Merged heads and fixed conflicts.
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@ -532,6 +532,16 @@
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"en" "Weapon @green{1} @defaulthas a purchase limit of @green{2}@default. Wait until you respawn to try again."
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}
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"Weapons zmarket updated loadout"
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{
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"en" "You are not able to purchase a weapon at this time, but your loadout has been updated with this weapon."
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}
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"Weapons zmarket get current loadout"
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{
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"en" "Updated current loadout, use rebuy option to purchase these weapons again."
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}
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// Commands
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"Weapons command restrict syntax"
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@ -597,22 +607,82 @@
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// Menu (ZMarket)
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"Weapons menu zmarket main title"
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{
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"en" "ZMarket\nSelect an Option:"
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}
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"Weapons menu zmarket main get loadout"
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{
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"en" "Get Current Loadout"
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}
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"Weapons menu zmarket main view loadout"
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{
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"en" "View My Loadout"
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}
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"Weapons menu zmarket main rebuy"
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{
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"en" "Rebuy My Loadout"
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}
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"Weapons menu zmarket main auto-rebuy"
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{
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"#format" "{1:s}"
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"en" "Auto-Rebuy: {1}"
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}
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"Weapons menu zmarket main weapons list"
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{
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"en" "View Weapons List"
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}
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"Weapons menu zmarket loadout title"
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{
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"en" "ZMarket\nMy Current Loadout:\nRebuy refers to these weapons"
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}
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"Weapons menu zmarket loadout primary"
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{
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"#format" "{1:s}"
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"en" "Primary: {1}"
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}
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"Weapons menu zmarket loadout secondary"
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{
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"#format" "{1:s}"
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"en" "Secondary: {1}"
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}
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"Weapons menu zmarket loadout melee"
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{
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"#format" "{1:s}"
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"en" "Melee: {1}"
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}
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"Weapons menu zmarket loadout projectile"
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{
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"#format" "{1:s}"
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"en" "Projectile: {1}"
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}
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"Weapons menu zmarket loadout explosive"
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{
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"#format" "{1:s}"
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"en" "Explosive: {1}"
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}
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"Weapons menu zmarket loadout empty"
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{
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"en" "(None)"
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}
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"Weapons menu zmarket types title"
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{
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"en" "ZMarket\nSelect Weapon Type:"
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}
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"Weapons menu zmarket types rebuy"
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{
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"en" "Rebuy (1 weapon per slot)"
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}
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"Weapons menu zmarket types auto-rebuy"
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{
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"#format" "{1:s}"
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"en" "Auto-Rebuy: {1}\n "
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}
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"Weapons menu zmarket types weapon type title"
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{
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"#format" "{1:s}"
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@ -260,15 +260,19 @@ zr_infect_weapons_drop "1"
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// Effects
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// Spawn a fireball effect around player on infection.
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Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
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// Default: "1"
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zr_infect_explosion "1"
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// Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]
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// Default: "1"
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zr_infect_fireball "1"
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// Spawn a smoke cloud effect around player on infection.
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// Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]
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// Default: "1"
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zr_infect_smoke "1"
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// Emit sparks from player on infection.
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// Emit sparks from player on infection. [Dependency: zr_infect_explosion]
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// Default: "1"
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zr_infect_sparks "1"
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@ -613,7 +617,11 @@ zr_zspawn_timelimit "1"
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// Default: "120.0"
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zr_zspawn_timelimit_time "120.0"
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// Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit]
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// Default: "1"
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zr_zspawn_timelimit_zombie "1"
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// ----------------------------------------------------------------------------
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// ZTele (module)
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// ----------------------------------------------------------------------------
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