Finished more sections in the manual. Minior changes.
This commit is contained in:
		| @@ -31,6 +31,7 @@ INDEX | ||||
| 3.2 . . . Configuration Files | ||||
| 3.3 . . . Logging | ||||
| 3.3.1 . . . Log Flags | ||||
| 3.3.2 . . . List Of Modules | ||||
| 3.4 . . . Custom Map Configuration Files | ||||
| 3.4.1 . . . Types | ||||
| 3.5 . . . Model List | ||||
| @@ -52,14 +53,17 @@ INDEX | ||||
| 3.13  . . Money Settings | ||||
| 3.14  . . Visual Effects Configuration | ||||
| 3.15  . . Sound Effects Configuration | ||||
| 3.16  . . Spawn Protect Configuration | ||||
| 3.17  . . Re-spawn Configuration | ||||
| 3.18  . . Teleport Configuration | ||||
| 3.19  . . HP Display Settings | ||||
| 3.20  . . Volumetric Features | ||||
| 3.20.1  . . Volume Attributes | ||||
| 3.20.2  . . Feature Attributes | ||||
| 3.20.3  . . Anti-Camp Feature | ||||
| 3.16  . . Respawn Configuration | ||||
| 3.17  . . Spawn Command Configuration | ||||
| 3.18  . . Spawn Protect Configuration | ||||
| 3.19  . . Teleport Configuration | ||||
| 3.20  . . HP Display Settings | ||||
| 3.21  . . Jump Boost Settings | ||||
| 3.22  . . Anti-Stick Configuration | ||||
| 3.23  . . Volumetric Feature Configuration | ||||
| 3.23.1  . . Volume Attributes | ||||
| 3.23.2  . . Feature Attributes | ||||
| 3.23.3  . . Anti-Camp Feature | ||||
|  | ||||
| 4.0 . . How To Play | ||||
| 4.1 . . . Game Rules | ||||
| @@ -256,7 +260,7 @@ Usage examples: | ||||
|  | ||||
| Some commands have parameters that support multiple pre defined options. | ||||
| Usually it's specifying a name, a index or a predefined value. Each option is | ||||
| separated by a "|" symbol. | ||||
| separated by a "|" symbol. Only one of the options listed is used in a command. | ||||
|  | ||||
| Example: | ||||
|  | ||||
| @@ -294,7 +298,7 @@ These are the default configuration files. The paths are relative to the | ||||
| "cstrike" folder. | ||||
|  | ||||
|     Type:           File: | ||||
|     --------------------------------------------------------------------------- | ||||
|     =========================================================================== | ||||
|     Main conf.      cfg/sourcemod/zombiereloaded/zombiereloaded.cfg | ||||
|     Map conf.       cfg/sourcemod/zombiereloaded/<mapname>.cfg | ||||
|     Post map conf.  cfg/sourcemod/zombiereloaded/<mapname>.post.cfg | ||||
| @@ -384,33 +388,35 @@ Console variables: | ||||
|  | ||||
| Console commands: | ||||
|  | ||||
|     Syntax:     Argument:   Description: | ||||
|     Syntax: | ||||
|     =========================================================================== | ||||
|     zr_log_add_module <module> [modules...] | ||||
|     --------------------------------------------------------------------------- | ||||
|         Adds one or more modules to the module filter. Use short module names, | ||||
|         see List Of Modules (3.3.2). | ||||
|          | ||||
|         Parameters: | ||||
|             module      Name of the module to add. | ||||
|             modules     Additional modules to add. | ||||
|      | ||||
|         Add one or more modules to the module filter. | ||||
|      | ||||
|                 module      Name of the module to add. | ||||
|                 modules     Additional modules to add. | ||||
|  | ||||
|     zr_log_remove_module <module> [modules...] | ||||
|     --------------------------------------------------------------------------- | ||||
|         Removes one or more modules from the module filter. Use short module | ||||
|         names, see List Of Modules (3.3.2). | ||||
|          | ||||
|         Parameters: | ||||
|             module      Name of the module to remove. | ||||
|             modules     Additional modules to remove. | ||||
|      | ||||
|         Remove one or more modules from the module filter. | ||||
|      | ||||
|                 module      Name of the module to remove. | ||||
|                 modules     Additional modules to remove. | ||||
|  | ||||
|     zr_log_list_flags | ||||
|     zr_log_list | ||||
|     --------------------------------------------------------------------------- | ||||
|         List available logging flags. | ||||
|         Lists current log flag settings and module filtering settings. | ||||
|  | ||||
|  | ||||
| 3.3.1  LOG FLAGS | ||||
|  | ||||
|     Flag:          Bit No.: Value:  Description: | ||||
|     --------------------------------------------------------------------------- | ||||
|     =========================================================================== | ||||
|     LOG_CORE_EVENTS       1 1       Log events from the plugin core like config | ||||
|                                     validation and other messages. | ||||
|     LOG_GAME_EVENTS       2 2       Log admin commands, console commands, and | ||||
| @@ -450,6 +456,30 @@ unit converter like below can also be used. | ||||
|     <http://www.unitconversion.org/numbers/decimals-to-binary-conversion.html> | ||||
|  | ||||
|  | ||||
| 3.3.2  LIST OF MODULES | ||||
|  | ||||
|     Short name:         Description: | ||||
|     =========================================================================== | ||||
|     account             Money manager | ||||
|     antistick           Anti-Stick feature | ||||
|     config              Configuration file manager | ||||
|     cvars               Console variables | ||||
|     damage              Damage manager | ||||
|     downloads           File download manager | ||||
|     hitgroups           Hit group feature | ||||
|     infect              Infection manager | ||||
|     models              Model list file manager | ||||
|     playerclasses       Class manager | ||||
|     veffects            Visual effect manager | ||||
|     seffects            Sound effect manager | ||||
|     tools               Helper functions (offsets) | ||||
|     volfeatures         Volumetric features | ||||
|     weapons             Weapon manager | ||||
|     weaponrestrict      Weapon restriction manager | ||||
|     zspawn              Spawn command manager | ||||
|     ztele               Teleport manager | ||||
|  | ||||
|  | ||||
| 3.4  CUSTOM MAP CONFIGURATION FILES | ||||
| ------------------------------------- | ||||
|  | ||||
| @@ -472,7 +502,7 @@ files are executed after the modules are loaded. Certain stuff have to be | ||||
| placed in this one to take effect, like changing class attributes. | ||||
|  | ||||
|     Type:   Executed:       Path: | ||||
|     --------------------------------------------------------------------------- | ||||
|     =========================================================================== | ||||
|     Pre     Before modules  cfg/sourcemod/zombiereloaded/<mapname>.cfg | ||||
|     Post    After modules   cfg/sourcemod/zombiereloaded/<mapname>.post.cfg | ||||
|  | ||||
| @@ -733,7 +763,7 @@ tells what attributes that failed to validate. | ||||
| Attribute flags: | ||||
|  | ||||
|     Attribute:              Bit:    value: | ||||
|     --------------------------------------------- | ||||
|     ============================================= | ||||
|     enabled                 1       1 | ||||
|     team                    2       2 | ||||
|     team_default            3       4 | ||||
| @@ -870,21 +900,23 @@ When multiplying, the value is always based on the original value, not | ||||
| multiplying the earlier multiplied value. This also makes it easy to restore | ||||
| the original value. | ||||
|  | ||||
| Command syntax: | ||||
| Console commands: | ||||
|  | ||||
|     zr_class_modify <class> <attribute> <value> [is_multiplier] | ||||
|  | ||||
| Parameters: | ||||
|  | ||||
|     Parameter:      Description: | ||||
|     Syntax: | ||||
|     =========================================================================== | ||||
|     zr_class_modify <class|team> <attribute> <value> [is_multiplier] | ||||
|     --------------------------------------------------------------------------- | ||||
|     class:          The class to modify. Can be any class name, or one of the | ||||
|                     following team names; "all", "humans", "zombies" or | ||||
|                     "admins". | ||||
|     attribute:      The name of the class attribute. | ||||
|     value:          Value to set, or multiplier. | ||||
|     is_multiplier:  Optional. Specifies wether the original value should be | ||||
|                     multiplied by the specified value. Default is false. | ||||
|         Modify settings on one or more classes. | ||||
|          | ||||
|         Parameters: | ||||
|         class           The class to modify. Can be any class name, or one of | ||||
|                         the following team names; "all", "humans", "zombies" or | ||||
|                         "admins". | ||||
|         attribute       The name of the class attribute. | ||||
|         value           Value to set, or multiplier if a multiplier. | ||||
|         is_multiplier   Optional. Specifies wether the original value should be | ||||
|                         multiplied by the specified value. Default is false. | ||||
|  | ||||
|  | ||||
| 3.8  WEAPON CONFIGURATION | ||||
| --------------------------- | ||||
| @@ -989,7 +1021,7 @@ below. | ||||
| 3.8.2  WEAPON LIST | ||||
|  | ||||
|     Weapon name:    Type:           Full name: | ||||
|     --------------------------------------------------------------------------- | ||||
|     =========================================================================== | ||||
|     "Glock"         Pistol          Glock 18 Select Fire (9X19mm Sidearm) | ||||
|     "USP"           Pistol          .45 USP (K&M .45 Tactical) | ||||
|     "P228"          Pistol          228 Compact | ||||
| @@ -1032,21 +1064,23 @@ below. | ||||
| Available commands for managing weapon restrictions. These can be used in the | ||||
| main configuration file, or on a per-map basis with map configuration files. | ||||
|  | ||||
|     Syntax:     Argument:       Description: | ||||
|     Syntax: | ||||
|     =========================================================================== | ||||
|     zr_restrict <weapon|weapon type> [weapon|weapontype] ... | ||||
|     --------------------------------------------------------------------------- | ||||
|         Restricts one or more weapons or weapon types (group). | ||||
|      | ||||
|                 weapon          The weapon name. | ||||
|                 weapon type     The weapon type group. | ||||
|          | ||||
|         Parameters: | ||||
|             weapon          The weapon name. | ||||
|             weapon type     The weapon type group. | ||||
|      | ||||
|     zr_unrestrict | ||||
|     --------------------------------------------------------------------------- | ||||
|         Unrestricts one or more weapons or weapon types (group). | ||||
|      | ||||
|                 weapon          The weapon name. | ||||
|                 weapon type     The weapon type group. | ||||
|          | ||||
|         Parameters: | ||||
|             weapon          The weapon name. | ||||
|             weapon type     The weapon type group. | ||||
|      | ||||
|     zmarket | ||||
|     --------------------------------------------------------------------------- | ||||
| @@ -1066,6 +1100,28 @@ The default file is: | ||||
|  | ||||
|     addons/sourcemod/configs/zr/hitgroups.txt | ||||
|  | ||||
| Console commands: | ||||
|  | ||||
|     Syntax: | ||||
|     =========================================================================== | ||||
|     zr_hitgroup <hitgroup name> [value] | ||||
|     --------------------------------------------------------------------------- | ||||
|         Toggles or sets if a zombie's hitgroup can be damaged. | ||||
|          | ||||
|         Parameters: | ||||
|         hitgrup name    Name of the hit group to adjust. Options: | ||||
|                         "generic" | ||||
|                         "head" | ||||
|                         "chest" | ||||
|                         "stomach" | ||||
|                         "leftarm" | ||||
|                         "rightarm" | ||||
|                         "leftleg" | ||||
|                         "rightleg" | ||||
|                         "gear" | ||||
|         value           Optional. Enable hit group damage. Default action is | ||||
|                         to toggle setting. Options: 0 or 1 | ||||
|  | ||||
|  | ||||
| 3.9.1  HIT GROUP ATTRIBUTES | ||||
|  | ||||
| @@ -1129,7 +1185,7 @@ These are the console variables for the infection module: | ||||
|          | ||||
|         Options: | ||||
|         0 or 1 | ||||
|          | ||||
|      | ||||
|     zr_infect_spawntime_min             30.0 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Minimum time when mother zombies spawn. Time is in seconds. | ||||
| @@ -1218,6 +1274,26 @@ These are the console variables for the infection module: | ||||
|     --------------------------------------------------------------------------- | ||||
|         Duration of shake, how long the shake lasts. Time is in seconds. | ||||
|  | ||||
| Console commands: | ||||
|  | ||||
|     Syntax: | ||||
|     =========================================================================== | ||||
|     zr_infect <target> [respawn] | ||||
|     --------------------------------------------------------------------------- | ||||
|         Infects one or more players. | ||||
|          | ||||
|         Parameters: | ||||
|         target      A SourceMod target string with one or more players. | ||||
|         respawn     Teleport players to spawn. | ||||
|      | ||||
|     zr_human <target> [respawn] | ||||
|     --------------------------------------------------------------------------- | ||||
|         Turn one or more zombies into humans. | ||||
|          | ||||
|         Parameters: | ||||
|         target      A SourceMod target string with one or more players. | ||||
|         respawn     Teleport players to spawn. | ||||
|  | ||||
|  | ||||
| 3.11  DAMAGE CONTROL SETTINGS | ||||
| ------------------------------ | ||||
| @@ -1494,36 +1570,393 @@ Console variables for visual effects: | ||||
|     zr_veffects_ragdoll_delay           0.5 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Time to wait before removing dead bodies. Time is in seconds. | ||||
|      | ||||
|     zr_napalm_ignite                    1 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Ignite grenades that players throws. Humans need the class attribute | ||||
|         "has_napalm" set for this setting to take effect. | ||||
|          | ||||
|         Options: | ||||
|         0 or 1 | ||||
|  | ||||
|  | ||||
| 3.15  SOUND EFFECTS CONFIGURATION | ||||
| ----------------------------------- | ||||
|  | ||||
| The sound effects make zombies groan, in addition to the ambience sound file | ||||
| that can be played. | ||||
|  | ||||
| 3.16  SPAWN PROTECT CONFIGURATION | ||||
| Currently it doesn't support any other custom files than the ambience file. | ||||
| Other sounds are pre-configured. Instead it's possible to specify how often | ||||
| the sounds should be played, if enabled. | ||||
|  | ||||
| The lenght of the ambience file must be specified because SourceMod currently | ||||
| can't detect lenght of MP3 files. | ||||
|  | ||||
| Sound effect console variables: | ||||
|  | ||||
|     Console variable:                   Default: | ||||
|     =========================================================================== | ||||
|     zr_seffects_moan                    30.0 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Time between emission of a moan sound from a zombie. Time is in | ||||
|         secons. | ||||
|      | ||||
|     zr_seffects_groan                   5 | ||||
|     --------------------------------------------------------------------------- | ||||
|         The probability that a groan sound will be emitted from a zombie when | ||||
|         shot. Probability is in percent. | ||||
|          | ||||
|         Options: | ||||
|         0 to 100 | ||||
|      | ||||
|     zr_seffects_death                   1 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Emit a death sound when a zombie dies. | ||||
|          | ||||
|         Options: | ||||
|         0 or 1 | ||||
|      | ||||
|     zr_ambientsounds                    1 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Enable ambient sound (background sound) to all players during gameplay. | ||||
|          | ||||
|         Options: | ||||
|         0 or 1 | ||||
|      | ||||
|     zr_ambientsounds_file               "ambient/zr/zr_ambience.mp3" | ||||
|     --------------------------------------------------------------------------- | ||||
|         The ambient sound file to play as ambienece. Path is relative to the | ||||
|         "sounds" folder, and MP3 files are supported. This sound is also | ||||
|         looped, so only use sounds that support loops. Otherwise it might sound | ||||
|         bad when it restarts. | ||||
|      | ||||
|     zr_ambientsounds_length             60.0 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Length of the ambient sound. Length is in seconds. If the specified | ||||
|         length is shorter than the real sound length, the sound will start play | ||||
|         again before the previous sound finished. | ||||
|      | ||||
|     zr_ambientsounds_volume             0.8 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Volume of ambient sound file. Volume is in percent. | ||||
|          | ||||
|         Options | ||||
|         0.0 to 1.0 | ||||
|  | ||||
|  | ||||
| 3.16  RESPAWN CONFIGURATION | ||||
| ----------------------------- | ||||
|  | ||||
| Respawning makes players spawn into the game again after death. It keeps the | ||||
| game active and is less annoying for people who don't like to wait too much. | ||||
|  | ||||
| If the mother zombie haven't spawned yet, players are always spawned as humans. | ||||
|  | ||||
| Respawn console variables: | ||||
|  | ||||
|     Console variable:                   Default: | ||||
|     =========================================================================== | ||||
|     zr_respawn                          1 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Enable respawning. | ||||
|          | ||||
|         Options: | ||||
|         0 or 1 | ||||
|      | ||||
|     zr_respawn_delay                    1.0 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Time after death to respawn. Time is in seconds. | ||||
|      | ||||
|     zr_respawn_team_zombie              1 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Respawn as zombie. If the mother zombie haven't spawned yet, players | ||||
|         are always spawned as humans. | ||||
|          | ||||
|         Options: | ||||
|         0 or 1 | ||||
|      | ||||
|     zr_respawn_team_zombie_world        1 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Respawn as zombie if the player was killed by world damage. If the | ||||
|         mother zombie haven't spawned yet, players are always spawned as humans. | ||||
|          | ||||
|         Options: | ||||
|         0 or 1 | ||||
|  | ||||
|  | ||||
| 3.17  SPAWN COMMAND CONFIGURATION | ||||
| ----------------------------------- | ||||
|  | ||||
| The spawn command (zspawn) lets players join the game late, depending on the | ||||
| time configured. To avoid abusing, there are settings that decides what team to | ||||
| spawn on, and a time limit when the command is allowed to be used. | ||||
|  | ||||
| 3.17  RE-SPAWN CONFIGURATION | ||||
| ZSpawn console variables: | ||||
|  | ||||
|     Console variable:                   Default: | ||||
|     =========================================================================== | ||||
|     zr_zspawn                           1 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Enable spawn command. | ||||
|          | ||||
|         Options: | ||||
|         0 or 1 | ||||
|      | ||||
|     zr_zspawn_team_overrride            1 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Override what team to spawn to when using the spawn command. If | ||||
|         disabled it will use the zr_respawn_team_zombie setting. | ||||
|          | ||||
|         Options: | ||||
|         0 or 1 | ||||
|      | ||||
|     zr_zspawn_team_zombie               0 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Spawn as zombie if override setting is enabled. | ||||
|          | ||||
|         Options: | ||||
|         0 or 1 | ||||
|      | ||||
|     zr_zspawn_timelimit                 1 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Put a time limit on the spawn command. | ||||
|          | ||||
|         Options: | ||||
|         0 or 1 | ||||
|      | ||||
|     zr_zspawn_timelimit_time            120.0 | ||||
|     --------------------------------------------------------------------------- | ||||
|         How long the spawn command is available after round start, if enabled. | ||||
|         Time is in seconds. | ||||
|      | ||||
|     zr_zspawn_timelimit_zombie          1 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Spawn as zombie if using the spawn command after the time limit is up. | ||||
|          | ||||
|         Options: | ||||
|         0 or 1 | ||||
|  | ||||
|  | ||||
| 3.18  SPAWN PROTECT CONFIGURATION | ||||
| ----------------------------------- | ||||
|  | ||||
| Spawning humans can have spawn protection settings that give them certain | ||||
| advantages for a limited time. | ||||
|  | ||||
| Spawn protection console variables: | ||||
|  | ||||
|     Console variable:                   Default: | ||||
|     =========================================================================== | ||||
|     zr_spawnprotect                     1 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Enable spawn protection for humans. | ||||
|          | ||||
|         Options: | ||||
|         0 or 1 | ||||
|      | ||||
|     zr_spawnprotect_time                10 | ||||
|     --------------------------------------------------------------------------- | ||||
|         How long the spawn protection lasts. Time is in seconds. | ||||
|      | ||||
|     zr_spawnprotect_speed               600.0 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Running speed for spawn protected players. Normal running speed is | ||||
|         300.0. | ||||
|      | ||||
|     zr_spawnprotect_alpha               0 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Transparency setting on spawn protected players. | ||||
|          | ||||
|         Options: | ||||
|         0 (transparent) to 255 (fully visible) | ||||
|  | ||||
| Console commands: | ||||
|  | ||||
|     Syntax: | ||||
|     =========================================================================== | ||||
|     zr_zspawn_force <target> [spawn team] | ||||
|     --------------------------------------------------------------------------- | ||||
|         Force one or more players to spawn. | ||||
|          | ||||
|         Parameters: | ||||
|         target      A SourceMod target string with one or more players. | ||||
|         spawn team  Optional. Specify what team to spawn to. Options: | ||||
|                     0 (humans) or 1 (zombies) | ||||
|  | ||||
|  | ||||
| 3.19  TELEPORT CONFIGURATION | ||||
| ------------------------------ | ||||
|  | ||||
| Zombie:Reloaded got a built in teleport feature with support for limits, delays | ||||
| and abuse protection. | ||||
|  | ||||
| 3.18  TELEPORT CONFIGURATION | ||||
| ------------------------------ | ||||
| Teleport console variables: | ||||
|  | ||||
|     Console variable:                   Default: | ||||
|     =========================================================================== | ||||
|     zr_ztele_zombie                     1 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Allow zombies to use the teleporter. | ||||
|          | ||||
|         Options: | ||||
|         0 or 1 | ||||
|      | ||||
|     zr_ztele_human_before               1 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Allow humans to use the teleporter before mother zombies have spawned. | ||||
|          | ||||
|         Options: | ||||
|         0 or 1 | ||||
|      | ||||
|     zr_ztele_human_after                0 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Allow humans to use the teleporter after mother zombies have spawned. | ||||
|          | ||||
|         Options: | ||||
|         0 or 1 | ||||
|      | ||||
|     zr_ztele_delay_zombie               3.0 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Delay between teleport command and teleport for zombies. Time is in | ||||
|         seconds. | ||||
|      | ||||
|     zr_ztele_delay_human                3.0 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Delay between teleport command and teleport for humans. Time is in | ||||
|         seconds. | ||||
|      | ||||
|     zr_ztele_max_zombie                 3 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Maximum number of teleports zombies can do in a round. | ||||
|      | ||||
|     zr_ztele_max_human                  1 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Maximum number of teleports humans can do in a round. | ||||
|      | ||||
|     zr_ztele_autocancel                 1 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Automatically cancel a teleport in progress if moving a certain | ||||
|         distance. | ||||
|          | ||||
|         Options: | ||||
|         0 or 1 | ||||
|      | ||||
|     zr_ztele_autocancel_distance        20 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Maximum distance for automatically canceling a teleport. Distance is in | ||||
|         feet. 1 feet is 16 game units where a game unit is ~1 inch. For | ||||
|         reference a player is ~75 units tall. | ||||
|  | ||||
| Teleport console commands: | ||||
|  | ||||
|     Syntax: | ||||
|     =========================================================================== | ||||
|     zr_tele_force <client> | ||||
|     --------------------------------------------------------------------------- | ||||
|         Force teleport on a player. Does not add delay or add to teleport | ||||
|         count. | ||||
|      | ||||
|         Parameters: | ||||
|             client      Single target player. Support SourceMod targets like | ||||
|                         @me and @aim. | ||||
|  | ||||
|  | ||||
| 3.19  HP DISPLAY SETTINGS | ||||
| 3.20  HP DISPLAY SETTINGS | ||||
| --------------------------- | ||||
|  | ||||
| The HP display is a small panel on the center at the bottom of the screen that | ||||
| displays players' health. Players can disable this, and the setting can also be | ||||
| saved in player cookies. | ||||
|  | ||||
| 3.20  VOLUMETRIC FEATURES | ||||
| Console variables: | ||||
|  | ||||
|     Console variable:                   Default: | ||||
|     =========================================================================== | ||||
|     zr_zhp                              1 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Enable HP display for zombies. | ||||
|          | ||||
|         Options: | ||||
|         0 or 1 | ||||
|      | ||||
|     zr_zhp_default                      1 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Default HP display state on connecting players. | ||||
|          | ||||
|         Options: | ||||
|         0 or 1 | ||||
|  | ||||
|  | ||||
| 3.21  JUMP BOOST SETTINGS | ||||
| --------------------------- | ||||
|  | ||||
| 3.20.1  VOLUME ATTRIBUTES | ||||
| Jump boost can be abused to do bunny hops. There are settings for configuring | ||||
| maximum allowed velocity when jumping. If maximum speed is reached no | ||||
| horizontal jump boost is applied. | ||||
|  | ||||
| 3.20.2  FEATURE ATTRIBUTES | ||||
| Console variables: | ||||
|  | ||||
| 3.20.3  ANTI-CAMP FEATURE | ||||
|     Console variable:                   Default: | ||||
|     =========================================================================== | ||||
|     zr_jumpboost_bhop_protect           1 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Enable bunny hop protection. | ||||
|          | ||||
|         Options: | ||||
|         0 or 1 | ||||
|          | ||||
|     zr_jumpboost_bhop_max               300.0 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Maximum horizontal velocity allowed when jumping. Normal running speed | ||||
|         for the player is 300.0 | ||||
|  | ||||
|  | ||||
| 3.22  ANTI-STICK SETTINGS | ||||
| --------------------------- | ||||
|  | ||||
| The anti-stick system is a no-block system that turns off collisions on players | ||||
| that are stuck together, and enable collision again when they're unstuck. | ||||
|  | ||||
| To know if players are stuck, it needs some extra info about each model used in | ||||
| the game. Data for these models are stored in the following file: | ||||
|  | ||||
|     "data/antistick.dat" | ||||
|  | ||||
| The file path is relative to the "sourcemod" folder. | ||||
|  | ||||
| Console variables: | ||||
|  | ||||
|     Console variable:                   Default: | ||||
|     =========================================================================== | ||||
|     zr_antistick                        1 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Enable anti-stick system | ||||
|          | ||||
|         Options: | ||||
|         0 or 1 | ||||
|      | ||||
|     zr_antistick_default_width          32.0 | ||||
|     --------------------------------------------------------------------------- | ||||
|         Default model width used to detect if players are stuck together. Width | ||||
|         is in game units. | ||||
|          | ||||
|         Do not touch this variable if you don't know what you're doing! | ||||
|      | ||||
|     zr_antistick_file_path              "data/antistick.dat" | ||||
|     --------------------------------------------------------------------------- | ||||
|         File to store anti-stick model hull data. Path is default to the | ||||
|         "sourcemod" folder. | ||||
|  | ||||
|  | ||||
| 3.23  VOLUMETRIC FEATURE CONFIGURATION | ||||
| ---------------------------------------- | ||||
|  | ||||
| 3.23.1  VOLUME ATTRIBUTES | ||||
|  | ||||
| 3.23.2  FEATURE ATTRIBUTES | ||||
|  | ||||
| 3.23.3  ANTI-CAMP FEATURE | ||||
|  | ||||
|  | ||||
| 4.0  HOW TO PLAY | ||||
|   | ||||
| @@ -49,4 +49,4 @@ CommandsInit() | ||||
|     // Forward event to modules. (hook commands) | ||||
|     ClassOnCommandsHook(); | ||||
|     DamageOnCommandsHook(); | ||||
| } | ||||
| } | ||||
|   | ||||
| @@ -47,7 +47,7 @@ JumpBoostOnClientJumpPost(client) | ||||
|     // Get client's current velocity. | ||||
|     ToolsClientVelocity(client, vecVelocity, false); | ||||
|      | ||||
|     // If they have exceeded the max jump speed, then stop. | ||||
|     // Only apply horizontal multiplier if it's not a bhop. | ||||
|     if (!JumpBoostIsBHop(vecVelocity)) | ||||
|     { | ||||
|         // Apply horizontal multipliers to jump vector. | ||||
|   | ||||
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