Merged heads and fixed conflicts.

This commit is contained in:
richard
2009-06-22 01:13:19 +02:00
21 changed files with 1041 additions and 408 deletions

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@ -260,15 +260,19 @@ zr_infect_weapons_drop "1"
// Effects
// Spawn a fireball effect around player on infection.
Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
// Default: "1"
zr_infect_explosion "1"
// Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]
// Default: "1"
zr_infect_fireball "1"
// Spawn a smoke cloud effect around player on infection.
// Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]
// Default: "1"
zr_infect_smoke "1"
// Emit sparks from player on infection.
// Emit sparks from player on infection. [Dependency: zr_infect_explosion]
// Default: "1"
zr_infect_sparks "1"
@ -613,7 +617,11 @@ zr_zspawn_timelimit "1"
// Default: "120.0"
zr_zspawn_timelimit_time "120.0"
// Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit]
// Default: "1"
zr_zspawn_timelimit_zombie "1"
// ----------------------------------------------------------------------------
// ZTele (module)
// ----------------------------------------------------------------------------