE;
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tZTele[client] = null;
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return Plugin_Stop;
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}
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@ -418,7 +418,7 @@ public Action ZTeleTimer(Handle timer, int client)
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TranslationPrintCenterText(client, "ZTele countdown end", g_iZTeleCount[client], ztelemax);
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// Clear timer handle.
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tZTele[client] = INVALID_HANDLE;
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tZTele[client] = null;
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// Stop timer.
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return Plugin_Stop;
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@ -430,7 +430,7 @@ public Action ZTeleTimer(Handle timer, int client)
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bool ZTeleClientInProgress(int client)
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{
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return tZTele[client] != INVALID_HANDLE;
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return tZTele[client] != null;
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}
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void ZTeleStopTimer(int client)
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@ -439,7 +439,7 @@ void ZTeleStopTimer(int client)
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{
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KillTimer(tZTele[client]);
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}
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tZTele[client] = INVALID_HANDLE;
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tZTele[client] = null;
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}
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bool ZTeleMustBeHuman(int client)
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