Did all cvar descriptions, made spawn protect detect when client needs to be protected more accurately, bunnyhop protect put into a cvar.
This commit is contained in:
		
							
								
								
									
										50
									
								
								cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.base.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										50
									
								
								cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.base.cfg
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,50 @@
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// /*
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//  * ============================================================================
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//  *
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//  *   Zombie:Reloaded
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//  *
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//  *   File:          zombiereloaded.cfg
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//  *   Type:          Core
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//  *   Description:   Plugin cvar configuration.
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//  *
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//  * ============================================================================
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//  */
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		||||
//
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		||||
//
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// Notes
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// ---------------------------------------------------------------------------
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// All notes are generalities, exceptions will be noted in appropriate place.
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// ---------------------------------------------------------------------------
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// * All units of time are read in seconds.
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// * ...
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// ---------------------------------------------------------------------------
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// Format:
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// <Cvar description>
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// Default: "<Default value>"
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// <Cvar> "<Value>"
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// ---------------------------------------------------------------------------
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// Description:
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// "<Simple description> [<Specification> = '<Meaning>' | ...]"
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// OR
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// "<Simple description> [<Flag>: <Value> | ...]"
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//
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// Specifications:
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// These are specific values that the cvar can be set to.  Used to illustrate
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// the scale of a cvar, min/max values, etc.
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//
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// Meaning:
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// The description of what the specification does.
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//
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// Flag:
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// Includes any of the following:
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// * "Dependency"  - Means this cvar relies on another cvar to be enabled.
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//                   E.G. Has no effect until its dependencies are enabled.
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// * "Delimiter"   - Separate each item by this given character.
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// * "Override"    - Means this cvar overrides another if enabled.
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// * "Recommended" - Means another cvar is recommended to be enabled if this
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//                   one is.
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// ...
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//
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// Value:
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// The value of the flag.  Usually a referenced cvar.
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// ---------------------------------------------------------------------------
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@@ -1,436 +0,0 @@
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// ============================================================================
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//
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//                              Zombie:Reloaded
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//                             Main configuration
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//
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//            Check section 3.0 in the manual for detailed info.
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//
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// ============================================================================
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// ------------------------------------
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//
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// Standard Counter-Strike Settings
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//
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// ------------------------------------
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// The length of the round, in minutes. If there are any humans left after this
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// time is up, humans win.
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// -
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// Default: "5"
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mp_roundtime "5"
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// Allows players to move items with their "use" key. Disabled by default
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// because players sometimes get stuck.
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// -
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// Default: "0"
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sv_turbophysics "0"
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// Multiplier for how easy props are moved.
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// -
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// Default: "3"
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phys_pushscale 3
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// Ammo settings
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ammo_50AE_max 500       // deagle
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ammo_762mm_max 300      // scout, ak47, g3sg1, aug
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ammo_556mm_box_max 300  // m249
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ammo_556mm_max 300      // galil, sg552, famas, m4a1, sg550
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ammo_338mag_max 100     // awp
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ammo_9mm_max 500        // mp5navy, tmp, glock, elite
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ammo_buckshot_max 128   // m3, xm1014
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ammo_45acp_max 500      // ump45, mac10, usp
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ammo_357sig_max 500     // P228
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ammo_57mm_max 500       // p90, fiveseven
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// ------------------------------------
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//
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		||||
// Weapon Restrictions (Deprecated)
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		||||
//
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		||||
// ------------------------------------
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// ------------------------------------
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//
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// General
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		||||
//
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// ------------------------------------
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// Enable zombie gameplay
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// -
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// Default: "1"
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zr_enable "1"
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// Logging flags. See manual for details.
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// -
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		||||
// Default: "323"
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zr_log "323"
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// This will allow the player_team event to be fired on first team join. Enable
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// if using mani admin model menu.
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// -
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// Default: "0"
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zr_allow_player_team "0"
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// Give players cash on spawn.
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// -
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		||||
// Default: "1"
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zr_cashfill "1"
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// How much money players will have when they spawn, if cash fill is turned on.
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// -
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// Default: "16000"
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zr_cashamount "16000"
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// Block suicide attempts on humans.
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// -
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// Default: "1"
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zr_suicide_human "1"
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// Block suicide attempts on zombies.
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// -
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// Default: "1"
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zr_suicide_zombie "1"
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// Log suicide attempts to admin chat. (Deprecated. Use the log system.)
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// -
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// Default: "0"
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zr_suicide_echo "0"
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// Respawn zombies as zombies if they were killed by world damage, like doors,
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// elevators and lasers.
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// -
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// Default: "1"
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zr_suicide_world_damage "1"
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// Spawn protection time on players that join late.
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// -
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		||||
// Default: "15"
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zr_protect "15"
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// ------------------------------------
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//
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// Zombie Gameplay
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//
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// ------------------------------------
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// Maximum time, in seconds, a player is picked to be zombie after the round
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// starts.
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// -
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// Default: "50"
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zr_spawn_max "50"
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// Minimum time, in seconds, a player is picked to be zombie after the round
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// starts.
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// -
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// Default: "30"
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zr_spawn_min "30"
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// Mother zombie ratio. For every "n" number of humans, there will be one
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// zombie. (0: Always only 1 mother zombie)
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// -
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		||||
// Default: "8"
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zr_mother_zombie_ratio "8"
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// The first zombie(s) will be teleported back to spawn on first infection.
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// -
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// Default: "0"
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zr_mother_zombie_respawn "0"
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// Allow player to be randomly chosen twice in a row to be a mother zombie.
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// -
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// Default: "0"
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zr_consecutive_infect "0"
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// ------------------------------------
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//
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// Zombie Info (deprecated)
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//
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// ------------------------------------
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// The default health of a zombie
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zr_zombie_health "5000"
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// How fast zombies travel (300: Default speed,  600: Double speed)
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zr_zombie_speed "350"
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// How far the zombie jumps,  (0: Regular jump distance)
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zr_zombie_jump_distance "0.1"
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// How high a zombie jumps (0: Regular jump height)
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zr_zombie_jump_height "10.0"
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// How far zombies are pushed back when shot. If classes are enabled: This one is a multiplier for class knockback values. (1: Default)
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zr_zombie_knockback "1"
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// Zombies will be equipped with nightvision. Also used to override class nvgs if non-negative. (-1: No override/Nvgs on,  0: No nvgs,  1: Nvgs on)
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zr_zombie_nvgs "-1"
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// The field of vision of zombies (90: Default vision)
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zr_zombie_fov "110"
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// Zombies will regenerate health
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zr_zombie_regen "0"
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// How much health is regenerated when zr_zombie_regen is 1
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zr_zombie_regen_health "1"
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// How often,  in seconds,  a zombie regenerates health when zr_zombie_regen is 1
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zr_zombie_regen_interval "5"
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// Turns grenades into napalm grenades that light zombies on fire (0: Disable)
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zr_zombie_napalm "1"
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// How long the zombie burns when zr_napalm is 1
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zr_zombie_napalm_time "20"
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// Zombies wont be hurt from falling (0: Disable)
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zr_zombie_nofalldamage "0"
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// How many additional kills are rewarded to the killer of the zombie
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zr_zombie_kill_bonus "2"
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// How much health a zombie gains when infecting a human (0: Disable)
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zr_zombie_infect_health "100"
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// Overlay to be shown on all zombies' screen on infection (Leave empty to disable)
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zr_zombie_zvision "overlays/zr/zvision"
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// ------------------------------------
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//
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// Infection Effects
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		||||
//
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// ------------------------------------
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// An energy splash is emitted when player is infected.
 | 
			
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// -
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// Default: "1"
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zr_infect_esplash "1"
 | 
			
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 | 
			
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// A fireball is created when a player is infected.
 | 
			
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// -
 | 
			
		||||
// Default: "1"
 | 
			
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zr_infect_fireball "1"
 | 
			
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 | 
			
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// Sound played from from player on infection. Leave blank to disable.
 | 
			
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// -
 | 
			
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// Default: "npc/fast_zombie/fz_scream1.wav"
 | 
			
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zr_infect_sound "npc/fast_zombie/fz_scream1.wav"
 | 
			
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 | 
			
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// A puff of smoke is created when a player is infected.
 | 
			
		||||
// -
 | 
			
		||||
// Default: "1"
 | 
			
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zr_infect_smoke "1"
 | 
			
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 | 
			
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// Sparks are emitted when a player is infected.
 | 
			
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// -
 | 
			
		||||
// Default: "1"
 | 
			
		||||
zr_infect_sparks "1"
 | 
			
		||||
 | 
			
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//Player's screen is shaken on infection.
 | 
			
		||||
// -
 | 
			
		||||
// Default: "1"
 | 
			
		||||
zr_infect_shake "1"
 | 
			
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 | 
			
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// Amplitude of the shake, when shake is enabled.
 | 
			
		||||
// -
 | 
			
		||||
// Default: "15.0"
 | 
			
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zr_infect_shake_amp "15.0"
 | 
			
		||||
 | 
			
		||||
// Frequency of the shake, when shake is enabled.
 | 
			
		||||
// -
 | 
			
		||||
// Default: "1.0"
 | 
			
		||||
zr_infect_shake_frequency "1.0"
 | 
			
		||||
 | 
			
		||||
// Duration of the shake, when shake is enabled.
 | 
			
		||||
// -
 | 
			
		||||
// Default: "5.0"
 | 
			
		||||
zr_infect_shake_duration "5.0"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// ------------------------------------
 | 
			
		||||
//
 | 
			
		||||
// Classes
 | 
			
		||||
//
 | 
			
		||||
// ------------------------------------
 | 
			
		||||
 | 
			
		||||
// Enable zombie classes. (Deprecated)
 | 
			
		||||
zr_classes "1"
 | 
			
		||||
 | 
			
		||||
// A random class is assigned to each player every round (0: Disable)
 | 
			
		||||
// -
 | 
			
		||||
// Default: "0"
 | 
			
		||||
zr_classes_random "0"
 | 
			
		||||
 | 
			
		||||
// Classmenu is re-displayed every spawn (0: Disable)
 | 
			
		||||
// -
 | 
			
		||||
// Default: "0"
 | 
			
		||||
zr_classes_spawn "0"
 | 
			
		||||
 | 
			
		||||
// The default class for zombies. (Deprecated)
 | 
			
		||||
zr_classes_default "classic"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// ------------------------------------
 | 
			
		||||
//
 | 
			
		||||
// Ambience
 | 
			
		||||
//
 | 
			
		||||
// ------------------------------------
 | 
			
		||||
 | 
			
		||||
// Enable creepy ambience to be played throughout the game (0: Disable)
 | 
			
		||||
// -
 | 
			
		||||
// Default: "1"
 | 
			
		||||
zr_ambience "1"
 | 
			
		||||
 | 
			
		||||
// Path to ambient sound file that will be played throughout the game, when
 | 
			
		||||
// ambience is enabled.
 | 
			
		||||
// -
 | 
			
		||||
// Default: "ambient/zr/zr_ambience.mp3"
 | 
			
		||||
zr_ambience_file "ambient/zr/zr_ambience.mp3"
 | 
			
		||||
 | 
			
		||||
// The length, in seconds, of the ambience sound file.
 | 
			
		||||
// -
 | 
			
		||||
// Default: "60.0"
 | 
			
		||||
zr_ambience_length "60.0"
 | 
			
		||||
 | 
			
		||||
// Volume of ambience sound when ambience is enabled. (0.0: Unhearable,
 | 
			
		||||
// 1.0: Max volume)
 | 
			
		||||
// -
 | 
			
		||||
// Default: "0.8"
 | 
			
		||||
zr_ambience_volume "0.8"
 | 
			
		||||
 | 
			
		||||
// Make maps dark. (0: Disable)
 | 
			
		||||
// -
 | 
			
		||||
// Default: "0"
 | 
			
		||||
zr_dark "0"
 | 
			
		||||
 | 
			
		||||
// The darkness of the map, a being the darkest, z being extremely bright.
 | 
			
		||||
// -
 | 
			
		||||
// Default: "n"
 | 
			
		||||
zr_dark_level "n"
 | 
			
		||||
 | 
			
		||||
// The sky the map will have when darkness is enabled.
 | 
			
		||||
// -
 | 
			
		||||
// Default: "sky_borealis01"
 | 
			
		||||
zr_dark_sky "sky_borealis01"
 | 
			
		||||
 | 
			
		||||
// How often a zombie emits a sound, in seconds. (0: Disable)
 | 
			
		||||
// -
 | 
			
		||||
// Default: "50"
 | 
			
		||||
zr_emitsounds "50"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// ------------------------------------
 | 
			
		||||
//
 | 
			
		||||
// Overlays
 | 
			
		||||
//
 | 
			
		||||
// ------------------------------------
 | 
			
		||||
 | 
			
		||||
// Will show overlays that tell who the winner of the round was (0: Disable)
 | 
			
		||||
// -
 | 
			
		||||
// Default: "1"
 | 
			
		||||
zr_overlays "1"
 | 
			
		||||
 | 
			
		||||
// Overlay for humans win event.
 | 
			
		||||
// -
 | 
			
		||||
// Default: "overlays/zr/humans_win"
 | 
			
		||||
zr_overlays_human "overlays/zr/humans_win"
 | 
			
		||||
 | 
			
		||||
// Overlay for zombies win event.
 | 
			
		||||
// -
 | 
			
		||||
// Default: "overlays/zr/zombies_win"
 | 
			
		||||
zr_overlays_zombie "overlays/zr/zombies_win"
 | 
			
		||||
 | 
			
		||||
// Frequency, in seconds, to re-display overlay on the client's screen.
 | 
			
		||||
// -
 | 
			
		||||
// Default: "3"
 | 
			
		||||
zr_overlay_redisplay "3"
 | 
			
		||||
 | 
			
		||||
// Allow players to disable overlays with their nightvision key (0: Disable)
 | 
			
		||||
// -
 | 
			
		||||
// Default: "1"
 | 
			
		||||
zr_zvision_allow_disable "1"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// ------------------------------------
 | 
			
		||||
//
 | 
			
		||||
// Respawn
 | 
			
		||||
//
 | 
			
		||||
// ------------------------------------
 | 
			
		||||
 | 
			
		||||
// Respawn players when they die.
 | 
			
		||||
// -
 | 
			
		||||
// Default: "1"
 | 
			
		||||
zr_respawn "1"
 | 
			
		||||
 | 
			
		||||
// How long to wait after death to respawn, in seconds.
 | 
			
		||||
// -
 | 
			
		||||
// Default: "1"
 | 
			
		||||
zr_respawn_delay "1"
 | 
			
		||||
 | 
			
		||||
// Which team to respawn player as. (Choices: zombie, human)
 | 
			
		||||
// -
 | 
			
		||||
// Default: "human"
 | 
			
		||||
zr_respawn_team "human"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// ------------------------------------
 | 
			
		||||
//
 | 
			
		||||
// Commands
 | 
			
		||||
//
 | 
			
		||||
// ------------------------------------
 | 
			
		||||
 | 
			
		||||
// Must be in buyzone to access !zmarket, if Market is installed.
 | 
			
		||||
// -
 | 
			
		||||
// Default: "1"
 | 
			
		||||
zr_zmarket_buyzone "1"
 | 
			
		||||
 | 
			
		||||
// Allow players to spawn if they just joined the game. (0: Disable)
 | 
			
		||||
// -
 | 
			
		||||
// Default: "1"
 | 
			
		||||
zr_zspawn "1"
 | 
			
		||||
 | 
			
		||||
// Startup delay for the deleporter. (0: Disable)
 | 
			
		||||
// -
 | 
			
		||||
// Default: "20"
 | 
			
		||||
zr_tele_startup_delay "20"
 | 
			
		||||
 | 
			
		||||
// Cooldown delay before a teleport can be done again. (0: Disable)
 | 
			
		||||
// -
 | 
			
		||||
// Default: "15"
 | 
			
		||||
zr_tele_cooldown "15"
 | 
			
		||||
 | 
			
		||||
// Teleport delays for humans. (0: Disable)
 | 
			
		||||
// -
 | 
			
		||||
// Default: "10"
 | 
			
		||||
zr_tele_human_delay "10"
 | 
			
		||||
 | 
			
		||||
// Teleport delays for zombies. (0: Disable)
 | 
			
		||||
// -
 | 
			
		||||
// Default: "0"
 | 
			
		||||
zr_tele_zombie_delay "0"
 | 
			
		||||
 | 
			
		||||
// Teleport limits for humans per round. (0: Not allowed to teleport,
 | 
			
		||||
// -1: Unlimited)
 | 
			
		||||
// -
 | 
			
		||||
// Default: "3"
 | 
			
		||||
zr_tele_human_limit "3"
 | 
			
		||||
 | 
			
		||||
// Teleport limits for zombies per round. (0: Not allowed to teleport,
 | 
			
		||||
// -1: Unlimited)
 | 
			
		||||
// -
 | 
			
		||||
// Default: "8"
 | 
			
		||||
zr_tele_zombie_limit "8"
 | 
			
		||||
 | 
			
		||||
// Allows clients to disable zombie health display.
 | 
			
		||||
// -
 | 
			
		||||
// Default: "1"
 | 
			
		||||
zr_zhp "1"
 | 
			
		||||
 | 
			
		||||
// The default value of zombie health display to new clients.
 | 
			
		||||
// -
 | 
			
		||||
// Default: "1"
 | 
			
		||||
zr_zhp_default "1"
 | 
			
		||||
@@ -53,10 +53,10 @@
 | 
			
		||||
#include "zr/spawnprotect"
 | 
			
		||||
#include "zr/respawn"
 | 
			
		||||
#include "zr/napalm"
 | 
			
		||||
#include "zr/jumpboost"
 | 
			
		||||
#include "zr/zspawn"
 | 
			
		||||
#include "zr/ztele"
 | 
			
		||||
#include "zr/zhp"
 | 
			
		||||
#include "zr/jumpboost"
 | 
			
		||||
//#include "zr/anticamp"
 | 
			
		||||
 | 
			
		||||
// Almost replaced! :)
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										272
									
								
								src/zr/cvars.inc
									
									
									
									
									
								
							
							
						
						
									
										272
									
								
								src/zr/cvars.inc
									
									
									
									
									
								
							@@ -45,6 +45,7 @@ enum CvarsList
 | 
			
		||||
    Handle:CVAR_CLASSES_DEFAULT_ZOMBIE,
 | 
			
		||||
    Handle:CVAR_CLASSES_DEFAULT_HUMAN,
 | 
			
		||||
    Handle:CVAR_CLASSES_DEFAULT_ADMIN,
 | 
			
		||||
    Handle:CVAR_CLASSES_MENU_AUTOCLOSE,
 | 
			
		||||
    Handle:CVAR_CLASSES_OVERLAY_TOGGLE,
 | 
			
		||||
    Handle:CVAR_CLASSES_OVERLAY_TOGGLECMDS,
 | 
			
		||||
    Handle:CVAR_CLASSES_OVERLAY_DEFAULT,
 | 
			
		||||
@@ -112,6 +113,7 @@ enum CvarsList
 | 
			
		||||
    Handle:CVAR_RESPAWN_DELAY,
 | 
			
		||||
    Handle:CVAR_RESPAWN_TEAM_ZOMBIE,
 | 
			
		||||
    Handle:CVAR_RESPAWN_TEAM_ZOMBIE_WORLD,
 | 
			
		||||
    Handle:CVAR_JUMPBOOST_BUNNYHOP_PROTECT,
 | 
			
		||||
    Handle:CVAR_ZSPAWN,
 | 
			
		||||
    Handle:CVAR_ZSPAWN_TEAM_OVERRIDE,
 | 
			
		||||
    Handle:CVAR_ZSPAWN_TEAM_ZOMBIE,
 | 
			
		||||
@@ -128,11 +130,6 @@ enum CvarsList
 | 
			
		||||
    Handle:CVAR_ZTELE_AUTOCANCEL_DISTANCE,
 | 
			
		||||
    Handle:CVAR_ZHP,
 | 
			
		||||
    Handle:CVAR_ZHP_DEFAULT,
 | 
			
		||||
    
 | 
			
		||||
    // To be modulized/recoded.
 | 
			
		||||
    Handle:CVAR_MENU_AUTOCLOSE,
 | 
			
		||||
    Handle:CVAR_ANTICAMP,
 | 
			
		||||
    Handle:CVAR_ANTICAMP_UPDATE_INTERVAL,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -180,21 +177,6 @@ CvarsInit()
 | 
			
		||||
 */
 | 
			
		||||
CvarsCreate()
 | 
			
		||||
{
 | 
			
		||||
    // Cvar naming guidelines:
 | 
			
		||||
    // 1. Prefix: "zr_"
 | 
			
		||||
    // 2. Module name next. "zr_modulename_"
 | 
			
		||||
    // 3. (If applys) Submodule name next. "zr_modulename_submodulename_" Ex "zr_weapons_restrict_"
 | 
			
		||||
    // 4. Name last part to be defaulted to "1" (if boolean cvar) Ex "zr_damage_suicide_zombie",
 | 
			
		||||
    //    because it will be defaulted to "1".  "zr_damage_suicide_zombie_disable" = bad.  Because we want
 | 
			
		||||
    //    to try to default everything to "1" and let hosts disable what they don't want.
 | 
			
		||||
    //
 | 
			
		||||
    // Cvar description guidelines
 | 
			
		||||
    // Assume cvar is enabled.
 | 
			
		||||
    // Ex. "zr_roundend_overlay" "1" "Display round win overlays to all clients."
 | 
			
		||||
    // Explain (additional) options in brackets.
 | 
			
		||||
    // Ex. "zr_classes_default_zombie" "" "Default zombie class. ['""' = Class config defaults.  'random' = Give client random class on connect.]"
 | 
			
		||||
    // Any thing else?
 | 
			
		||||
    
 | 
			
		||||
    // ===========================
 | 
			
		||||
    // General (Core)
 | 
			
		||||
    // ===========================
 | 
			
		||||
@@ -206,12 +188,12 @@ CvarsCreate()
 | 
			
		||||
    // ===========================
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_LOG]                       =    CreateConVar("zr_log",                    "1",    "Logs key actions performed by the plugin, including errors and debug.");
 | 
			
		||||
    g_hCvarsList[CVAR_LOG_FILTER_MODULES]        =    CreateConVar("zr_log_filter_modules",     "",     "If any log module name is withinin this string, log will be suppressed.");
 | 
			
		||||
    g_hCvarsList[CVAR_LOG_FILTER_DESCRIPTION]    =    CreateConVar("zr_log_filter_description", "",     "If any log description is within this string, log will be suppressed.");
 | 
			
		||||
    g_hCvarsList[CVAR_LOG_FILTER_DEBUG]          =    CreateConVar("zr_log_filter_debug",       "1",    "Supresses debug messages.");
 | 
			
		||||
    g_hCvarsList[CVAR_LOG_PRINT_ADMINS]          =    CreateConVar("zr_log_print_admins",       "0",    "Print all logs to currently connected admins.");
 | 
			
		||||
    g_hCvarsList[CVAR_LOG_PRINT_CHAT]            =    CreateConVar("zr_log_print_chat",         "1",    "Print log to admin's chat area.");
 | 
			
		||||
    g_hCvarsList[CVAR_LOG_PRINT_CONSOLE]         =    CreateConVar("zr_log_print_console",      "1",    "Print log to admin's console.");
 | 
			
		||||
    g_hCvarsList[CVAR_LOG_FILTER_MODULES]        =    CreateConVar("zr_log_filter_modules",     "",     "If any log module name is within this string, log will be suppressed. [Dependency: zr_log]");
 | 
			
		||||
    g_hCvarsList[CVAR_LOG_FILTER_DESCRIPTION]    =    CreateConVar("zr_log_filter_description", "",     "If any log description is within this string, log will be suppressed. [Dependency: zr_log]");
 | 
			
		||||
    g_hCvarsList[CVAR_LOG_FILTER_DEBUG]          =    CreateConVar("zr_log_filter_debug",       "1",    "Supresses debug messages. [Dependency: zr_log]");
 | 
			
		||||
    g_hCvarsList[CVAR_LOG_PRINT_ADMINS]          =    CreateConVar("zr_log_print_admins",       "0",    "Print all logs to currently connected admins. [Dependency: zr_log]");
 | 
			
		||||
    g_hCvarsList[CVAR_LOG_PRINT_CHAT]            =    CreateConVar("zr_log_print_chat",         "1",    "Print log to admin's chat area. [Dependency: zr_log & zr_log_print_admins]");
 | 
			
		||||
    g_hCvarsList[CVAR_LOG_PRINT_CONSOLE]         =    CreateConVar("zr_log_print_console",      "1",    "Print log to admin's console. [Dependency: zr_log & zr_log_print_admins]");
 | 
			
		||||
    
 | 
			
		||||
    // ===========================
 | 
			
		||||
    // Translations (core)
 | 
			
		||||
@@ -223,12 +205,12 @@ CvarsCreate()
 | 
			
		||||
    // Config (core)
 | 
			
		||||
    // ===========================
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_CONFIG_PATH_MODELS]        =    CreateConVar("zr_config_path_models",         "configs/zr/models.txt",                "Path to models config file. [Relative to root sourcemod directory]");
 | 
			
		||||
    g_hCvarsList[CVAR_CONFIG_PATH_DOWNLOADS]     =    CreateConVar("zr_config_path_downloads",      "configs/zr/downloads.txt",             "Path to downloads file. [Relative to root sourcemod directory]");
 | 
			
		||||
    g_hCvarsList[CVAR_CONFIG_PATH_PLAYERCLASSES] =    CreateConVar("zr_config_path_playerclasses",  "configs/zr/playerclasses.txt",         "Path to playerclasses config file. [Relative to root sourcemod directory]");
 | 
			
		||||
    g_hCvarsList[CVAR_CONFIG_PATH_WEAPONS]       =    CreateConVar("zr_config_path_weapons",        "configs/zr/weapons/weapons.txt",       "Path to weapons config file. [Relative to root sourcemod directory]");
 | 
			
		||||
    g_hCvarsList[CVAR_CONFIG_PATH_WEAPONGROUPS]  =    CreateConVar("zr_config_path_weapongroups",   "configs/zr/weapons/weapongroups.txt",  "Path to weapongroups config file. [Relative to root sourcemod directory]");
 | 
			
		||||
    g_hCvarsList[CVAR_CONFIG_PATH_HITGROUPS]     =    CreateConVar("zr_config_path_hitgroups",      "configs/zr/hitgroups.txt",             "Path to hitgroups config file. [Relative to root sourcemod directory]");
 | 
			
		||||
    g_hCvarsList[CVAR_CONFIG_PATH_MODELS]        =    CreateConVar("zr_config_path_models",         "configs/zr/models.txt",                "Path, relative to root sourcemod directory, to models config file.");
 | 
			
		||||
    g_hCvarsList[CVAR_CONFIG_PATH_DOWNLOADS]     =    CreateConVar("zr_config_path_downloads",      "configs/zr/downloads.txt",             "Path, relative to root sourcemod directory, to downloads file.");
 | 
			
		||||
    g_hCvarsList[CVAR_CONFIG_PATH_PLAYERCLASSES] =    CreateConVar("zr_config_path_playerclasses",  "configs/zr/playerclasses.txt",         "Path, relative to root sourcemod directory, to playerclasses config file.");
 | 
			
		||||
    g_hCvarsList[CVAR_CONFIG_PATH_WEAPONS]       =    CreateConVar("zr_config_path_weapons",        "configs/zr/weapons/weapons.txt",       "Path, relative to root sourcemod directory, to weapons config file.");
 | 
			
		||||
    g_hCvarsList[CVAR_CONFIG_PATH_WEAPONGROUPS]  =    CreateConVar("zr_config_path_weapongroups",   "configs/zr/weapons/weapongroups.txt",  "Path, relative to root sourcemod directory, to weapongroups config file.");
 | 
			
		||||
    g_hCvarsList[CVAR_CONFIG_PATH_HITGROUPS]     =    CreateConVar("zr_config_path_hitgroups",      "configs/zr/hitgroups.txt",             "Path, relative to root sourcemod directory, to hitgroups config file.");
 | 
			
		||||
    
 | 
			
		||||
    // ===========================
 | 
			
		||||
    // Tools (core)
 | 
			
		||||
@@ -248,17 +230,21 @@ CvarsCreate()
 | 
			
		||||
    
 | 
			
		||||
    // General
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_CLASSES_SPAWN]                    =    CreateConVar("zr_classes_spawn",           "0",        "Re-display class selection menu every spawn.");
 | 
			
		||||
    g_hCvarsList[CVAR_CLASSES_RANDOM]                   =    CreateConVar("zr_classes_random",          "0",        "Player is assigned a random class every spawn [Override: zr_classes_spawn & zr_classes_default_*]");
 | 
			
		||||
    g_hCvarsList[CVAR_CLASSES_DEFAULT_ZOMBIE]           =    CreateConVar("zr_classes_default_zombie",  "random",   "Zombie class assigned to players on connect ['random' = Random class | '""' = Class config default]");
 | 
			
		||||
    g_hCvarsList[CVAR_CLASSES_DEFAULT_HUMAN]            =    CreateConVar("zr_classes_default_human",   "random",   "Human class assigned to players on connect ['random' = Random class | '""' = Class config default]");");
 | 
			
		||||
    g_hCvarsList[CVAR_CLASSES_DEFAULT_ADMIN]            =    CreateConVar("zr_classes_default_admin",   "random",   "Admin class assigned to admins on connect ['random' = Random class | '""' = Class config default]");");
 | 
			
		||||
    g_hCvarsList[CVAR_CLASSES_SPAWN]                    =    CreateConVar("zr_classes_spawn",               "0",            "Re-display class selection menu every spawn.");
 | 
			
		||||
    g_hCvarsList[CVAR_CLASSES_RANDOM]                   =    CreateConVar("zr_classes_random",              "0",            "Player is assigned a random class every spawn. [Override: zr_classes_spawn & zr_classes_default_*]");
 | 
			
		||||
    g_hCvarsList[CVAR_CLASSES_DEFAULT_ZOMBIE]           =    CreateConVar("zr_classes_default_zombie",      "random",       "Zombie class assigned to players on connect. ['random' = Random class | '\"\"' = Class config default]");
 | 
			
		||||
    g_hCvarsList[CVAR_CLASSES_DEFAULT_HUMAN]            =    CreateConVar("zr_classes_default_human",       "random",       "Human class assigned to players on connect. ['random' = Random class | '\"\"' = Class config default]");
 | 
			
		||||
    g_hCvarsList[CVAR_CLASSES_DEFAULT_ADMIN]            =    CreateConVar("zr_classes_default_admin",       "random",       "Admin class assigned to admins on connect. ['random' = Random class | '\"\"' = Class config default]");
 | 
			
		||||
    
 | 
			
		||||
    // Menu
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_CLASSES_MENU_AUTOCLOSE]           =    CreateConVar("zr_classes_menu_autoclose",      "0",            "Automatically close class selection menu.");
 | 
			
		||||
    
 | 
			
		||||
    // Overlays
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE]           =    CreateConVar("zr_classes_overlay_toggle",      "1",            "Allow players to toggle class overlay.");
 | 
			
		||||
    g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLECMDS]       =    CreateConVar("zr_classes_overlay_togglecmds",  "nightvision",  "List of commands to hook that players can use to toggle class overlay. [Reliance: zr_classes_overlay_toggle | Delimited by \", \"]");
 | 
			
		||||
    g_hCvarsList[CVAR_CLASSES_OVERLAY_DEFAULT]          =    CreateConVar("zr_classes_overlay_default",     "0",            "Default class overlay toggle state [Reliance: zr_classes_overlay_toggle]");
 | 
			
		||||
    g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLECMDS]       =    CreateConVar("zr_classes_overlay_togglecmds",  "nightvision",  "List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: \", \"]");
 | 
			
		||||
    g_hCvarsList[CVAR_CLASSES_OVERLAY_DEFAULT]          =    CreateConVar("zr_classes_overlay_default",     "0",            "Default class overlay toggle state set on connecting player. [Dependency: zr_classes_overlay_toggle]");
 | 
			
		||||
    
 | 
			
		||||
    // ===========================
 | 
			
		||||
    // Weapons (core)
 | 
			
		||||
@@ -266,49 +252,44 @@ CvarsCreate()
 | 
			
		||||
    
 | 
			
		||||
    // General
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_WEAPONS]                          =    CreateConVar("zr_weapons", "1", "");
 | 
			
		||||
    // Note make config file cvar.
 | 
			
		||||
    // Note this disables restrict submodule.
 | 
			
		||||
    g_hCvarsList[CVAR_WEAPONS]                          =    CreateConVar("zr_weapons",                 "1",    "Enable weapons module, disabling this will disable any weapons-related features. (weapon restrictions, weapon knockback multipliers, etc)");
 | 
			
		||||
    
 | 
			
		||||
    // Restrict
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_WEAPONS_RESTRICT]                 =    CreateConVar("zr_weapons_restrict", "1", "");
 | 
			
		||||
    // Note make config file cvar.
 | 
			
		||||
    g_hCvarsList[CVAR_WEAPONS_RESTRICT]                 =    CreateConVar("zr_weapons_restrict",        "1",    "Enable weapon restriction module, disabling this will disable weapon restriction commands.");
 | 
			
		||||
    
 | 
			
		||||
    // Market Handler
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]          =    CreateConVar("zr_weapons_zmarket_buyzone", "1", "");
 | 
			
		||||
    // Old Desc: Must be in buyzone to access !zmarket, if Market is installed (0: Can be used anywhere)
 | 
			
		||||
    g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]          =    CreateConVar("zr_weapons_zmarket_buyzone", "1",    "Requires player to be inside a buyzone to use ZMarket.");
 | 
			
		||||
    
 | 
			
		||||
    // ===========================
 | 
			
		||||
    // Hitgroups (core)
 | 
			
		||||
    // ===========================
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_HITGROUPS]                        =    CreateConVar("zr_hitgroups", "1", "");
 | 
			
		||||
    // Note make config file cvar.
 | 
			
		||||
    g_hCvarsList[CVAR_HITGROUPS]                        =    CreateConVar("zr_hitgroups",   "1",    "Enable hitgroups module, disabling this will disable hitgroup-related features. (hitgroup knockback multipliers, hitgroup damage control)");
 | 
			
		||||
    
 | 
			
		||||
    // ===========================
 | 
			
		||||
    // Infect (core)
 | 
			
		||||
    // ===========================
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_MZOMBIE_RATIO]             =    CreateConVar("zr_infect_mzombie_ratio", "5", "");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_MZOMBIE_RESPAWN]           =    CreateConVar("zr_infect_mzombie_respawn", "0", "");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_SPAWNTIME_MIN]             =    CreateConVar("zr_infect_spawntime_min", "30.0", "");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_SPAWNTIME_MAX]             =    CreateConVar("zr_infect_spawntime_max", "50.0", "");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK]         =    CreateConVar("zr_infect_consecutive_block", "1", "");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_WEAPONS_DROP]              =    CreateConVar("zr_infect_weapons_drop", "1", "");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_MZOMBIE_RATIO]             =    CreateConVar("zr_infect_mzombie_ratio",        "5",                                "Number of mother zombies to infect (when infect timer is up) in proportion to number of humans on the server.");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_MZOMBIE_RESPAWN]           =    CreateConVar("zr_infect_mzombie_respawn",      "0",                                "Teleport mother zombies back to spawn on infect.");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_SPAWNTIME_MIN]             =    CreateConVar("zr_infect_spawntime_min",        "30.0",                             "Minimum time from the start of the round until picking the mother zombie(s).");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_SPAWNTIME_MAX]             =    CreateConVar("zr_infect_spawntime_max",        "50.0",                             "Maximum time from the start of the round until picking the mother zombie(s).");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK]         =    CreateConVar("zr_infect_consecutive_block",    "1",                                "Prevent a player from being chosen as mother zombie two rounds in a row.");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_WEAPONS_DROP]              =    CreateConVar("zr_infect_weapons_drop",         "1",                                "Force player to drop all weapons on infect, disabling this will strip weapons instead.");
 | 
			
		||||
    
 | 
			
		||||
    // Effects
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_FIREBALL]                  =    CreateConVar("zr_infect_fireball", "1", "");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_SMOKE]                     =    CreateConVar("zr_infect_smoke", "1", "");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_SPARKS]                    =    CreateConVar("zr_infect_sparks", "1", "");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_SOUND]                     =    CreateConVar("zr_infect_sound", "npc/fast_zombie/fz_scream1.wav", "");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_ESPLASH]                   =    CreateConVar("zr_infect_esplash", "1", "");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_SHAKE]                     =    CreateConVar("zr_infect_shake", "1", "");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_SHAKE_AMP]                 =    CreateConVar("zr_infect_shake_amp", "15.0", "");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_SHAKE_FREQUENCY]           =    CreateConVar("zr_infect_shake_frequency", "1.0", "");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_SHAKE_DURATION]            =    CreateConVar("zr_infect_shake_duration", "5.0", ""); 
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_FIREBALL]                  =    CreateConVar("zr_infect_fireball",             "1",                                "Spawn a fireball effect around player on infection.");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_SMOKE]                     =    CreateConVar("zr_infect_smoke",                "1",                                "Spawn a smoke cloud effect around player on infection.");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_SPARKS]                    =    CreateConVar("zr_infect_sparks",               "1",                                "Emit sparks from player on infection.");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_SOUND]                     =    CreateConVar("zr_infect_sound",                "npc/fast_zombie/fz_scream1.wav",   "Sound, relative to \"sounds\" folder, to play from player on infection. ['\"\"' = No sound]");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_ESPLASH]                   =    CreateConVar("zr_infect_esplash",              "1",                                "Emit an energy splash from player on infection.");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_SHAKE]                     =    CreateConVar("zr_infect_shake",                "1",                                "Shake player's view on infect.");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_SHAKE_AMP]                 =    CreateConVar("zr_infect_shake_amp",            "15.0",                             "Amplitude of shaking effect. [Dependency: zr_infect_shake]");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_SHAKE_FREQUENCY]           =    CreateConVar("zr_infect_shake_frequency",      "1.0",                              "Frequency of shaking effect. [Dependency: zr_infect_shake]");
 | 
			
		||||
    g_hCvarsList[CVAR_INFECT_SHAKE_DURATION]            =    CreateConVar("zr_infect_shake_duration",       "5.0",                              "Duration of shaking effect. [Dependency: zr_infect_shake]"); 
 | 
			
		||||
    
 | 
			
		||||
    // ===========================
 | 
			
		||||
    // Damage (core)
 | 
			
		||||
@@ -316,66 +297,48 @@ CvarsCreate()
 | 
			
		||||
    
 | 
			
		||||
    // Hitgroup Damage
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_DAMAGE_HITGROUPS]                 =    CreateConVar("zr_damage_hitgroups", "1", "");
 | 
			
		||||
    g_hCvarsList[CVAR_DAMAGE_HITGROUPS]                 =    CreateConVar("zr_damage_hitgroups",        "1",                            "Read hitgroup damage control from hitgroup config file, disabling this allows all zombie hitgroups to be shot.");
 | 
			
		||||
    
 | 
			
		||||
    // Block Damage Types
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_DAMAGE_BLOCK_FF]                  =    CreateConVar("zr_damage_block_ff", "1", "");
 | 
			
		||||
    // note overrides mp_friendlyfire
 | 
			
		||||
    g_hCvarsList[CVAR_DAMAGE_BLOCK_BLAST]               =    CreateConVar("zr_damage_block_blast", "1", "");
 | 
			
		||||
    g_hCvarsList[CVAR_DAMAGE_BLOCK_FF]                  =    CreateConVar("zr_damage_block_ff",         "1",                            "Block friendly fire.");
 | 
			
		||||
    g_hCvarsList[CVAR_DAMAGE_BLOCK_BLAST]               =    CreateConVar("zr_damage_block_blast",      "1",                            "Block blast damage inflicted on self or teammates.");
 | 
			
		||||
    
 | 
			
		||||
    // Suicide Intercept
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_DAMAGE_SUICIDE_ZOMBIE]            =    CreateConVar("zr_damage_suicide_zombie", "1", "");
 | 
			
		||||
    // Old Desc: Intercept human suicide attempts.
 | 
			
		||||
    g_hCvarsList[CVAR_DAMAGE_SUICIDE_HUMAN]             =    CreateConVar("zr_damage_suicide_human", "1", "");
 | 
			
		||||
    // Old Desc: Intercept zombie suicide attempts.
 | 
			
		||||
    g_hCvarsList[CVAR_DAMAGE_SUICIDE_CMDS]              =    CreateConVar("zr_damage_suicide_cmds", "kill, spectate, jointeam", "");
 | 
			
		||||
    // Old Desc: List of suicide commands to intercept. (Delimited by \", \"
 | 
			
		||||
    g_hCvarsList[CVAR_DAMAGE_SUICIDE_ZOMBIE]            =    CreateConVar("zr_damage_suicide_zombie",   "1",                            "Intercept suicide commands attempted by zombies.");
 | 
			
		||||
    g_hCvarsList[CVAR_DAMAGE_SUICIDE_HUMAN]             =    CreateConVar("zr_damage_suicide_human",    "1",                            "Intercept suicide commands attempted by humans.");
 | 
			
		||||
    g_hCvarsList[CVAR_DAMAGE_SUICIDE_CMDS]              =    CreateConVar("zr_damage_suicide_cmds",     "kill, spectate, jointeam",     "List of client commands to intercept as suicide attempts. [Delimiter: \", \"]");
 | 
			
		||||
    
 | 
			
		||||
    // ===========================
 | 
			
		||||
    // Say Hooks (core)
 | 
			
		||||
    // ===========================
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_SAYHOOKS_QUIET]                   =    CreateConVar("zr_sayhooks_quiet", "1", "");
 | 
			
		||||
    g_hCvarsList[CVAR_SAYHOOKS_QUIET_FILTER]            =    CreateConVar("zr_sayhooks_quiet_filter", "1", "");
 | 
			
		||||
    // when enabled it filters out failed sayhooks
 | 
			
		||||
    g_hCvarsList[CVAR_SAYHOOKS_QUIET_FLAGS]             =    CreateConVar("zr_sayhooks_quiet_flags", "58", "");
 | 
			
		||||
    g_hCvarsList[CVAR_SAYHOOKS_QUIET]                   =    CreateConVar("zr_sayhooks_quiet",          "1",    "Stop certain in-game commands from appearing in chat. [See zr_sayhooks_quiet_filter & zr_sayhooks_quiet_flags]");
 | 
			
		||||
    g_hCvarsList[CVAR_SAYHOOKS_QUIET_FILTER]            =    CreateConVar("zr_sayhooks_quiet_filter",   "1",    "Stops any failed in-game command from showing in chat.  Ex: Typing !zspawn while alive. [Dependency: zr_sayhooks_quiet]");
 | 
			
		||||
    g_hCvarsList[CVAR_SAYHOOKS_QUIET_FLAGS]             =    CreateConVar("zr_sayhooks_quiet_flags",    "58",   "Flag separate in-game commands to always hide from chat. [Dependency: zr_sayhooks_quiet]\n In-Game Command Flags:\n * Add numbers of desired flags together to produce final flag value.\n --------------------------------------------------------------------\n 1:  !zmenu\n 2:  !zadmin\n 4:  !zclass\n 8:  !zspawn\n 16: !ztele\n 32: !zhp\n 64: !zmarket");
 | 
			
		||||
    // Flags (default: 2 + 8 + 16 + 32)
 | 
			
		||||
    // 0    Allow all.
 | 
			
		||||
    // 1    Quiet "!zmenu" say hook.
 | 
			
		||||
    // 2    Quiet "!zadmin" say hook.
 | 
			
		||||
    // 4    Quiet "!zclass" say hook.
 | 
			
		||||
    // 8    Quiet "!zspawn" say hook.
 | 
			
		||||
    // 16   Quiet "!ztele" say hook.
 | 
			
		||||
    // 32   Quiet "!zhp" say hook.
 | 
			
		||||
    // 64   Quiet "!zmarket" say hook.
 | 
			
		||||
    
 | 
			
		||||
    // ===========================
 | 
			
		||||
    // Overlays (core)
 | 
			
		||||
    // ===========================
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_OVERLAYS_UPDATE_TIME]             =    CreateConVar("zr_overlays_update_time", "1.0", "");
 | 
			
		||||
    g_hCvarsList[CVAR_OVERLAYS_UPDATE_TIME]             =    CreateConVar("zr_overlays_update_time",    "1.0",      "How often to update overlays on players. [0.0 = Disabled]");
 | 
			
		||||
    
 | 
			
		||||
    // ===========================
 | 
			
		||||
    // Round End (core)
 | 
			
		||||
    // ===========================
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_ROUNDEND_OVERLAY]                 =    CreateConVar("zr_roundend_overlay", "1", "");
 | 
			
		||||
    // Old Desc: Shows an overlay to all clients when a team wins. (0: Disable)
 | 
			
		||||
    g_hCvarsList[CVAR_ROUNDEND_OVERLAY_HUMAN]           =    CreateConVar("zr_roundend_overlays_human", "overlays/zr/humans_win");
 | 
			
		||||
    // Old Desc: overlays/zr/humans_win", "Path to \"humans win\" overlay
 | 
			
		||||
    g_hCvarsList[CVAR_ROUNDEND_OVERLAY_ZOMBIE]          =    CreateConVar("zr_roundend_overlays_zombie", "overlays/zr/zombies_win", "");
 | 
			
		||||
    // Old Desc: Path to \"zombies win\" overlay
 | 
			
		||||
    g_hCvarsList[CVAR_ROUNDEND_OVERLAY]                 =    CreateConVar("zr_roundend_overlay",            "1",                            "Show specified overlay to players depending on winner when the round ends.");
 | 
			
		||||
    g_hCvarsList[CVAR_ROUNDEND_OVERLAY_HUMAN]           =    CreateConVar("zr_roundend_overlays_human",     "overlays/zr/humans_win",       "Overlay, relative to \"materials\" folder, to display when humans win the round. [Dependency: zr_roundend_overlay]");
 | 
			
		||||
    g_hCvarsList[CVAR_ROUNDEND_OVERLAY_ZOMBIE]          =    CreateConVar("zr_roundend_overlays_zombie",    "overlays/zr/zombies_win",      "Overlay, relative to \"materials\" folder, to display when zombies win the round. [Dependency: zr_roundend_overlay]");
 | 
			
		||||
    
 | 
			
		||||
    // ===========================
 | 
			
		||||
    // Account (module)
 | 
			
		||||
    // ===========================
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_ACCOUNT_CASHFILL]                 =    CreateConVar("zr_account_cashfill", "1", "");
 | 
			
		||||
    // Old Desc: Enable the mod to set the players cash to zr_cashamount (0: Disabled)
 | 
			
		||||
    g_hCvarsList[CVAR_ACCOUNT_CASHFILL_VALUE]           =    CreateConVar("zr_account_cashfill_value", "12000", "");
 | 
			
		||||
    // Old Desc: How much money players will have when they spawn when zr_cashfill is 1
 | 
			
		||||
    g_hCvarsList[CVAR_ACCOUNT_CASHFILL]                 =    CreateConVar("zr_account_cashfill",            "1",        "Reset player's cash each spawn.");
 | 
			
		||||
    g_hCvarsList[CVAR_ACCOUNT_CASHFILL_VALUE]           =    CreateConVar("zr_account_cashfill_value",      "12000",    "Amount of cash to set player's account to. [Dependency: zr_account_cashfill]");
 | 
			
		||||
    
 | 
			
		||||
    // ===========================
 | 
			
		||||
    // Visual Effects (module)
 | 
			
		||||
@@ -383,30 +346,28 @@ CvarsCreate()
 | 
			
		||||
    
 | 
			
		||||
    // Lightstyle
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE]              =    CreateConVar("zr_veffects_lightstyle", "1", "");
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE]        =    CreateConVar("zr_veffects_lightstyle_value", "b", "");
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE]              =    CreateConVar("zr_veffects_lightstyle",         "1",                    "Change lightstyle (brightness) of the map.");
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE]        =    CreateConVar("zr_veffects_lightstyle_value",   "b",                    "Lightstyle value. ['a' = Darkest | 'z' = Brightest | Dependency: zr_veffects_lightstyle]");
 | 
			
		||||
    
 | 
			
		||||
    // Sky
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_SKY]                     =    CreateConVar("zr_veffects_sky", "1", "");
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_SKY_PATH]                =    CreateConVar("zr_veffects_sky_path", "sky_borealis01up.vmt", "");
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_SKY]                     =    CreateConVar("zr_veffects_sky",                "1",                    "Change map skybox.");
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_SKY_PATH]                =    CreateConVar("zr_veffects_sky_path",           "sky_borealis01up.vmt", "Skybox file, relative to \"materials/skybox\" folder, to change map skybox to. [Dependency: zr_veffects_sky]");
 | 
			
		||||
    
 | 
			
		||||
    // Sun
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE]             =    CreateConVar("zr_veffects_sun_disable", "1", "");
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE]             =    CreateConVar("zr_veffects_sun_disable",        "1",                    "Disable sun rendering on map.");
 | 
			
		||||
    
 | 
			
		||||
    // Fog
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_FOG]                     =    CreateConVar("zr_veffects_fog", "0", "");
 | 
			
		||||
    // NOTE DISABLE. SOURCEMOD DOESNT SUPPORT THIS YET.
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE]            =    CreateConVar("zr_veffects_fog_override", "0", "");
 | 
			
		||||
    // NOTE DISABLE. SOURCEMOD DOESNT SUPPORT THIS YET.
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR]              =    CreateConVar("zr_veffects_fog_pcolor", "255 255 255", "");
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR]              =    CreateConVar("zr_veffects_fog_scolor", "255 255 255", "");
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY]             =    CreateConVar("zr_veffects_fog_density", "0.8", "");
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST]           =    CreateConVar("zr_veffects_fog_startdist", "0", "");
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST]             =    CreateConVar("zr_veffects_fog_enddist", "400", "");
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ]                =    CreateConVar("zr_veffects_fog_farz", "2000", "");
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_FOG]                     =    CreateConVar("zr_veffects_fog",                "0",                    "(UNSUPPORTED) Enable fog rendering on the map.");
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE]            =    CreateConVar("zr_veffects_fog_override",       "0",                    "(UNSUPPORTED) If fog exists already on the map, then replace with new modified fog. [Dependency: zr_veffects_fog]");
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR]              =    CreateConVar("zr_veffects_fog_pcolor",         "255 255 255",          "(UNSUPPORTED) Primary color of the fog. [Dependency: zr_veffects_fog]");
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR]              =    CreateConVar("zr_veffects_fog_scolor",         "255 255 255",          "(UNSUPPORTED) Secondary color of the fog. [Dependency: zr_veffects_fog]");
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY]             =    CreateConVar("zr_veffects_fog_density",        "0.8",                  "(UNSUPPORTED) Density (thickness) of the fog. [Dependency: zr_veffects_fog]");
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST]           =    CreateConVar("zr_veffects_fog_startdist",      "0",                    "(UNSUPPORTED) Distance from player to start rendering foremost fog. [Dependency: zr_veffects_fog]");
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST]             =    CreateConVar("zr_veffects_fog_enddist",        "400",                  "(UNSUPPORTED) Distance from player to stop rendering fog. [Dependency: zr_veffects_fog]");
 | 
			
		||||
    g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ]                =    CreateConVar("zr_veffects_fog_farz",           "2000",                 "(UNSUPPORTED) Vertical clipping plane.");
 | 
			
		||||
    
 | 
			
		||||
    // ===========================
 | 
			
		||||
    // Sound Effects (module)
 | 
			
		||||
@@ -414,32 +375,23 @@ CvarsCreate()
 | 
			
		||||
    
 | 
			
		||||
    // Zombie Sounds
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_SEFFECTS_MOAN]                    =    CreateConVar("zr_seffects_moan", "30", "");
 | 
			
		||||
    // Old Desc: How often, in seconds, a zombie moans (0: Disable)
 | 
			
		||||
    g_hCvarsList[CVAR_SEFFECTS_GROAN]                   =    CreateConVar("zr_seffects_groan", "5", "");
 | 
			
		||||
    // Old Desc: Chance factor a zombie will groan when shot (Lower: More often, 0: Disable)
 | 
			
		||||
    g_hCvarsList[CVAR_SEFFECTS_DEATH]                   =    CreateConVar("zr_seffects_death", "1", "");
 | 
			
		||||
    // Old Desc: Zombie will emit a death sound when killed (0: Disable)
 | 
			
		||||
    g_hCvarsList[CVAR_SEFFECTS_MOAN]                    =    CreateConVar("zr_seffects_moan",           "30.0",                         "Time between emission of a moan sound from a zombie.");
 | 
			
		||||
    g_hCvarsList[CVAR_SEFFECTS_GROAN]                   =    CreateConVar("zr_seffects_groan",          "5",                            "The probability that a groan sound will be emitted from a zombie when shot. ['100' = 1% chance | '50' = 2% chance | '1' = 100% chance]");
 | 
			
		||||
    g_hCvarsList[CVAR_SEFFECTS_DEATH]                   =    CreateConVar("zr_seffects_death",          "1",                            "Emit a death sound when a zombie dies.");
 | 
			
		||||
    
 | 
			
		||||
    // Ambient Sounds
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_AMBIENTSOUNDS]                    =    CreateConVar("zr_ambientsounds", "1", "");
 | 
			
		||||
    // Old Desc: Enable creepy ambience to be played throughout the game (0: Disable)
 | 
			
		||||
    g_hCvarsList[CVAR_AMBIENTSOUNDS_FILE]               =    CreateConVar("zr_ambientsounds_file", "ambient/zr/zr_ambience.mp3", "");
 | 
			
		||||
    // Old Desc: Path to ambient sound file that will be played throughout the game, when zr_ambience is 1
 | 
			
		||||
    g_hCvarsList[CVAR_AMBIENTSOUNDS_LENGTH]             =    CreateConVar("zr_ambientsounds_length", "60.0", "");
 | 
			
		||||
    // Old Desc: The length, in seconds, of the ambient sound file
 | 
			
		||||
    g_hCvarsList[CVAR_AMBIENTSOUNDS_VOLUME]             =    CreateConVar("zr_ambientsounds_volume", "1.0", "");
 | 
			
		||||
    // Old Desc: Volume of ambient sounds when zr_ambience is 1 (0.0: Unhearable,  1.0: Max volume)
 | 
			
		||||
    g_hCvarsList[CVAR_AMBIENTSOUNDS]                    =    CreateConVar("zr_ambientsounds",           "1",                            "Play an ambient sound to all players during gameplay.");
 | 
			
		||||
    g_hCvarsList[CVAR_AMBIENTSOUNDS_FILE]               =    CreateConVar("zr_ambientsounds_file",      "ambient/zr/zr_ambience.mp3",   "Sound file, relative to \"sounds\" folder, to play as ambience. [Dependency: zr_ambientsounds]");
 | 
			
		||||
    g_hCvarsList[CVAR_AMBIENTSOUNDS_LENGTH]             =    CreateConVar("zr_ambientsounds_length",    "60.0",                         "Length of the ambient sound. [Dependency: zr_ambientsounds]");
 | 
			
		||||
    g_hCvarsList[CVAR_AMBIENTSOUNDS_VOLUME]             =    CreateConVar("zr_ambientsounds_volume",    "0.8",                          "Volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds]");
 | 
			
		||||
    
 | 
			
		||||
    // ===========================
 | 
			
		||||
    // Antistick (module)
 | 
			
		||||
    // ===========================
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_ANTISTICK]                        =    CreateConVar("zr_antistick", "1", "");
 | 
			
		||||
    // Old Desc: Enable the anti-stick module, which will automatically unstick players stuck within each other. (0:Disable)
 | 
			
		||||
    g_hCvarsList[CVAR_ANTISTICK_INTERVAL]               =    CreateConVar("zr_antistick_interval", "0.5", "");
 | 
			
		||||
    // Old Desc: How often, in seconds, the anti-stick module checks each player for being stuck. (1.0: Default)
 | 
			
		||||
    g_hCvarsList[CVAR_ANTISTICK]                        =    CreateConVar("zr_antistick",               "1",        "Automatically unstick players when stuck within each others' collision hull.");
 | 
			
		||||
    g_hCvarsList[CVAR_ANTISTICK_INTERVAL]               =    CreateConVar("zr_antistick_interval",      "0.5",      "Time between each check for stuck players. [Dependency: zr_antistick]");
 | 
			
		||||
    
 | 
			
		||||
    // ===========================
 | 
			
		||||
    // Knockback (module)
 | 
			
		||||
@@ -460,14 +412,10 @@ CvarsCreate()
 | 
			
		||||
    // Respawn (module)
 | 
			
		||||
    // ===========================
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_RESPAWN]                          =    CreateConVar("zr_respawn", "0", "");
 | 
			
		||||
    // Old Desc: When player is killed,  player will respawn
 | 
			
		||||
    g_hCvarsList[CVAR_RESPAWN_DELAY]                    =    CreateConVar("zr_respawn_delay", "1", "");
 | 
			
		||||
    // Old Desc: How long to wait after death to respawn,  in seconds
 | 
			
		||||
    g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE]                   =    CreateConVar("zr_respawn_team_zombie", "1", "");
 | 
			
		||||
    // Old Desc: Respawn player as zombie (0: Respawn as human)
 | 
			
		||||
    g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE_WORLD]             =    CreateConVar("zr_respawn_team_zombie_world", "1", "");
 | 
			
		||||
    // Old Desc: Respawn zombies as zombies if they were killed by the world, like elevators, doors and lasers. (0: Disable)
 | 
			
		||||
    g_hCvarsList[CVAR_RESPAWN]                          =    CreateConVar("zr_respawn",                     "0",    "Respawn players after death. [Recommended: (Enable) zr_zspawn*]");
 | 
			
		||||
    g_hCvarsList[CVAR_RESPAWN_DELAY]                    =    CreateConVar("zr_respawn_delay",               "1",    "Time after death to delay player respawn. [Dependency: zr_respawn]");
 | 
			
		||||
    g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE]              =    CreateConVar("zr_respawn_team_zombie",         "1",    "Respawn player as a zombie. [Dependency: zr_respawn]");
 | 
			
		||||
    g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE_WORLD]        =    CreateConVar("zr_respawn_team_zombie_world",   "1",    "Respawn player as a zombie if player was killed by the world. [Override: zr_respawn_team_zombie]");
 | 
			
		||||
    
 | 
			
		||||
    // ===========================
 | 
			
		||||
    // Napalm (module)
 | 
			
		||||
@@ -475,49 +423,43 @@ CvarsCreate()
 | 
			
		||||
    
 | 
			
		||||
    // (None)
 | 
			
		||||
    
 | 
			
		||||
    // ===========================
 | 
			
		||||
    // Jump Boost (module)
 | 
			
		||||
    // ===========================
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_JUMPBOOST_BUNNYHOP_PROTECT]       =    CreateConVar("zr_jumpboost_bunnyhop_protect",  "1",    "Prevent players from using forward jump boost multipliers to bunny hop.");
 | 
			
		||||
    
 | 
			
		||||
    // ===========================
 | 
			
		||||
    // ZSpawn (module)
 | 
			
		||||
    // ===========================
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_ZSPAWN]                           =    CreateConVar("zr_zspawn", "1", "");
 | 
			
		||||
    // Old Desc: Allow players to spawn if they just joined the game (0: Disable)
 | 
			
		||||
    g_hCvarsList[CVAR_ZSPAWN]                           =    CreateConVar("zr_zspawn",                  "1", "Allow players to spawn into the game late.");
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_ZSPAWN_TEAM_OVERRIDE]             =    CreateConVar("zr_zspawn_team_override", "1", "");
 | 
			
		||||
    g_hCvarsList[CVAR_ZSPAWN_TEAM_ZOMBIE]               =    CreateConVar("zr_zspawn_team_zombie", "0", "");
 | 
			
		||||
    g_hCvarsList[CVAR_ZSPAWN_TEAM_OVERRIDE]             =    CreateConVar("zr_zspawn_team_override",    "1", "Override spawn team when spawning by means of ZSpawn.");
 | 
			
		||||
    g_hCvarsList[CVAR_ZSPAWN_TEAM_ZOMBIE]               =    CreateConVar("zr_zspawn_team_zombie",      "0", "Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_zombie]");
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT]                 =    CreateConVar("zr_zspawn_timelimit", "1", "");
 | 
			
		||||
    g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_TIME]            =    CreateConVar("zr_zspawn_timelimit_time", "120", "");
 | 
			
		||||
    g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT]                 =    CreateConVar("zr_zspawn_timelimit",        "1", "Put a time limit on the use of ZSpawn.");
 | 
			
		||||
    g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_TIME]            =    CreateConVar("zr_zspawn_timelimit_time",   "120.0", "Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit]");
 | 
			
		||||
    // ===========================
 | 
			
		||||
    // ZTele (module)
 | 
			
		||||
    // ===========================
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_ZTELE_ZOMBIE]                     =    CreateConVar("zr_ztele_zombie", "1", "");
 | 
			
		||||
    g_hCvarsList[CVAR_ZTELE_HUMAN_BEFORE]               =    CreateConVar("zr_ztele_human_before", "1", "");
 | 
			
		||||
    g_hCvarsList[CVAR_ZTELE_HUMAN_AFTER]                =    CreateConVar("zr_ztele_human_after", "0", "");
 | 
			
		||||
    g_hCvarsList[CVAR_ZTELE_DELAY_ZOMBIE]               =    CreateConVar("zr_ztele_delay_zombie", "3", "");
 | 
			
		||||
    g_hCvarsList[CVAR_ZTELE_DELAY_HUMAN]                =    CreateConVar("zr_ztele_delay_human", "3", "");
 | 
			
		||||
    g_hCvarsList[CVAR_ZTELE_MAX_ZOMBIE]                 =    CreateConVar("zr_ztele_max_zombie", "3", "");
 | 
			
		||||
    g_hCvarsList[CVAR_ZTELE_MAX_HUMAN]                  =    CreateConVar("zr_ztele_max_human", "1", "");
 | 
			
		||||
    g_hCvarsList[CVAR_ZTELE_AUTOCANCEL]                 =    CreateConVar("zr_ztele_autocancel", "1", "");
 | 
			
		||||
    g_hCvarsList[CVAR_ZTELE_AUTOCANCEL_DISTANCE]        =    CreateConVar("zr_ztele_autocancel_distance", "20", "");
 | 
			
		||||
    g_hCvarsList[CVAR_ZTELE_ZOMBIE]                     =    CreateConVar("zr_ztele_zombie",                "1",    "Allow zombies to use ZTele.");
 | 
			
		||||
    g_hCvarsList[CVAR_ZTELE_HUMAN_BEFORE]               =    CreateConVar("zr_ztele_human_before",          "1",    "Allow humans to use ZTele before the mother zombie has spawned.");
 | 
			
		||||
    g_hCvarsList[CVAR_ZTELE_HUMAN_AFTER]                =    CreateConVar("zr_ztele_human_after",           "0",    "Allow humans to use ZTele after the mother zombie has spawned.");
 | 
			
		||||
    g_hCvarsList[CVAR_ZTELE_DELAY_ZOMBIE]               =    CreateConVar("zr_ztele_delay_zombie",          "3.0",  "Time between using ZTele command and teleportation for zombies. [Dependency: zr_ztele_zombie]");
 | 
			
		||||
    g_hCvarsList[CVAR_ZTELE_DELAY_HUMAN]                =    CreateConVar("zr_ztele_delay_human",           "3.0",  "Time between using ZTele command and teleportation for humans. [Dependency: zr_ztele_human_(before)/(after)]");
 | 
			
		||||
    g_hCvarsList[CVAR_ZTELE_MAX_ZOMBIE]                 =    CreateConVar("zr_ztele_max_zombie",            "3",    "Max number of times a zombie is allowed to use ZTele per round. [Dependency: zr_ztele_zombie]");
 | 
			
		||||
    g_hCvarsList[CVAR_ZTELE_MAX_HUMAN]                  =    CreateConVar("zr_ztele_max_human",             "1",    "Max number of times a human is allowed to use ZTele per round. [Dependency: zr_ztele_human_(before)/(after)]");
 | 
			
		||||
    g_hCvarsList[CVAR_ZTELE_AUTOCANCEL]                 =    CreateConVar("zr_ztele_autocancel",            "1",    "Automatically cancel ZTele if player moves out of a set boundary. [Dependency: zr_ztele_(zombie)/(human)[_(before)/(after)]]");
 | 
			
		||||
    g_hCvarsList[CVAR_ZTELE_AUTOCANCEL_DISTANCE]        =    CreateConVar("zr_ztele_autocancel_distance",   "20",   "Maximum distance, in feet, player is allowed to travel before teleport is cancelled. [Dependency: zr_ztele_autocancel]");
 | 
			
		||||
    
 | 
			
		||||
    // ===========================
 | 
			
		||||
    // ZHP (module)
 | 
			
		||||
    // ===========================
 | 
			
		||||
    
 | 
			
		||||
    g_hCvarsList[CVAR_ZHP]                              =    CreateConVar("zr_zhp", "1", "");
 | 
			
		||||
    // Old Desc: Allows clients to enable/disable zombie health display (1: On,  0: Off)
 | 
			
		||||
    g_hCvarsList[CVAR_ZHP_DEFAULT]                       =    CreateConVar("zr_zhp_default", "1", "");
 | 
			
		||||
    // Old Desc: The default value of zombie health display to new clients (1: On,  0: Off)
 | 
			
		||||
    
 | 
			
		||||
    
 | 
			
		||||
    // Old Desc: Allow users to disable ZVision with their nightvision key (0: Disable)
 | 
			
		||||
    g_hCvarsList[CVAR_MENU_AUTOCLOSE]                   =    CreateConVar("zr_menu_autoclose", "0", "");
 | 
			
		||||
    // Old Desc: Automatically close menus on selection. If disabled the menu will remain open.
 | 
			
		||||
    g_hCvarsList[CVAR_ANTICAMP]                         =    CreateConVar("zr_anticamp", "1", "");
 | 
			
		||||
    // Old Desc:  Enables or disables hurt volumes for preventing unfair camping. (0: Disable)
 | 
			
		||||
    g_hCvarsList[CVAR_ANTICAMP_UPDATE_INTERVAL]         =    CreateConVar("zr_anticamp_update_interval", "1", "");
 | 
			
		||||
    // Old Desc: How often to update player locations (in seconds).
 | 
			
		||||
    g_hCvarsList[CVAR_ZHP]                              =    CreateConVar("zr_zhp",             "1",    "Allow player to toggle real HP display as a zombie.");
 | 
			
		||||
    g_hCvarsList[CVAR_ZHP_DEFAULT]                      =    CreateConVar("zr_zhp_default",     "1",    "Default ZHP toggle state set on connecting player. [Dependency: zr_zhp]");
 | 
			
		||||
    
 | 
			
		||||
    // Auto-generate config file if it doesn't exist, then execute.
 | 
			
		||||
    AutoExecConfig(true, "zombiereloaded", "sourcemod/zombiereloaded");
 | 
			
		||||
 
 | 
			
		||||
@@ -185,6 +185,23 @@ public Action:EventPlayerSpawn(Handle:event, const String:name[], bool:dontBroad
 | 
			
		||||
    ZHPOnClientSpawn(index);
 | 
			
		||||
    
 | 
			
		||||
    TranslationPrintToChat(index, "General zmenu reminder");
 | 
			
		||||
    
 | 
			
		||||
    // Fire post player_spawn event.
 | 
			
		||||
    CreateTimer(0.0, EventPlayerSpawnPost, index);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Event callback (player_spawn)
 | 
			
		||||
 * Client is spawning into the game. *Post
 | 
			
		||||
 * 
 | 
			
		||||
 * @param event     The event handle.
 | 
			
		||||
 * @param name      Name of the event.
 | 
			
		||||
 * @dontBroadcast   If true, event is broadcasted to all clients, false if not.
 | 
			
		||||
 */
 | 
			
		||||
public Action:EventPlayerSpawnPost(Handle:timer, any:index)
 | 
			
		||||
{
 | 
			
		||||
    // Forward event to modules.
 | 
			
		||||
    SpawnProtectOnClientSpawnPost(index);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 
 | 
			
		||||
@@ -30,12 +30,16 @@ JumpBoostOnClientJump(client)
 | 
			
		||||
    new Float:vecVelocity[3];
 | 
			
		||||
    ToolsClientVelocity(client, vecVelocity, false);
 | 
			
		||||
    
 | 
			
		||||
    // Protect against bunnyhopping.
 | 
			
		||||
    new Float:magnitude = SquareRoot(Pow(vecVelocity[0], 2.0) + Pow(vecVelocity[1], 2.0));
 | 
			
		||||
    if (magnitude >= JUMPBOOST_FORWARD_VEL_MAX)
 | 
			
		||||
    // Protect against bunnyhopping, if cvar is enabled.
 | 
			
		||||
    new bool:bunnyhopprotect = GetConVarBool(g_hCvarsList[CVAR_JUMPBOOST_BUNNYHOP_PROTECT]);
 | 
			
		||||
    if (bunnyhopprotect)
 | 
			
		||||
    {
 | 
			
		||||
        // Set distance multiplier to 0.
 | 
			
		||||
        distance = 0.0;
 | 
			
		||||
        new Float:magnitude = SquareRoot(Pow(vecVelocity[0], 2.0) + Pow(vecVelocity[1], 2.0));
 | 
			
		||||
        if (magnitude >= JUMPBOOST_FORWARD_VEL_MAX)
 | 
			
		||||
        {
 | 
			
		||||
            // Set distance multiplier to 0.
 | 
			
		||||
            distance = 0.0;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    // Apply forward jump boost.
 | 
			
		||||
 
 | 
			
		||||
@@ -230,7 +230,7 @@ public ClassMenuSelectHandle(Handle:menu, MenuAction:action, client, slot)
 | 
			
		||||
    decl String:classname[64];
 | 
			
		||||
    new classindex;
 | 
			
		||||
    new teamid;
 | 
			
		||||
    new bool:autoclose = GetConVarBool(g_hCvarsList[CVAR_MENU_AUTOCLOSE]);
 | 
			
		||||
    new bool:autoclose = GetConVarBool(g_hCvarsList[CVAR_CLASSES_MENU_AUTOCLOSE]);
 | 
			
		||||
    
 | 
			
		||||
    switch (action)
 | 
			
		||||
    {
 | 
			
		||||
 
 | 
			
		||||
@@ -115,18 +115,6 @@ RespawnOnRoundEnd()
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Returns if a player is to be respawned as a zombie, because they were killed by world.
 | 
			
		||||
 * 
 | 
			
		||||
 * @param client    The client index.
 | 
			
		||||
 * @return          True if they were killed by world, false if not or cvar is disabled.
 | 
			
		||||
 */
 | 
			
		||||
RespawnKilledByWorld(client)
 | 
			
		||||
{
 | 
			
		||||
    // Return true if both the cvar is enabled and the player was killed by world.
 | 
			
		||||
    return (GetConVarBool(g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE_WORLD]) && bKilledByWorld[client]);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Spawns a player into the round.
 | 
			
		||||
 * 
 | 
			
		||||
 
 | 
			
		||||
@@ -35,7 +35,7 @@ SpawnProtectClientInit(client)
 | 
			
		||||
 * Client is spawning into the game.
 | 
			
		||||
 * 
 | 
			
		||||
 * @param client    The client index.
 | 
			
		||||
 */   
 | 
			
		||||
 */
 | 
			
		||||
SpawnProtectOnClientSpawn(client)
 | 
			
		||||
{
 | 
			
		||||
    // Disable spawn protection on client.
 | 
			
		||||
@@ -49,10 +49,17 @@ SpawnProtectOnClientSpawn(client)
 | 
			
		||||
    
 | 
			
		||||
    // Reset timer handle.
 | 
			
		||||
    tSpawnProtect[client] = INVALID_HANDLE;
 | 
			
		||||
    
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Client is spawning into the game. *Post
 | 
			
		||||
 * 
 | 
			
		||||
 * @param client    The client index.
 | 
			
		||||
 */   
 | 
			
		||||
SpawnProtectOnClientSpawnPost(client)
 | 
			
		||||
{
 | 
			
		||||
    // If client isn't on a team, then stop.
 | 
			
		||||
    new team = GetClientTeam(client);
 | 
			
		||||
    if (team != CS_TEAM_T && team != CS_TEAM_CT)
 | 
			
		||||
    if (!ZRIsClientOnTeam(client))
 | 
			
		||||
    {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
@@ -70,35 +77,35 @@ SpawnProtectOnClientSpawn(client)
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    // If player respawns as human, and either cvar zr_suicide_world_damage or the client
 | 
			
		||||
    // wasn't killed by world is false, then continue on to protect client.
 | 
			
		||||
    new bool:respawn_zombie = GetConVarBool(g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE]);
 | 
			
		||||
    if (!respawn_zombie && !RespawnKilledByWorld(client))
 | 
			
		||||
    // If client is a zombie, then stop.
 | 
			
		||||
    if (InfectIsClientInfected(client))
 | 
			
		||||
    {
 | 
			
		||||
        // Set spawn protect flag on client.
 | 
			
		||||
        bInfectImmune[client][INFECT_TYPE_NORMAL] = true;
 | 
			
		||||
        
 | 
			
		||||
        // Get spawn protect attribute cvars.
 | 
			
		||||
        new Float:speed = GetConVarFloat(g_hCvarsList[CVAR_SPAWNPROTECT_SPEED]);
 | 
			
		||||
        new alpha = GetConVarInt(g_hCvarsList[CVAR_SPAWNPROTECT_ALPHA]);
 | 
			
		||||
        
 | 
			
		||||
        // Set spawn protect attributes.
 | 
			
		||||
        ToolsSetClientLMV(client, speed);
 | 
			
		||||
        ToolsSetClientAlpha(client, alpha);
 | 
			
		||||
        
 | 
			
		||||
        // Set time left to zr_protect_time's value.
 | 
			
		||||
        new protect_time = GetConVarInt(g_hCvarsList[CVAR_SPAWNPROTECT_TIME]);
 | 
			
		||||
        pSpawnProtectTime[client] = protect_time;
 | 
			
		||||
        
 | 
			
		||||
        // Tell client they are being protected.
 | 
			
		||||
        TranslationPrintToChat(client, "Spawn protection begin", protect_time);
 | 
			
		||||
        
 | 
			
		||||
        // Send time left in a hud message.
 | 
			
		||||
        TranslationPrintHUDText(client, "Spawn Protect", pSpawnProtectTime[client]);
 | 
			
		||||
        
 | 
			
		||||
        // Start repeating timer.
 | 
			
		||||
        tSpawnProtect[client] = CreateTimer(1.0, SpawnProtectTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    // Set spawn protect flag on client.
 | 
			
		||||
    bInfectImmune[client][INFECT_TYPE_NORMAL] = true;
 | 
			
		||||
    
 | 
			
		||||
    // Get spawn protect attribute cvars.
 | 
			
		||||
    new Float:speed = GetConVarFloat(g_hCvarsList[CVAR_SPAWNPROTECT_SPEED]);
 | 
			
		||||
    new alpha = GetConVarInt(g_hCvarsList[CVAR_SPAWNPROTECT_ALPHA]);
 | 
			
		||||
    
 | 
			
		||||
    // Set spawn protect attributes.
 | 
			
		||||
    ToolsSetClientLMV(client, speed);
 | 
			
		||||
    ToolsSetClientAlpha(client, alpha);
 | 
			
		||||
    
 | 
			
		||||
    // Set time left to zr_protect_time's value.
 | 
			
		||||
    new protect_time = GetConVarInt(g_hCvarsList[CVAR_SPAWNPROTECT_TIME]);
 | 
			
		||||
    pSpawnProtectTime[client] = protect_time;
 | 
			
		||||
    
 | 
			
		||||
    // Tell client they are being protected.
 | 
			
		||||
    TranslationPrintToChat(client, "Spawn protection begin", protect_time);
 | 
			
		||||
    
 | 
			
		||||
    // Send time left in a hud message.
 | 
			
		||||
    TranslationPrintHUDText(client, "Spawn Protect", pSpawnProtectTime[client]);
 | 
			
		||||
    
 | 
			
		||||
    // Start repeating timer.
 | 
			
		||||
    tSpawnProtect[client] = CreateTimer(1.0, SpawnProtectTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 
 | 
			
		||||
@@ -282,6 +282,17 @@ VEffectsApplySunDisable(bool:disable = false)
 | 
			
		||||
 | 
			
		||||
VEffectsApplyFog(bool:override = false)
 | 
			
		||||
{
 | 
			
		||||
    // If fog is disabled, then stop.
 | 
			
		||||
    new bool:fog = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_FOG]);
 | 
			
		||||
    
 | 
			
		||||
    // DUE TO SOURCEMOD NOT SUPPORT FOG, DISABLE.
 | 
			
		||||
    fog = false;
 | 
			
		||||
    
 | 
			
		||||
    if (!fog)
 | 
			
		||||
    {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    // Find current fog index
 | 
			
		||||
    new fogindex = FindEntityByClassname(-1, "env_fog_controller");
 | 
			
		||||
    
 | 
			
		||||
@@ -296,13 +307,6 @@ VEffectsApplyFog(bool:override = false)
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    // If fog is disabled, then stop.
 | 
			
		||||
    new bool:fog = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_FOG]);
 | 
			
		||||
    if (!fog)
 | 
			
		||||
    {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    // If there is no fog on the map, create new fog.
 | 
			
		||||
    if (fogindex == -1)
 | 
			
		||||
    {
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user