Merged heads and fixed conflicts.

This commit is contained in:
richard 2009-06-22 01:13:19 +02:00
commit 4c81c3dfe6
21 changed files with 1041 additions and 408 deletions

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@ -532,6 +532,16 @@
"en" "Weapon @green{1} @defaulthas a purchase limit of @green{2}@default. Wait until you respawn to try again." "en" "Weapon @green{1} @defaulthas a purchase limit of @green{2}@default. Wait until you respawn to try again."
} }
"Weapons zmarket updated loadout"
{
"en" "You are not able to purchase a weapon at this time, but your loadout has been updated with this weapon."
}
"Weapons zmarket get current loadout"
{
"en" "Updated current loadout, use rebuy option to purchase these weapons again."
}
// Commands // Commands
"Weapons command restrict syntax" "Weapons command restrict syntax"
@ -597,22 +607,82 @@
// Menu (ZMarket) // Menu (ZMarket)
"Weapons menu zmarket main title"
{
"en" "ZMarket\nSelect an Option:"
}
"Weapons menu zmarket main get loadout"
{
"en" "Get Current Loadout"
}
"Weapons menu zmarket main view loadout"
{
"en" "View My Loadout"
}
"Weapons menu zmarket main rebuy"
{
"en" "Rebuy My Loadout"
}
"Weapons menu zmarket main auto-rebuy"
{
"#format" "{1:s}"
"en" "Auto-Rebuy: {1}"
}
"Weapons menu zmarket main weapons list"
{
"en" "View Weapons List"
}
"Weapons menu zmarket loadout title"
{
"en" "ZMarket\nMy Current Loadout:\nRebuy refers to these weapons"
}
"Weapons menu zmarket loadout primary"
{
"#format" "{1:s}"
"en" "Primary: {1}"
}
"Weapons menu zmarket loadout secondary"
{
"#format" "{1:s}"
"en" "Secondary: {1}"
}
"Weapons menu zmarket loadout melee"
{
"#format" "{1:s}"
"en" "Melee: {1}"
}
"Weapons menu zmarket loadout projectile"
{
"#format" "{1:s}"
"en" "Projectile: {1}"
}
"Weapons menu zmarket loadout explosive"
{
"#format" "{1:s}"
"en" "Explosive: {1}"
}
"Weapons menu zmarket loadout empty"
{
"en" "(None)"
}
"Weapons menu zmarket types title" "Weapons menu zmarket types title"
{ {
"en" "ZMarket\nSelect Weapon Type:" "en" "ZMarket\nSelect Weapon Type:"
} }
"Weapons menu zmarket types rebuy"
{
"en" "Rebuy (1 weapon per slot)"
}
"Weapons menu zmarket types auto-rebuy"
{
"#format" "{1:s}"
"en" "Auto-Rebuy: {1}\n "
}
"Weapons menu zmarket types weapon type title" "Weapons menu zmarket types weapon type title"
{ {
"#format" "{1:s}" "#format" "{1:s}"

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@ -260,15 +260,19 @@ zr_infect_weapons_drop "1"
// Effects // Effects
// Spawn a fireball effect around player on infection. Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
// Default: "1"
zr_infect_explosion "1"
// Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]
// Default: "1" // Default: "1"
zr_infect_fireball "1" zr_infect_fireball "1"
// Spawn a smoke cloud effect around player on infection. // Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]
// Default: "1" // Default: "1"
zr_infect_smoke "1" zr_infect_smoke "1"
// Emit sparks from player on infection. // Emit sparks from player on infection. [Dependency: zr_infect_explosion]
// Default: "1" // Default: "1"
zr_infect_sparks "1" zr_infect_sparks "1"
@ -613,6 +617,10 @@ zr_zspawn_timelimit "1"
// Default: "120.0" // Default: "120.0"
zr_zspawn_timelimit_time "120.0" zr_zspawn_timelimit_time "120.0"
// Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit]
// Default: "1"
zr_zspawn_timelimit_zombie "1"
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
// ZTele (module) // ZTele (module)

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@ -28,6 +28,7 @@
#pragma semicolon 1 #pragma semicolon 1
#include <sourcemod> #include <sourcemod>
#include <sdktools> #include <sdktools>
#include <clientprefs>
#include <cstrike> #include <cstrike>
#include <zrtools> #include <zrtools>
@ -42,9 +43,10 @@
#include "zr/cvars" #include "zr/cvars"
#include "zr/log" #include "zr/log"
#include "zr/config" #include "zr/config"
#include "zr/serial" #include "zr/steamidcache"
#include "zr/sayhooks" #include "zr/sayhooks"
#include "zr/tools" #include "zr/tools"
#include "zr/cookies"
#include "zr/paramtools" #include "zr/paramtools"
#include "zr/models" #include "zr/models"
#include "zr/downloads" #include "zr/downloads"
@ -116,6 +118,7 @@ public OnPluginStart()
TranslationInit(); TranslationInit();
CvarsInit(); CvarsInit();
ToolsInit(); ToolsInit();
CookiesInit();
CommandsInit(); CommandsInit();
WeaponsInit(); WeaponsInit();
EventInit(); EventInit();
@ -127,7 +130,6 @@ public OnPluginStart()
public OnMapStart() public OnMapStart()
{ {
// Forward event to modules. // Forward event to modules.
SerialOnMapStart();
OverlaysOnMapStart(); OverlaysOnMapStart();
RoundEndOnMapStart(); RoundEndOnMapStart();
InfectOnMapStart(); InfectOnMapStart();
@ -166,6 +168,14 @@ public OnConfigsExecuted()
ClassOnModulesLoaded(); ClassOnModulesLoaded();
} }
/**
* Client cookies just finished loading from the database.
*/
public OnClientCookiesCached()
{
// Forward event to modules.
}
/** /**
* Client is joining the server. * Client is joining the server.
* *

70
src/zr/cookies.inc Normal file
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@ -0,0 +1,70 @@
/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: cookies.inc
* Type: Module
* Description: Client cookie API.
*
* Copyright (C) 2009 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
*/
/**
* Cookies module init function.
*/
CookiesInit()
{
// Forward event to modules.
ClassOnCookiesCreate();
WeaponsOnCookiesCreate();
ZHPOnCookiesCreate();
}
/**
* Accepts a bools for setting client cookies.
*
* @param client The client index.
* @param cookie The handle to the cookie.
* @param cookievalue The bool value to set cookie as.
*/
CookiesSetClientCookieBool(client, Handle:cookie, bool:cookievalue)
{
// Convert bool to string.
decl String:strCookievalue[8];
ZRBoolToString(cookievalue, strCookievalue, sizeof(strCookievalue));
// Set the converted string to the cookie.
SetClientCookie(client, cookie, strCookievalue);
}
/**
* Returns a cookie value as a bool.
*
* @param client The client index.
* @param cookie The handle to the cookie.
*/
bool:CookiesGetClientCookieBool(client, Handle:cookie)
{
// Get cookie string.
decl String:cookievalue[8];
GetClientCookie(client, cookie, cookievalue, sizeof(cookievalue));
// Return string casted into an int, then to bool.
return bool:StringToInt(cookievalue);
}

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@ -88,11 +88,12 @@ enum CvarsList
Handle:CVAR_INFECT_WEAPONS_DROP, Handle:CVAR_INFECT_WEAPONS_DROP,
Handle:CVAR_INFECT_MZOMBIE_RATIO, Handle:CVAR_INFECT_MZOMBIE_RATIO,
Handle:CVAR_INFECT_MZOMBIE_RESPAWN, Handle:CVAR_INFECT_MZOMBIE_RESPAWN,
Handle:CVAR_INFECT_SOUND, Handle:CVAR_INFECT_EXPLOSION,
Handle:CVAR_INFECT_ESPLASH,
Handle:CVAR_INFECT_FIREBALL, Handle:CVAR_INFECT_FIREBALL,
Handle:CVAR_INFECT_SMOKE, Handle:CVAR_INFECT_SMOKE,
Handle:CVAR_INFECT_SPARKS, Handle:CVAR_INFECT_SPARKS,
Handle:CVAR_INFECT_SOUND,
Handle:CVAR_INFECT_ESPLASH,
Handle:CVAR_INFECT_SHAKE, Handle:CVAR_INFECT_SHAKE,
Handle:CVAR_INFECT_SHAKE_AMP, Handle:CVAR_INFECT_SHAKE_AMP,
Handle:CVAR_INFECT_SHAKE_FREQUENCY, Handle:CVAR_INFECT_SHAKE_FREQUENCY,
@ -280,9 +281,10 @@ CvarsCreate()
g_hCvarsList[CVAR_INFECT_WEAPONS_DROP] = CreateConVar("zr_infect_weapons_drop", "1", "Force player to drop all weapons on infect, disabling this will strip weapons instead."); g_hCvarsList[CVAR_INFECT_WEAPONS_DROP] = CreateConVar("zr_infect_weapons_drop", "1", "Force player to drop all weapons on infect, disabling this will strip weapons instead.");
// Effects // Effects
g_hCvarsList[CVAR_INFECT_FIREBALL] = CreateConVar("zr_infect_fireball", "1", "Spawn a fireball effect around player on infection."); g_hCvarsList[CVAR_INFECT_EXPLOSION] = CreateConVar("zr_infect_explosion", "1", "Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.");
g_hCvarsList[CVAR_INFECT_SMOKE] = CreateConVar("zr_infect_smoke", "1", "Spawn a smoke cloud effect around player on infection."); g_hCvarsList[CVAR_INFECT_FIREBALL] = CreateConVar("zr_infect_fireball", "1", "Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]");
g_hCvarsList[CVAR_INFECT_SPARKS] = CreateConVar("zr_infect_sparks", "1", "Emit sparks from player on infection."); g_hCvarsList[CVAR_INFECT_SMOKE] = CreateConVar("zr_infect_smoke", "1", "Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]");
g_hCvarsList[CVAR_INFECT_SPARKS] = CreateConVar("zr_infect_sparks", "1", "Emit sparks from player on infection. [Dependency: zr_infect_explosion]");
g_hCvarsList[CVAR_INFECT_SOUND] = CreateConVar("zr_infect_sound", "npc/fast_zombie/fz_scream1.wav", "Sound, relative to \"sounds\" folder, to play from player on infection. ['\"\"' = No sound]"); g_hCvarsList[CVAR_INFECT_SOUND] = CreateConVar("zr_infect_sound", "npc/fast_zombie/fz_scream1.wav", "Sound, relative to \"sounds\" folder, to play from player on infection. ['\"\"' = No sound]");
g_hCvarsList[CVAR_INFECT_ESPLASH] = CreateConVar("zr_infect_esplash", "1", "Emit an energy splash from player on infection."); g_hCvarsList[CVAR_INFECT_ESPLASH] = CreateConVar("zr_infect_esplash", "1", "Emit an energy splash from player on infection.");
g_hCvarsList[CVAR_INFECT_SHAKE] = CreateConVar("zr_infect_shake", "1", "Shake player's view on infect."); g_hCvarsList[CVAR_INFECT_SHAKE] = CreateConVar("zr_infect_shake", "1", "Shake player's view on infect.");

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@ -106,7 +106,6 @@ public Action:EventRoundStart(Handle:event, const String:name[], bool:dontBroadc
public Action:EventRoundStartPost(Handle:timer, any:index) public Action:EventRoundStartPost(Handle:timer, any:index)
{ {
// Forward event to modules. // Forward event to modules.
WeaponsOnRoundStartPost();
} }
/** /**
@ -139,7 +138,6 @@ public Action:EventRoundEnd(Handle:event, const String:name[], bool:dontBroadcas
new reason = GetEventInt(event, "reason"); new reason = GetEventInt(event, "reason");
// Forward event to modules. // Forward event to modules.
WeaponsOnRoundEnd();
RoundEndOnRoundEnd(reason); RoundEndOnRoundEnd(reason);
InfectOnRoundEnd(); InfectOnRoundEnd();
SEffectsOnRoundEnd(); SEffectsOnRoundEnd();
@ -224,6 +222,7 @@ public Action:EventPlayerSpawnPost(Handle:timer, any:index)
} }
// Forward event to modules. // Forward event to modules.
WeaponsOnClientSpawnPost(index);
SpawnProtectOnClientSpawnPost(index); SpawnProtectOnClientSpawnPost(index);
} }

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@ -726,23 +726,9 @@ InfectFireEffects(client)
GetClientAbsOrigin(client, clientloc); GetClientAbsOrigin(client, clientloc);
clientloc[2] += 30; clientloc[2] += 30;
// If cvar contains path, then continue. new bool:explosion = GetConVarBool(g_hCvarsList[CVAR_INFECT_EXPLOSION]);
decl String:sound[PLATFORM_MAX_PATH]; if (explosion)
GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound));
if (sound[0])
{ {
// Emit infect sound from infected client.
SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
}
// If energy splash effect is enabled, then continue.
new bool:esplash = GetConVarBool(g_hCvarsList[CVAR_INFECT_ESPLASH]);
if (esplash)
{
// Create energy splash effect.
VEffectsCreateEnergySplash(clientloc, direction, true);
}
// Initialize explosion flags variable. // Initialize explosion flags variable.
new flags; new flags;
@ -769,6 +755,24 @@ InfectFireEffects(client)
// Create explosion at client's origin. // Create explosion at client's origin.
VEffectsCreateExplosion(clientloc, flags); VEffectsCreateExplosion(clientloc, flags);
}
// If cvar contains path, then continue.
decl String:sound[PLATFORM_MAX_PATH];
GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound));
if (sound[0])
{
// Emit infect sound from infected client.
SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
}
// If energy splash effect is enabled, then continue.
new bool:esplash = GetConVarBool(g_hCvarsList[CVAR_INFECT_ESPLASH]);
if (esplash)
{
// Create energy splash effect.
VEffectsCreateEnergySplash(clientloc, direction, true);
}
// If shake effect is enabled, then continue. // If shake effect is enabled, then continue.
new bool:shake = GetConVarBool(g_hCvarsList[CVAR_INFECT_SHAKE]); new bool:shake = GetConVarBool(g_hCvarsList[CVAR_INFECT_SHAKE]);

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@ -168,7 +168,7 @@ public MenuMainHandle(Handle:menu, MenuAction:action, client, slot)
case 5: case 5:
{ {
// Send ZMarket menu. // Send ZMarket menu.
resend = !ZMarketMenuTypes(client); resend = !ZMarketMenuMain(client);
} }
} }

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@ -210,7 +210,7 @@ OverlaysClientUpdateOverlay(client, OverlaysChannel:channel = OVERLAYS_CHANNEL_N
} }
// Display overlay to client. // Display overlay to client.
ClientCommand(client, "r_screenoverlay %s", g_strOverlayPath[client][channel]); ClientCommand(client, "r_screenoverlay \"%s\"", g_strOverlayPath[client][channel]);
} }
OverlaysChannel:OverlaysClientFindChannel(client) OverlaysChannel:OverlaysClientFindChannel(client)
@ -236,8 +236,11 @@ OverlaysChannel:OverlaysClientFindChannel(client)
* *
* @param client The client index. * @param client The client index.
* @param channel The channel to change state of. * @param channel The channel to change state of.
* @param toggle Set to true to toggle state, false to use value param. * @param update (Optional) Update the overlay when this function is called.
* @param toggle (Optional) Set to true to toggle state, false to use value param.
* @param value (Optional) New value of the state, only used if toggle is false. * @param value (Optional) New value of the state, only used if toggle is false.
* @param reset (Optional) Resets the channel path.
* @return The overlay's new state.
*/ */
bool:OverlaysClientSetChannelState(client, OverlaysChannel:channel, bool:update = false, bool:toggle = true, bool:value = false, bool:reset = false) bool:OverlaysClientSetChannelState(client, OverlaysChannel:channel, bool:update = false, bool:toggle = true, bool:value = false, bool:reset = false)
{ {
@ -300,6 +303,12 @@ public Action:OverlaysTimer(Handle:timer)
continue; continue;
} }
// If no overlay is on the client's screen, then stop.
if (OverlaysClientFindChannel(x) == OVERLAYS_CHANNEL_NONE)
{
continue;
}
// Update client's overlay. // Update client's overlay.
OverlaysClientUpdateOverlay(x); OverlaysClientUpdateOverlay(x);
} }

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@ -17,6 +17,24 @@
* ------------------------------------ * ------------------------------------
*/ */
/**
* Create class-related cookies here.
*/
ClassOnCookiesCreate()
{
// Forward event to sub-modules.
ClassOverlayOnCookiesCreate();
}
/**
* Called when all modules are done loading.
*/
ClassOnModulesLoaded()
{
// Set default classes on all player slots.
ClassClientSetDefaultIndexes();
}
/** /**
* Called when a client connects to the server (OnClientPutInServer). * Called when a client connects to the server (OnClientPutInServer).
*/ */
@ -35,15 +53,6 @@ ClassClientInit(client)
ClassOverlayClientInit(client); ClassOverlayClientInit(client);
} }
/**
* Called when all modules are done loading.
*/
ClassOnModulesLoaded()
{
// Set default classes on all player slots.
ClassClientSetDefaultIndexes();
}
/** /**
* Called a client disconnects. * Called a client disconnects.
*/ */
@ -124,9 +133,6 @@ ClassOnClientSpawn(client)
ClassReloadPlayerCache(client, ClassGetActiveIndex(client)); ClassReloadPlayerCache(client, ClassGetActiveIndex(client));
ClassApplyAttributes(client); ClassApplyAttributes(client);
} }
// Forward event to sub-modules.
ClassOverlayOnClientSpawn(client);
} }
/** /**
@ -206,7 +212,4 @@ ClassOnClientInfected(client, bool:motherzombie = false)
// Apply the new attributes. // Apply the new attributes.
ClassApplyAttributes(client, motherzombie); ClassApplyAttributes(client, motherzombie);
// Forward event to sub-modules.
ClassOverlayOnClientInfected(client);
} }

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@ -35,24 +35,14 @@
*/ */
/** /**
* Array to store default class overlay enable flag. * Name of the cookie for toggle state the class overlay.
*/ */
new bool:h_bClassOverlay[MAXPLAYERS + 1]; #define CLASSOVERLAY_COOKIE_ENABLED "zr_overlay"
/** /**
* Client is joining the server. * Cookie handle for the toggle state of an overlay.
*
* @param client The client index.
*/ */
ClassOverlayClientInit(client) new Handle:g_hOverlayEnabledCookie = INVALID_HANDLE;
{
// Get overlay toggle cvar values.
new bool:overlaytoggle = GetConVarBool(g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE]);
new bool:overlaydefault = GetConVarBool(g_hCvarsList[CVAR_CLASSES_OVERLAY_DEFAULT]);
// Apply default value if toggle is enabled, default to true if toggle is disabled.
h_bClassOverlay[client] = overlaytoggle ? overlaydefault : true;
}
/** /**
* Hook commands related to overlay here. * Hook commands related to overlay here.
@ -79,28 +69,40 @@ ClassOverlayOnCommandsHook()
} }
/** /**
* Client is spawning into the game. * Create class overlay-related cookies here.
*/
ClassOverlayOnCookiesCreate()
{
// If cookie doesn't already exist, then create it.
g_hOverlayEnabledCookie = FindClientCookie(CLASSOVERLAY_COOKIE_ENABLED);
if (g_hOverlayEnabledCookie == INVALID_HANDLE)
{
g_hOverlayEnabledCookie = RegClientCookie(CLASSOVERLAY_COOKIE_ENABLED, "The toggle state of the class overlay.", CookieAccess_Public);
}
}
/**
* Client is joining the server.
* *
* @param client The client index. * @param client The client index.
*/ */
ClassOverlayOnClientSpawn(client) ClassOverlayClientInit(client)
{ {
// If overlay toggle is enabled and class has an overlay, then send center text. // Get overlay toggle cvar values.
new bool:overlaytoggle = GetConVarBool(g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE]); new bool:overlaytoggle = GetConVarBool(g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE]);
new bool:overlaydefault = GetConVarBool(g_hCvarsList[CVAR_CLASSES_OVERLAY_DEFAULT]);
decl String:overlaypath[PLATFORM_MAX_PATH]; // Get ZHP enabled cookie value.
ClassGetOverlayPath(client, overlaypath, sizeof(overlaypath)); decl String:overlayenabled[8];
GetClientCookie(client, g_hOverlayEnabledCookie, overlayenabled, sizeof(overlayenabled));
if (overlaytoggle && overlaypath[0]) // If the cookie is empty, then set the default value.
if (!overlayenabled[0])
{ {
decl String:togglecmds[CLASSOVERLAY_TOGGLE_MAX_CMDS * CLASSOVERLAY_TOGGLE_MAX_LENGTH]; // Set cookie to default value from cvar.
GetConVarString(g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLECMDS], togglecmds, sizeof(togglecmds)); new bool:overlayvalue = overlaytoggle ? overlaydefault : true;
CookiesSetClientCookieBool(client, g_hOverlayEnabledCookie, overlayvalue);
TranslationPrintHUDText(client, "Classes overlay toggle", togglecmds);
} }
// Update class overlay.
OverlaysClientUpdateOverlay(client, OVERLAYS_CHANNEL_CLASSES);
} }
/** /**
@ -114,28 +116,6 @@ ClassOverlayOnClientDeath(client)
OverlaysClientSetChannelState(client, OVERLAYS_CHANNEL_CLASSES, true, false, false, true); OverlaysClientSetChannelState(client, OVERLAYS_CHANNEL_CLASSES, true, false, false, true);
} }
/**
* Client has been infected.
*
* @param client The client index.
*/
ClassOverlayOnClientInfected(client)
{
// If overlay toggle is enabled and class has an overlay, then send center text.
new bool:overlaytoggle = GetConVarBool(g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE]);
decl String:overlaypath[PLATFORM_MAX_PATH];
ClassGetOverlayPath(client, overlaypath, sizeof(overlaypath));
if (overlaytoggle && overlaypath[0])
{
decl String:togglecmds[CLASSOVERLAY_TOGGLE_MAX_CMDS * CLASSOVERLAY_TOGGLE_MAX_LENGTH];
GetConVarString(g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLECMDS], togglecmds, sizeof(togglecmds));
TranslationPrintCenterText(client, "Classes overlay toggle", togglecmds);
}
}
ClassOverlayInitialize(client, const String:overlay[]) ClassOverlayInitialize(client, const String:overlay[])
{ {
if (IsFakeClient(client)) if (IsFakeClient(client))
@ -150,9 +130,23 @@ ClassOverlayInitialize(client, const String:overlay[])
return; return;
} }
// If overlay toggle is enabled and class has an overlay, then send center text.
new bool:overlaytoggle = GetConVarBool(g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE]);
decl String:overlaypath[PLATFORM_MAX_PATH];
ClassGetOverlayPath(client, overlaypath, sizeof(overlaypath));
if (overlaytoggle && overlaypath[0])
{
decl String:togglecmds[CLASSOVERLAY_TOGGLE_MAX_CMDS * CLASSOVERLAY_TOGGLE_MAX_LENGTH];
GetConVarString(g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLECMDS], togglecmds, sizeof(togglecmds));
TranslationPrintHUDText(client, "Classes overlay toggle", togglecmds);
}
// Display class overlays. // Display class overlays.
OverlaysClientSetChannelPath(client, OVERLAYS_CHANNEL_CLASSES, overlay); OverlaysClientSetChannelPath(client, OVERLAYS_CHANNEL_CLASSES, overlay);
OverlaysClientSetChannelState(client, OVERLAYS_CHANNEL_CLASSES, true, false, h_bClassOverlay[client]); OverlaysClientSetChannelState(client, OVERLAYS_CHANNEL_CLASSES, true, false, CookiesGetClientCookieBool(client, g_hOverlayEnabledCookie));
} }
/** /**
@ -171,6 +165,7 @@ public Action:ClassOverlayEnableCommand(client, argc)
return; return;
} }
// Toggle current overlay channel, and retrieve new value. // Toggle current overlay channel, retrieve new value, and update cookie.
h_bClassOverlay[client] = OverlaysClientSetChannelState(client, OVERLAYS_CHANNEL_CLASSES, true, true); new bool:overlayenabled = OverlaysClientSetChannelState(client, OVERLAYS_CHANNEL_CLASSES, true, true);
CookiesSetClientCookieBool(client, g_hOverlayEnabledCookie, overlayenabled);
} }

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@ -109,6 +109,9 @@ RoundEndOnClientInfected()
*/ */
RoundEndOnRoundStart() RoundEndOnRoundStart()
{ {
// Stop all overlays.
RoundEndOverlayStop();
// If round end timer is running, then kill it. // If round end timer is running, then kill it.
if (tRoundEnd != INVALID_HANDLE) if (tRoundEnd != INVALID_HANDLE)
{ {
@ -160,7 +163,7 @@ RoundEndOnRoundEnd(reason)
new RoundEndOutcome:outcome = RoundEndReasonToOutcome(reason); new RoundEndOutcome:outcome = RoundEndReasonToOutcome(reason);
// Display the overlay to all clients. // Display the overlay to all clients.
RoundEndOverlayStart(ROUNDEND_DELAY, outcome); RoundEndOverlayStart(outcome);
// Balance teams. // Balance teams.
RoundEndBalanceTeams(); RoundEndBalanceTeams();
@ -355,7 +358,7 @@ RoundEndBalanceTeams()
* @param time Time to display overlays. * @param time Time to display overlays.
* @param outcome The outcome of the round. * @param outcome The outcome of the round.
*/ */
RoundEndOverlayStart(Float:time, RoundEndOutcome:outcome) RoundEndOverlayStart(RoundEndOutcome:outcome)
{ {
// If round end overlays are disabled, then stop. // If round end overlays are disabled, then stop.
new bool:overlay = GetConVarBool(g_hCvarsList[CVAR_ROUNDEND_OVERLAY]); new bool:overlay = GetConVarBool(g_hCvarsList[CVAR_ROUNDEND_OVERLAY]);
@ -403,8 +406,6 @@ RoundEndOverlayStart(Float:time, RoundEndOutcome:outcome)
OverlaysClientSetChannelPath(x, OVERLAYS_CHANNEL_ROUNDEND, overlaypath); OverlaysClientSetChannelPath(x, OVERLAYS_CHANNEL_ROUNDEND, overlaypath);
OverlaysClientSetChannelState(x, OVERLAYS_CHANNEL_ROUNDEND, true, false, true); OverlaysClientSetChannelState(x, OVERLAYS_CHANNEL_ROUNDEND, true, false, true);
} }
CreateTimer(time, RoundEndOverlayTimer, _, TIMER_FLAG_NO_MAPCHANGE);
} }
RoundEndOverlayStop() RoundEndOverlayStop()
@ -428,14 +429,3 @@ RoundEndOverlayStop()
OverlaysClientSetChannelState(x, OVERLAYS_CHANNEL_ROUNDEND, true, false, false, true); OverlaysClientSetChannelState(x, OVERLAYS_CHANNEL_ROUNDEND, true, false, false, true);
} }
} }
/**
* Timer callback, stops overlays on all clients.
*
* @param timer The timer handle.
*/
public Action:RoundEndOverlayTimer(Handle:timer)
{
// Stop all overlays.
RoundEndOverlayStop();
}

View File

@ -1,100 +0,0 @@
/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: serial.inc
* Type: Core
* Description: Client serial number tracking API.
*
* Copyright (C) 2009 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
*/
/**
* Maximum length of a client's serial number.
*/
#define SERIAL_MAX_LENGTH 8
/**
* Array to store client serial numbers.
*/
new Handle:arraySerial = INVALID_HANDLE;
/**
* Map is starting.
*/
SerialOnMapStart()
{
// If array exists, destroy before recreating.
if (arraySerial != INVALID_HANDLE)
{
CloseHandle(arraySerial);
}
// Create array.
arraySerial = CreateArray();
}
/**
* Add client serial number to global array.
*
* @param client The client index.
* @return True if the client was added successfully, false if the client already exists.
*/
bool:SerialAddClient(client)
{
// Check if client is already added.
new bool:exists = SerialClientExists(client);
if (exists)
{
return false;
}
// Get client's serial number.
new serial = GetClientSerial(client);
// Push serial number into the global array.
PushArrayCell(arraySerial, serial);
// Client added successfully.
return true;
}
/**
* Check if a client has been added to the global array.
*
* @param client The client index.
* @return True if the client exists, false otherwise.
*/
bool:SerialClientExists(client)
{
// Get client's serial number.
new serial = GetClientSerial(client);
// Return true if value was found, false otherwise.
return (FindValueInArray(arraySerial, serial) != -1);
}
/**
* Reset serial number array.
*/
SerialReset()
{
// Clear array.
ClearArray(arraySerial);
}

96
src/zr/steamidcache.inc Normal file
View File

@ -0,0 +1,96 @@
/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: steamidcache.inc
* Type: Core
* Description: A SteamID caching API.
*
* Copyright (C) 2009 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
*/
/**
* The maximum length of a SteamID
*/
#define STEAMIDCACHE_MAX_LENGTH 16
/**
* Creates a steamid cache.
*
* @return Handle to SteamID cache.
*/
stock Handle:SteamidCacheCreate()
{
// Return steamid cache handle.
return CreateArray(STEAMIDCACHE_MAX_LENGTH);
}
/**
* Add client serial number to the SteamID cache.
*
* @param steamidcache The SteamID cache to add client to.
* @param client The client index.
* @return True if the client was added successfully, false if the client already exists.
*/
stock bool:SteamidCacheAddClient(Handle:steamidcache, client)
{
// Check if client is in the cache.
if (SteamidCacheClientExists(steamidcache, client))
{
return false;
}
// Get client's SteamID.
decl String:steamid[STEAMIDCACHE_MAX_LENGTH];
GetClientAuthString(client, steamid, sizeof(steamid));
// Push SteamID into the SteamID cache.
PushArrayString(steamidcache, steamid);
// Client added successfully.
return true;
}
/**
* Check if a client is in the SteamID cache.
*
* @param steamidcache The SteamID cache to check in.
* @param client The client index.
* @return True if the client exists, false otherwise.
*/
stock bool:SteamidCacheClientExists(Handle:steamidcache, client)
{
// Get client's SteamID.
decl String:steamid[STEAMIDCACHE_MAX_LENGTH];
GetClientAuthString(client, steamid, sizeof(steamid));
// Return true if client was found, false otherwise.
return (FindStringInArray(steamidcache, steamid) != -1);
}
/**
* Reset SteamID cache.
*
* @param steamidcache The SteamID cache to reset.
*/
stock SteamidCacheReset(Handle:steamidcache)
{
// Clear array.
ClearArray(steamidcache);
}

View File

@ -581,8 +581,8 @@ public ZRTools_Action:RestrictCanUse(client, weapon)
return ZRTools_Handled; return ZRTools_Handled;
} }
// Forward event to modules. (item pickup) // Forward event to weapons module.
WeaponAlphaOnItemPickup(client, weapon); WeaponsOnItemPickup(client, weapon);
// Allow pickup. // Allow pickup.
return ZRTools_Continue; return ZRTools_Continue;

View File

@ -35,11 +35,6 @@
*/ */
new g_iWeaponDropHookID[MAXPLAYERS + 1] = {-1, ...}; new g_iWeaponDropHookID[MAXPLAYERS + 1] = {-1, ...};
/**
* Global variable that stops render mode modifying
*/
new bool:g_bWeaponAlpha;
/** /**
* Client is joining the server. * Client is joining the server.
* *
@ -66,40 +61,14 @@ WeaponAlphaOnClientDisconnect(client)
} }
} }
/**
* The round is starting.
*/
WeaponAlphaOnRoundStartPost()
{
// Allow weapon render mode to be modified.
g_bWeaponAlpha = true;
}
/**
* The round is ending.
*
* @param reason Reason the round has ended.
*/
WeaponAlphaOnRoundEnd()
{
// Disallow weapon render mode to be modified.
g_bWeaponAlpha = false;
}
/** /**
* Client has just picked up a weapon. * Client has just picked up a weapon.
* *
* @param client The client index. * @param client The client index.
* @param weapon The weapon index. * @param weapon The weapon index.
*/ */
WeaponAlphaOnItemPickup(client, weapon) WeaponAlphaOnItemPickupPost(client, weapon)
{ {
// If weapon alpha updating is disabled, then stop.
if (!g_bWeaponAlpha)
{
return;
}
// Get client's current alpha. // Get client's current alpha.
new alpha = ToolsGetEntityAlpha(client); new alpha = ToolsGetEntityAlpha(client);
@ -116,12 +85,6 @@ WeaponAlphaOnItemPickup(client, weapon)
*/ */
public ZRTools_Action:WeaponAlphaDrop(client, weapon) public ZRTools_Action:WeaponAlphaDrop(client, weapon)
{ {
// If weapon alpha updating is disabled, then stop.
if (!g_bWeaponAlpha)
{
return;
}
// If weapon isn't a valid entity, then stop. // If weapon isn't a valid entity, then stop.
if (weapon < MaxClients) if (weapon < MaxClients)
{ {

View File

@ -121,6 +121,15 @@ WeaponsOnCommandsCreate()
ZMarketOnCommandsCreate(); ZMarketOnCommandsCreate();
} }
/**
* Create weapon-related cookies here.
*/
WeaponsOnCookiesCreate()
{
// Forward event to sub-modules.
ZMarketOnCookiesCreate();
}
/** /**
* Loads weapon data from file. * Loads weapon data from file.
*/ */
@ -303,27 +312,67 @@ WeaponsOnClientSpawn(client)
{ {
// Forward event to sub-modules. // Forward event to sub-modules.
RestrictOnClientSpawn(client); RestrictOnClientSpawn(client);
ZMarketOnClientSpawn(client);
} }
/** /**
* The round is starting. * Client is spawning into the game. *Post
*/
WeaponsOnRoundStartPost()
{
// Forward event to sub-modules
WeaponAlphaOnRoundStartPost();
}
/**
* The round is ending.
* *
* @param reason Reason the round has ended. * @param client The client index.
*/ */
WeaponsOnRoundEnd() WeaponsOnClientSpawnPost(client)
{ {
// Forward event to sub-modules // Forward event to sub-modules.
WeaponAlphaOnRoundEnd(); ZMarketOnClientSpawnPost(client);
}
/**
* Called when a client picks up an item.
*
* @param client The client index.
* @param weapon The weapon index.
*/
WeaponsOnItemPickup(client, weapon)
{
// Forward event to sub-modules.
// Fire post OnItemPickup event.
// Fill datapack with event information.
new Handle:eventinfo = CreateDataPack();
WritePackCell(eventinfo, client);
WritePackCell(eventinfo, weapon);
// Create post delay timer.
CreateTimer(0.0, WeaponsOnItemPickupPost, eventinfo);
}
/**
* Called when a client picks up an item. *Post
*
* @param client The client index.
* @param weapon The weapon index.
*/
public Action:WeaponsOnItemPickupPost(Handle:timer, Handle:eventinfo)
{
// Get event info.
ResetPack(eventinfo);
new client = ReadPackCell(eventinfo);
new weapon = ReadPackCell(eventinfo);
// If client isn't in the game anymore, then stop.
if (!IsClientInGame(client))
{
return;
}
// If the weapon entity isn't valid anymore, then stop.
if (!IsValidEdict(weapon))
{
return;
}
// Forward event to sub-modules.
WeaponAlphaOnItemPickupPost(client, weapon);
} }
/** /**
@ -371,6 +420,32 @@ stock WeaponsNameToIndex(const String:weapon[])
return -1; return -1;
} }
/**
* Takes a weapon's classname and returns the display name in weapons config file.
*
* @param
*/
stock WeaponsClassnameToDisplay(String:classname[], classnamemaxlen, String:display[], displaymaxlen)
{
// Strip off classnames' weapon prefix.
ReplaceString(classname, classnamemaxlen, "weapon_", "");
ReplaceString(classname, classnamemaxlen, "item_", "");
// Get the index of the weapon.
new weaponindex = WeaponsNameToIndex(classname);
// If weapon index is invalid, then return an empty string.
if (weaponindex == -1)
{
// Return an empty string.
strcopy(display, displaymaxlen, "");
return;
}
// Return the display name.
WeaponsGetName(weaponindex, display, displaymaxlen);
}
/** /**
* Checks if a weapon is valid. (E.G. listed in weapons.txt) * Checks if a weapon is valid. (E.G. listed in weapons.txt)
* @param weapon The weapon name. * @param weapon The weapon name.

View File

@ -25,6 +25,15 @@
* ============================================================================ * ============================================================================
*/ */
/**
* @section Name of the cookies for ZMarket rebuy/auto-rebuy data.
*/
#define ZMARKET_COOKIE_AUTOREBUY "zr_zmarket_autorebuy"
#define ZMARKET_COOKIE_REBUY "zr_zmarket_rebuy"
/**
* @endsection
*/
/** /**
* Variable to store buyzone offset value. * Variable to store buyzone offset value.
*/ */
@ -41,14 +50,9 @@ new g_iZMarketCurType[MAXPLAYERS + 1];
new Handle:g_hZMarketPurchaseCount[MAXPLAYERS + 1]; new Handle:g_hZMarketPurchaseCount[MAXPLAYERS + 1];
/** /**
* Array to store a weapon of each type last purchased from ZMarket. * Cookie handle for auti-rebuy.
*/ */
new String:g_strZMarketLastWeapon[MAXPLAYERS + 1][WeaponsSlot][WEAPONS_MAX_LENGTH]; new Handle:g_hZMarketAutoRebuyCookie = INVALID_HANDLE;
/**
* Array to store clients' auto-rebuy setting.
*/
new bool:g_bZMarketAutoRebuy[MAXPLAYERS + 1];
/** /**
* Create commands specific to ZMarket. * Create commands specific to ZMarket.
@ -59,6 +63,30 @@ ZMarketOnCommandsCreate()
RegConsoleCmd(SAYHOOKS_KEYWORD_ZMARKET, ZMarketCommand, "Opens custom buymenu."); RegConsoleCmd(SAYHOOKS_KEYWORD_ZMARKET, ZMarketCommand, "Opens custom buymenu.");
} }
ZMarketOnCookiesCreate()
{
// If auto-rebuy cookie doesn't already exist, then create all ZMarket cookies.
g_hZMarketAutoRebuyCookie = FindClientCookie(ZMARKET_COOKIE_AUTOREBUY);
if (g_hZMarketAutoRebuyCookie == INVALID_HANDLE)
{
g_hZMarketAutoRebuyCookie = RegClientCookie(ZMARKET_COOKIE_AUTOREBUY, "The toggle state of auto-rebuy.", CookieAccess_Public);
decl String:rebuycookiename[32];
decl String:rebuycookiedesc[64];
// x = Weapon slot.
for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
{
// Format cookie name and description.
Format(rebuycookiename, sizeof(rebuycookiename), "%s_%d", ZMARKET_COOKIE_REBUY, x);
Format(rebuycookiedesc, sizeof(rebuycookiedesc), "Current loadout weapon for slot %d", x);
// Register client cookie.
RegClientCookie(rebuycookiename, rebuycookiedesc, CookieAccess_Public);
}
}
}
/** /**
* Find ZMarket-specific offsets here. * Find ZMarket-specific offsets here.
*/ */
@ -89,7 +117,15 @@ ZMarketClientInit(client)
g_hZMarketPurchaseCount[client] = CreateTrie(); g_hZMarketPurchaseCount[client] = CreateTrie();
// Initialize auto-rebuy data. // Initialize auto-rebuy data.
g_bZMarketAutoRebuy[client] = false; decl String:zmarketautorebuy[8];
GetClientCookie(client, g_hZMarketAutoRebuyCookie, zmarketautorebuy, sizeof(zmarketautorebuy));
// If the cookie is empty, then set the default value.
if (!zmarketautorebuy[0])
{
// Set cookie to false.
CookiesSetClientCookieBool(client, g_hZMarketAutoRebuyCookie, false);
}
} }
/** /**
@ -114,13 +150,19 @@ ZMarketOnClientDisconnect(client)
* *
* @param client The client index. * @param client The client index.
*/ */
ZMarketOnClientSpawn(client) ZMarketOnClientSpawnPost(client)
{ {
// Reset purchase counts for client. // Reset purchase counts for client.
ZMarketResetPurchaseCount(client); ZMarketResetPurchaseCount(client);
// If client hasn't spawned into the game yet, then stop.
if (!IsPlayerAlive(client))
{
return;
}
// If auto-rebuy is enabled, then force client to rebuy weapons. // If auto-rebuy is enabled, then force client to rebuy weapons.
if (g_bZMarketAutoRebuy[client]) if (CookiesGetClientCookieBool(client, g_hZMarketAutoRebuyCookie))
{ {
ZMarketRebuy(client, true); ZMarketRebuy(client, true);
} }
@ -175,11 +217,12 @@ ZMarketGetPurchaseCount(client, const String:weapon[])
} }
/** /**
* Sends weapon type list to client. * Sends main ZMarket menu to client.
*
* @param client The client index. * @param client The client index.
* @return True if the menu was sent successfully, false if not. * @return True if the menu was sent successfully, false if not.
*/ */
bool:ZMarketMenuTypes(client) bool:ZMarketMenuMain(client)
{ {
// If weapons module is disabled, then stop. // If weapons module is disabled, then stop.
new bool:weapons = GetConVarBool(g_hCvarsList[CVAR_WEAPONS]); new bool:weapons = GetConVarBool(g_hCvarsList[CVAR_WEAPONS]);
@ -199,6 +242,245 @@ bool:ZMarketMenuTypes(client)
return false; return false;
} }
// Create menu handle.
new Handle:menu_zmarket_main = CreateMenu(ZMarketMenuMainHandle);
// Set translation target as client.
SetGlobalTransTarget(client);
// Set menu title.
SetMenuTitle(menu_zmarket_main, "%t\n ", "Weapons menu zmarket main title");
// If rebuy is enabled, then add it to the menu.
new bool:zmarketrebuy = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY]);
new bool:zmarketrebuyauto = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_AUTO]);
// Add "Get Current Loadout" option.
decl String:getloadout[WEAPONS_MAX_LENGTH];
decl String:viewloadout[WEAPONS_MAX_LENGTH];
decl String:rebuy[WEAPONS_MAX_LENGTH];
decl String:rebuyauto[WEAPONS_MAX_LENGTH];
decl String:weaponslist[WEAPONS_MAX_LENGTH];
// Get auto-rebuy setting.
decl String:rebuyautosetting[8];
ConfigBoolToSetting(CookiesGetClientCookieBool(client, g_hZMarketAutoRebuyCookie), rebuyautosetting, sizeof(rebuyautosetting));
// Format menu options.
Format(getloadout, sizeof(getloadout), "%t", "Weapons menu zmarket main get loadout");
Format(viewloadout, sizeof(viewloadout), "%t", "Weapons menu zmarket main view loadout");
Format(rebuy, sizeof(rebuy), "%t", "Weapons menu zmarket main rebuy");
Format(rebuyauto, sizeof(rebuyauto), "%t", "Weapons menu zmarket main auto-rebuy", rebuyautosetting);
Format(weaponslist, sizeof(weaponslist), "%t", "Weapons menu zmarket main weapons list");
// Add formatted options to menu.
AddMenuItem(menu_zmarket_main, "Get Loadout", getloadout, MenuGetItemDraw(zmarketrebuy || zmarketrebuyauto));
AddMenuItem(menu_zmarket_main, "View Loadout", viewloadout, MenuGetItemDraw(zmarketrebuy || zmarketrebuyauto));
AddMenuItem(menu_zmarket_main, "Rebuy", rebuy, MenuGetItemDraw(zmarketrebuy || zmarketrebuyauto));
AddMenuItem(menu_zmarket_main, "Auto-Rebuy", rebuyauto, MenuGetItemDraw(zmarketrebuyauto));
AddMenuItem(menu_zmarket_main, "Weapons List", weaponslist);
// Set exit back button.
SetMenuExitBackButton(menu_zmarket_main, true);
DisplayMenu(menu_zmarket_main, client, MENU_TIME_FOREVER);
// Menu sent successfully.
return true;
}
/**
* Called when client selects option in the main ZMarket menu, and handles it.
*
* @param menu_zmarket_main Handle of the menu being used.
* @param action The action done on the menu (see menus.inc, enum MenuAction).
* @param client The client index.
* @param slot The slot index selected (starting from 0).
*/
public ZMarketMenuMainHandle(Handle:menu_zmarket_main, MenuAction:action, client, slot)
{
// Client selected an option.
if (action == MenuAction_Select)
{
switch(slot)
{
// Get loadout.
case 0:
{
// Gets a client's current loadout.
ZMarketGetCurrentLoadout(client);
// Resend menu.
ZMarketMenuMain(client);
}
// View loadout.
case 1:
{
// Show a client their current loadout.
ZMarketMenuLoadout(client);
}
// Rebuy.
case 2:
{
// Force client to rebuy weapons.
ZMarketRebuy(client);
// Resend menu.
ZMarketMenuMain(client);
}
// Auto-rebuy.
case 3:
{
// Toggle rebuy.
new bool:autorebuyenabled = CookiesGetClientCookieBool(client, g_hZMarketAutoRebuyCookie);
CookiesSetClientCookieBool(client, g_hZMarketAutoRebuyCookie, !autorebuyenabled);
// Resend menu.
ZMarketMenuMain(client);
}
// Weapons list.
case 4:
{
// Send the weapon types list.
ZMarketMenuTypes(client);
}
}
}
// Client closed the menu.
if (action == MenuAction_Cancel)
{
// Client hit "Back" button.
if (slot == MenuCancel_ExitBack)
{
MenuMain(client);
}
}
// Client hit "Exit" button.
else if (action == MenuAction_End)
{
CloseHandle(menu_zmarket_main);
}
}
/**
* Sends list of weapons in a client's loadout to the client.
*
* @param client The client index.
*/
bool:ZMarketMenuLoadout(client)
{
// Create menu handle.
new Handle:menu_zmarket_loadout = CreateMenu(ZMarketMenuLoadoutHandle);
// Set translation target as client.
SetGlobalTransTarget(client);
// Set menu title.
SetMenuTitle(menu_zmarket_loadout, "%t\n ", "Weapons menu zmarket loadout title");
decl String:primaryweapon[WEAPONS_MAX_LENGTH];
decl String:secondaryweapon[WEAPONS_MAX_LENGTH];
decl String:meleeweapon[WEAPONS_MAX_LENGTH];
decl String:projectileweapon[WEAPONS_MAX_LENGTH];
decl String:explosiveweapon[WEAPONS_MAX_LENGTH];
// Transfer cookie values into an array.
new String:rebuyweapons[WeaponsSlot][WEAPONS_MAX_LENGTH];
ZMarketCookiesToArray(client, rebuyweapons, WEAPONS_SLOTS_MAX, sizeof(rebuyweapons[]));
// Return the display name for all the client's weapon classname's.
WeaponsClassnameToDisplay(rebuyweapons[Slot_Primary], sizeof(rebuyweapons[]), primaryweapon, sizeof(primaryweapon));
WeaponsClassnameToDisplay(rebuyweapons[Slot_Secondary], sizeof(rebuyweapons[]), secondaryweapon, sizeof(secondaryweapon));
WeaponsClassnameToDisplay(rebuyweapons[Slot_Melee], sizeof(rebuyweapons[]), meleeweapon, sizeof(meleeweapon));
WeaponsClassnameToDisplay(rebuyweapons[Slot_Projectile], sizeof(rebuyweapons[]), projectileweapon, sizeof(projectileweapon));
WeaponsClassnameToDisplay(rebuyweapons[Slot_Explosive], sizeof(rebuyweapons[]), explosiveweapon, sizeof(explosiveweapon));
// Get the empty translation.
decl String:empty[64];
Format(empty, sizeof(empty), "%t", "Weapons menu zmarket loadout empty");
// If the client doesn't have a weapon in this slot, then set the weapon to the empty translation.
if (!primaryweapon[0])
{
strcopy(primaryweapon, sizeof(primaryweapon), empty);
}
if (!secondaryweapon[0])
{
strcopy(secondaryweapon, sizeof(secondaryweapon), empty);
}
if (!meleeweapon[0])
{
strcopy(meleeweapon, sizeof(meleeweapon), empty);
}
if (!projectileweapon[0])
{
strcopy(projectileweapon, sizeof(projectileweapon), empty);
}
if (!explosiveweapon[0])
{
strcopy(explosiveweapon, sizeof(explosiveweapon), empty);
}
decl String:primary[64];
decl String:secondary[64];
decl String:melee[64];
decl String:projectile[64];
decl String:explosive[64];
// Format all the lines of the menu.
Format(primary, sizeof(primary), "%t", "Weapons menu zmarket loadout primary", primaryweapon);
Format(secondary, sizeof(secondary), "%t", "Weapons menu zmarket loadout secondary", secondaryweapon);
Format(melee, sizeof(melee), "%t", "Weapons menu zmarket loadout melee", meleeweapon);
Format(projectile, sizeof(projectile), "%t", "Weapons menu zmarket loadout projectile", projectileweapon);
Format(explosive, sizeof(explosive), "%t", "Weapons menu zmarket loadout explosive", explosiveweapon);
// Add formatted options to menu.
AddMenuItem(menu_zmarket_loadout, primary, primary, ITEMDRAW_DISABLED);
AddMenuItem(menu_zmarket_loadout, secondary, secondary, ITEMDRAW_DISABLED);
AddMenuItem(menu_zmarket_loadout, melee, melee, ITEMDRAW_DISABLED);
AddMenuItem(menu_zmarket_loadout, projectile, projectile, ITEMDRAW_DISABLED);
AddMenuItem(menu_zmarket_loadout, explosive, explosive, ITEMDRAW_DISABLED);
// Set exit back button.
SetMenuExitBackButton(menu_zmarket_loadout, true);
// Send menu to client.
DisplayMenu(menu_zmarket_loadout, client, MENU_TIME_FOREVER);
}
/**
* Allow the user to press the "Back" button to go to main ZMarket menu.
*
* @param menu_zmarket_loadout Handle of the menu being used.
* @param action The action done on the menu (see menus.inc, enum MenuAction).
* @param client The client index.
* @param slot The slot index selected (starting from 0).
*/
public ZMarketMenuLoadoutHandle(Handle:menu_zmarket_loadout, MenuAction:action, client, slot)
{
// Client closed the menu.
if (action == MenuAction_Cancel)
{
// Client hit "Back" button.
if (slot == MenuCancel_ExitBack)
{
ZMarketMenuMain(client);
}
}
// Client hit "Exit" button.
else if (action == MenuAction_End)
{
CloseHandle(menu_zmarket_loadout);
}
}
/**
* Sends weapon type list to client.
*
* @param client The client index.
*/
ZMarketMenuTypes(client)
{
// Create menu handle. // Create menu handle.
new Handle:menu_zmarket_types = CreateMenu(ZMarketMenuTypesHandle); new Handle:menu_zmarket_types = CreateMenu(ZMarketMenuTypesHandle);
@ -208,32 +490,6 @@ bool:ZMarketMenuTypes(client)
// Set menu title. // Set menu title.
SetMenuTitle(menu_zmarket_types, "%t\n ", "Weapons menu zmarket types title"); SetMenuTitle(menu_zmarket_types, "%t\n ", "Weapons menu zmarket types title");
// If rebuy is enabled, then add it to the menu.
new bool:zmarketrebuy = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY]);
new bool:zmarketrebuyauto = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_AUTO]);
// If rebuy or auto-rebuy is enabled, then add it to the menu.
if (zmarketrebuy || zmarketrebuyauto)
{
// Add "Rebuy" option.
decl String:rebuy[WEAPONS_MAX_LENGTH];
Format(rebuy, sizeof(rebuy), "%t", "Weapons menu zmarket types rebuy");
AddMenuItem(menu_zmarket_types, "Rebuy", rebuy);
}
// If auto-rebuy is enabled, then add it to the menu.
if (zmarketrebuyauto)
{
// Get current auto-rebuy setting.
decl String:rebuyautosetting[8];
ConfigBoolToSetting(g_bZMarketAutoRebuy[client], rebuyautosetting, sizeof(rebuyautosetting));
// Add "Auto-Rebuy" option.
decl String:rebuyauto[WEAPONS_MAX_LENGTH];
Format(rebuyauto, sizeof(rebuyauto), "%t", "Weapons menu zmarket types auto-rebuy", rebuyautosetting);
AddMenuItem(menu_zmarket_types, "Auto-Rebuy", rebuyauto);
}
decl String:typename[WEAPONS_MAX_LENGTH]; decl String:typename[WEAPONS_MAX_LENGTH];
// x = Array index. // x = Array index.
@ -260,13 +516,11 @@ bool:ZMarketMenuTypes(client)
SetMenuExitBackButton(menu_zmarket_types, true); SetMenuExitBackButton(menu_zmarket_types, true);
DisplayMenu(menu_zmarket_types, client, MENU_TIME_FOREVER); DisplayMenu(menu_zmarket_types, client, MENU_TIME_FOREVER);
// Menu sent successfully.
return true;
} }
/** /**
* Called when client selects option in the weapons list menu, and handles it. * Called when client selects option in the weapons list menu, and handles it.
*
* @param menu_zmarket_types Handle of the menu being used. * @param menu_zmarket_types Handle of the menu being used.
* @param action The action done on the menu (see menus.inc, enum MenuAction). * @param action The action done on the menu (see menus.inc, enum MenuAction).
* @param client The client index. * @param client The client index.
@ -280,28 +534,6 @@ public ZMarketMenuTypesHandle(Handle:menu_zmarket_types, MenuAction:action, clie
decl String:weapontype[WEAPONS_MAX_LENGTH]; decl String:weapontype[WEAPONS_MAX_LENGTH];
GetMenuItem(menu_zmarket_types, slot, weapontype, sizeof(weapontype)); GetMenuItem(menu_zmarket_types, slot, weapontype, sizeof(weapontype));
if (StrEqual(weapontype, "Rebuy"))
{
// Force client to rebuy weapons.
ZMarketRebuy(client);
// Resend menu.
ZMarketMenuTypes(client);
return;
}
if (StrEqual(weapontype, "Auto-Rebuy"))
{
// Toggle rebuy.
g_bZMarketAutoRebuy[client] = !g_bZMarketAutoRebuy[client];
// Resend menu.
ZMarketMenuTypes(client);
return;
}
// Get weapon index. // Get weapon index.
new weapontypeindex = RestrictTypeToIndex(weapontype); new weapontypeindex = RestrictTypeToIndex(weapontype);
@ -326,7 +558,7 @@ public ZMarketMenuTypesHandle(Handle:menu_zmarket_types, MenuAction:action, clie
// Client hit "Back" button. // Client hit "Back" button.
if (slot == MenuCancel_ExitBack) if (slot == MenuCancel_ExitBack)
{ {
MenuMain(client); ZMarketMenuMain(client);
} }
} }
// Client hit "Exit" button. // Client hit "Exit" button.
@ -338,6 +570,7 @@ public ZMarketMenuTypesHandle(Handle:menu_zmarket_types, MenuAction:action, clie
/** /**
* Sends a list of weapons of a certain type in a menu to the client. * Sends a list of weapons of a certain type in a menu to the client.
*
* @param client The client index. * @param client The client index.
*/ */
ZMarketMenuTypeWeapons(client) ZMarketMenuTypeWeapons(client)
@ -455,6 +688,7 @@ ZMarketMenuTypeWeapons(client)
/** /**
* Called when client selects option in the weapon group menu, and handles it. * Called when client selects option in the weapon group menu, and handles it.
*
* @param menu_zmarket_typeweapons Handle of the menu being used. * @param menu_zmarket_typeweapons Handle of the menu being used.
* @param action The action done on the menu (see menus.inc, enum MenuAction). * @param action The action done on the menu (see menus.inc, enum MenuAction).
* @param client The client index. * @param client The client index.
@ -498,37 +732,44 @@ public ZMarketMenuTypeWeaponsHandle(Handle:menu_zmarket_typeweapons, MenuAction:
* Equip a weapon on a client. * Equip a weapon on a client.
* *
* @param client The client index. * @param client The client index.
* @param weapon The weapon to equip (must be in weapons config file) * @param weapon The weapon to equip. (must be in weapons config file)
* @param rebuy (Optional) If client is rebuying, ammo will be ignored. * @param rebuy (Optional) If client is rebuying, ammo will be ignored.
*/ */
stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false) stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
{ {
// If client is a zombie, then stop.
if (InfectIsClientInfected(client))
{
TranslationPrintToChat(client, "Must be human");
return false;
}
new bool:zmarketbuyzone = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]);
if (!rebuy && zmarketbuyzone && !ZMarketIsClientInBuyZone(client))
{
TranslationPrintToChat(client, "Weapons zmarket buyzone");
return false;
}
// Get weapon index. // Get weapon index.
new weaponindex = WeaponsNameToIndex(weapon); new weaponindex = WeaponsNameToIndex(weapon);
// If weapon index is -1, then something went very wrong. // If weapon index is -1, then something went very wrong.
if (weaponindex == -1) if (weaponindex == -1)
{ {
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Weapons, "ZMarket Equip", "Invalid weapon (%s) selected from the ZMarket menu.", weapon);
return false; return false;
} }
// Get slot index of the weapon being purchased. // Get slot index of the weapon being purchased.
new WeaponsSlot:slot = WeaponsGetSlot(weaponindex); new WeaponsSlot:slot = WeaponsGetSlot(weaponindex);
// If client is a zombie, then update weapon loadout and stop.
if (InfectIsClientInfected(client))
{
// Update cookie with new weapon.
ZMarketSetRebuyCookie(client, slot, weapon);
TranslationPrintToChat(client, "Weapons zmarket updated loadout");
return false;
}
new bool:zmarketbuyzone = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]);
if (!rebuy && zmarketbuyzone && !ZMarketIsClientInBuyZone(client))
{
// Update cookie with new weapon.
ZMarketSetRebuyCookie(client, slot, weapon);
TranslationPrintToChat(client, "Weapons zmarket updated loadout");
return false;
}
// Get the appropriate price of the item being purchased. // Get the appropriate price of the item being purchased.
new bool:hasweapon = WeaponsClientHasWeapon(client, weapon); new bool:hasweapon = WeaponsClientHasWeapon(client, weapon);
new itemprice = (hasweapon && slot != Slot_Invalid && slot != Slot_Projectile) ? WeaponsGetAmmoPrice(weaponindex) : WeaponsGetZMarketPrice(weaponindex); new itemprice = (hasweapon && slot != Slot_Invalid && slot != Slot_Projectile) ? WeaponsGetAmmoPrice(weaponindex) : WeaponsGetZMarketPrice(weaponindex);
@ -545,7 +786,10 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
// If client doesn't have enough money, tell them, resend menu, and then stop. // If client doesn't have enough money, tell them, resend menu, and then stop.
if (cash < itemprice) if (cash < itemprice)
{ {
TranslationPrintToChat(client, "Not enough money"); // Update cookie with new weapon.
ZMarketSetRebuyCookie(client, slot, weapon);
TranslationPrintToChat(client, "Weapons zmarket updated loadout");
return false; return false;
} }
@ -605,8 +849,8 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
// Give client the weapon. // Give client the weapon.
GivePlayerItem(client, weaponentity); GivePlayerItem(client, weaponentity);
// Copy weapon to array for this slot. // Update cookie with new weapon.
strcopy(g_strZMarketLastWeapon[client][slot], sizeof(g_strZMarketLastWeapon), weapon); ZMarketSetRebuyCookie(client, slot, weapon);
// Add 1 to the client's purchase count. // Add 1 to the client's purchase count.
ZMarketSetPurchaseCount(client, weapon, 1, true); ZMarketSetPurchaseCount(client, weapon, 1, true);
@ -636,12 +880,133 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
return true; return true;
} }
/**
* Gets the client's current weapons and puts them in the rebuy cache.
*
* @param client The client index.
* @return True if the menu sent successfully, false if not.
*/
bool:ZMarketGetCurrentLoadout(client)
{
// If client is dead, then tell them they must be alive and stop.
if (!IsPlayerAlive(client))
{
TranslationPrintToChat(client, "Must be alive");
return false;
}
// If client is a zombie, then tell them they must be human and stop.
if (!IsPlayerAlive(client))
{
TranslationPrintToChat(client, "Must be human");
return false;
}
// Get all of client's current weapons.
new weapons[WeaponsSlot];
WeaponsGetClientWeapons(client, weapons);
decl String:weaponname[WEAPONS_MAX_LENGTH];
// x = Weapon slot.
for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
{
// If slot is empty, then clear this slot in rebuy cache and stop.
if (weapons[x] == -1)
{
// Empty rebuy slot.
ZMarketSetRebuyCookie(client, WeaponsSlot:x, "");
continue;
}
// Get the name of the weapon.
GetEdictClassname(weapons[x], weaponname, sizeof(weaponname));
ReplaceString(weaponname, sizeof(weaponname), "weapon_", "");
// Copy the name to the rebuy cache.
ZMarketSetRebuyCookie(client, WeaponsSlot:x, weaponname);
}
// Tell client their loadout has been updated.
TranslationPrintToChat(client, "Weapons zmarket get current loadout");
return true;
}
/**
* Transfer array values to rebuy cookies.
*
* @param client The client index.
* @param rebuyweapons The string array to copy results from.
* @param maxweapons The max amount of weapons in the array.
* @param maxlen The max length of each cookie result.
*/
stock ZMarketArrayToCookies(client, String:rebuyweapons[WeaponsSlot][], maxweapons, maxlen)
{
decl String:rebuycookiename[32];
new Handle:rebuycookie;
// x = Weapon slot.
for (new x = 0; x < maxweapons; x++)
{
// Format cookie name.
Format(rebuycookiename, sizeof(rebuycookiename), "%s_%d", ZMARKET_COOKIE_REBUY, x);
// Find cookie handle, and retrieve its value.
rebuycookie = FindClientCookie(rebuycookiename);
SetClientCookie(client, rebuycookie, rebuyweapons[x]);
}
}
/**
* Transfer rebuy cookies to an array for easier access.
*
* @param client The client index.
* @param rebuyweapons The string array to copy results to
* @param maxweapons The max amount of weapons in the array.
* @param maxlen The max length of each cookie result.
*/
stock ZMarketCookiesToArray(client, String:rebuyweapons[WeaponsSlot][], maxweapons, maxlen)
{
decl String:rebuycookiename[32];
new Handle:rebuycookie;
// x = Weapon slot.
for (new x = 0; x < maxweapons; x++)
{
// Format cookie name.
Format(rebuycookiename, sizeof(rebuycookiename), "%s_%d", ZMARKET_COOKIE_REBUY, x);
// Find cookie handle, and retrieve its value.
rebuycookie = FindClientCookie(rebuycookiename);
GetClientCookie(client, rebuycookie, rebuyweapons[x], maxlen);
}
}
/**
* Set a weapon slot cookie given the slot and value.
*
* @param client The client index.
* @param slot The weapon slot to set value to.
* @param value The value (weaponname) of the slot.
*/
stock ZMarketSetRebuyCookie(client, WeaponsSlot:slot, const String:value[])
{
// Format cookie name.
decl String:rebuycookiename[32];
Format(rebuycookiename, sizeof(rebuycookiename), "%s_%d", ZMARKET_COOKIE_REBUY, _:slot);
// Find cookie handle, and retrieve its value.
new Handle:rebuycookie = FindClientCookie(rebuycookiename);
SetClientCookie(client, rebuycookie, value);
}
/** /**
* Force a client to rebuy their weapons. * Force a client to rebuy their weapons.
* *
* @param client The client index. * @param client The client index.
*/ */
ZMarketRebuy(client, bool:rebuy = false) ZMarketRebuy(client, bool:autorebuy = false)
{ {
// If client is a zombie, then stop. // If client is a zombie, then stop.
if (InfectIsClientInfected(client)) if (InfectIsClientInfected(client))
@ -651,23 +1016,30 @@ ZMarketRebuy(client, bool:rebuy = false)
} }
new bool:zmarketbuyzone = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]); new bool:zmarketbuyzone = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]);
if (!rebuy && zmarketbuyzone && !ZMarketIsClientInBuyZone(client)) if (!autorebuy && zmarketbuyzone && !ZMarketIsClientInBuyZone(client))
{ {
TranslationPrintToChat(client, "Weapons zmarket buyzone"); TranslationPrintToChat(client, "Weapons zmarket buyzone");
return; return;
} }
// Transfer cookie values into an array.
new String:rebuyweapons[WeaponsSlot][WEAPONS_MAX_LENGTH];
ZMarketCookiesToArray(client, rebuyweapons, WEAPONS_SLOTS_MAX, sizeof(rebuyweapons[]));
// x = Weapon slot. // x = Weapon slot.
for (new x = 0; x < WEAPONS_SLOTS_MAX; x++) for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
{ {
new bool:equipped = ZMarketEquip(client, g_strZMarketLastWeapon[client][x], true); // If slot is empty, then stop.
if (!rebuyweapons[x][0])
// Remove weapon from last weapons.
if (!equipped)
{ {
strcopy(g_strZMarketLastWeapon[client][x], sizeof(g_strZMarketLastWeapon), ""); continue;
} }
ZMarketEquip(client, rebuyweapons[x], true);
} }
// Copy values back to cookies.
ZMarketArrayToCookies(client, rebuyweapons, WEAPONS_SLOTS_MAX, sizeof(rebuyweapons));
} }
/** /**
@ -687,7 +1059,7 @@ public Action:ZMarketCommand(client, argc)
} }
// Send ZMarket menu. // Send ZMarket menu.
ZMarketMenuTypes(client); ZMarketMenuMain(client);
// This stops the "Unknown command" message in client's console. // This stops the "Unknown command" message in client's console.
return Plugin_Handled; return Plugin_Handled;

View File

@ -25,15 +25,20 @@
* ============================================================================ * ============================================================================
*/ */
/**
* Name of the cookie for toggle state of ZHP
*/
#define ZHP_COOKIE_ENABLED "zr_zhp"
/** /**
* Array for storing ZHP timer handles per client. * Array for storing ZHP timer handles per client.
*/ */
new Handle:tZHP[MAXPLAYERS + 1]; new Handle:tZHP[MAXPLAYERS + 1];
/** /**
* Array for flagging client to display HP * Cookie handle for the toggle state of ZHP on a client.
*/ */
new bool:pZHP[MAXPLAYERS + 1]; new Handle:g_hZHPEnabledCookie = INVALID_HANDLE;
/** /**
* Create commands specific to ZHP. * Create commands specific to ZHP.
@ -44,6 +49,19 @@ ZHPOnCommandsCreate()
RegConsoleCmd(SAYHOOKS_KEYWORD_ZHP, ZHPCommand, "Shows real HP as zombie."); RegConsoleCmd(SAYHOOKS_KEYWORD_ZHP, ZHPCommand, "Shows real HP as zombie.");
} }
/**
* Create ZHP-related cookies here.
*/
ZHPOnCookiesCreate()
{
// If cookie doesn't already exist, then create it.
g_hZHPEnabledCookie = FindClientCookie(ZHP_COOKIE_ENABLED);
if (g_hZHPEnabledCookie == INVALID_HANDLE)
{
g_hZHPEnabledCookie = RegClientCookie(ZHP_COOKIE_ENABLED, "The toggle state of ZHP.", CookieAccess_Public);
}
}
/** /**
* Client is joining the server. * Client is joining the server.
* *
@ -54,8 +72,16 @@ ZHPClientInit(client)
// Get default client setting from cvar. // Get default client setting from cvar.
new bool:zhp = GetConVarBool(g_hCvarsList[CVAR_ZHP_DEFAULT]); new bool:zhp = GetConVarBool(g_hCvarsList[CVAR_ZHP_DEFAULT]);
// Set flag to default value. // Get ZHP enabled cookie value.
pZHP[client] = zhp; decl String:zhpenabled[8];
GetClientCookie(client, g_hZHPEnabledCookie, zhpenabled, sizeof(zhpenabled));
// If the cookie is empty, then set the default value.
if (!zhpenabled[0])
{
// Set cookie to default value from cvar.
CookiesSetClientCookieBool(client, g_hZHPEnabledCookie, zhp);
}
// Reset timer handle. // Reset timer handle.
tZHP[client] = INVALID_HANDLE; tZHP[client] = INVALID_HANDLE;
@ -162,12 +188,18 @@ bool:ZHPToggle(client)
return false; return false;
} }
// If ZHP is enabled, then tell client it's being disabled. // Get the cookie value.
if (pZHP[client]) new bool:zhpstate = CookiesGetClientCookieBool(client, g_hZHPEnabledCookie);
// Toggle the value.
CookiesSetClientCookieBool(client, g_hZHPEnabledCookie, !zhpstate);
// If ZHP was enabled, then tell client it has been disabled.
if (zhpstate)
{ {
TranslationPrintToChat(client, "ZHP disable"); TranslationPrintToChat(client, "ZHP disable");
} }
// If ZHP is disabled, then tell client it's being enabled. // If ZHP was disabled, then tell client it has been enabled.
else else
{ {
TranslationPrintToChat(client, "ZHP enable"); TranslationPrintToChat(client, "ZHP enable");
@ -176,9 +208,6 @@ bool:ZHPToggle(client)
ZHPUpdateHUD(client); ZHPUpdateHUD(client);
} }
// Toggle ZHP flag.
pZHP[client] = !pZHP[client];
return true; return true;
} }
@ -196,8 +225,11 @@ ZHPUpdateHUD(client)
return; return;
} }
// Get ZHP enabled cookie as a bool.
new bool:zhpstate = CookiesGetClientCookieBool(client, g_hZHPEnabledCookie);
// If player is a zombie, or has ZHP disabled, then stop. // If player is a zombie, or has ZHP disabled, then stop.
if (!InfectIsClientInfected(client) || !pZHP[client]) if (!InfectIsClientInfected(client) || !zhpstate)
{ {
return; return;
} }

View File

@ -333,3 +333,24 @@ stock ZRPrintToConsoleLong(client, const String:text[], splitsize = 1022)
pos += cellswritten; pos += cellswritten;
} }
} }
/**
* Converts a boolean value into a string.
*
* @param value The value to convert to string.
* @param output The converted string.
* @param maxlen The maximum length of the string.
*/
ZRBoolToString(bool:value, String:output[], maxlen)
{
// If the value is true, then set string to "1".
if (value)
{
strcopy(output, maxlen, "1");
}
// If the value is false, then set string to "0".
else
{
strcopy(output, maxlen, "0");
}
}

View File

@ -30,6 +30,11 @@
*/ */
new Handle:tZSpawn = INVALID_HANDLE; new Handle:tZSpawn = INVALID_HANDLE;
/**
* Global variable to store SteamID cache handle.
*/
new Handle:g_hZSpawnSteamIDCache = INVALID_HANDLE;
/** /**
* Create commands specific to ZSpawn. * Create commands specific to ZSpawn.
*/ */
@ -46,6 +51,15 @@ ZSpawnOnMapStart()
{ {
// Reset timer handle. // Reset timer handle.
tZSpawn = INVALID_HANDLE; tZSpawn = INVALID_HANDLE;
// If SteamID cache hasn't been created yet, then create.
if (g_hZSpawnSteamIDCache == INVALID_HANDLE)
{
g_hZSpawnSteamIDCache = SteamidCacheCreate();
}
// Reset the SteamID cache.
SteamidCacheReset(g_hZSpawnSteamIDCache);
} }
/** /**
@ -61,8 +75,8 @@ ZSpawnOnClientDisconnect(client)
return; return;
} }
// Add client serial to global array. // Add client to the SteamID cache.
SerialAddClient(client); SteamidCacheAddClient(g_hZSpawnSteamIDCache, client);
} }
/** /**
@ -72,8 +86,8 @@ ZSpawnOnClientDisconnect(client)
*/ */
ZSpawnOnClientDeath(client) ZSpawnOnClientDeath(client)
{ {
// Add client serial to global array. // Add client to the SteamID cache.
SerialAddClient(client); SteamidCacheAddClient(g_hZSpawnSteamIDCache, client);
} }
/** /**
@ -81,8 +95,8 @@ ZSpawnOnClientDeath(client)
*/ */
ZSpawnOnRoundStart() ZSpawnOnRoundStart()
{ {
// Reset serial number array. // Reset the SteamID cache.
SerialReset(); SteamidCacheReset(g_hZSpawnSteamIDCache);
// If zspawn timer is running, then kill it. // If zspawn timer is running, then kill it.
if (tZSpawn != INVALID_HANDLE) if (tZSpawn != INVALID_HANDLE)
@ -177,7 +191,7 @@ bool:ZSpawnClient(client)
} }
// Block if client has already played during this round. // Block if client has already played during this round.
if (SerialClientExists(client)) if (SteamidCacheClientExists(g_hZSpawnSteamIDCache, client))
{ {
// Tell client the command may only be used when joining late. // Tell client the command may only be used when joining late.
TranslationPrintToChat(client, "ZSpawn double spawn"); TranslationPrintToChat(client, "ZSpawn double spawn");