Initial improvements on configuration files. More needs to be changed.
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@ -1,36 +1,53 @@
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// ============================================================================
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//
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// Zombie:Reloaded
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// Main configuration
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//
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// Zombie:Reloaded Settings
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//
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// Check section 3.0 in the manual for detailed info.
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//
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// ============================================================================
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// The length of the round, in minutes, after this time is up, if there are any humans left, humans win
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mp_roundtime 5
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// ------------------------------------
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//
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// Standard Counter-Strike Settings
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//
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// ------------------------------------
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// Allows players to move items with their 'use' key
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sv_turbophysics 0
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// The length of the round, in minutes. If there are any humans left after this
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// time is up, humans win.
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// -
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// Default: "5"
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mp_roundtime "5"
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// Multiplier for how easy props are moved (1 default)
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// Allows players to move items with their "use" key. Disabled by default
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// because players sometimes get stuck.
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// -
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// Default: "0"
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sv_turbophysics "0"
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// Multiplier for how easy props are moved.
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// -
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// Default: "3"
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phys_pushscale 3
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//
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// Ammo settings
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//
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ammo_50AE_max 500 // deagle
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ammo_762mm_max 300 // scout, ak47, g3sg1, aug
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ammo_556mm_box_max 300 // m249
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ammo_556mm_max 300 // galil, sg552, famas, m4a1, sg550
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ammo_338mag_max 100 // awp
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ammo_9mm_max 500 // mp5navy, tmp, glock, elite
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ammo_buckshot_max 128 // m3, xm1014
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ammo_45acp_max 500 // ump45, mac10, usp
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ammo_357sig_max 500 // P228
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ammo_57mm_max 500 // p90, fiveseven
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ammo_50AE_max 500 // deagle
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ammo_762mm_max 300 // scout, ak47, g3sg1, aug
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ammo_556mm_box_max 300 // m249
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ammo_556mm_max 300 // galil, sg552, famas, m4a1, sg550
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ammo_338mag_max 100 // awp
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ammo_9mm_max 500 // mp5navy, tmp, glock, elite
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ammo_buckshot_max 128 // m3, xm1014
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ammo_45acp_max 500 // ump45, mac10, usp
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ammo_357sig_max 500 // P228
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ammo_57mm_max 500 // p90, fiveseven
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// ------------------------------------
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//
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// Weapon Restrictions
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//
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// ------------------------------------
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zr_restrict "flashbang"
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zr_restrict "smokegrenade"
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@ -38,77 +55,106 @@ zr_restrict "m249"
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zr_restrict "snipers"
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zr_restrict "nvgs"
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// ------------------------------------
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//
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// General
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//
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// ------------------------------------
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// Enable zombie gameplay (0: Disable)
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// Enable zombie gameplay
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// -
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// Default: "1"
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zr_enable "1"
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// Logging flags. See manual for details.
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// Logging flags. See manual for details.
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// -
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// Default: "323"
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zr_log "323"
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// This will allow the player_team event to be fired on first team join, enable when using mani model menu (0: Disable)
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// This will allow the player_team event to be fired on first team join. Enable
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// if using mani admin model menu.
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// -
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// Default: "0"
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zr_allow_player_team "0"
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// Stops players from suiciding
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zr_suicide "1"
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// Log suicide attempts to admin chat.
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zr_suicide_echo "1"
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// Respawn as zombie if a zombie was killed by the world.
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zr_suicide_world_damage "1"
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// Players that join late will be protected for this long, in seconds (0: Disable)
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zr_protect "10"
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// Enable the mod to set the players cash to zr_cashamount (0: Disabled)
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// Give players cash on spawn.
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// -
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// Default: "1"
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zr_cashfill "1"
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// How much money players will have when they spawn when zr_cashfill is 1
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zr_cashamount "12000"
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// How much money players will have when they spawn, if cash fill is turned on.
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// -
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// Default: "16000"
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zr_cashamount "16000"
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// Default value for darkening maps, most dislike this feature (0: Disable)
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zr_dark "0"
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// Block suicide attempts on humans.
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// -
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// Default: "1"
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zr_suicide_human "1"
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// The darkness of the map, a being the darkest, z being extremely bright when zr_dark is 1 (n: Default)
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zr_dark_level "a"
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// Block suicide attempts on zombies.
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// -
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// Default: "1"
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zr_suicide_zombie "1"
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// The sky the map will have when zr_dark is 1
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zr_dark_sky "sky_borealis01"
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// Log suicide attempts to admin chat. (Deprecated. Use the log system.)
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// -
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// Default: "0"
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zr_suicide_echo "0"
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// Respawn zombies as zombies if they were killed by world damage, like doors,
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// elevators and lasers.
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// -
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// Default: "1"
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zr_suicide_world_damage "1"
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// How often a zombie emits a sound, in seconds (0: Disable)
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zr_emitsounds "50"
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// Spawn protection time on players that join late.
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// -
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// Default: "15"
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zr_protect "15"
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// Frequency, in seconds, to display overlay on the client's screen (Never go below 0.1, 0.2 seems safe)
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zr_overlay_redisplay "0.2"
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// Allow users to disable ZVision with their nightvision key (0: Disable)
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zr_zvision_allow_disable "1"
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// ------------------------------------
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//
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// Zombie
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// Zombie Gameplay
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//
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// ------------------------------------
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// Maximum time a player is picked to be zombie after the round starts, in seconds
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// Maximum time, in seconds, a player is picked to be zombie after the round
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// starts.
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// -
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// Default: "50"
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zr_spawn_max "50"
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// Minimum time a player is picked to be zombie after the round starts, in seconds
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// Minimum time, in seconds, a player is picked to be zombie after the round
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// starts.
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// -
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// Default: "30"
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zr_spawn_min "30"
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// For every 'x' number of humans, there will be 1 zombie (0: Always only 1 mother zombie)
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zr_mother_zombie_ratio "5"
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// Mother zombie ratio. For every "n" number of humans, there will be one
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// zombie. (0: Always only 1 mother zombie)
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// -
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// Default: "8"
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zr_mother_zombie_ratio "8"
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// First zombie(s) will be teleported back to spawn when infected (0: Disable)
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// The first zombie(s) will be teleported back to spawn on first infection.
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// -
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// Default: "0"
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zr_mother_zombie_respawn "0"
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// Allow player to be randomly chosen twice in a row to be a mother zombie (0: Disable)
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// Allow player to be randomly chosen twice in a row to be a mother zombie.
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// -
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// Default: "0"
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zr_consecutive_infect "0"
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// ------------------------------------
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//
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// Zombie Info (deprecated, will be removed soon)
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// Zombie Info (deprecated)
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//
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// ------------------------------------
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// The default health of a zombie
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zr_zombie_health "5000"
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@ -158,127 +204,239 @@ zr_zombie_infect_health "100"
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// Overlay to be shown on all zombies' screen on infection (Leave empty to disable)
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zr_zombie_zvision "overlays/zr/zvision"
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// ------------------------------------
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//
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// Infection Effects
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//
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// ------------------------------------
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// An energy splash is emitted when player is infected ( 0: Disable)
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// An energy splash is emitted when player is infected.
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// -
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// Default: "1"
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zr_infect_esplash "1"
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// A fireball is created when a player is infected ( 0: Disable)
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// A fireball is created when a player is infected.
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// -
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// Default: "1"
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zr_infect_fireball "1"
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// Sound played from from player on infection (Leave blank to disable)
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// Sound played from from player on infection. Leave blank to disable.
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// -
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// Default: "npc/fast_zombie/fz_scream1.wav"
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zr_infect_sound "npc/fast_zombie/fz_scream1.wav"
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// A puff of smoke is created when a player is infected (0: Disable)
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// A puff of smoke is created when a player is infected.
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// -
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// Default: "1"
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zr_infect_smoke "1"
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// Sparks are emitted when a player is infected (0: Disable)
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// Sparks are emitted when a player is infected.
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// -
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// Default: "1"
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zr_infect_sparks "1"
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//Player's screen is shaken on infection (0: Disable)
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//Player's screen is shaken on infection.
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// -
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// Default: "1"
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zr_infect_shake "1"
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// Amplitude of the shake, when zr_infect_shake is 1
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// Amplitude of the shake, when shake is enabled.
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// -
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// Default: "15.0"
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zr_infect_shake_amp "15.0"
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// Frequency of the shake, when zr_infect_shake is 1
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// Frequency of the shake, when shake is enabled.
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// -
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// Default: "1.0"
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zr_infect_shake_frequency "1.0"
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// Duration of the shake, when zr_infect_shake is 1
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// Duration of the shake, when shake is enabled.
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// -
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// Default: "5.0"
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zr_infect_shake_duration "5.0"
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// ------------------------------------
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//
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// Classes
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//
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// ------------------------------------
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// Enable zombie classes
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// Enable zombie classes. (Deprecated)
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zr_classes "1"
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// A random class is assigned to each player every round (0: Disable)
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// -
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// Default: "0"
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zr_classes_random "0"
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// Classmenu is re-displayed every spawn (0: Disable)
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// -
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// Default: "0"
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zr_classes_spawn "0"
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// The default class for zombies. If empty or incorrectly spelled it will fall back to the first class.
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// The default class for zombies. (Deprecated)
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zr_classes_default "classic"
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// Save class selection when changing maps. This one will override the default class. Default: 0
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zr_classes_save "0"
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// ------------------------------------
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//
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// Ambience
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//
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// ------------------------------------
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// Enable creepy ambience to be played throughout the game (0: Disable)
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// -
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// Default: "1"
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zr_ambience "1"
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// Path to ambient sound file that will be played throughout the game, when zr_ambience is 1
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// Path to ambient sound file that will be played throughout the game, when
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// ambience is enabled.
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// -
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// Default: "ambient/zr/zr_ambience.mp3"
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zr_ambience_file "ambient/zr/zr_ambience.mp3"
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// The length, in seconds, of the ambient sound file
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// The length, in seconds, of the ambience sound file.
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// -
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// Default: "60.0"
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zr_ambience_length "60.0"
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// Volume of ambient sounds when zr_ambience is 1 (0.0: Unhearable, 1.0: Max volume)
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zr_ambience_volume "0.6"
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// Volume of ambience sound when ambience is enabled. (0.0: Unhearable,
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// 1.0: Max volume)
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// -
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// Default: "0.8"
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zr_ambience_volume "0.8"
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// Make maps dark. (0: Disable)
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// -
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// Default: "0"
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zr_dark "0"
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// The darkness of the map, a being the darkest, z being extremely bright.
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// -
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// Default: "n"
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zr_dark_level "n"
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// The sky the map will have when darkness is enabled.
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// -
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// Default: "sky_borealis01"
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zr_dark_sky "sky_borealis01"
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// How often a zombie emits a sound, in seconds. (0: Disable)
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// -
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// Default: "50"
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zr_emitsounds "50"
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// ------------------------------------
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//
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// Overlays
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//
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// ------------------------------------
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// Will show overlays that tell who the winner of the round was (0: Disable)
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// -
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// Default: "1"
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zr_overlays "1"
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// The overlay shown to tell everyone that humans won when zr_overlays is 1
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// Overlay for humans win event.
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// -
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// Default: "overlays/zr/humans_win"
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zr_overlays_human "overlays/zr/humans_win"
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// The overlay shown to tell everyone that zombies won when zr_overlays is 1
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// Overlay for zombies win event.
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// -
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// Default: "overlays/zr/zombies_win"
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zr_overlays_zombie "overlays/zr/zombies_win"
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// Frequency, in seconds, to re-display overlay on the client's screen.
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// -
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// Default: "3"
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zr_overlay_redisplay "3"
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// Allow players to disable overlays with their nightvision key (0: Disable)
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// -
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// Default: "1"
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zr_zvision_allow_disable "1"
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// ------------------------------------
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//
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// Respawn
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//
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// ------------------------------------
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// When player is killed, player will respawn
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zr_respawn "0"
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// Respawn players when they die.
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// -
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// Default: "1"
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zr_respawn "1"
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// How long to wait after death to respawn, in seconds
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// How long to wait after death to respawn, in seconds.
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// -
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// Default: "1"
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zr_respawn_delay "1"
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// Which team to respawn player as (Choices: zombie, human)
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// Which team to respawn player as. (Choices: zombie, human)
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// -
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// Default: "human"
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zr_respawn_team "human"
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// ------------------------------------
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//
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// Commands
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//
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// ------------------------------------
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// Must be in buyzone to access !zmarket, if Market is installed (0: Can be used anywhere)
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// Must be in buyzone to access !zmarket, if Market is installed.
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// -
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// Default: "1"
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zr_zmarket_buyzone "1"
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// Allow players to spawn if they just joined the game (0: Disable)
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// Allow players to spawn if they just joined the game. (0: Disable)
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// -
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// Default: "1"
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zr_zspawn "1"
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// Allow players that are stuck together to get unstuck (0: Disable)
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zr_zstuck "1"
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// Startup delay for the deleporter (0: Disable)
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// Startup delay for the deleporter. (0: Disable)
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// -
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// Default: "20"
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zr_tele_startup_delay "20"
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// Cooldown delay before a teleport can be done again (0: Disable)
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// Cooldown delay before a teleport can be done again. (0: Disable)
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// -
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// Default: "15"
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zr_tele_cooldown "15"
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// Teleport delays for humans and zombies (0: Disable)
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// Teleport delays for humans. (0: Disable)
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// -
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// Default: "10"
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zr_tele_human_delay "10"
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// Teleport delays for zombies. (0: Disable)
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// -
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// Default: "0"
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zr_tele_zombie_delay "0"
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// Teleport limits for humans and zombies per round (0: Not allowed to teleport, -1: Unlimited)
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// Teleport limits for humans per round. (0: Not allowed to teleport,
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// -1: Unlimited)
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// -
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// Default: "3"
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zr_tele_human_limit "3"
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// Teleport limits for zombies per round. (0: Not allowed to teleport,
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// -1: Unlimited)
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// -
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// Default: "8"
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zr_tele_zombie_limit "8"
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// Allows clients to enable/disable zombie health display (1: On, 0: Off)
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// Allows clients to disable zombie health display.
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// -
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// Default: "1"
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zr_zhp "1"
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// The default value of zombie health display to new clients (1: On, 0: Off)
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// The default value of zombie health display to new clients.
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// -
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// Default: "1"
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zr_zhp_default "1"
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