Merged heads and fixed conflicts.

This commit is contained in:
richard
2009-06-22 01:13:19 +02:00
21 changed files with 1041 additions and 408 deletions

View File

@ -532,6 +532,16 @@
"en" "Weapon @green{1} @defaulthas a purchase limit of @green{2}@default. Wait until you respawn to try again."
}
"Weapons zmarket updated loadout"
{
"en" "You are not able to purchase a weapon at this time, but your loadout has been updated with this weapon."
}
"Weapons zmarket get current loadout"
{
"en" "Updated current loadout, use rebuy option to purchase these weapons again."
}
// Commands
"Weapons command restrict syntax"
@ -597,22 +607,82 @@
// Menu (ZMarket)
"Weapons menu zmarket main title"
{
"en" "ZMarket\nSelect an Option:"
}
"Weapons menu zmarket main get loadout"
{
"en" "Get Current Loadout"
}
"Weapons menu zmarket main view loadout"
{
"en" "View My Loadout"
}
"Weapons menu zmarket main rebuy"
{
"en" "Rebuy My Loadout"
}
"Weapons menu zmarket main auto-rebuy"
{
"#format" "{1:s}"
"en" "Auto-Rebuy: {1}"
}
"Weapons menu zmarket main weapons list"
{
"en" "View Weapons List"
}
"Weapons menu zmarket loadout title"
{
"en" "ZMarket\nMy Current Loadout:\nRebuy refers to these weapons"
}
"Weapons menu zmarket loadout primary"
{
"#format" "{1:s}"
"en" "Primary: {1}"
}
"Weapons menu zmarket loadout secondary"
{
"#format" "{1:s}"
"en" "Secondary: {1}"
}
"Weapons menu zmarket loadout melee"
{
"#format" "{1:s}"
"en" "Melee: {1}"
}
"Weapons menu zmarket loadout projectile"
{
"#format" "{1:s}"
"en" "Projectile: {1}"
}
"Weapons menu zmarket loadout explosive"
{
"#format" "{1:s}"
"en" "Explosive: {1}"
}
"Weapons menu zmarket loadout empty"
{
"en" "(None)"
}
"Weapons menu zmarket types title"
{
"en" "ZMarket\nSelect Weapon Type:"
}
"Weapons menu zmarket types rebuy"
{
"en" "Rebuy (1 weapon per slot)"
}
"Weapons menu zmarket types auto-rebuy"
{
"#format" "{1:s}"
"en" "Auto-Rebuy: {1}\n "
}
"Weapons menu zmarket types weapon type title"
{
"#format" "{1:s}"

View File

@ -260,15 +260,19 @@ zr_infect_weapons_drop "1"
// Effects
// Spawn a fireball effect around player on infection.
Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
// Default: "1"
zr_infect_explosion "1"
// Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]
// Default: "1"
zr_infect_fireball "1"
// Spawn a smoke cloud effect around player on infection.
// Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]
// Default: "1"
zr_infect_smoke "1"
// Emit sparks from player on infection.
// Emit sparks from player on infection. [Dependency: zr_infect_explosion]
// Default: "1"
zr_infect_sparks "1"
@ -613,7 +617,11 @@ zr_zspawn_timelimit "1"
// Default: "120.0"
zr_zspawn_timelimit_time "120.0"
// Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit]
// Default: "1"
zr_zspawn_timelimit_zombie "1"
// ----------------------------------------------------------------------------
// ZTele (module)
// ----------------------------------------------------------------------------