reworked zmarket
fixed kevlar bug
This commit is contained in:
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d88e748f0e
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3afde85238
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@ -52,6 +52,7 @@
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// ZMarket (module)
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"zmarketprice" "400"
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"zmarketcommand" "sm_glock"
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}
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"USP"
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@ -79,6 +80,7 @@
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// ZMarket (module)
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"zmarketprice" "500"
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"zmarketcommand" "sm_usp"
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}
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"P228"
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@ -106,7 +108,7 @@
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// ZMarket (module)
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"zmarketprice" "600"
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"zmarketcommand" "sm_p228"
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}
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"Deagle"
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@ -134,7 +136,7 @@
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// ZMarket (module)
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"zmarketprice" "650"
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"zmarketcommand" "sm_deagle"
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}
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"Elite"
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@ -162,7 +164,7 @@
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// ZMarket (module)
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"zmarketprice" "800"
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"zmarketcommand" "sm_elite"
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}
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"Fiveseven"
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@ -190,7 +192,7 @@
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// ZMarket (module)
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"zmarketprice" "750"
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"zmarketcommand" "sm_fiveseven"
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}
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"M3"
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@ -218,7 +220,7 @@
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// ZMarket (module)
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"zmarketprice" "1700"
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"zmarketcommand" "sm_m3"
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}
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"XM1014"
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@ -246,7 +248,7 @@
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// ZMarket (module)
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"zmarketprice" "3000"
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"zmarketcommand" "sm_xm"
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}
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"Mac10"
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@ -274,6 +276,7 @@
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// ZMarket (module)
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"zmarketprice" "1400"
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"zmarketcommand" "sm_mac10"
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}
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"TMP"
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@ -301,6 +304,7 @@
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// ZMarket (module)
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"zmarketprice" "1250"
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"zmarketcommand" "sm_tmp"
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}
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"MP5Navy"
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@ -328,6 +332,7 @@
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// ZMarket (module)
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"zmarketprice" "1500"
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"zmarketcommand" "sm_mp5"
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}
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"UMP45"
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@ -355,6 +360,7 @@
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// ZMarket (module)
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"zmarketprice" "1700"
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"zmarketcommand" "sm_ump"
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}
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"P90"
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@ -382,6 +388,7 @@
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// ZMarket (module)
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"zmarketprice" "2350"
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"zmarketcommand" "sm_p90"
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}
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"Galil"
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@ -409,6 +416,7 @@
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// ZMarket (module)
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"zmarketprice" "2000"
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"zmarketcommand" "sm_galil"
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}
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"Famas"
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@ -436,6 +444,7 @@
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// ZMarket (module)
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"zmarketprice" "2250"
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"zmarketcommand" "sm_famas"
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}
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"AK47"
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@ -463,6 +472,7 @@
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// ZMarket (module)
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"zmarketprice" "2500"
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"zmarketcommand" "sm_ak"
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}
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"M4A1"
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@ -490,6 +500,7 @@
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// ZMarket (module)
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"zmarketprice" "3100"
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"zmarketcommand" "sm_m4"
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}
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"SG552"
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@ -517,6 +528,7 @@
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// ZMarket (module)
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"zmarketprice" "3500"
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"zmarketcommand" "sm_sg552"
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}
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"AUG"
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@ -544,6 +556,7 @@
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// ZMarket (module)
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"zmarketprice" "3500"
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"zmarketcommand" "sm_aug"
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}
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"Scout"
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@ -571,6 +584,7 @@
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// ZMarket (module)
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"zmarketprice" "2750"
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"zmarketcommand" "sm_scout"
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}
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"SG550"
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@ -598,6 +612,7 @@
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// ZMarket (module)
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"zmarketprice" "4200"
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"zmarketcommand" "sm_sg550"
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}
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"G3SG1"
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@ -625,6 +640,7 @@
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// ZMarket (module)
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"zmarketprice" "5000"
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"zmarketcommand" "sm_g3sg1"
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}
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"AWP"
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@ -652,6 +668,7 @@
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// ZMarket (module)
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"zmarketprice" "4750"
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"zmarketcommand" "sm_awp"
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}
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"M249"
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@ -679,6 +696,7 @@
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// ZMarket (module)
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"zmarketprice" "5750"
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"zmarketcommand" "sm_m249"
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}
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"Knife"
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@ -720,6 +738,7 @@
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"zmarketprice" "300"
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"zmarketpurchasemax" "1"
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"zmarketcommand" "sm_he"
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}
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"Flashbang"
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@ -739,6 +758,7 @@
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"zmarketprice" "200"
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"zmarketpurchasemax" "1"
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"zmarketcommand" "sm_flash"
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}
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"Smokegrenade"
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"zmarketprice" "300"
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"zmarketpurchasemax" "1"
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"zmarketcommand" "sm_smoke"
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}
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"NVGs"
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@ -776,5 +797,25 @@
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// ZMarket (module)
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"zmarketprice" "1000"
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"zmarketcommand" "sm_nvg"
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}
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"Kevlar Vest"
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{
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// General
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"weaponentity" "item_kevlar"
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"weapontype" "All, Equipment"
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"weaponslot" "5"
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// Restrict (core)
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"restrictdefault" "no"
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"toggleable" "yes"
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// ZMarket (module)
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"zmarketprice" "1000"
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"zmarketcommand" "sm_kevlar"
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}
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}
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{
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"es" "Esta funcion requiere que tu seas humano."
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}
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"Must be in buyzone"
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{
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"es" "This feature requires that you are in a buyzone." // TODO: Translate
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}
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"Increase by"
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{
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"es" "Aumentado en {1}"
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"es" "solo se puede llevar {1} granada(s) de este tipo."
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}
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"Weapons zmarket auto-rebuy toggle on"
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"Weapons zmarket not enough money"
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{
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"es" "Auto-recompra ha sido activado, su preseleccion se obtienen automaticamente cada vez que aparezcas."
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}
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"Weapons zmarket auto-rebuy toggle off"
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{
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"es" "Auto-recompra ha sido desactivada."
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"es" "You have insufficient funds." // TODO: Translate
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}
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"Weapons zmarket updated loadout"
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"es" "Guardar configuracion actual"
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}
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"Weapons menu zmarket main view loadout"
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"Weapons menu zmarket main edit loadout"
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{
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"es" "Ver configuracion actual"
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"es" "Edit Saved Setup" // TODO: Translate
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}
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"Weapons menu zmarket main rebuy"
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"es" "Comprar configuracion actual"
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}
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"Weapons menu zmarket main auto-rebuy"
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{
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"es" "Auto-Recompra: {1}"
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}
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"Weapons menu zmarket main weapons list"
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{
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"es" "Comprar Armas"
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"Weapons menu zmarket loadout title"
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{
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"es" "ZMarket\nMi configuracion actual:\nSeleccione la ranura de armas para borrar.\nNota: Recompra se refiere a estas armas."
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//"es" "ZMarket\nMy Current Setup:\nSelect weapon slot to modify.\nNote: Rebuy refers to these weapons.\nYou will spawn with these weapons." // TODO: Translate
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}
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"Weapons menu zmarket loadout primary"
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"es" "Secundaria: {1}"
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}
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"Weapons menu zmarket loadout melee"
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"Weapons menu zmarket loadout default"
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{
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"es" "Melee: {1}"
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"#format" "{1:s}"
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"es" "Default ({1})" // TODO: Translate
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}
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"Weapons menu zmarket loadout projectile"
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"Weapons menu zmarket loadout weapons title"
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{
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"es" "Projectil: {1}"
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}
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"Weapons menu zmarket loadout explosive"
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{
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"es" "Explosivo: {1}"
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}
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"Weapons menu zmarket loadout nvgs"
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{
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"es" "Vision Nocturna: {1}"
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}
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"Weapons menu zmarket loadout empty"
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{
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"es" "(Ninguno)"
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"es" "ZMarket\nSelect Weapon Loadout:" // TODO: Translate
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}
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"Weapons menu zmarket types title"
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{
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"no" "Du må være menneske for å kunne bruke denne funksjonen."
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}
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"Must be in buyzone"
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{
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"no" "This feature requires that you are in a buyzone." // TODO: Translate
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}
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"Increase by"
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{
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"no" "Økning med {1}"
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"no" "Du kan bare holde {1} granat(er) av denne typen."
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}
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"Weapons zmarket auto-rebuy toggle on"
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"Weapons zmarket not enough money"
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{
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"no" "Autokjøp er aktivert, dine valg vil automatisk bli kjøpt hver runde eller hver gjenoppliving."
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}
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"Weapons zmarket auto-rebuy toggle off"
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{
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"no" "Autokjøp er deaktivert."
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"no" "You have insufficient funds." // TODO: Translate
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}
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"Weapons zmarket updated loadout"
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"no" "Lagre gjeldende våpenvalg"
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}
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"Weapons menu zmarket main view loadout"
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"Weapons menu zmarket main edit loadout"
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{
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"no" "Vis våpenvalg"
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"no" "Edit Saved Setup" // TODO: Translate
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}
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"Weapons menu zmarket main rebuy"
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"no" "Kjøp lagret våpenvalg"
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}
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"Weapons menu zmarket main auto-rebuy"
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{
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"no" "Autokjøp: {1}"
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}
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"Weapons menu zmarket main weapons list"
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{
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"no" "Vis våpenliste"
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"Weapons menu zmarket loadout title"
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{
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"no" "ZMarket\nGjeldende våpenvalg:\nFjern våpen ved å velge det."
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//"no" "ZMarket\nMy Current Setup:\nSelect weapon slot to modify.\nNote: Rebuy refers to these weapons.\nYou will spawn with these weapons." // TODO: Translate
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}
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"Weapons menu zmarket loadout primary"
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"no" "sekundærvåpen: {1}"
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}
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"Weapons menu zmarket loadout melee"
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"Weapons menu zmarket loadout default"
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{
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"no" "Nærkamp: {1}"
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"#format" "{1:s}"
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"no" "Default ({1})" // TODO: Translate
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}
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"Weapons menu zmarket loadout projectile"
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"Weapons menu zmarket loadout weapons title"
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{
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"no" "Prosjektiler: {1}"
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}
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"Weapons menu zmarket loadout explosive"
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{
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"no" "Granater: {1}"
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}
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"Weapons menu zmarket loadout nvgs"
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{
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"no" "Nattsyn: {1}"
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}
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"Weapons menu zmarket loadout empty"
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{
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"no" "(Ingen)"
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"no" "ZMarket\nSelect Weapon Loadout:" // TODO: Translate
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}
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"Weapons menu zmarket types title"
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@ -75,7 +75,12 @@
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{
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"ru" "Данная функция доступна только, когда вы человек."
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}
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"Must be in buyzone"
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{
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"ru" "This feature requires that you are in a buyzone." // TODO: Translate
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}
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"Increase by"
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{
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"ru" "Увеличить на {1}"
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@ -573,14 +578,9 @@
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"ru" "Вы можете нести только {1} гранаты данного типа."
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}
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"Weapons zmarket auto-rebuy toggle on"
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"Weapons zmarket not enough money"
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{
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"ru" "Авто-покупка была включена, ваша амуниция будет автоматически закупаться при каждом респавне."
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}
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"Weapons zmarket auto-rebuy toggle off"
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{
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"ru" "Авто-покупка была отключена."
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"ru" "You have insufficient funds." // TODO: Translate
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}
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"Weapons zmarket updated loadout"
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@ -664,9 +664,9 @@
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"ru" "Сохранить текущее оружие"
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}
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"Weapons menu zmarket main view loadout"
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"Weapons menu zmarket main edit loadout"
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{
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"ru" "Просмотр текущй амуниции"
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"ru" "Edit Saved Setup" // TODO: Translate
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}
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"Weapons menu zmarket main rebuy"
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@ -674,11 +674,6 @@
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"ru" "Снова купить мою амуницию"
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}
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"Weapons menu zmarket main auto-rebuy"
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{
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"ru" "Авто-покупка: {1}"
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}
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"Weapons menu zmarket main weapons list"
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{
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"ru" "Просмотр списка оружия"
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"Weapons menu zmarket loadout title"
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{
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"ru" "ZMarket\nМоя текущая амуниция:\nВыберите слот для очистки.\nПримечаие: Авто-покупка использует данный список."
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//"ru" "ZMarket\nMy Current Setup:\nSelect weapon slot to modify.\nNote: Rebuy refers to these weapons.\nYou will spawn with these weapons." // TODO: Translate
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}
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"Weapons menu zmarket loadout primary"
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@ -699,29 +695,15 @@
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"ru" "Пистолет: {1}"
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}
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"Weapons menu zmarket loadout melee"
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"Weapons menu zmarket loadout default"
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{
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"ru" "Ближний бой: {1}"
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"#format" "{1:s}"
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"ru" "Default ({1})" // TODO: Translate
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}
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"Weapons menu zmarket loadout projectile"
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"Weapons menu zmarket loadout weapons title"
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{
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"ru" "Снаряды: {1}"
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}
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"Weapons menu zmarket loadout explosive"
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{
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"ru" "Взрывчатка: {1}"
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}
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"Weapons menu zmarket loadout nvgs"
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{
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"ru" "Ночное видение: {1}"
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}
|
||||
|
||||
"Weapons menu zmarket loadout empty"
|
||||
{
|
||||
"ru" "(Пусто)"
|
||||
"ru" "ZMarket\nSelect Weapon Loadout:" // TODO: Translate
|
||||
}
|
||||
|
||||
"Weapons menu zmarket types title"
|
||||
|
|
|
@ -77,7 +77,12 @@
|
|||
{
|
||||
"en" "This feature requires that you are a human."
|
||||
}
|
||||
|
||||
|
||||
"Must be in buyzone"
|
||||
{
|
||||
"en" "This feature requires that you are in a buyzone."
|
||||
}
|
||||
|
||||
"Increase by"
|
||||
{
|
||||
"#format" "{1:s}"
|
||||
|
@ -610,14 +615,9 @@
|
|||
"en" "You may only carry {1} grenade(s) of this type."
|
||||
}
|
||||
|
||||
"Weapons zmarket auto-rebuy toggle on"
|
||||
"Weapons zmarket not enough money"
|
||||
{
|
||||
"en" "Auto-rebuy has been enabled, your loadout will be automatically purchased for you each time you spawn."
|
||||
}
|
||||
|
||||
"Weapons zmarket auto-rebuy toggle off"
|
||||
{
|
||||
"en" "Auto-rebuy has been disabled."
|
||||
"en" "You have insufficient funds."
|
||||
}
|
||||
|
||||
"Weapons zmarket updated loadout"
|
||||
|
@ -705,9 +705,9 @@
|
|||
"en" "Save Current Setup"
|
||||
}
|
||||
|
||||
"Weapons menu zmarket main view loadout"
|
||||
"Weapons menu zmarket main edit loadout"
|
||||
{
|
||||
"en" "View Saved Setup"
|
||||
"en" "Edit Saved Setup"
|
||||
}
|
||||
|
||||
"Weapons menu zmarket main rebuy"
|
||||
|
@ -715,12 +715,6 @@
|
|||
"en" "Buy Saved Setup"
|
||||
}
|
||||
|
||||
"Weapons menu zmarket main auto-rebuy"
|
||||
{
|
||||
"#format" "{1:s}"
|
||||
"en" "Auto-Rebuy: {1}"
|
||||
}
|
||||
|
||||
"Weapons menu zmarket main weapons list"
|
||||
{
|
||||
"en" "Buy Weapons"
|
||||
|
@ -728,7 +722,7 @@
|
|||
|
||||
"Weapons menu zmarket loadout title"
|
||||
{
|
||||
"en" "ZMarket\nMy Current Setup:\nSelect weapon slot to clear.\nNote: Rebuy refers to these weapons."
|
||||
"en" "ZMarket\nMy Current Setup:\nSelect weapon slot to modify.\nNote: Rebuy refers to these weapons.\nYou will spawn with these weapons."
|
||||
}
|
||||
|
||||
"Weapons menu zmarket loadout primary"
|
||||
|
@ -743,33 +737,15 @@
|
|||
"en" "Secondary: {1}"
|
||||
}
|
||||
|
||||
"Weapons menu zmarket loadout melee"
|
||||
"Weapons menu zmarket loadout default"
|
||||
{
|
||||
"#format" "{1:s}"
|
||||
"en" "Melee: {1}"
|
||||
"en" "Default ({1})"
|
||||
}
|
||||
|
||||
"Weapons menu zmarket loadout projectile"
|
||||
"Weapons menu zmarket loadout weapons title"
|
||||
{
|
||||
"#format" "{1:s}"
|
||||
"en" "Projectile: {1}"
|
||||
}
|
||||
|
||||
"Weapons menu zmarket loadout explosive"
|
||||
{
|
||||
"#format" "{1:s}"
|
||||
"en" "Explosive: {1}"
|
||||
}
|
||||
|
||||
"Weapons menu zmarket loadout nvgs"
|
||||
{
|
||||
"#format" "{1:s}"
|
||||
"en" "NVGs: {1}"
|
||||
}
|
||||
|
||||
"Weapons menu zmarket loadout empty"
|
||||
{
|
||||
"en" "(None)"
|
||||
"en" "ZMarket\nSelect Weapon Loadout:"
|
||||
}
|
||||
|
||||
"Weapons menu zmarket types title"
|
||||
|
|
|
@ -79,6 +79,8 @@ enum CvarsList
|
|||
Handle:CVAR_WEAPONS_ZMARKET_BUYZONE,
|
||||
Handle:CVAR_WEAPONS_ZMARKET_REBUY,
|
||||
Handle:CVAR_WEAPONS_ZMARKET_REBUY_AUTO,
|
||||
Handle:CVAR_WEAPONS_ZMARKET_REBUY_PRIMARY,
|
||||
Handle:CVAR_WEAPONS_ZMARKET_REBUY_SECONDARY,
|
||||
Handle:CVAR_HITGROUPS,
|
||||
Handle:CVAR_DAMAGE_HITGROUPS,
|
||||
Handle:CVAR_DAMAGE_BLOCK_FF,
|
||||
|
@ -299,7 +301,9 @@ CvarsCreate()
|
|||
g_hCvarsList[CVAR_WEAPONS_ZMARKET] = CreateConVar("zr_weapons_zmarket", "1", "Allow player to buy from a list of weapons in the weapons config.");
|
||||
g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE] = CreateConVar("zr_weapons_zmarket_buyzone", "1", "Requires player to be inside a buyzone to use ZMarket. [Dependency: zr_weapons_zmarket]");
|
||||
g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY] = CreateConVar("zr_weapons_zmarket_rebuy", "1", "Allow players to rebuy their previous weapons. [Dependency: zr_weapons_zmarket]");
|
||||
g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_AUTO] = CreateConVar("zr_weapons_zmarket_rebuy_auto", "1", "Allow players to automatically rebuy their previous weapons. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]");
|
||||
g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_AUTO] = CreateConVar("zr_weapons_zmarket_rebuy_auto", "1", "Automatically equip default or loadout weapons. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]");
|
||||
g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_PRIMARY] = CreateConVar("zr_weapons_zmarket_rebuy_primary","P90", "Default primary weapon. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]");
|
||||
g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_SECONDARY] = CreateConVar("zr_weapons_zmarket_rebuy_secondary","Elite", "Default secondary weapon. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]");
|
||||
|
||||
|
||||
// ===========================
|
||||
|
|
|
@ -275,6 +275,9 @@ InfectOnClientSpawn(client)
|
|||
CS_SwitchTeam(client, CS_TEAM_CT);
|
||||
CS_RespawnPlayer(client);
|
||||
}
|
||||
|
||||
// Unglitch kevlar. (Reset hitbox to HITBOX_GENERIC)
|
||||
SetEntData(client, 4444, 0, 4);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -782,6 +785,10 @@ InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respa
|
|||
}
|
||||
}
|
||||
|
||||
// Remove kevlar and helmet
|
||||
SetEntProp(client, Prop_Send, "m_ArmorValue", 0, 1);
|
||||
SetEntProp(client, Prop_Send, "m_bHasHelmet", 0);
|
||||
|
||||
// Print message to client.
|
||||
TranslationPrintToChat(client, "Infect infected");
|
||||
|
||||
|
@ -853,6 +860,9 @@ InfectZombieToHuman(client, bool:respawn = false, bool:protect = false)
|
|||
SpawnProtectStart(client);
|
||||
}
|
||||
|
||||
// Unglitch kevlar. (Reset hitbox to HITBOX_GENERIC)
|
||||
SetEntData(client, 4444, 0, 4);
|
||||
|
||||
// Forward event to modules.
|
||||
SEffectsOnClientHuman(client);
|
||||
APIOnClientHumanPost(client, respawn, protect);
|
||||
|
|
|
@ -60,6 +60,7 @@ enum WeaponsData
|
|||
WEAPONS_DATA_KNOCKBACK,
|
||||
WEAPONS_DATA_ZMARKETPRICE,
|
||||
WEAPONS_DATA_ZMARKETPURCHASEMAX,
|
||||
WEAPONS_DATA_ZMARKETCOMMAND,
|
||||
WEAPONS_DATA_RESTRICTED,
|
||||
}
|
||||
|
||||
|
@ -214,6 +215,7 @@ WeaponsLoad()
|
|||
|
||||
// Forward event to sub-modules
|
||||
RestrictLoad();
|
||||
ZMarketLoad();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -253,6 +255,7 @@ WeaponsCacheData()
|
|||
decl String:weaponentity[CONFIG_MAX_LENGTH];
|
||||
decl String:weapontype[CONFIG_MAX_LENGTH];
|
||||
decl String:ammotype[CONFIG_MAX_LENGTH];
|
||||
decl String:zmarketcommand[CONFIG_MAX_LENGTH];
|
||||
|
||||
// General
|
||||
KvGetString(kvWeapons, "weaponentity", weaponentity, sizeof(weaponentity));
|
||||
|
@ -273,6 +276,7 @@ WeaponsCacheData()
|
|||
// ZMarket (module)
|
||||
new zmarketprice = KvGetNum(kvWeapons, "zmarketprice", -1);
|
||||
new zmarketpurchasemax = KvGetNum(kvWeapons, "zmarketpurchasemax", 0);
|
||||
KvGetString(kvWeapons, "zmarketcommand", zmarketcommand, sizeof(zmarketcommand), "");
|
||||
|
||||
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, x);
|
||||
|
||||
|
@ -286,10 +290,11 @@ WeaponsCacheData()
|
|||
PushArrayCell(arrayWeapon, ammoprice); // Index: 7
|
||||
PushArrayCell(arrayWeapon, knockback); // Index: 8
|
||||
PushArrayCell(arrayWeapon, zmarketprice); // Index: 9
|
||||
PushArrayCell(arrayWeapon, zmarketpurchasemax); // Index: 10
|
||||
PushArrayCell(arrayWeapon, zmarketpurchasemax); // Index: 10
|
||||
PushArrayString(arrayWeapon, zmarketcommand); // Index: 11
|
||||
|
||||
// Initialize other stored weapon info here.
|
||||
PushArrayCell(arrayWeapon, restrictdefault); // Index: 11
|
||||
PushArrayCell(arrayWeapon, restrictdefault); // Index: 12
|
||||
}
|
||||
|
||||
// We're done with this file now, so we can close it.
|
||||
|
@ -691,6 +696,22 @@ stock WeaponsGetZMarketPurchaseMax(index)
|
|||
return GetArrayCell(arrayWeapon, _:WEAPONS_DATA_ZMARKETPURCHASEMAX);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the name of the command to purchase this weapon through zmarket.
|
||||
* @param index The weapon index.
|
||||
* @param command The string to return zmarketcommand in.
|
||||
* @param maxlen The max length of the string.
|
||||
* @return The max purchases of the weapon.
|
||||
*/
|
||||
stock WeaponsGetZMarketCommand(index, String:command[], maxlen)
|
||||
{
|
||||
// Get array handle of weapon at given index.
|
||||
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
|
||||
|
||||
// Return the ZMarket price of the weapon.
|
||||
GetArrayString(arrayWeapon, _:WEAPONS_DATA_ZMARKETCOMMAND, command, maxlen);
|
||||
}
|
||||
|
||||
/**
|
||||
* General weapon API.
|
||||
*/
|
||||
|
|
|
@ -34,6 +34,11 @@
|
|||
* @endsection
|
||||
*/
|
||||
|
||||
/**
|
||||
* Slots saved for auto-rebuy
|
||||
*/
|
||||
#define ZMARKET_REBUY_WEAPONS_SLOTS_MAX 1
|
||||
|
||||
/**
|
||||
* Variable to store buyzone offset value.
|
||||
*/
|
||||
|
@ -49,11 +54,6 @@ new g_iZMarketCurType[MAXPLAYERS + 1];
|
|||
*/
|
||||
new Handle:g_hZMarketPurchaseCount[MAXPLAYERS + 1];
|
||||
|
||||
/**
|
||||
* Cookie handle for auto-rebuy.
|
||||
*/
|
||||
new Handle:g_hZMarketAutoRebuyCookie = INVALID_HANDLE;
|
||||
|
||||
/**
|
||||
* Whether weapons has been bought automatically. Used to prevent double rebuy
|
||||
* when cookies are loaded after the player was spawned.
|
||||
|
@ -63,7 +63,9 @@ new bool:g_bZMarketWeaponsBought[MAXPLAYERS + 1];
|
|||
/**
|
||||
* Cookie handle array for weapon loadouts.
|
||||
*/
|
||||
new Handle:g_hZMarketLoadoutCookie[WEAPONS_SLOTS_MAX + 1];
|
||||
new Handle:g_hZMarketLoadoutCookie[ZMARKET_REBUY_WEAPONS_SLOTS_MAX + 1];
|
||||
|
||||
new bool:g_bZMarketCommandInitialized = false;
|
||||
|
||||
/**
|
||||
* Create commands specific to ZMarket.
|
||||
|
@ -72,21 +74,16 @@ ZMarketOnCommandsCreate()
|
|||
{
|
||||
// Register ZMarket command.
|
||||
RegConsoleCmd(SAYHOOKS_KEYWORD_ZMARKET, ZMarketCommand, "Opens custom buymenu.");
|
||||
g_bZMarketCommandInitialized = false;
|
||||
}
|
||||
|
||||
ZMarketOnCookiesCreate()
|
||||
{
|
||||
// Create auto-rebuy cookie handle if doesn't exist.
|
||||
if (g_hZMarketAutoRebuyCookie == INVALID_HANDLE)
|
||||
{
|
||||
g_hZMarketAutoRebuyCookie = RegClientCookie(ZMARKET_COOKIE_AUTOREBUY, "The toggle state of auto-rebuy.", CookieAccess_Protected);
|
||||
}
|
||||
|
||||
decl String:rebuycookiename[32];
|
||||
decl String:rebuycookiedesc[64];
|
||||
|
||||
// x = Weapon slot.
|
||||
for (new x = 0; x < WEAPONS_SLOTS_MAX + 1; x++)
|
||||
for (new x = 0; x < ZMARKET_REBUY_WEAPONS_SLOTS_MAX + 1; x++)
|
||||
{
|
||||
// Format cookie name and description.
|
||||
Format(rebuycookiename, sizeof(rebuycookiename), "%s_%d", ZMARKET_COOKIE_REBUY, x);
|
||||
|
@ -100,6 +97,52 @@ ZMarketOnCookiesCreate()
|
|||
}
|
||||
}
|
||||
|
||||
ZMarketLoad()
|
||||
{
|
||||
// Do not register commands multiple times
|
||||
if(g_bZMarketCommandInitialized)
|
||||
return;
|
||||
|
||||
decl String:zmarketcommand[CONFIG_MAX_LENGTH];
|
||||
decl String:weaponname[WEAPONS_MAX_LENGTH];
|
||||
|
||||
new size = GetArraySize(arrayWeapons);
|
||||
for (new weaponindex = 0; weaponindex < size; weaponindex++)
|
||||
{
|
||||
WeaponsGetZMarketCommand(weaponindex, zmarketcommand, sizeof(zmarketcommand));
|
||||
if(zmarketcommand[0])
|
||||
{
|
||||
WeaponsGetName(weaponindex, weaponname, sizeof(weaponname));
|
||||
RegConsoleCmd(zmarketcommand, ZMarketBuyCommand, weaponname);
|
||||
}
|
||||
}
|
||||
|
||||
g_bZMarketCommandInitialized = true;
|
||||
}
|
||||
|
||||
public Action:ZMarketBuyCommand(client, argc)
|
||||
{
|
||||
decl String:command[CONFIG_MAX_LENGTH];
|
||||
decl String:zmarketcommand[CONFIG_MAX_LENGTH];
|
||||
decl String:weaponname[WEAPONS_MAX_LENGTH];
|
||||
|
||||
GetCmdArg(0, command, sizeof(command));
|
||||
|
||||
new size = GetArraySize(arrayWeapons);
|
||||
for (new weaponindex = 0; weaponindex < size; weaponindex++)
|
||||
{
|
||||
WeaponsGetZMarketCommand(weaponindex, zmarketcommand, sizeof(zmarketcommand));
|
||||
if(StrEqual(command, zmarketcommand))
|
||||
{
|
||||
WeaponsGetName(weaponindex, weaponname, sizeof(weaponname));
|
||||
ZMarketEquip(client, weaponname);
|
||||
return Plugin_Handled;
|
||||
}
|
||||
}
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
/**
|
||||
* Client is joining the server.
|
||||
*
|
||||
|
@ -123,22 +166,10 @@ ZMarketClientInit(client)
|
|||
/**
|
||||
* Called once a client's saved cookies have been loaded from the database.
|
||||
*
|
||||
* @param client Client index.
|
||||
* @param client Client index.
|
||||
*/
|
||||
ZMarketOnCookiesCached(client)
|
||||
{
|
||||
// Initialize auto-rebuy data.
|
||||
decl String:zmarketautorebuy[8];
|
||||
GetClientCookie(client, g_hZMarketAutoRebuyCookie, zmarketautorebuy, sizeof(zmarketautorebuy));
|
||||
|
||||
// If the cookie is empty, then set the default value.
|
||||
if (!zmarketautorebuy[0])
|
||||
{
|
||||
// Set cookie to false.
|
||||
CookiesSetClientCookieBool(client, g_hZMarketAutoRebuyCookie, false);
|
||||
return;
|
||||
}
|
||||
|
||||
// Rebuy wapons (if auto-rebuy is enabled, and not bought already).
|
||||
if (!g_bZMarketWeaponsBought[client])
|
||||
{
|
||||
|
@ -184,13 +215,6 @@ ZMarketOnClientSpawnPost(client)
|
|||
*/
|
||||
ZMarketCheckRebuy(client)
|
||||
{
|
||||
// If auto-rebuy is disabled, then ensure it is also disabled on the client as well.
|
||||
new bool:zmarketrebuyauto = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_AUTO]);
|
||||
if (!zmarketrebuyauto)
|
||||
{
|
||||
CookiesSetClientCookieBool(client, g_hZMarketAutoRebuyCookie, false);
|
||||
}
|
||||
|
||||
// If client hasn't spawned into the game yet, then stop.
|
||||
if (!IsClientConnected(client) || !IsClientInGame(client) || !IsPlayerAlive(client))
|
||||
{
|
||||
|
@ -203,12 +227,9 @@ ZMarketCheckRebuy(client)
|
|||
return;
|
||||
}
|
||||
|
||||
// If auto-rebuy is enabled, then force client to rebuy weapons.
|
||||
if (CookiesGetClientCookieBool(client, g_hZMarketAutoRebuyCookie))
|
||||
{
|
||||
ZMarketRebuy(client, true);
|
||||
g_bZMarketWeaponsBought[client] = true;
|
||||
}
|
||||
// Give default/prefered spawn weapons
|
||||
ZMarketRebuy(client, true);
|
||||
g_bZMarketWeaponsBought[client] = true;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -301,29 +322,22 @@ bool:ZMarketMenuMain(client)
|
|||
// Add "Get Current Loadout" option.
|
||||
decl String:title[MENU_LINE_TITLE_LENGTH];
|
||||
decl String:getloadout[MENU_LINE_REG_LENGTH];
|
||||
decl String:viewloadout[MENU_LINE_REG_LENGTH];
|
||||
decl String:editloadout[MENU_LINE_REG_LENGTH];
|
||||
decl String:rebuy[MENU_LINE_REG_LENGTH];
|
||||
decl String:rebuyauto[MENU_LINE_REG_LENGTH];
|
||||
decl String:weaponslist[MENU_LINE_REG_LENGTH];
|
||||
|
||||
// Get auto-rebuy setting.
|
||||
decl String:rebuyautosetting[MENU_LINE_SMALL_LENGTH];
|
||||
ConfigBoolToSetting(CookiesGetClientCookieBool(client, g_hZMarketAutoRebuyCookie), rebuyautosetting, sizeof(rebuyautosetting), true, client);
|
||||
|
||||
// Format menu options.
|
||||
Format(title, sizeof(title), "%t\n ", "Weapons menu zmarket main title");
|
||||
Format(getloadout, sizeof(getloadout), "%t", "Weapons menu zmarket main get loadout");
|
||||
Format(viewloadout, sizeof(viewloadout), "%t", "Weapons menu zmarket main view loadout");
|
||||
Format(editloadout, sizeof(editloadout), "%t", "Weapons menu zmarket main edit loadout");
|
||||
Format(rebuy, sizeof(rebuy), "%t", "Weapons menu zmarket main rebuy");
|
||||
Format(rebuyauto, sizeof(rebuyauto), "%t", "Weapons menu zmarket main auto-rebuy", rebuyautosetting);
|
||||
Format(weaponslist, sizeof(weaponslist), "%t", "Weapons menu zmarket main weapons list");
|
||||
|
||||
// Add formatted options to menu.
|
||||
SetMenuTitle(menu_zmarket_main, title);
|
||||
AddMenuItem(menu_zmarket_main, "Get Loadout", getloadout, MenuGetItemDraw(zmarketrebuy || zmarketrebuyauto));
|
||||
AddMenuItem(menu_zmarket_main, "View Loadout", viewloadout, MenuGetItemDraw(zmarketrebuy || zmarketrebuyauto));
|
||||
AddMenuItem(menu_zmarket_main, "Edit Loadout", editloadout, MenuGetItemDraw(zmarketrebuy || zmarketrebuyauto));
|
||||
AddMenuItem(menu_zmarket_main, "Rebuy", rebuy, MenuGetItemDraw(zmarketrebuy || zmarketrebuyauto));
|
||||
AddMenuItem(menu_zmarket_main, "Auto-Rebuy", rebuyauto, MenuGetItemDraw(zmarketrebuyauto));
|
||||
AddMenuItem(menu_zmarket_main, "Weapons List", weaponslist);
|
||||
|
||||
// Set exit back button.
|
||||
|
@ -359,10 +373,10 @@ public ZMarketMenuMainHandle(Handle:menu_zmarket_main, MenuAction:action, client
|
|||
// Resend menu.
|
||||
ZMarketMenuMain(client);
|
||||
}
|
||||
// View loadout.
|
||||
// Edit loadout.
|
||||
case 1:
|
||||
{
|
||||
// Show a client their current loadout.
|
||||
// Send the weapon loadout edit menu.
|
||||
ZMarketMenuLoadout(client);
|
||||
}
|
||||
// Rebuy.
|
||||
|
@ -374,17 +388,8 @@ public ZMarketMenuMainHandle(Handle:menu_zmarket_main, MenuAction:action, client
|
|||
// Resend menu.
|
||||
ZMarketMenuMain(client);
|
||||
}
|
||||
// Auto-rebuy.
|
||||
case 3:
|
||||
{
|
||||
// Toggle the auto-rebuy cookie.
|
||||
ZMarketToggleAutoRebuy(client);
|
||||
|
||||
// Resend menu.
|
||||
ZMarketMenuMain(client);
|
||||
}
|
||||
// Weapons list.
|
||||
case 4:
|
||||
case 3:
|
||||
{
|
||||
// Send the weapon types list.
|
||||
ZMarketMenuTypes(client);
|
||||
|
@ -418,60 +423,48 @@ bool:ZMarketMenuLoadout(client)
|
|||
new Handle:menu_zmarket_loadout = CreateMenu(ZMarketMenuLoadoutHandle);
|
||||
|
||||
// Transfer cookie values into an array.
|
||||
new String:rebuyweapons[WeaponsSlot][WEAPONS_MAX_LENGTH];
|
||||
ZMarketCookiesToArray(client, rebuyweapons, WEAPONS_SLOTS_MAX + 1, sizeof(rebuyweapons[]));
|
||||
new String:rebuyweapons[ZMARKET_REBUY_WEAPONS_SLOTS_MAX + 1][WEAPONS_MAX_LENGTH];
|
||||
ZMarketCookiesToArray(client, rebuyweapons, sizeof(rebuyweapons), sizeof(rebuyweapons[]));
|
||||
|
||||
SetGlobalTransTarget(client);
|
||||
|
||||
// Get the empty translation.
|
||||
decl String:empty[MENU_LINE_SMALL_LENGTH];
|
||||
Format(empty, sizeof(empty), "%t", "Weapons menu zmarket loadout empty");
|
||||
|
||||
// x = Rebuy weapon slot.
|
||||
for (new x = 0; x < sizeof(rebuyweapons); x++)
|
||||
{
|
||||
// Ignore the NVG slot, we handle this separately.
|
||||
if (WeaponsSlot:x == Slot_NVGs)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// If the client doesn't have a weapon in this slot, then set the weapon to the empty translation.
|
||||
// If the client doesn't have a weapon in this slot, then set the weapon to the default translation.
|
||||
if (!rebuyweapons[x][0])
|
||||
{
|
||||
strcopy(rebuyweapons[x], sizeof(rebuyweapons[]), empty);
|
||||
// Get default weapon for this slot
|
||||
decl String:weaponname[WEAPONS_MAX_LENGTH];
|
||||
switch(x)
|
||||
{
|
||||
case Slot_Primary:
|
||||
{
|
||||
GetConVarString(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_PRIMARY], weaponname, sizeof(weaponname));
|
||||
}
|
||||
case Slot_Secondary:
|
||||
{
|
||||
GetConVarString(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_SECONDARY], weaponname, sizeof(weaponname));
|
||||
}
|
||||
}
|
||||
|
||||
Format(rebuyweapons[x], sizeof(rebuyweapons[]), "%t", "Weapons menu zmarket loadout default", weaponname);
|
||||
}
|
||||
}
|
||||
|
||||
// Copy "Yes/No" to NVGs string.
|
||||
decl String:nvgsbool[MENU_LINE_SMALL_LENGTH];
|
||||
ConfigBoolToSetting(bool:rebuyweapons[Slot_NVGs][0], nvgsbool, sizeof(nvgsbool), true, client);
|
||||
|
||||
decl String:title[MENU_LINE_HUGE_LENGTH];
|
||||
decl String:primary[MENU_LINE_REG_LENGTH];
|
||||
decl String:secondary[MENU_LINE_REG_LENGTH];
|
||||
decl String:melee[MENU_LINE_REG_LENGTH];
|
||||
decl String:projectile[MENU_LINE_REG_LENGTH];
|
||||
decl String:explosive[MENU_LINE_REG_LENGTH];
|
||||
decl String:nvgs[MENU_LINE_REG_LENGTH];
|
||||
|
||||
// Format all the lines of the menu.
|
||||
Format(title, sizeof(title), "%t\n ", "Weapons menu zmarket loadout title");
|
||||
Format(primary, sizeof(primary), "%t", "Weapons menu zmarket loadout primary", rebuyweapons[Slot_Primary]);
|
||||
Format(secondary, sizeof(secondary), "%t", "Weapons menu zmarket loadout secondary", rebuyweapons[Slot_Secondary]);
|
||||
Format(melee, sizeof(melee), "%t", "Weapons menu zmarket loadout melee", rebuyweapons[Slot_Melee]);
|
||||
Format(projectile, sizeof(projectile), "%t", "Weapons menu zmarket loadout projectile", rebuyweapons[Slot_Projectile]);
|
||||
Format(explosive, sizeof(explosive), "%t", "Weapons menu zmarket loadout explosive", rebuyweapons[Slot_Explosive]);
|
||||
Format(nvgs, sizeof(nvgs), "%t", "Weapons menu zmarket loadout nvgs", nvgsbool);
|
||||
|
||||
// Add formatted options to menu.
|
||||
SetMenuTitle(menu_zmarket_loadout, title);
|
||||
AddMenuItem(menu_zmarket_loadout, "0", primary, MenuGetItemDraw(!StrEqual(rebuyweapons[Slot_Primary], empty)));
|
||||
AddMenuItem(menu_zmarket_loadout, "1", secondary, MenuGetItemDraw(!StrEqual(rebuyweapons[Slot_Secondary], empty)));
|
||||
AddMenuItem(menu_zmarket_loadout, "2", melee, MenuGetItemDraw(!StrEqual(rebuyweapons[Slot_Melee], empty)));
|
||||
AddMenuItem(menu_zmarket_loadout, "3", projectile, MenuGetItemDraw(!StrEqual(rebuyweapons[Slot_Projectile], empty)));
|
||||
AddMenuItem(menu_zmarket_loadout, "4", explosive, MenuGetItemDraw(!StrEqual(rebuyweapons[Slot_Explosive], empty)));
|
||||
AddMenuItem(menu_zmarket_loadout, "5", nvgs, MenuGetItemDraw(bool:rebuyweapons[Slot_NVGs][0]));
|
||||
AddMenuItem(menu_zmarket_loadout, "0", primary);
|
||||
AddMenuItem(menu_zmarket_loadout, "1", secondary);
|
||||
|
||||
// Set exit back button.
|
||||
SetMenuExitBackButton(menu_zmarket_loadout, true);
|
||||
|
@ -493,11 +486,20 @@ public ZMarketMenuLoadoutHandle(Handle:menu_zmarket_loadout, MenuAction:action,
|
|||
// Client selected an option.
|
||||
if (action == MenuAction_Select)
|
||||
{
|
||||
// Clear rebuy slot.
|
||||
ZMarketSetRebuyCookie(client, WeaponsSlot:slot, "");
|
||||
|
||||
// Re-send menu.
|
||||
ZMarketMenuLoadout(client);
|
||||
// Open correct submenu for weapon type
|
||||
switch(slot)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
g_iZMarketCurType[client] = _:Slot_Primary;
|
||||
ZMarketMenuLoadoutWeapons(client, Slot_Primary);
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
g_iZMarketCurType[client] = _:Slot_Secondary;
|
||||
ZMarketMenuLoadoutWeapons(client, Slot_Secondary);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Client closed the menu.
|
||||
if (action == MenuAction_Cancel)
|
||||
|
@ -515,6 +517,110 @@ public ZMarketMenuLoadoutHandle(Handle:menu_zmarket_loadout, MenuAction:action,
|
|||
}
|
||||
}
|
||||
|
||||
ZMarketMenuLoadoutWeapons(client, WeaponsSlot:slot)
|
||||
{
|
||||
// Create menu handle.
|
||||
new Handle:menu_zmarket_loadout_weapons = CreateMenu(ZMarketMenuLoadoutWeaponsHandle);
|
||||
|
||||
// Set translation target as client.
|
||||
SetGlobalTransTarget(client);
|
||||
|
||||
decl String:title[MENU_LINE_TITLE_LENGTH];
|
||||
Format(title, sizeof(title), "%t\n ", "Weapons menu zmarket loadout weapons title");
|
||||
SetMenuTitle(menu_zmarket_loadout_weapons, title);
|
||||
|
||||
decl String:weaponname[WEAPONS_MAX_LENGTH];
|
||||
decl String:weapondisplay[MENU_LINE_REG_LENGTH];
|
||||
|
||||
// Get default weapon for this slot
|
||||
switch(slot)
|
||||
{
|
||||
case Slot_Primary:
|
||||
{
|
||||
GetConVarString(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_PRIMARY], weaponname, sizeof(weaponname));
|
||||
}
|
||||
case Slot_Secondary:
|
||||
{
|
||||
GetConVarString(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_SECONDARY], weaponname, sizeof(weaponname));
|
||||
}
|
||||
}
|
||||
|
||||
// First item = Server default weapon
|
||||
Format(weapondisplay, sizeof(weapondisplay), "%t", "Weapons menu zmarket loadout default", weaponname);
|
||||
AddMenuItem(menu_zmarket_loadout_weapons, "", weapondisplay);
|
||||
|
||||
new size = GetArraySize(arrayWeapons);
|
||||
for (new weaponindex = 0; weaponindex < size; weaponindex++)
|
||||
{
|
||||
// Get weapons slot
|
||||
new WeaponsSlot:wslot = WeaponsGetSlot(weaponindex);
|
||||
|
||||
// Does it match with the slot we want?
|
||||
if(wslot != slot)
|
||||
continue;
|
||||
|
||||
WeaponsGetName(weaponindex, weaponname, sizeof(weaponname));
|
||||
|
||||
// Get restricted status on the weapon.
|
||||
new bool:restricted = RestrictIsWeaponRestricted(weaponindex);
|
||||
|
||||
// If weapon is restricted then format "[]" around it.
|
||||
strcopy(weapondisplay, sizeof(weapondisplay), weaponname);
|
||||
if (restricted)
|
||||
{
|
||||
Format(weapondisplay, sizeof(weapondisplay), "[%s]", weaponname);
|
||||
}
|
||||
|
||||
// Disable weapon if it's restricted.
|
||||
AddMenuItem(menu_zmarket_loadout_weapons, weaponname, weapondisplay, MenuGetItemDraw(!restricted));
|
||||
}
|
||||
|
||||
// Set exit back button.
|
||||
SetMenuExitBackButton(menu_zmarket_loadout_weapons, true);
|
||||
|
||||
DisplayMenu(menu_zmarket_loadout_weapons, client, MENU_TIME_FOREVER);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Called when client selects a weapon in the loadout weapons menu, and handles it.
|
||||
*
|
||||
* @param menu_zmarket_loadout_weapons Handle of the menu being used.
|
||||
* @param action The action done on the menu (see menus.inc, enum MenuAction).
|
||||
* @param client The client index.
|
||||
* @param slot The slot index selected (starting from 0).
|
||||
*/
|
||||
public ZMarketMenuLoadoutWeaponsHandle(Handle:menu_zmarket_loadout_weapons, MenuAction:action, client, slot)
|
||||
{
|
||||
// Client selected an option.
|
||||
if (action == MenuAction_Select)
|
||||
{
|
||||
// Get name of selected weapon.
|
||||
decl String:weapon[WEAPONS_MAX_LENGTH];
|
||||
GetMenuItem(menu_zmarket_loadout_weapons, slot, weapon, sizeof(weapon));
|
||||
|
||||
// Update cookie with new weapon.
|
||||
ZMarketSetRebuyCookie(client, WeaponsSlot:g_iZMarketCurType[client], weapon);
|
||||
|
||||
// Open loadout menu.
|
||||
ZMarketMenuLoadout(client);
|
||||
}
|
||||
// Client closed the menu.
|
||||
if (action == MenuAction_Cancel)
|
||||
{
|
||||
// Client hit "Back" button.
|
||||
if (slot == MenuCancel_ExitBack)
|
||||
{
|
||||
ZMarketMenuLoadout(client);
|
||||
}
|
||||
}
|
||||
// Client hit "Exit" button.
|
||||
else if (action == MenuAction_End)
|
||||
{
|
||||
CloseHandle(menu_zmarket_loadout_weapons);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends weapon type list to client.
|
||||
*
|
||||
|
@ -784,10 +890,14 @@ public ZMarketMenuTypeWeaponsHandle(Handle:menu_zmarket_typeweapons, MenuAction:
|
|||
*
|
||||
* @param client The client index.
|
||||
* @param weapon The weapon to equip. (must be in weapons config file)
|
||||
* @param rebuy (Optional) If client is rebuying, ammo will be ignored.
|
||||
* @param rebuy (Optional) If client is rebuying, ammo and cash will be ignored.
|
||||
*/
|
||||
stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
||||
{
|
||||
// if zombie hasn't spawned yet we're always rebuying:
|
||||
if(!InfectHasZombieSpawned())
|
||||
rebuy = true;
|
||||
|
||||
// Get weapon index.
|
||||
new weaponindex = WeaponsNameToIndex(weapon);
|
||||
|
||||
|
@ -801,23 +911,24 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
|||
// Get slot index of the weapon being purchased.
|
||||
new WeaponsSlot:slot = WeaponsGetSlot(weaponindex);
|
||||
|
||||
// If client is dead or a zombie, update weapon loadout instead.
|
||||
if (!IsPlayerAlive(client) || InfectIsClientInfected(client))
|
||||
// If client is dead, then stop.
|
||||
if (!IsPlayerAlive(client))
|
||||
{
|
||||
// Update cookie with new weapon.
|
||||
ZMarketSetRebuyCookie(client, slot, weapon);
|
||||
TranslationPrintToChat(client, "Must be alive");
|
||||
return false;
|
||||
}
|
||||
|
||||
TranslationPrintToChat(client, "Weapons zmarket updated loadout");
|
||||
// If client is a zombie, then stop.
|
||||
if (InfectIsClientInfected(client))
|
||||
{
|
||||
TranslationPrintToChat(client, "Must be human");
|
||||
return false;
|
||||
}
|
||||
|
||||
new bool:zmarketbuyzone = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]);
|
||||
if (!rebuy && zmarketbuyzone && !WeaponsIsClientInBuyZone(client))
|
||||
{
|
||||
// Update cookie with new weapon.
|
||||
ZMarketSetRebuyCookie(client, slot, weapon);
|
||||
|
||||
TranslationPrintToChat(client, "Weapons zmarket updated loadout");
|
||||
TranslationPrintToChat(client, "Must be in buyzone");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -884,22 +995,22 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
|||
}
|
||||
}
|
||||
|
||||
// Get client's current money.
|
||||
new cash = AccountGetClientCash(client);
|
||||
|
||||
// If client doesn't have enough money, tell them, resend menu, and then stop.
|
||||
if (cash < itemprice)
|
||||
if(!rebuy)
|
||||
{
|
||||
// Update cookie with new weapon.
|
||||
ZMarketSetRebuyCookie(client, slot, weapon);
|
||||
// Get client's current money.
|
||||
new cash = AccountGetClientCash(client);
|
||||
|
||||
TranslationPrintToChat(client, "Weapons zmarket updated loadout");
|
||||
return false;
|
||||
// If client doesn't have enough money, tell them, resend menu, and then stop.
|
||||
if (cash < itemprice)
|
||||
{
|
||||
TranslationPrintToChat(client, "Weapons zmarket not enough money");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set client's new cash after purchase.
|
||||
AccountSetClientCash(client, cash - itemprice);
|
||||
}
|
||||
|
||||
// Set client's new cash after purchase.
|
||||
AccountSetClientCash(client, cash - itemprice);
|
||||
|
||||
// Get a list of the client's current weapons.
|
||||
new weapons[WeaponsSlot];
|
||||
WeaponsGetClientWeapons(client, weapons);
|
||||
|
@ -913,14 +1024,23 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
|||
// If there is already a weapon in the slot, then force client to drop it.
|
||||
if (weapons[slot] > -1)
|
||||
{
|
||||
// Force client to drop the weapon.
|
||||
WeaponsForceClientDrop(client, weapons[slot]);
|
||||
if(rebuy)
|
||||
{
|
||||
// Kill weapon right away to decrease amount of entities on roundstart.
|
||||
RemoveEdict(weapons[slot]);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Force client to drop the weapon.
|
||||
WeaponsForceClientDrop(client, weapons[slot]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (StrEqual(weaponentity, "item_kevlar"))
|
||||
{
|
||||
SetEntProp(client, Prop_Send, "m_ArmorValue", 100);
|
||||
SetEntProp(client, Prop_Send, "m_bHasHelmet", 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -928,16 +1048,12 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
|||
GivePlayerItem(client, weaponentity);
|
||||
}
|
||||
|
||||
// Update cookie with new weapon.
|
||||
ZMarketSetRebuyCookie(client, slot, weapon);
|
||||
|
||||
// Add 1 to the client's purchase count.
|
||||
ZMarketSetPurchaseCount(client, weapon, 1, true);
|
||||
|
||||
// If client isn't rebuying the weapon, then tell them the weapon has been purchased.
|
||||
if (!rebuy)
|
||||
{
|
||||
// Tell client they bought a weapon.
|
||||
// Add 1 to the client's purchase count.
|
||||
ZMarketSetPurchaseCount(client, weapon, 1, true);
|
||||
|
||||
// If client isn't rebuying the weapon, then tell them the weapon has been purchased.
|
||||
TranslationPrintToChat(client, "Weapons zmarket purchase", weapondisplay);
|
||||
}
|
||||
}
|
||||
|
@ -989,15 +1105,15 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
|||
*/
|
||||
bool:ZMarketGetCurrentLoadout(client)
|
||||
{
|
||||
// If client is dead, then tell them they must be alive and stop.
|
||||
// If client is dead, then stop.
|
||||
if (!IsPlayerAlive(client))
|
||||
{
|
||||
TranslationPrintToChat(client, "Must be alive");
|
||||
return false;
|
||||
}
|
||||
|
||||
// If client is a zombie, then tell them they must be human and stop.
|
||||
if (!IsPlayerAlive(client))
|
||||
// If client is a zombie, then stop.
|
||||
if (InfectIsClientInfected(client))
|
||||
{
|
||||
TranslationPrintToChat(client, "Must be human");
|
||||
return false;
|
||||
|
@ -1011,7 +1127,7 @@ bool:ZMarketGetCurrentLoadout(client)
|
|||
decl String:weaponentity[WEAPONS_MAX_LENGTH];
|
||||
|
||||
// x = Weapon slot.
|
||||
for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
|
||||
for (new x = 0; x < ZMARKET_REBUY_WEAPONS_SLOTS_MAX + 1; x++)
|
||||
{
|
||||
// If slot is empty, then clear this slot in rebuy cache and stop.
|
||||
if (weapons[x] == -1)
|
||||
|
@ -1031,18 +1147,6 @@ bool:ZMarketGetCurrentLoadout(client)
|
|||
ZMarketSetRebuyCookie(client, WeaponsSlot:x, weaponname);
|
||||
}
|
||||
|
||||
// Update nightvision ownership.
|
||||
new bool:nightvision = ToolsGetClientNightVision(client);
|
||||
if (!nightvision)
|
||||
{
|
||||
// Empty rebuy slot.
|
||||
ZMarketSetRebuyCookie(client, Slot_NVGs, "");
|
||||
}
|
||||
else
|
||||
{
|
||||
ZMarketSetRebuyCookie(client, Slot_NVGs, "nvgs");
|
||||
}
|
||||
|
||||
// Tell client their loadout has been updated.
|
||||
TranslationPrintToChat(client, "Weapons zmarket get current loadout");
|
||||
|
||||
|
@ -1057,7 +1161,7 @@ bool:ZMarketGetCurrentLoadout(client)
|
|||
* @param maxweapons The max amount of weapons in the array.
|
||||
* @param maxlen The max length of each cookie result.
|
||||
*/
|
||||
stock ZMarketArrayToCookies(client, String:rebuyweapons[WeaponsSlot][], maxweapons, maxlen)
|
||||
stock ZMarketArrayToCookies(client, String:rebuyweapons[ZMARKET_REBUY_WEAPONS_SLOTS_MAX + 1][], maxweapons, maxlen)
|
||||
{
|
||||
decl String:rebuycookiename[32];
|
||||
new Handle:rebuycookie;
|
||||
|
@ -1083,7 +1187,7 @@ stock ZMarketArrayToCookies(client, String:rebuyweapons[WeaponsSlot][], maxweapo
|
|||
* @param maxweapons The max amount of weapons in the array.
|
||||
* @param maxlen The max length of each cookie result.
|
||||
*/
|
||||
stock ZMarketCookiesToArray(client, String:rebuyweapons[WeaponsSlot][], maxweapons, maxlen)
|
||||
stock ZMarketCookiesToArray(client, String:rebuyweapons[ZMARKET_REBUY_WEAPONS_SLOTS_MAX + 1][], maxweapons, maxlen)
|
||||
{
|
||||
decl String:rebuycookiename[32];
|
||||
new Handle:rebuycookie;
|
||||
|
@ -1155,51 +1259,36 @@ ZMarketRebuy(client, bool:autorebuy = false)
|
|||
}
|
||||
|
||||
// Transfer cookie values into an array.
|
||||
new String:rebuyweapons[WeaponsSlot][WEAPONS_MAX_LENGTH];
|
||||
ZMarketCookiesToArray(client, rebuyweapons, WEAPONS_SLOTS_MAX + 1, sizeof(rebuyweapons[]));
|
||||
new String:rebuyweapons[ZMARKET_REBUY_WEAPONS_SLOTS_MAX + 1][WEAPONS_MAX_LENGTH];
|
||||
ZMarketCookiesToArray(client, rebuyweapons, sizeof(rebuyweapons), sizeof(rebuyweapons[]));
|
||||
|
||||
// x = Weapon slot.
|
||||
for (new x = 0; x < WEAPONS_SLOTS_MAX + 1; x++)
|
||||
for (new x = 0; x < ZMARKET_REBUY_WEAPONS_SLOTS_MAX + 1; x++)
|
||||
{
|
||||
// If slot is empty, then stop.
|
||||
// If slot is empty, then use the default value.
|
||||
if (!rebuyweapons[x][0])
|
||||
{
|
||||
continue;
|
||||
switch(x)
|
||||
{
|
||||
case Slot_Primary:
|
||||
{
|
||||
GetConVarString(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_PRIMARY], rebuyweapons[x], sizeof(rebuyweapons[]));
|
||||
}
|
||||
case Slot_Secondary:
|
||||
{
|
||||
GetConVarString(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_SECONDARY], rebuyweapons[x], sizeof(rebuyweapons[]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ZMarketEquip(client, rebuyweapons[x], true);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggle auto-rebuy on a client.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
ZMarketToggleAutoRebuy(client)
|
||||
{
|
||||
// If auto-rebuy is disabled, then stop.
|
||||
new bool:zmarketrebuyauto = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_AUTO]);
|
||||
if (!zmarketrebuyauto)
|
||||
{
|
||||
return;
|
||||
ZMarketEquip(client, rebuyweapons[x], autorebuy);
|
||||
}
|
||||
|
||||
// Get the cookie value.
|
||||
new bool:autorebuystate = CookiesGetClientCookieBool(client, g_hZMarketAutoRebuyCookie);
|
||||
|
||||
// Toggle the value.
|
||||
CookiesSetClientCookieBool(client, g_hZMarketAutoRebuyCookie, !autorebuystate);
|
||||
|
||||
// If auto-rebuy was enabled, then tell client it has been disabled.
|
||||
if (autorebuystate)
|
||||
if(autorebuy)
|
||||
{
|
||||
TranslationPrintToChat(client, "Weapons zmarket auto-rebuy toggle off");
|
||||
}
|
||||
// If auto-rebuy was disabled, then tell client it has been enabled.
|
||||
else
|
||||
{
|
||||
TranslationPrintToChat(client, "Weapons zmarket auto-rebuy toggle on");
|
||||
// Always equip kevlar and hegrenade
|
||||
ZMarketEquip(client, "Kevlar Vest", autorebuy);
|
||||
ZMarketEquip(client, "HEGrenade", autorebuy);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -47,38 +47,31 @@ ZCookiesMenuMain(client)
|
|||
// Make client global translations target.
|
||||
SetGlobalTransTarget(client);
|
||||
|
||||
decl String:autorebuyenabled[MENU_LINE_SMALL_LENGTH];
|
||||
decl String:zhpenabled[MENU_LINE_SMALL_LENGTH];
|
||||
decl String:overlayenabled[MENU_LINE_SMALL_LENGTH];
|
||||
|
||||
// Get the current toggle state of the cookies.
|
||||
ConfigBoolToSetting(CookiesGetClientCookieBool(client, g_hZMarketAutoRebuyCookie), autorebuyenabled, sizeof(autorebuyenabled), false, client);
|
||||
ConfigBoolToSetting(CookiesGetClientCookieBool(client, g_hZHPEnabledCookie), zhpenabled, sizeof(zhpenabled), false, client);
|
||||
ConfigBoolToSetting(CookiesGetClientCookieBool(client, g_hOverlayEnabledCookie), overlayenabled, sizeof(overlayenabled), false, client);
|
||||
|
||||
decl String:title[MENU_LINE_TITLE_LENGTH];
|
||||
decl String:autorebuy[MENU_LINE_REG_LENGTH];
|
||||
decl String:zhp[MENU_LINE_REG_LENGTH];
|
||||
decl String:overlay[MENU_LINE_REG_LENGTH];
|
||||
decl String:zmarket[MENU_LINE_REG_LENGTH];
|
||||
|
||||
// Translate each line into client's language.
|
||||
Format(title, sizeof(title), "%t\n ", "ZCookies Menu main title");
|
||||
Format(autorebuy, sizeof(autorebuy), "%t", "ZCookies menu main auto-rebuy", autorebuyenabled);
|
||||
Format(zhp, sizeof(zhp), "%t", "ZCookies menu main zhp", zhpenabled);
|
||||
Format(overlay, sizeof(overlay), "%t", "ZCookies menu main overlay", overlayenabled);
|
||||
Format(zmarket, sizeof(zmarket), "%t", "ZCookies zmarket loadout");
|
||||
|
||||
// Get conditional values for each option.
|
||||
new bool:weapons = GetConVarBool(g_hCvarsList[CVAR_WEAPONS]); // For auto-rebuy.
|
||||
new bool:zmarketrebuyauto = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_AUTO]); // For auto-rebuy.
|
||||
new bool:zhpcvar = GetConVarBool(g_hCvarsList[CVAR_ZHP]); // For ZHP.
|
||||
new bool:overlaytoggle = GetConVarBool(g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE]); // For class overlay.
|
||||
new bool:zmarketenabled = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET]); // For ZMarket loadout.
|
||||
|
||||
// Add items to menu.
|
||||
SetMenuTitle(zcookies_menu_main, title);
|
||||
AddMenuItem(zcookies_menu_main, "autorebuy", autorebuy, MenuGetItemDraw(weapons && zmarketrebuyauto));
|
||||
AddMenuItem(zcookies_menu_main, "zhp", zhp, MenuGetItemDraw(zhpcvar));
|
||||
AddMenuItem(zcookies_menu_main, "overlay", overlay, MenuGetItemDraw(overlaytoggle));
|
||||
AddMenuItem(zcookies_menu_main, "zmarket", zmarket, MenuGetItemDraw(zmarketenabled));
|
||||
|
@ -108,19 +101,13 @@ public ZCookiesMenuMainHandle(Handle:menu, MenuAction:action, client, slot)
|
|||
|
||||
switch(slot)
|
||||
{
|
||||
// Toggled auto-rebuy
|
||||
case 0:
|
||||
{
|
||||
// Toggle the auto-rebuy cookie.
|
||||
ZMarketToggleAutoRebuy(client);
|
||||
}
|
||||
// Toggled ZHP.
|
||||
case 1:
|
||||
case 0:
|
||||
{
|
||||
ZHPToggle(client);
|
||||
}
|
||||
// Toggled class overlay.
|
||||
case 2:
|
||||
case 1:
|
||||
{
|
||||
// If overlay toggle is disabled, then stop.
|
||||
new bool:overlaytoggle = GetConVarBool(g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE]);
|
||||
|
@ -132,7 +119,7 @@ public ZCookiesMenuMainHandle(Handle:menu, MenuAction:action, client, slot)
|
|||
}
|
||||
}
|
||||
// Opened ZMarket loadout.
|
||||
case 3:
|
||||
case 2:
|
||||
{
|
||||
// Show a client their current loadout.
|
||||
ZMarketMenuLoadout(client);
|
||||
|
|
Loading…
Reference in New Issue
Block a user