Merged heads and fixed conflicts.
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@ -260,15 +260,19 @@ zr_infect_weapons_drop "1"
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// Effects
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// Spawn a fireball effect around player on infection.
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Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
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// Default: "1"
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zr_infect_explosion "1"
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// Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]
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// Default: "1"
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zr_infect_fireball "1"
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// Spawn a smoke cloud effect around player on infection.
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// Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]
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// Default: "1"
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zr_infect_smoke "1"
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// Emit sparks from player on infection.
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// Emit sparks from player on infection. [Dependency: zr_infect_explosion]
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// Default: "1"
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zr_infect_sparks "1"
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@ -613,7 +617,11 @@ zr_zspawn_timelimit "1"
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// Default: "120.0"
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zr_zspawn_timelimit_time "120.0"
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// Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit]
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// Default: "1"
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zr_zspawn_timelimit_zombie "1"
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// ----------------------------------------------------------------------------
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// ZTele (module)
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// ----------------------------------------------------------------------------
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