Restructured class system files. Added more functions for applying class attributes.
This commit is contained in:
877
src/zr/playerclasses/attributes.inc
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877
src/zr/playerclasses/attributes.inc
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: attributes.inc
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* Description: Retrieving class attributes from certain caches.
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* Author: Richard Helgeby
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*
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* ============================================================================
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*/
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/*
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* ------------------------------------
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*
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* GENERAL ATTRIBUTES
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*
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* ------------------------------------
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*/
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/**
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* Checks if the specified class is enabled.
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*
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* @param index Index of the class in a class cache or a client index,
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* depending on the cache type specified.
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* @param cachetype Optional. Specifies what class cache to read from. Options:
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* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
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* ZR_CLASS_CACHE_MODIFIED (default) - Changed/newest class
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* data.
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* ZR_CLASS_CACHE_PLAYER - Player cache. If this one is used,
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* index will be used as a client index.
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* @return True if it's enabled, false otherwise.
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*/
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bool:ClassIsEnabled(index, cachetype = ZR_CLASS_CACHE_MODIFIED)
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{
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switch (cachetype)
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{
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case ZR_CLASS_CACHE_ORIGINAL:
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{
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return ClassData[index][class_enabled];
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}
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case ZR_CLASS_CACHE_MODIFIED:
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{
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return ClassDataCache[index][class_enabled];
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}
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case ZR_CLASS_CACHE_PLAYER:
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{
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return ClassPlayerCache[index][class_enabled];
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}
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}
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return false;
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}
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/**
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* Gets the team ID for the specified class.
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*
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* @param index Index of the class in a class cache or a client index,
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* depending on the cache type specified.
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* @param cachetype Optional. Specifies what class cache to read from. Options:
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* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
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* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
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* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
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* is used, index will be used as a client index.
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* @return The team ID if successful, -1 otherwise.
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*/
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ClassGetTeamID(index, cachetype = ZR_CLASS_CACHE_PLAYER)
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{
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switch (cachetype)
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{
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case ZR_CLASS_CACHE_ORIGINAL:
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{
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return ClassData[index][class_team];
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}
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case ZR_CLASS_CACHE_MODIFIED:
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{
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return ClassDataCache[index][class_team];
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}
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case ZR_CLASS_CACHE_PLAYER:
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{
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return ClassPlayerCache[index][class_team];
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}
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}
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return -1;
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}
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/**
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* Checks if the specified class is marked as the default class for its current
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* team.
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*
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* @param index Index of the class in a class cache or a client index,
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* depending on the cache type specified.
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* @param cachetype Optional. Specifies what class cache to read from. Options:
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* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
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* ZR_CLASS_CACHE_MODIFIED (default) - Changed/newest class
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* data.
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* ZR_CLASS_CACHE_PLAYER - Player cache. If this one is used,
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* index will be used as a client index.
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* @return True if it's default for its current team, false otherwise.
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*/
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bool:ClassGetTeamDefault(index, cachetype = ZR_CLASS_CACHE_MODIFIED)
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{
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switch (cachetype)
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{
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case ZR_CLASS_CACHE_ORIGINAL:
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{
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return ClassData[index][class_team_default];
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}
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case ZR_CLASS_CACHE_MODIFIED:
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{
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return ClassDataCached[index][class_team_default];
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}
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case ZR_CLASS_CACHE_PLAYER:
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{
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return ClassPlayerCache[index][class_team_default];
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}
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}
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return false;
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}
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/**
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* Gets the class name to be displayed in the class menu.
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*
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* @param index Index of the class in a class cache or a client index,
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* depending on the cache type specified.
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* @param name The destination string buffer.
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* @param maxlen The length of the destination string buffer.
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* @param cachetype Optional. Specifies what class cache to read from. Options:
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* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
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* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
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* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
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* is used, index will be used as a client index.
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* @return Number of cells written. -1 on error.
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*/
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ClassGetName(index, String:name[], maxlen, cachetype = ZR_CLASS_CACHE_PLAYER)
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{
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switch (cachetype)
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{
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case ZR_CLASS_CACHE_ORIGINAL:
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{
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return strcopy(name, maxlen, ClassData[index][class_name]);
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}
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case ZR_CLASS_CACHE_MODIFIED:
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{
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return strcopy(name, maxlen, ClassDataCache[index][class_name]);
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}
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case ZR_CLASS_CACHE_PLAYER:
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{
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return strcopy(name, maxlen, ClassPlayerCache[index][class_name]);
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}
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}
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return -1;
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}
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/**
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* Gets the menu description string for the specified class.
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*
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* @param index Index of the class in a class cache or a client index,
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* depending on the cache type specified.
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* @param buffer The destination string buffer.
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* @param maxlen The length of the destination string buffer.
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* @param cachetype Optional. Specifies what class cache to read from. Options:
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* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
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* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
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* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
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* is used, index will be used as a client index.
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* @return Number of cells written. -1 on error.
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*/
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ClassGetDescription(index, String:buffer[], maxlen, cachetype = ZR_CLASS_CACHE_PLAYER)
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{
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switch (cachetype)
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{
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case ZR_CLASS_CACHE_ORIGINAL:
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{
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return strcopy(buffer, maxlen, ClassData[index][class_description]);
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}
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case ZR_CLASS_CACHE_MODIFIED:
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{
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return strcopy(buffer, maxlen, ClassDataCache[index][class_description]);
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}
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case ZR_CLASS_CACHE_PLAYER:
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{
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return strcopy(buffer, maxlen, ClassPlayerCache[index][class_description]);
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}
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}
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return -1;
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}
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/*
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* ------------------------------------
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*
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* MODEL ATTRIBUTES
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*
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* ------------------------------------
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*/
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/**
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* Gets the model path string from the specified class.
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*
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* @param index Index of the class in a class cache or a client index,
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* depending on the cache type specified.
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* @param buffer The destination string buffer.
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* @param maxlen The length of the destination string buffer.
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* @param cachetype Optional. Specifies what class cache to read from. Options:
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* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
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* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
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* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
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* is used, index will be used as a client index.
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* @return Number of cells written. -1 on error.
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*/
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ClassGetModelPath(index, String:buffer[], maxlen, cachetype = ZR_CLASS_CACHE_PLAYER)
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{
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switch (cachetype)
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{
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case ZR_CLASS_CACHE_ORIGINAL:
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{
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return strcopy(buffer, maxlen, ClassData[index][class_model_path]);
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}
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case ZR_CLASS_CACHE_MODIFIED:
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{
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return strcopy(buffer, maxlen, ClassDataCache[index][class_model_path]);
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}
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case ZR_CLASS_CACHE_PLAYER:
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{
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return strcopy(buffer, maxlen, ClassPlayerCache[index][class_model_path]);
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}
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}
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return -1;
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}
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/**
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* Gets the initial alpha value from the specified class.
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*
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* @param index Index of the class in a class cache or a client index,
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* depending on the cache type specified.
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* @param cachetype Optional. Specifies what class cache to read from. Options:
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* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
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* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
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* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
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* is used, index will be used as a client index.
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* @return The initial alpha value from the specified class. -1 on error.
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*/
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ClassGetAlphaInitial(index, cachetype = ZR_CLASS_CACHE_PLAYER)
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{
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switch (cachetype)
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{
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case ZR_CLASS_CACHE_ORIGINAL:
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{
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return ClassData[index][class_alpha_initial];
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}
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case ZR_CLASS_CACHE_MODIFIED:
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{
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return ClassDataCache[index][class_alpha_initial];
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}
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case ZR_CLASS_CACHE_PLAYER:
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{
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return ClassPlayerCache[index][class_alpha_initial];
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}
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}
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return -1;
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}
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/**
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* Gets the alpha value when damaged, from the specified class.
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*
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* @param index Index of the class in a class cache or a client index,
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* depending on the cache type specified.
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* @param cachetype Optional. Specifies what class cache to read from. Options:
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* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
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* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
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* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
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* is used, index will be used as a client index.
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* @return The alpha value when damaged, from the specified class. -1 on
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* error.
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*/
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ClassGetAlphaDamaged(index, cachetype = ZR_CLASS_CACHE_PLAYER)
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{
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switch (cachetype)
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{
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case ZR_CLASS_CACHE_ORIGINAL:
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{
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return ClassData[index][class_alpha_damaged];
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}
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case ZR_CLASS_CACHE_MODIFIED:
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{
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return ClassDataCache[index][class_alpha_damaged];
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}
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case ZR_CLASS_CACHE_PLAYER:
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{
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return ClassPlayerCache[index][class_alpha_damaged];
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}
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}
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return -1;
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}
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/**
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* Gets the damage amount needed to change alpha, from the specified class.
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*
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* @param index Index of the class in a class cache or a client index,
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* depending on the cache type specified.
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* @param cachetype Optional. Specifies what class cache to read from. Options:
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* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
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* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
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* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
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* is used, index will be used as a client index.
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* @return The damage amount needed to change alpha, from the specified class.
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* -1 on error.
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*/
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ClassGetAlphaDamage(index, cachetype = ZR_CLASS_CACHE_PLAYER)
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{
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switch (cachetype)
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{
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case ZR_CLASS_CACHE_ORIGINAL:
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{
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return ClassData[index][class_alpha_damage];
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}
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case ZR_CLASS_CACHE_MODIFIED:
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{
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return ClassDataCache[index][class_alpha_damage];
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}
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case ZR_CLASS_CACHE_PLAYER:
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{
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return ClassPlayerCache[index][class_alpha_damage];
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}
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}
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return -1;
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}
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/*
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* ------------------------------------
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*
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* HUD ATTRIBUTES
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*
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* ------------------------------------
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*/
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/**
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* Gets the overlay path from the specified class.
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*
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* @param index Index of the class in a class cache or a client index,
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* depending on the cache type specified.
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* @param buffer The destination string buffer.
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* @param maxlen The length of the destination string buffer.
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* @param cachetype Optional. Specifies what class cache to read from. Options:
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* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
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* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
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* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
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* is used, index will be used as a client index.
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* @return Number of cells written. -1 on error.
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*/
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ClassGetOverlayPath(index, String:buffer[], maxlen, cachetype = ZR_CLASS_CACHE_PLAYER)
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{
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switch (cachetype)
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{
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case ZR_CLASS_CACHE_ORIGINAL:
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{
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return strcopy(buffer, maxlen, ClassData[index][class_overlay_path]);
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}
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case ZR_CLASS_CACHE_MODIFIED:
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{
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return strcopy(buffer, maxlen, ClassDataCache[index][class_overlay_path]);
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}
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case ZR_CLASS_CACHE_PLAYER:
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{
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return strcopy(buffer, maxlen, ClassPlayerCache[index][class_overlay_path]);
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}
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}
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return -1;
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}
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/**
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* Gets the night vision setting from the specified class.
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*
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* @param index Index of the class in a class cache or a client index,
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||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
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||||
* is used, index will be used as a client index.
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||||
* @return The night vision setting from the specified class. False on error.
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||||
*/
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bool:ClassGetNVGs(index, cachetype = ZR_CLASS_CACHE_PLAYER)
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||||
{
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switch (cachetype)
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{
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case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
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||||
return ClassData[index][class_nvgs];
|
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}
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||||
case ZR_CLASS_CACHE_MODIFIED:
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||||
{
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return ClassDataCache[index][class_nvgs];
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}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
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return ClassPlayerCache[index][class_nvgs];
|
||||
}
|
||||
}
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return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the field of view value from the specified class.
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*
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||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The field of view value from the specified class. -1 on error.
|
||||
*/
|
||||
ClassGetFOV(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_fov];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
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return ClassDataCache[index][class_fov];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_fov];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* ------------------------------------
|
||||
*
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||||
* EFFECTS
|
||||
*
|
||||
* ------------------------------------
|
||||
*/
|
||||
|
||||
/**
|
||||
* Gets the napalm grenades time from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The napalm grenades time from the specified class. -1.0 on error.
|
||||
*/
|
||||
Float:ClassGetNapalmTime(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_napalm_time];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_napalm_time];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_napalm_time];
|
||||
}
|
||||
}
|
||||
return -1.0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* ------------------------------------
|
||||
*
|
||||
* PLAYER BEHAVIOUR
|
||||
*
|
||||
* ------------------------------------
|
||||
*/
|
||||
|
||||
/**
|
||||
* Gets the immunity mode to the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return Current immunity mode to the specified class. -1 on error.
|
||||
*/
|
||||
ClassGetImmunityMode(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_immunity_mode];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_immunity_mode];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_immunity_mode];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the immunity amount to the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return Current immunity amount to the specified class. -1.0 on error.
|
||||
*/
|
||||
Float:ClassGetImmunityAmount(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_immunity_amount];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_immunity_amount];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_immunity_amount];
|
||||
}
|
||||
}
|
||||
return -1.0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the no fall damage setting from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The no fall damage setting from the specified class. False on
|
||||
* error.
|
||||
*/
|
||||
bool:ClassGetNoFallDamage(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_no_fall_damage];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_no_fall_damage];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_no_fall_damage];
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the health points from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return Health points from the specified class. -1 on error.
|
||||
*/
|
||||
ClassGetHealth(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_health];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_health];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_health];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the health regen interval time from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The health regen interval time from the specified class. -1.0 on
|
||||
* error.
|
||||
*/
|
||||
Float:ClassGetHealthRegenInterval(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_health_regen_interval];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_health_regen_interval];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_health_regen_interval];
|
||||
}
|
||||
}
|
||||
return -1.0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the health regen amount value from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The health regen amount value from the specified class. -1 on
|
||||
* error.
|
||||
*/
|
||||
ClassGetHealthRegenAmount(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_health_regen_amount];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_health_regen_amount];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_health_regen_amount];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the health infect gain value from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The health infect gain value from the specified class. -1 on
|
||||
* error.
|
||||
*/
|
||||
ClassGetHealthInfectGain(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_health_infect_gain];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_health_infect_gain];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_health_infect_gain];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the kill bonus points from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The kill bonus points from the specified class.
|
||||
*/
|
||||
ClassGetKillBonus(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_kill_bonus];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_kill_bonus];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_kill_bonus];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the running speed value from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The running speed value from the specified class. -1.0 on error.
|
||||
*/
|
||||
Float:ClassGetSpeed(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_speed];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_speed];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_speed];
|
||||
}
|
||||
}
|
||||
return -1.0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the knock back boost from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The knock back boost from the specified class. 0.0 on error.
|
||||
*/
|
||||
Float:ClassGetKnockback(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_knockback];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_knockback];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_knockback];
|
||||
}
|
||||
}
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the jump height boost from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The jump height boost from the specified class. -1.0 on error.
|
||||
*/
|
||||
Float:ClassGetJumpHeight(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_jump_height];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_jump_height];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_jump_height];
|
||||
}
|
||||
}
|
||||
return -1.0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the jump distance boost from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The jump distance boost from the specified class. -1.0 on error.
|
||||
*/
|
||||
Float:ClassGetJumpDistance(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_jump_distance];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_jump_distance];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_jump_distance];
|
||||
}
|
||||
}
|
||||
return -1.0;
|
||||
}
|
Reference in New Issue
Block a user