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@ -34,6 +34,11 @@
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* @endsection
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*/
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/**
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* Slots saved for auto-rebuy
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*/
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#define ZMARKET_REBUY_WEAPONS_SLOTS_MAX 1
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/**
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* Variable to store buyzone offset value.
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*/
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@ -49,11 +54,6 @@ new g_iZMarketCurType[MAXPLAYERS + 1];
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*/
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new Handle:g_hZMarketPurchaseCount[MAXPLAYERS + 1];
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/**
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* Cookie handle for auto-rebuy.
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*/
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new Handle:g_hZMarketAutoRebuyCookie = INVALID_HANDLE;
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/**
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* Whether weapons has been bought automatically. Used to prevent double rebuy
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* when cookies are loaded after the player was spawned.
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@ -63,7 +63,9 @@ new bool:g_bZMarketWeaponsBought[MAXPLAYERS + 1];
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/**
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* Cookie handle array for weapon loadouts.
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*/
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new Handle:g_hZMarketLoadoutCookie[WEAPONS_SLOTS_MAX + 1];
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new Handle:g_hZMarketLoadoutCookie[ZMARKET_REBUY_WEAPONS_SLOTS_MAX + 1];
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new bool:g_bZMarketCommandInitialized = false;
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/**
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* Create commands specific to ZMarket.
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@ -72,21 +74,16 @@ ZMarketOnCommandsCreate()
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{
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// Register ZMarket command.
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RegConsoleCmd(SAYHOOKS_KEYWORD_ZMARKET, ZMarketCommand, "Opens custom buymenu.");
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g_bZMarketCommandInitialized = false;
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}
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ZMarketOnCookiesCreate()
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{
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// Create auto-rebuy cookie handle if doesn't exist.
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if (g_hZMarketAutoRebuyCookie == INVALID_HANDLE)
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{
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g_hZMarketAutoRebuyCookie = RegClientCookie(ZMARKET_COOKIE_AUTOREBUY, "The toggle state of auto-rebuy.", CookieAccess_Protected);
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}
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decl String:rebuycookiename[32];
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decl String:rebuycookiedesc[64];
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// x = Weapon slot.
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for (new x = 0; x < WEAPONS_SLOTS_MAX + 1; x++)
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for (new x = 0; x < ZMARKET_REBUY_WEAPONS_SLOTS_MAX + 1; x++)
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{
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// Format cookie name and description.
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Format(rebuycookiename, sizeof(rebuycookiename), "%s_%d", ZMARKET_COOKIE_REBUY, x);
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@ -100,6 +97,52 @@ ZMarketOnCookiesCreate()
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}
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}
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ZMarketLoad()
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{
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// Do not register commands multiple times
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if(g_bZMarketCommandInitialized)
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return;
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decl String:zmarketcommand[CONFIG_MAX_LENGTH];
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decl String:weaponname[WEAPONS_MAX_LENGTH];
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new size = GetArraySize(arrayWeapons);
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for (new weaponindex = 0; weaponindex < size; weaponindex++)
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{
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WeaponsGetZMarketCommand(weaponindex, zmarketcommand, sizeof(zmarketcommand));
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if(zmarketcommand[0])
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{
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WeaponsGetName(weaponindex, weaponname, sizeof(weaponname));
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RegConsoleCmd(zmarketcommand, ZMarketBuyCommand, weaponname);
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}
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}
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g_bZMarketCommandInitialized = true;
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}
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public Action:ZMarketBuyCommand(client, argc)
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{
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decl String:command[CONFIG_MAX_LENGTH];
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decl String:zmarketcommand[CONFIG_MAX_LENGTH];
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decl String:weaponname[WEAPONS_MAX_LENGTH];
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GetCmdArg(0, command, sizeof(command));
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new size = GetArraySize(arrayWeapons);
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for (new weaponindex = 0; weaponindex < size; weaponindex++)
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{
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WeaponsGetZMarketCommand(weaponindex, zmarketcommand, sizeof(zmarketcommand));
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if(StrEqual(command, zmarketcommand))
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{
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WeaponsGetName(weaponindex, weaponname, sizeof(weaponname));
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ZMarketEquip(client, weaponname);
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return Plugin_Handled;
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}
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}
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return Plugin_Handled;
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}
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/**
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* Client is joining the server.
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*
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@ -123,22 +166,10 @@ ZMarketClientInit(client)
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/**
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* Called once a client's saved cookies have been loaded from the database.
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*
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* @param client Client index.
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* @param client Client index.
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*/
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ZMarketOnCookiesCached(client)
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{
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// Initialize auto-rebuy data.
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decl String:zmarketautorebuy[8];
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GetClientCookie(client, g_hZMarketAutoRebuyCookie, zmarketautorebuy, sizeof(zmarketautorebuy));
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// If the cookie is empty, then set the default value.
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if (!zmarketautorebuy[0])
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{
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// Set cookie to false.
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CookiesSetClientCookieBool(client, g_hZMarketAutoRebuyCookie, false);
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return;
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}
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// Rebuy wapons (if auto-rebuy is enabled, and not bought already).
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if (!g_bZMarketWeaponsBought[client])
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{
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@ -184,13 +215,6 @@ ZMarketOnClientSpawnPost(client)
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*/
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ZMarketCheckRebuy(client)
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{
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// If auto-rebuy is disabled, then ensure it is also disabled on the client as well.
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new bool:zmarketrebuyauto = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_AUTO]);
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if (!zmarketrebuyauto)
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{
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CookiesSetClientCookieBool(client, g_hZMarketAutoRebuyCookie, false);
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}
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// If client hasn't spawned into the game yet, then stop.
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if (!IsClientConnected(client) || !IsClientInGame(client) || !IsPlayerAlive(client))
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{
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@ -203,12 +227,9 @@ ZMarketCheckRebuy(client)
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return;
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}
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// If auto-rebuy is enabled, then force client to rebuy weapons.
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if (CookiesGetClientCookieBool(client, g_hZMarketAutoRebuyCookie))
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{
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ZMarketRebuy(client, true);
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g_bZMarketWeaponsBought[client] = true;
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}
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// Give default/prefered spawn weapons
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ZMarketRebuy(client, true);
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g_bZMarketWeaponsBought[client] = true;
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}
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/**
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@ -301,29 +322,22 @@ bool:ZMarketMenuMain(client)
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// Add "Get Current Loadout" option.
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decl String:title[MENU_LINE_TITLE_LENGTH];
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decl String:getloadout[MENU_LINE_REG_LENGTH];
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decl String:viewloadout[MENU_LINE_REG_LENGTH];
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decl String:editloadout[MENU_LINE_REG_LENGTH];
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decl String:rebuy[MENU_LINE_REG_LENGTH];
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decl String:rebuyauto[MENU_LINE_REG_LENGTH];
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decl String:weaponslist[MENU_LINE_REG_LENGTH];
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// Get auto-rebuy setting.
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decl String:rebuyautosetting[MENU_LINE_SMALL_LENGTH];
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ConfigBoolToSetting(CookiesGetClientCookieBool(client, g_hZMarketAutoRebuyCookie), rebuyautosetting, sizeof(rebuyautosetting), true, client);
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// Format menu options.
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Format(title, sizeof(title), "%t\n ", "Weapons menu zmarket main title");
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Format(getloadout, sizeof(getloadout), "%t", "Weapons menu zmarket main get loadout");
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Format(viewloadout, sizeof(viewloadout), "%t", "Weapons menu zmarket main view loadout");
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Format(editloadout, sizeof(editloadout), "%t", "Weapons menu zmarket main edit loadout");
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Format(rebuy, sizeof(rebuy), "%t", "Weapons menu zmarket main rebuy");
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Format(rebuyauto, sizeof(rebuyauto), "%t", "Weapons menu zmarket main auto-rebuy", rebuyautosetting);
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Format(weaponslist, sizeof(weaponslist), "%t", "Weapons menu zmarket main weapons list");
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// Add formatted options to menu.
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SetMenuTitle(menu_zmarket_main, title);
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AddMenuItem(menu_zmarket_main, "Get Loadout", getloadout, MenuGetItemDraw(zmarketrebuy || zmarketrebuyauto));
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AddMenuItem(menu_zmarket_main, "View Loadout", viewloadout, MenuGetItemDraw(zmarketrebuy || zmarketrebuyauto));
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AddMenuItem(menu_zmarket_main, "Edit Loadout", editloadout, MenuGetItemDraw(zmarketrebuy || zmarketrebuyauto));
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AddMenuItem(menu_zmarket_main, "Rebuy", rebuy, MenuGetItemDraw(zmarketrebuy || zmarketrebuyauto));
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AddMenuItem(menu_zmarket_main, "Auto-Rebuy", rebuyauto, MenuGetItemDraw(zmarketrebuyauto));
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AddMenuItem(menu_zmarket_main, "Weapons List", weaponslist);
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// Set exit back button.
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@ -359,10 +373,10 @@ public ZMarketMenuMainHandle(Handle:menu_zmarket_main, MenuAction:action, client
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// Resend menu.
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ZMarketMenuMain(client);
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}
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// View loadout.
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// Edit loadout.
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case 1:
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{
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// Show a client their current loadout.
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// Send the weapon loadout edit menu.
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ZMarketMenuLoadout(client);
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}
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// Rebuy.
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@ -374,17 +388,8 @@ public ZMarketMenuMainHandle(Handle:menu_zmarket_main, MenuAction:action, client
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// Resend menu.
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ZMarketMenuMain(client);
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}
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// Auto-rebuy.
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case 3:
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{
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// Toggle the auto-rebuy cookie.
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ZMarketToggleAutoRebuy(client);
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// Resend menu.
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ZMarketMenuMain(client);
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}
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// Weapons list.
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case 4:
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case 3:
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{
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// Send the weapon types list.
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ZMarketMenuTypes(client);
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@ -418,60 +423,48 @@ bool:ZMarketMenuLoadout(client)
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new Handle:menu_zmarket_loadout = CreateMenu(ZMarketMenuLoadoutHandle);
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// Transfer cookie values into an array.
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new String:rebuyweapons[WeaponsSlot][WEAPONS_MAX_LENGTH];
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ZMarketCookiesToArray(client, rebuyweapons, WEAPONS_SLOTS_MAX + 1, sizeof(rebuyweapons[]));
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new String:rebuyweapons[ZMARKET_REBUY_WEAPONS_SLOTS_MAX + 1][WEAPONS_MAX_LENGTH];
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ZMarketCookiesToArray(client, rebuyweapons, sizeof(rebuyweapons), sizeof(rebuyweapons[]));
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SetGlobalTransTarget(client);
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// Get the empty translation.
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decl String:empty[MENU_LINE_SMALL_LENGTH];
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Format(empty, sizeof(empty), "%t", "Weapons menu zmarket loadout empty");
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// x = Rebuy weapon slot.
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for (new x = 0; x < sizeof(rebuyweapons); x++)
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{
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// Ignore the NVG slot, we handle this separately.
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if (WeaponsSlot:x == Slot_NVGs)
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{
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continue;
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}
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// If the client doesn't have a weapon in this slot, then set the weapon to the empty translation.
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// If the client doesn't have a weapon in this slot, then set the weapon to the default translation.
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if (!rebuyweapons[x][0])
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{
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strcopy(rebuyweapons[x], sizeof(rebuyweapons[]), empty);
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// Get default weapon for this slot
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decl String:weaponname[WEAPONS_MAX_LENGTH];
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switch(x)
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{
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case Slot_Primary:
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{
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GetConVarString(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_PRIMARY], weaponname, sizeof(weaponname));
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}
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case Slot_Secondary:
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{
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GetConVarString(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_SECONDARY], weaponname, sizeof(weaponname));
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}
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}
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Format(rebuyweapons[x], sizeof(rebuyweapons[]), "%t", "Weapons menu zmarket loadout default", weaponname);
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}
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}
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// Copy "Yes/No" to NVGs string.
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decl String:nvgsbool[MENU_LINE_SMALL_LENGTH];
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ConfigBoolToSetting(bool:rebuyweapons[Slot_NVGs][0], nvgsbool, sizeof(nvgsbool), true, client);
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decl String:title[MENU_LINE_HUGE_LENGTH];
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decl String:primary[MENU_LINE_REG_LENGTH];
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decl String:secondary[MENU_LINE_REG_LENGTH];
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decl String:melee[MENU_LINE_REG_LENGTH];
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decl String:projectile[MENU_LINE_REG_LENGTH];
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decl String:explosive[MENU_LINE_REG_LENGTH];
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decl String:nvgs[MENU_LINE_REG_LENGTH];
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// Format all the lines of the menu.
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Format(title, sizeof(title), "%t\n ", "Weapons menu zmarket loadout title");
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Format(primary, sizeof(primary), "%t", "Weapons menu zmarket loadout primary", rebuyweapons[Slot_Primary]);
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Format(secondary, sizeof(secondary), "%t", "Weapons menu zmarket loadout secondary", rebuyweapons[Slot_Secondary]);
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Format(melee, sizeof(melee), "%t", "Weapons menu zmarket loadout melee", rebuyweapons[Slot_Melee]);
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Format(projectile, sizeof(projectile), "%t", "Weapons menu zmarket loadout projectile", rebuyweapons[Slot_Projectile]);
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Format(explosive, sizeof(explosive), "%t", "Weapons menu zmarket loadout explosive", rebuyweapons[Slot_Explosive]);
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Format(nvgs, sizeof(nvgs), "%t", "Weapons menu zmarket loadout nvgs", nvgsbool);
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// Add formatted options to menu.
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SetMenuTitle(menu_zmarket_loadout, title);
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AddMenuItem(menu_zmarket_loadout, "0", primary, MenuGetItemDraw(!StrEqual(rebuyweapons[Slot_Primary], empty)));
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|
|
AddMenuItem(menu_zmarket_loadout, "1", secondary, MenuGetItemDraw(!StrEqual(rebuyweapons[Slot_Secondary], empty)));
|
|
|
|
|
AddMenuItem(menu_zmarket_loadout, "2", melee, MenuGetItemDraw(!StrEqual(rebuyweapons[Slot_Melee], empty)));
|
|
|
|
|
AddMenuItem(menu_zmarket_loadout, "3", projectile, MenuGetItemDraw(!StrEqual(rebuyweapons[Slot_Projectile], empty)));
|
|
|
|
|
AddMenuItem(menu_zmarket_loadout, "4", explosive, MenuGetItemDraw(!StrEqual(rebuyweapons[Slot_Explosive], empty)));
|
|
|
|
|
AddMenuItem(menu_zmarket_loadout, "5", nvgs, MenuGetItemDraw(bool:rebuyweapons[Slot_NVGs][0]));
|
|
|
|
|
AddMenuItem(menu_zmarket_loadout, "0", primary);
|
|
|
|
|
AddMenuItem(menu_zmarket_loadout, "1", secondary);
|
|
|
|
|
|
|
|
|
|
// Set exit back button.
|
|
|
|
|
SetMenuExitBackButton(menu_zmarket_loadout, true);
|
|
|
|
@ -493,11 +486,20 @@ public ZMarketMenuLoadoutHandle(Handle:menu_zmarket_loadout, MenuAction:action,
|
|
|
|
|
// Client selected an option.
|
|
|
|
|
if (action == MenuAction_Select)
|
|
|
|
|
{
|
|
|
|
|
// Clear rebuy slot.
|
|
|
|
|
ZMarketSetRebuyCookie(client, WeaponsSlot:slot, "");
|
|
|
|
|
|
|
|
|
|
// Re-send menu.
|
|
|
|
|
ZMarketMenuLoadout(client);
|
|
|
|
|
// Open correct submenu for weapon type
|
|
|
|
|
switch(slot)
|
|
|
|
|
{
|
|
|
|
|
case 0:
|
|
|
|
|
{
|
|
|
|
|
g_iZMarketCurType[client] = _:Slot_Primary;
|
|
|
|
|
ZMarketMenuLoadoutWeapons(client, Slot_Primary);
|
|
|
|
|
}
|
|
|
|
|
case 1:
|
|
|
|
|
{
|
|
|
|
|
g_iZMarketCurType[client] = _:Slot_Secondary;
|
|
|
|
|
ZMarketMenuLoadoutWeapons(client, Slot_Secondary);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// Client closed the menu.
|
|
|
|
|
if (action == MenuAction_Cancel)
|
|
|
|
@ -515,6 +517,110 @@ public ZMarketMenuLoadoutHandle(Handle:menu_zmarket_loadout, MenuAction:action,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ZMarketMenuLoadoutWeapons(client, WeaponsSlot:slot)
|
|
|
|
|
{
|
|
|
|
|
// Create menu handle.
|
|
|
|
|
new Handle:menu_zmarket_loadout_weapons = CreateMenu(ZMarketMenuLoadoutWeaponsHandle);
|
|
|
|
|
|
|
|
|
|
// Set translation target as client.
|
|
|
|
|
SetGlobalTransTarget(client);
|
|
|
|
|
|
|
|
|
|
decl String:title[MENU_LINE_TITLE_LENGTH];
|
|
|
|
|
Format(title, sizeof(title), "%t\n ", "Weapons menu zmarket loadout weapons title");
|
|
|
|
|
SetMenuTitle(menu_zmarket_loadout_weapons, title);
|
|
|
|
|
|
|
|
|
|
decl String:weaponname[WEAPONS_MAX_LENGTH];
|
|
|
|
|
decl String:weapondisplay[MENU_LINE_REG_LENGTH];
|
|
|
|
|
|
|
|
|
|
// Get default weapon for this slot
|
|
|
|
|
switch(slot)
|
|
|
|
|
{
|
|
|
|
|
case Slot_Primary:
|
|
|
|
|
{
|
|
|
|
|
GetConVarString(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_PRIMARY], weaponname, sizeof(weaponname));
|
|
|
|
|
}
|
|
|
|
|
case Slot_Secondary:
|
|
|
|
|
{
|
|
|
|
|
GetConVarString(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_SECONDARY], weaponname, sizeof(weaponname));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// First item = Server default weapon
|
|
|
|
|
Format(weapondisplay, sizeof(weapondisplay), "%t", "Weapons menu zmarket loadout default", weaponname);
|
|
|
|
|
AddMenuItem(menu_zmarket_loadout_weapons, "", weapondisplay);
|
|
|
|
|
|
|
|
|
|
new size = GetArraySize(arrayWeapons);
|
|
|
|
|
for (new weaponindex = 0; weaponindex < size; weaponindex++)
|
|
|
|
|
{
|
|
|
|
|
// Get weapons slot
|
|
|
|
|
new WeaponsSlot:wslot = WeaponsGetSlot(weaponindex);
|
|
|
|
|
|
|
|
|
|
// Does it match with the slot we want?
|
|
|
|
|
if(wslot != slot)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
WeaponsGetName(weaponindex, weaponname, sizeof(weaponname));
|
|
|
|
|
|
|
|
|
|
// Get restricted status on the weapon.
|
|
|
|
|
new bool:restricted = RestrictIsWeaponRestricted(weaponindex);
|
|
|
|
|
|
|
|
|
|
// If weapon is restricted then format "[]" around it.
|
|
|
|
|
strcopy(weapondisplay, sizeof(weapondisplay), weaponname);
|
|
|
|
|
if (restricted)
|
|
|
|
|
{
|
|
|
|
|
Format(weapondisplay, sizeof(weapondisplay), "[%s]", weaponname);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Disable weapon if it's restricted.
|
|
|
|
|
AddMenuItem(menu_zmarket_loadout_weapons, weaponname, weapondisplay, MenuGetItemDraw(!restricted));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Set exit back button.
|
|
|
|
|
SetMenuExitBackButton(menu_zmarket_loadout_weapons, true);
|
|
|
|
|
|
|
|
|
|
DisplayMenu(menu_zmarket_loadout_weapons, client, MENU_TIME_FOREVER);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Called when client selects a weapon in the loadout weapons menu, and handles it.
|
|
|
|
|
*
|
|
|
|
|
* @param menu_zmarket_loadout_weapons Handle of the menu being used.
|
|
|
|
|
* @param action The action done on the menu (see menus.inc, enum MenuAction).
|
|
|
|
|
* @param client The client index.
|
|
|
|
|
* @param slot The slot index selected (starting from 0).
|
|
|
|
|
*/
|
|
|
|
|
public ZMarketMenuLoadoutWeaponsHandle(Handle:menu_zmarket_loadout_weapons, MenuAction:action, client, slot)
|
|
|
|
|
{
|
|
|
|
|
// Client selected an option.
|
|
|
|
|
if (action == MenuAction_Select)
|
|
|
|
|
{
|
|
|
|
|
// Get name of selected weapon.
|
|
|
|
|
decl String:weapon[WEAPONS_MAX_LENGTH];
|
|
|
|
|
GetMenuItem(menu_zmarket_loadout_weapons, slot, weapon, sizeof(weapon));
|
|
|
|
|
|
|
|
|
|
// Update cookie with new weapon.
|
|
|
|
|
ZMarketSetRebuyCookie(client, WeaponsSlot:g_iZMarketCurType[client], weapon);
|
|
|
|
|
|
|
|
|
|
// Open loadout menu.
|
|
|
|
|
ZMarketMenuLoadout(client);
|
|
|
|
|
}
|
|
|
|
|
// Client closed the menu.
|
|
|
|
|
if (action == MenuAction_Cancel)
|
|
|
|
|
{
|
|
|
|
|
// Client hit "Back" button.
|
|
|
|
|
if (slot == MenuCancel_ExitBack)
|
|
|
|
|
{
|
|
|
|
|
ZMarketMenuLoadout(client);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// Client hit "Exit" button.
|
|
|
|
|
else if (action == MenuAction_End)
|
|
|
|
|
{
|
|
|
|
|
CloseHandle(menu_zmarket_loadout_weapons);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Sends weapon type list to client.
|
|
|
|
|
*
|
|
|
|
@ -784,10 +890,14 @@ public ZMarketMenuTypeWeaponsHandle(Handle:menu_zmarket_typeweapons, MenuAction:
|
|
|
|
|
*
|
|
|
|
|
* @param client The client index.
|
|
|
|
|
* @param weapon The weapon to equip. (must be in weapons config file)
|
|
|
|
|
* @param rebuy (Optional) If client is rebuying, ammo will be ignored.
|
|
|
|
|
* @param rebuy (Optional) If client is rebuying, ammo and cash will be ignored.
|
|
|
|
|
*/
|
|
|
|
|
stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
|
|
|
|
{
|
|
|
|
|
// if zombie hasn't spawned yet we're always rebuying:
|
|
|
|
|
if(!InfectHasZombieSpawned())
|
|
|
|
|
rebuy = true;
|
|
|
|
|
|
|
|
|
|
// Get weapon index.
|
|
|
|
|
new weaponindex = WeaponsNameToIndex(weapon);
|
|
|
|
|
|
|
|
|
@ -801,23 +911,24 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
|
|
|
|
// Get slot index of the weapon being purchased.
|
|
|
|
|
new WeaponsSlot:slot = WeaponsGetSlot(weaponindex);
|
|
|
|
|
|
|
|
|
|
// If client is dead or a zombie, update weapon loadout instead.
|
|
|
|
|
if (!IsPlayerAlive(client) || InfectIsClientInfected(client))
|
|
|
|
|
// If client is dead, then stop.
|
|
|
|
|
if (!IsPlayerAlive(client))
|
|
|
|
|
{
|
|
|
|
|
// Update cookie with new weapon.
|
|
|
|
|
ZMarketSetRebuyCookie(client, slot, weapon);
|
|
|
|
|
TranslationPrintToChat(client, "Must be alive");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TranslationPrintToChat(client, "Weapons zmarket updated loadout");
|
|
|
|
|
// If client is a zombie, then stop.
|
|
|
|
|
if (InfectIsClientInfected(client))
|
|
|
|
|
{
|
|
|
|
|
TranslationPrintToChat(client, "Must be human");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
new bool:zmarketbuyzone = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]);
|
|
|
|
|
if (!rebuy && zmarketbuyzone && !WeaponsIsClientInBuyZone(client))
|
|
|
|
|
{
|
|
|
|
|
// Update cookie with new weapon.
|
|
|
|
|
ZMarketSetRebuyCookie(client, slot, weapon);
|
|
|
|
|
|
|
|
|
|
TranslationPrintToChat(client, "Weapons zmarket updated loadout");
|
|
|
|
|
TranslationPrintToChat(client, "Must be in buyzone");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -884,22 +995,22 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Get client's current money.
|
|
|
|
|
new cash = AccountGetClientCash(client);
|
|
|
|
|
|
|
|
|
|
// If client doesn't have enough money, tell them, resend menu, and then stop.
|
|
|
|
|
if (cash < itemprice)
|
|
|
|
|
if(!rebuy)
|
|
|
|
|
{
|
|
|
|
|
// Update cookie with new weapon.
|
|
|
|
|
ZMarketSetRebuyCookie(client, slot, weapon);
|
|
|
|
|
// Get client's current money.
|
|
|
|
|
new cash = AccountGetClientCash(client);
|
|
|
|
|
|
|
|
|
|
TranslationPrintToChat(client, "Weapons zmarket updated loadout");
|
|
|
|
|
return false;
|
|
|
|
|
// If client doesn't have enough money, tell them, resend menu, and then stop.
|
|
|
|
|
if (cash < itemprice)
|
|
|
|
|
{
|
|
|
|
|
TranslationPrintToChat(client, "Weapons zmarket not enough money");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Set client's new cash after purchase.
|
|
|
|
|
AccountSetClientCash(client, cash - itemprice);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Set client's new cash after purchase.
|
|
|
|
|
AccountSetClientCash(client, cash - itemprice);
|
|
|
|
|
|
|
|
|
|
// Get a list of the client's current weapons.
|
|
|
|
|
new weapons[WeaponsSlot];
|
|
|
|
|
WeaponsGetClientWeapons(client, weapons);
|
|
|
|
@ -913,14 +1024,23 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
|
|
|
|
// If there is already a weapon in the slot, then force client to drop it.
|
|
|
|
|
if (weapons[slot] > -1)
|
|
|
|
|
{
|
|
|
|
|
// Force client to drop the weapon.
|
|
|
|
|
WeaponsForceClientDrop(client, weapons[slot]);
|
|
|
|
|
if(rebuy)
|
|
|
|
|
{
|
|
|
|
|
// Kill weapon right away to decrease amount of entities on roundstart.
|
|
|
|
|
RemoveEdict(weapons[slot]);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// Force client to drop the weapon.
|
|
|
|
|
WeaponsForceClientDrop(client, weapons[slot]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (StrEqual(weaponentity, "item_kevlar"))
|
|
|
|
|
{
|
|
|
|
|
SetEntProp(client, Prop_Send, "m_ArmorValue", 100);
|
|
|
|
|
SetEntProp(client, Prop_Send, "m_bHasHelmet", 1);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
@ -928,16 +1048,12 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
|
|
|
|
GivePlayerItem(client, weaponentity);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Update cookie with new weapon.
|
|
|
|
|
ZMarketSetRebuyCookie(client, slot, weapon);
|
|
|
|
|
|
|
|
|
|
// Add 1 to the client's purchase count.
|
|
|
|
|
ZMarketSetPurchaseCount(client, weapon, 1, true);
|
|
|
|
|
|
|
|
|
|
// If client isn't rebuying the weapon, then tell them the weapon has been purchased.
|
|
|
|
|
if (!rebuy)
|
|
|
|
|
{
|
|
|
|
|
// Tell client they bought a weapon.
|
|
|
|
|
// Add 1 to the client's purchase count.
|
|
|
|
|
ZMarketSetPurchaseCount(client, weapon, 1, true);
|
|
|
|
|
|
|
|
|
|
// If client isn't rebuying the weapon, then tell them the weapon has been purchased.
|
|
|
|
|
TranslationPrintToChat(client, "Weapons zmarket purchase", weapondisplay);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -989,15 +1105,15 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
|
|
|
|
*/
|
|
|
|
|
bool:ZMarketGetCurrentLoadout(client)
|
|
|
|
|
{
|
|
|
|
|
// If client is dead, then tell them they must be alive and stop.
|
|
|
|
|
// If client is dead, then stop.
|
|
|
|
|
if (!IsPlayerAlive(client))
|
|
|
|
|
{
|
|
|
|
|
TranslationPrintToChat(client, "Must be alive");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// If client is a zombie, then tell them they must be human and stop.
|
|
|
|
|
if (!IsPlayerAlive(client))
|
|
|
|
|
// If client is a zombie, then stop.
|
|
|
|
|
if (InfectIsClientInfected(client))
|
|
|
|
|
{
|
|
|
|
|
TranslationPrintToChat(client, "Must be human");
|
|
|
|
|
return false;
|
|
|
|
@ -1011,7 +1127,7 @@ bool:ZMarketGetCurrentLoadout(client)
|
|
|
|
|
decl String:weaponentity[WEAPONS_MAX_LENGTH];
|
|
|
|
|
|
|
|
|
|
// x = Weapon slot.
|
|
|
|
|
for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
|
|
|
|
|
for (new x = 0; x < ZMARKET_REBUY_WEAPONS_SLOTS_MAX + 1; x++)
|
|
|
|
|
{
|
|
|
|
|
// If slot is empty, then clear this slot in rebuy cache and stop.
|
|
|
|
|
if (weapons[x] == -1)
|
|
|
|
@ -1031,18 +1147,6 @@ bool:ZMarketGetCurrentLoadout(client)
|
|
|
|
|
ZMarketSetRebuyCookie(client, WeaponsSlot:x, weaponname);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Update nightvision ownership.
|
|
|
|
|
new bool:nightvision = ToolsGetClientNightVision(client);
|
|
|
|
|
if (!nightvision)
|
|
|
|
|
{
|
|
|
|
|
// Empty rebuy slot.
|
|
|
|
|
ZMarketSetRebuyCookie(client, Slot_NVGs, "");
|
|
|
|
|
}
|
|
|
|
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else
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{
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ZMarketSetRebuyCookie(client, Slot_NVGs, "nvgs");
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}
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// Tell client their loadout has been updated.
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TranslationPrintToChat(client, "Weapons zmarket get current loadout");
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@ -1057,7 +1161,7 @@ bool:ZMarketGetCurrentLoadout(client)
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* @param maxweapons The max amount of weapons in the array.
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* @param maxlen The max length of each cookie result.
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*/
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stock ZMarketArrayToCookies(client, String:rebuyweapons[WeaponsSlot][], maxweapons, maxlen)
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stock ZMarketArrayToCookies(client, String:rebuyweapons[ZMARKET_REBUY_WEAPONS_SLOTS_MAX + 1][], maxweapons, maxlen)
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{
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decl String:rebuycookiename[32];
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new Handle:rebuycookie;
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@ -1083,7 +1187,7 @@ stock ZMarketArrayToCookies(client, String:rebuyweapons[WeaponsSlot][], maxweapo
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* @param maxweapons The max amount of weapons in the array.
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* @param maxlen The max length of each cookie result.
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*/
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stock ZMarketCookiesToArray(client, String:rebuyweapons[WeaponsSlot][], maxweapons, maxlen)
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stock ZMarketCookiesToArray(client, String:rebuyweapons[ZMARKET_REBUY_WEAPONS_SLOTS_MAX + 1][], maxweapons, maxlen)
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{
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decl String:rebuycookiename[32];
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new Handle:rebuycookie;
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@ -1155,51 +1259,36 @@ ZMarketRebuy(client, bool:autorebuy = false)
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}
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// Transfer cookie values into an array.
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new String:rebuyweapons[WeaponsSlot][WEAPONS_MAX_LENGTH];
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ZMarketCookiesToArray(client, rebuyweapons, WEAPONS_SLOTS_MAX + 1, sizeof(rebuyweapons[]));
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new String:rebuyweapons[ZMARKET_REBUY_WEAPONS_SLOTS_MAX + 1][WEAPONS_MAX_LENGTH];
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ZMarketCookiesToArray(client, rebuyweapons, sizeof(rebuyweapons), sizeof(rebuyweapons[]));
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// x = Weapon slot.
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for (new x = 0; x < WEAPONS_SLOTS_MAX + 1; x++)
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for (new x = 0; x < ZMARKET_REBUY_WEAPONS_SLOTS_MAX + 1; x++)
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{
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// If slot is empty, then stop.
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// If slot is empty, then use the default value.
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if (!rebuyweapons[x][0])
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{
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continue;
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switch(x)
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{
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case Slot_Primary:
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{
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GetConVarString(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_PRIMARY], rebuyweapons[x], sizeof(rebuyweapons[]));
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}
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|
case Slot_Secondary:
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{
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GetConVarString(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_SECONDARY], rebuyweapons[x], sizeof(rebuyweapons[]));
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}
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}
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}
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|
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ZMarketEquip(client, rebuyweapons[x], true);
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}
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|
}
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/**
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* Toggle auto-rebuy on a client.
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*
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* @param client The client index.
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|
|
*/
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|
|
ZMarketToggleAutoRebuy(client)
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|
|
{
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|
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|
|
// If auto-rebuy is disabled, then stop.
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|
|
|
new bool:zmarketrebuyauto = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_AUTO]);
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|
|
if (!zmarketrebuyauto)
|
|
|
|
|
{
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|
|
return;
|
|
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|
|
ZMarketEquip(client, rebuyweapons[x], autorebuy);
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|
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|
|
}
|
|
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|
|
// Get the cookie value.
|
|
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|
|
new bool:autorebuystate = CookiesGetClientCookieBool(client, g_hZMarketAutoRebuyCookie);
|
|
|
|
|
|
|
|
|
|
// Toggle the value.
|
|
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|
|
CookiesSetClientCookieBool(client, g_hZMarketAutoRebuyCookie, !autorebuystate);
|
|
|
|
|
|
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|
|
// If auto-rebuy was enabled, then tell client it has been disabled.
|
|
|
|
|
if (autorebuystate)
|
|
|
|
|
if(autorebuy)
|
|
|
|
|
{
|
|
|
|
|
TranslationPrintToChat(client, "Weapons zmarket auto-rebuy toggle off");
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|
|
|
|
}
|
|
|
|
|
// If auto-rebuy was disabled, then tell client it has been enabled.
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
TranslationPrintToChat(client, "Weapons zmarket auto-rebuy toggle on");
|
|
|
|
|
// Always equip kevlar and hegrenade
|
|
|
|
|
ZMarketEquip(client, "Kevlar Vest", autorebuy);
|
|
|
|
|
ZMarketEquip(client, "HEGrenade", autorebuy);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
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|
|