Removed SetPlayerModel, removed deprecated code in models.txt, added CSWeaponDrop, updated gamedata file.

This commit is contained in:
Greycale 2009-04-15 21:22:11 +02:00
parent c8989eb544
commit 37dfea2f8c
5 changed files with 230 additions and 203 deletions

View File

@ -1,7 +1,12 @@
"Games" "Games"
{ {
"cstrike" "#default"
{ {
"#supported"
{
"game" "cstrike"
}
"Offsets" "Offsets"
{ {
"RemoveAllItems" "RemoveAllItems"
@ -9,17 +14,20 @@
"windows" "283" "windows" "283"
"linux" "284" "linux" "284"
} }
"EyePosition" "EyePosition"
{ {
"windows" "117" "windows" "117"
"linux" "118" "linux" "118"
} }
"EyeAngles" "EyeAngles"
{ {
"windows" "206" "windows" "206"
"linux" "207" "linux" "207"
} }
} }
"Signatures" "Signatures"
{ {
"TerminateRound" "TerminateRound"
@ -28,6 +36,13 @@
"windows" "\x83\xEC\x18\x53\x55\x8B\xD9\x8B\x4C\x24\x28\x56\x57\x33\xF6\x8D" "windows" "\x83\xEC\x18\x53\x55\x8B\xD9\x8B\x4C\x24\x28\x56\x57\x33\xF6\x8D"
"linux" "@_ZN12CCSGameRules14TerminateRoundEfi" "linux" "@_ZN12CCSGameRules14TerminateRoundEfi"
} }
"CSWeaponDrop"
{
"library" "server"
"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x55\x56\x57\x8B\xBC\x24\x40\x01\x00\x00\x32\xDB\x85\xFF\x8B\xF1\x0F"
"linux" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
}
} }
} }
} }

View File

@ -115,25 +115,3 @@ LoadDownloadData()
CloseHandle(fileDownloads); CloseHandle(fileDownloads);
CloseHandle(arrayDownloads); CloseHandle(arrayDownloads);
} }
/*ApplyZombieModel(client)
{
decl String:modelpath[256];
new bool:classes = GetConVarBool(gCvars[CVAR_CLASSES]);
if (classes)
{
GetClassModel(pClass[client], modelpath, sizeof(modelpath));
if (!StrEqual(modelpath, "default", false))
{
SetPlayerModel(client, modelpath);
return;
}
}
new randmodel = GetRandomInt(0, GetArraySize(arrayModels) - 1);
GetArrayString(arrayModels, randmodel, modelpath, sizeof(modelpath));
Format(modelpath, sizeof(modelpath), "%s.mdl", modelpath);
SetPlayerModel(client, modelpath);
}*/

View File

@ -21,9 +21,10 @@ new offsRender;
new Handle:g_hGameConf = INVALID_HANDLE; new Handle:g_hGameConf = INVALID_HANDLE;
new Handle:g_hRemoveAllItems = INVALID_HANDLE; new Handle:g_hRemoveAllItems = INVALID_HANDLE;
new Handle:g_hTerminateRound = INVALID_HANDLE;
new Handle:g_hEyePosition = INVALID_HANDLE; new Handle:g_hEyePosition = INVALID_HANDLE;
new Handle:g_hEyeAngles = INVALID_HANDLE; new Handle:g_hEyeAngles = INVALID_HANDLE;
new Handle:g_hTerminateRound = INVALID_HANDLE;
new Handle:g_hCSWeaponDrop = INVALID_HANDLE;
FindOffsets() FindOffsets()
{ {
@ -100,27 +101,61 @@ FindOffsets()
SetupGameData() SetupGameData()
{ {
// Load game config file.
g_hGameConf = LoadGameConfigFile("plugin.zombiereloaded"); g_hGameConf = LoadGameConfigFile("plugin.zombiereloaded");
//
StartPrepSDKCall(SDKCall_Player); StartPrepSDKCall(SDKCall_Player);
PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Virtual, "RemoveAllItems"); PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Virtual, "RemoveAllItems");
g_hRemoveAllItems = EndPrepSDKCall(); g_hRemoveAllItems = EndPrepSDKCall();
if(g_hRemoveAllItems == INVALID_HANDLE)
{
SetFailState("Couldn't find offset \"RemoveAllItems\"!");
}
StartPrepSDKCall(SDKCall_Player); StartPrepSDKCall(SDKCall_Player);
PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Virtual, "EyePosition"); PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Virtual, "EyePosition");
PrepSDKCall_SetReturnInfo(SDKType_QAngle, SDKPass_ByValue); PrepSDKCall_SetReturnInfo(SDKType_QAngle, SDKPass_ByValue);
g_hEyePosition = EndPrepSDKCall(); g_hEyePosition = EndPrepSDKCall();
if(g_hEyePosition == INVALID_HANDLE)
{
SetFailState("Couldn't find offset \"EyePosition\"!");
}
StartPrepSDKCall(SDKCall_Player); StartPrepSDKCall(SDKCall_Player);
PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Virtual, "EyeAngles"); PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Virtual, "EyeAngles");
PrepSDKCall_SetReturnInfo(SDKType_QAngle, SDKPass_ByValue); PrepSDKCall_SetReturnInfo(SDKType_QAngle, SDKPass_ByValue);
g_hEyeAngles = EndPrepSDKCall(); g_hEyeAngles = EndPrepSDKCall();
if(g_hEyeAngles == INVALID_HANDLE)
{
SetFailState("Couldn't find offset \"EyeAngles\"!");
}
StartPrepSDKCall(SDKCall_GameRules); StartPrepSDKCall(SDKCall_GameRules);
PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Signature, "TerminateRound"); PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Signature, "TerminateRound");
PrepSDKCall_AddParameter(SDKType_Float, SDKPass_Plain); PrepSDKCall_AddParameter(SDKType_Float, SDKPass_Plain);
PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain); PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain);
g_hTerminateRound = EndPrepSDKCall(); g_hTerminateRound = EndPrepSDKCall();
if(g_hTerminateRound == INVALID_HANDLE)
{
SetFailState("Couldn't find signature \"CGameRules::TerminateRound\"!");
}
StartPrepSDKCall(SDKCall_Player);
PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Signature, "CSWeaponDrop");
PrepSDKCall_AddParameter(SDKType_CBaseEntity, SDKPass_Pointer);
PrepSDKCall_AddParameter(SDKType_Bool, SDKPass_Plain);
PrepSDKCall_AddParameter(SDKType_Bool, SDKPass_Plain);
g_hCSWeaponDrop = EndPrepSDKCall();
if(g_hCSWeaponDrop == INVALID_HANDLE)
{
SetFailState("Couldn't find signature \"CBasePlayer::CSWeaponDrop\"!");
}
} }
SetPlayerVelocity(client, const Float:vec[3], bool:reset) SetPlayerVelocity(client, const Float:vec[3], bool:reset)
@ -231,13 +266,12 @@ GetPlayerEyeAngles(client, Float:ang[3])
TerminateRound(Float:delay, reason) TerminateRound(Float:delay, reason)
{ {
if (g_hTerminateRound == INVALID_HANDLE) return;
SDKCall(g_hTerminateRound, delay, reason); SDKCall(g_hTerminateRound, delay, reason);
} }
SetPlayerModel(client, const String:model[]) CSDropWeapon(client, weapon)
{ {
SetEntityModel(client, model); SDKCall(g_hCSWeaponDrop, client, weapon, true, false);
} }
SetPlayerAlpha(client, alpha) SetPlayerAlpha(client, alpha)

View File

@ -78,7 +78,7 @@ bool:ClassApplyModel(client, classindex, cachetype = ZR_CLASS_CACHE_PLAYER)
// TODO: Add support for keeping the default cs model ("default"). // TODO: Add support for keeping the default cs model ("default").
SetPlayerModel(client, modelpath); SetEntityModel(client, modelpath);
return true; return true;
} }