Added actual functionality for the zr_infect_mzombie_respawn cvar.
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@ -565,6 +565,16 @@ InfectClient(client, attacker = -1, bool:motherinfect = false)
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// TODO: A solution to stop confusing bots? Respawn and teleport?
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// TODO: A solution to stop confusing bots? Respawn and teleport?
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CS_SwitchTeam(client, CS_TEAM_T);
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CS_SwitchTeam(client, CS_TEAM_T);
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// If respawn is enabled, then teleport mother zombie back to spawnpoint.
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if (motherinfect)
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{
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new bool:zombierespawn = GetConVarBool(g_hCvarsList[CVAR_INFECT_MZOMBIE_RESPAWN]);
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if(zombierespawn)
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{
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ZTeleTeleportClient(client);
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}
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}
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// Format infection message.
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// Format infection message.
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SetGlobalTransTarget(client);
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SetGlobalTransTarget(client);
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@ -170,7 +170,7 @@ bool:ZTeleClient(client)
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// Tell client how much time is left until teleport.
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// Tell client how much time is left until teleport.
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TranslationPrintCenterText(client, "ZTele countdown", g_iZTeleTimeLeft[client]);
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TranslationPrintCenterText(client, "ZTele countdown", g_iZTeleTimeLeft[client]);
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// Start repeating timer.
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// Start timer.
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tZTele[client] = CreateTimer(1.0, ZTeleTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
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tZTele[client] = CreateTimer(1.0, ZTeleTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
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}
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}
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else
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else
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@ -178,8 +178,8 @@ bool:ZTeleClient(client)
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// Reset timer handle.
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// Reset timer handle.
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tZTele[client] = INVALID_HANDLE;
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tZTele[client] = INVALID_HANDLE;
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// Teleport client.
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// Teleport client to spawn.
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TeleportEntity(client, g_vecZTeleSpawn[client], NULL_VECTOR, NULL_VECTOR);
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ZTeleTeleportClient(client);
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// Tell client they've been teleported.
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// Tell client they've been teleported.
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TranslationPrintCenterText(client, "ZTele countdown end", g_iZTeleCount[client], ztelemax);
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TranslationPrintCenterText(client, "ZTele countdown end", g_iZTeleCount[client], ztelemax);
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@ -191,6 +191,17 @@ bool:ZTeleClient(client)
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return true;
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return true;
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}
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}
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/**
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* Teleport client to their spawn location.
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*
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* @param client The client index.
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*/
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ZTeleTeleportClient(client)
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{
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// Teleport client.
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TeleportEntity(client, g_vecZTeleSpawn[client], NULL_VECTOR, NULL_VECTOR);
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}
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/**
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/**
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* Timer callback, counts down teleport to the client.
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* Timer callback, counts down teleport to the client.
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*
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*
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