Moved spawn protect to its own module.

This commit is contained in:
Greyscale 2009-04-15 11:27:03 +02:00
parent 8d9d45790b
commit c8989eb544
6 changed files with 158 additions and 87 deletions

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@ -42,6 +42,9 @@
// Knockback
#include "zr/knockback"
// Spawn protect
#include "zr/spawnprotect"
#include "zr/zadmin"
#include "zr/damagecontrol"
#include "zr/commands"

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@ -139,23 +139,23 @@ public Action:AntiStickTimer(Handle:timer)
* Re-solidifies a player being unstuck.
*
* @param timer The timer handle.
* @param index The client index.
* @param client The client index.
*/
public Action:AntiStickSolidify(Handle:timer, any:index)
public Action:AntiStickSolidify(Handle:timer, any:client)
{
// Validate player is in-game, alive, and is being unstuck.
if (!IsClientInGame(index) || !IsPlayerAlive(index) || CanCollide(index))
if (!IsClientInGame(client) || !IsPlayerAlive(client) || CanCollide(client))
{
return Plugin_Stop;
}
// Stop if the player is still stuck.
if (AntiStickIsStuck(index) > -1)
if (AntiStickIsStuck(client) > -1)
{
return Plugin_Continue;
}
NoCollide(index, false);
NoCollide(client, false);
return Plugin_Stop;
}

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@ -169,6 +169,7 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
SetPlayerFOV(index, 90);
ClientCommand(index, "r_screenoverlay \"\"");
// Stop here if client isn't on a team.
new team = GetClientTeam(index);
if (team != CS_TEAM_T && team != CS_TEAM_CT)
{
@ -186,7 +187,6 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
NightVisionOn(index, false);
NightVision(index, false);
pProtect[index] = false;
if (zombieSpawned)
{
if (team == CS_TEAM_T)
@ -194,34 +194,6 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
CS_SwitchTeam(index, CS_TEAM_CT);
CS_RespawnPlayer(index);
}
new protect = GetConVarInt(gCvars[CVAR_PROTECT]);
if (protect > 0)
{
decl String:respawnteam[32];
GetConVarString(gCvars[CVAR_RESPAWN_TEAM], respawnteam, sizeof(respawnteam));
if (!StrEqual(respawnteam, "zombie", false) && !(GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && gKilledByWorld[index]))
{
SetPlayerAlpha(index, 0);
SetPlayerSpeed(index, 600.0);
pProtect[index] = true;
ZR_PrintToChat(index, "Spawn protection begin", protect);
ZR_PrintCenterText(index, "Spawn protection begin", protect);
if (tHandles[index][TPROTECT] != INVALID_HANDLE)
{
KillTimer(tHandles[index][TPROTECT]);
}
pTimeLeft[index] = protect;
PrintHintText(index, "%d", pTimeLeft[index]);
tHandles[index][TPROTECT] = CreateTimer(1.0, ProtectTimer, index, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
}
}
}
else
{
@ -230,6 +202,7 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
// Forward event to modules.
ClassOnClientSpawn(index);
SpawnProtectPlayerSpawn(index);
ZTeleClientSpawned(index);
ZR_PrintToChat(index, "!zmenu reminder");

145
src/zr/spawnprotect.inc Normal file
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@ -0,0 +1,145 @@
/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: spawnprotect.inc
* Description: Protects late-joining players from zombies for x seconds.
*
* ============================================================================
*/
/**
* Array for storing spawn protect timer handles per client.
*/
new Handle:tSpawnProtect[MAXPLAYERS + 1];
/**
* Array for flagging client to be protected.
*/
new bool:pSpawnProtect[MAXPLAYERS + 1];
/**
* Array for storing time left for spawn protection per client.
*/
new pSpawnProtectTime[MAXPLAYERS + 1];
/**
* Client is joining the server.
*
* @param client The client index.
*/
SpawnProtectClientInit(client)
{
tSpawnProtect[client] = INVALID_HANDLE;
}
/**
* Player is spawning into the game.
*
* @param client The client index.
*/
SpawnProtectPlayerSpawn(client)
{
// Disable spawn protection on client.
pSpawnProtect[client] = false;
// If zombie hasn't spawned, then stop.
if (!zombieSpawned)
{
return;
}
// If protect cvar is invalid or 0, then stop.
new protect = GetConVarInt(gCvars[CVAR_PROTECT]);
if (protect <= 0)
{
return;
}
// Get respawn team.
decl String:respawnteam[32];
GetConVarString(gCvars[CVAR_RESPAWN_TEAM], respawnteam, sizeof(respawnteam));
// If the respawn team is not set to zombie, and either cvar zr_suicide_world_damage or the client
// wasn't killed by world is false, then continue to protect client.
if (!StrEqual(respawnteam, "zombie", false) && !(GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && gKilledByWorld[client]))
{
// Set spawn protect flag on client.
pSpawnProtect[client] = true;
// Set improved attributes
// (Move to cvar?)
SetPlayerAlpha(client, 0);
SetPlayerSpeed(client, 600.0);
// Set time left to zr_protect's value.
pSpawnProtectTime[client] = protect;
// Tell client they are being protected.
ZR_PrintToChat(client, "Spawn protection begin", protect);
// Send time left in a hud message.
ZR_HudHint(client, "Spawn Protect", pSpawnProtectTime[client]);
// If timer is currently running, kill it.
if (tSpawnProtect[client] != INVALID_HANDLE)
{
KillTimer(tSpawnProtect[client]);
}
// Start repeating timer.
tSpawnProtect[client] = CreateTimer(1.0, SpawnProtectTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
}
}
/**
* Timer callback function, countdown for spawn protection.
*
* @param timer The timer handle.
* @param client The client index.
*/
public Action:SpawnProtectTimer(Handle:timer, any:client)
{
// If client leaves, then stop timer.
if (!IsClientInGame(client))
{
return Plugin_Stop;
}
// If client has become a zombie, then stop timer.
if (!IsPlayerHuman(client))
{
return Plugin_Stop;
}
// Decrement time left.
pSpawnProtectTime[client]--;
// Print time left to client.
ZR_HudHint(client, "Spawn Protect", pSpawnProtectTime[client]);
// Time has expired.
if (pSpawnProtectTime[client] <= 0)
{
// Remove protect flag.
pSpawnProtect[client] = false;
// Tell client spawn protection is over.
ZR_HudHint(client, "Spawn protection end");
// Fix attributes.
// TODO: Set class attributes.
SetPlayerAlpha(client, 255);
SetPlayerSpeed(client, 300.0);
// Clear timer handle.
tSpawnProtect[client] = INVALID_HANDLE;
// Stop timer.
return Plugin_Stop;
}
// Allow timer to continue repeating.
return Plugin_Continue;
}

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@ -194,14 +194,6 @@ Zombify_Mother(client)
tHandles[client][TMOAN] = CreateTimer(interval, ZombieMoanTimer, client, TIMER_REPEAT);
}
if (tHandles[client][TPROTECT] != INVALID_HANDLE)
{
pProtect[client] = false;
KillTimer(tHandles[client][TPROTECT]);
tHandles[client][TPROTECT] = INVALID_HANDLE;
}
if (tHandles[client][TZHP] != INVALID_HANDLE)
{
KillTimer(tHandles[client][TZHP]);
@ -270,15 +262,6 @@ Zombify(client, attacker = -1, bool:motherinfect = false)
tHandles[client][TMOAN] = CreateTimer(interval, ZombieMoanTimer, client, TIMER_REPEAT);
}
// Kill spawn protection timer.
if (tHandles[client][TPROTECT] != INVALID_HANDLE)
{
pProtect[client] = false;
KillTimer(tHandles[client][TPROTECT]);
tHandles[client][TPROTECT] = INVALID_HANDLE;
}
// Kill HP display timer.
if (tHandles[client][TZHP] != INVALID_HANDLE)
{
@ -635,36 +618,6 @@ public Action:ZHPTimer(Handle:timer, any:index)
return Plugin_Continue;
}
public Action:ProtectTimer(Handle:timer, any:index)
{
if (!IsClientInGame(index))
{
tHandles[index][TPROTECT] = INVALID_HANDLE;
return Plugin_Stop;
}
pTimeLeft[index]--;
ZR_HudHint(index, "Spawn Protect", pTimeLeft[index]);
if (pTimeLeft[index] <= 0)
{
pProtect[index] = false;
if (IsPlayerHuman(index))
{
ZR_HudHint(index, "Spawn protection end");
SetPlayerAlpha(index, 255);
SetPlayerSpeed(index, 300.0);
}
tHandles[index][TPROTECT] = INVALID_HANDLE;
return Plugin_Stop;
}
return Plugin_Continue;
}
RespawnPlayer(client)
{
if (!IsClientInGame(client))

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@ -77,8 +77,6 @@ new bool:dispHP[MAXPLAYERS + 1];
new bool:pProtect[MAXPLAYERS + 1];
new bool:gKilledByWorld[MAXPLAYERS + 1] = {false, ...};
new pTimeLeft[MAXPLAYERS + 1];
new Float:spawnLoc[MAXPLAYERS + 1][3];
new Float:bufferLoc[MAXPLAYERS + 1][3];
new bool:ztele_spawned[MAXPLAYERS + 1] = {false, ...};
@ -97,15 +95,14 @@ new Handle:tInfect = INVALID_HANDLE;
new Handle:pList = INVALID_HANDLE;
#define MAXTIMERS 7
#define MAXTIMERS 6
#define TMOAN 0
#define TREGEN 1
#define TTELE 2
#define TZHP 3
#define TPROTECT 4
#define TRESPAWN 5
#define TZVISION 6
#define TRESPAWN 4
#define TZVISION 5
new Handle:tHandles[MAXPLAYERS + 1][MAXTIMERS];