General: Make fire grenades also ignite zombies.
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		@@ -130,7 +130,7 @@ NapalmOnClientHurt(client, attacker, const String:weapon[], dmg_health)
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    }
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					    }
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    // If weapon is a grenade, then ignite player.
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					    // If weapon is a grenade, then ignite player.
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    if (StrEqual(weapon, "hegrenade", false))
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					    if (StrEqual(weapon, "hegrenade", false) || StrEqual(weapon, "inferno", false))
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    {
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					    {
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        new bool:reset = GetConVarBool(g_hCvarsList[CVAR_NAPALM_TIME_RESET]);
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					        new bool:reset = GetConVarBool(g_hCvarsList[CVAR_NAPALM_TIME_RESET]);
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        new flags = GetEntityFlags(client);
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					        new flags = GetEntityFlags(client);
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