ZSpawn: Hopefully fix the random deaths.
Seems it all happening together with the game logic caused some random death issues. Hopefully thats fixed now.
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@ -154,11 +154,9 @@ public Action:EventPlayerTeam(Handle:event, const String:name[], bool:dontBroadc
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InfectOnClientTeam(index, team);
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ImmunityOnClientTeam(index);
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// Bots dont call `joinclass`. So call here.
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// Fire post joinclass command. (Bots dont joinclass, so we fire it from here instead.)
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if (IsFakeClient(index))
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{
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ZSpawnOnClientTeam(index);
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}
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CreateTimer(0.1, CommandPlayerClassPost, index);
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return Plugin_Handled;
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}
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@ -340,9 +338,25 @@ public Action:EventPlayerJumpPost(Handle:timer, any:client)
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*/
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public Action:CommandPlayerClass(int client, const char[] command, int argc)
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{
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if (IsFakeClient(client))
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return;
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// Forward event to modules.
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ZSpawnOnClientTeam(client);
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// Fire post joinclass command.
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CreateTimer(0.1, CommandPlayerClassPost, client);
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}
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/**
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* Command callback (joinclass)
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* Client is joining a class. *Post
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*
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* @param client The client.
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* @param command The command performed.
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* @param argc The amount of arguments.
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*/
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public Action:CommandPlayerClassPost(Handle:timer, any:client)
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{
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// If client isn't in-game, then stop.
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if (!IsClientInGame(client))
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{
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return;
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}
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ZSpawnOnClientClassPost(client);
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}
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@ -116,11 +116,11 @@ ZSpawnOnClientDeath(client)
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SteamidCacheAddClient(g_hZSpawnSteamIDCache, client);
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}
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/**
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* Client is joining a team/class.
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* Client joined a class.
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*
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* @param client The client index.
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*/
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ZSpawnOnClientTeam(client)
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ZSpawnOnClientClassPost(client)
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{
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// Is auto zspawn enabled and is the client death?
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new bool:autozspawn = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN_AUTO]);
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@ -136,7 +136,6 @@ ZSpawnOnClientTeam(client)
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// Respawn client.
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CS_RespawnPlayer(client);
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}
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}
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}
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}
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