Merged heads and fixed conflicts.
This commit is contained in:
commit
4c81c3dfe6
@ -532,6 +532,16 @@
|
|||||||
"en" "Weapon @green{1} @defaulthas a purchase limit of @green{2}@default. Wait until you respawn to try again."
|
"en" "Weapon @green{1} @defaulthas a purchase limit of @green{2}@default. Wait until you respawn to try again."
|
||||||
}
|
}
|
||||||
|
|
||||||
|
"Weapons zmarket updated loadout"
|
||||||
|
{
|
||||||
|
"en" "You are not able to purchase a weapon at this time, but your loadout has been updated with this weapon."
|
||||||
|
}
|
||||||
|
|
||||||
|
"Weapons zmarket get current loadout"
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||||||
|
{
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||||||
|
"en" "Updated current loadout, use rebuy option to purchase these weapons again."
|
||||||
|
}
|
||||||
|
|
||||||
// Commands
|
// Commands
|
||||||
|
|
||||||
"Weapons command restrict syntax"
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"Weapons command restrict syntax"
|
||||||
@ -597,22 +607,82 @@
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|||||||
|
|
||||||
// Menu (ZMarket)
|
// Menu (ZMarket)
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||||||
|
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||||||
|
"Weapons menu zmarket main title"
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||||||
|
{
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||||||
|
"en" "ZMarket\nSelect an Option:"
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||||||
|
}
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||||||
|
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||||||
|
"Weapons menu zmarket main get loadout"
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||||||
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{
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||||||
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"en" "Get Current Loadout"
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}
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||||||
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||||||
|
"Weapons menu zmarket main view loadout"
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||||||
|
{
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||||||
|
"en" "View My Loadout"
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||||||
|
}
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||||||
|
|
||||||
|
"Weapons menu zmarket main rebuy"
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||||||
|
{
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||||||
|
"en" "Rebuy My Loadout"
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||||||
|
}
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||||||
|
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||||||
|
"Weapons menu zmarket main auto-rebuy"
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||||||
|
{
|
||||||
|
"#format" "{1:s}"
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||||||
|
"en" "Auto-Rebuy: {1}"
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||||||
|
}
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||||||
|
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||||||
|
"Weapons menu zmarket main weapons list"
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||||||
|
{
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|
"en" "View Weapons List"
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|
}
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||||||
|
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||||||
|
"Weapons menu zmarket loadout title"
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||||||
|
{
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|
"en" "ZMarket\nMy Current Loadout:\nRebuy refers to these weapons"
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||||||
|
}
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||||||
|
|
||||||
|
"Weapons menu zmarket loadout primary"
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||||||
|
{
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||||||
|
"#format" "{1:s}"
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|
"en" "Primary: {1}"
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||||||
|
}
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||||||
|
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||||||
|
"Weapons menu zmarket loadout secondary"
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||||||
|
{
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||||||
|
"#format" "{1:s}"
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||||||
|
"en" "Secondary: {1}"
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||||||
|
}
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||||||
|
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||||||
|
"Weapons menu zmarket loadout melee"
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||||||
|
{
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|
"#format" "{1:s}"
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|
"en" "Melee: {1}"
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|
}
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||||||
|
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||||||
|
"Weapons menu zmarket loadout projectile"
|
||||||
|
{
|
||||||
|
"#format" "{1:s}"
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||||||
|
"en" "Projectile: {1}"
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||||||
|
}
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||||||
|
|
||||||
|
"Weapons menu zmarket loadout explosive"
|
||||||
|
{
|
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|
"#format" "{1:s}"
|
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|
"en" "Explosive: {1}"
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||||||
|
}
|
||||||
|
|
||||||
|
"Weapons menu zmarket loadout empty"
|
||||||
|
{
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||||||
|
"en" "(None)"
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||||||
|
}
|
||||||
|
|
||||||
"Weapons menu zmarket types title"
|
"Weapons menu zmarket types title"
|
||||||
{
|
{
|
||||||
"en" "ZMarket\nSelect Weapon Type:"
|
"en" "ZMarket\nSelect Weapon Type:"
|
||||||
}
|
}
|
||||||
|
|
||||||
"Weapons menu zmarket types rebuy"
|
|
||||||
{
|
|
||||||
"en" "Rebuy (1 weapon per slot)"
|
|
||||||
}
|
|
||||||
|
|
||||||
"Weapons menu zmarket types auto-rebuy"
|
|
||||||
{
|
|
||||||
"#format" "{1:s}"
|
|
||||||
"en" "Auto-Rebuy: {1}\n "
|
|
||||||
}
|
|
||||||
|
|
||||||
"Weapons menu zmarket types weapon type title"
|
"Weapons menu zmarket types weapon type title"
|
||||||
{
|
{
|
||||||
"#format" "{1:s}"
|
"#format" "{1:s}"
|
||||||
|
@ -260,15 +260,19 @@ zr_infect_weapons_drop "1"
|
|||||||
|
|
||||||
// Effects
|
// Effects
|
||||||
|
|
||||||
// Spawn a fireball effect around player on infection.
|
Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
|
||||||
|
// Default: "1"
|
||||||
|
zr_infect_explosion "1"
|
||||||
|
|
||||||
|
// Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]
|
||||||
// Default: "1"
|
// Default: "1"
|
||||||
zr_infect_fireball "1"
|
zr_infect_fireball "1"
|
||||||
|
|
||||||
// Spawn a smoke cloud effect around player on infection.
|
// Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]
|
||||||
// Default: "1"
|
// Default: "1"
|
||||||
zr_infect_smoke "1"
|
zr_infect_smoke "1"
|
||||||
|
|
||||||
// Emit sparks from player on infection.
|
// Emit sparks from player on infection. [Dependency: zr_infect_explosion]
|
||||||
// Default: "1"
|
// Default: "1"
|
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zr_infect_sparks "1"
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zr_infect_sparks "1"
|
||||||
|
|
||||||
@ -613,7 +617,11 @@ zr_zspawn_timelimit "1"
|
|||||||
// Default: "120.0"
|
// Default: "120.0"
|
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zr_zspawn_timelimit_time "120.0"
|
zr_zspawn_timelimit_time "120.0"
|
||||||
|
|
||||||
|
// Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit]
|
||||||
|
// Default: "1"
|
||||||
|
zr_zspawn_timelimit_zombie "1"
|
||||||
|
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
// ZTele (module)
|
// ZTele (module)
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
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||||||
|
@ -28,6 +28,7 @@
|
|||||||
#pragma semicolon 1
|
#pragma semicolon 1
|
||||||
#include <sourcemod>
|
#include <sourcemod>
|
||||||
#include <sdktools>
|
#include <sdktools>
|
||||||
|
#include <clientprefs>
|
||||||
#include <cstrike>
|
#include <cstrike>
|
||||||
#include <zrtools>
|
#include <zrtools>
|
||||||
|
|
||||||
@ -42,9 +43,10 @@
|
|||||||
#include "zr/cvars"
|
#include "zr/cvars"
|
||||||
#include "zr/log"
|
#include "zr/log"
|
||||||
#include "zr/config"
|
#include "zr/config"
|
||||||
#include "zr/serial"
|
#include "zr/steamidcache"
|
||||||
#include "zr/sayhooks"
|
#include "zr/sayhooks"
|
||||||
#include "zr/tools"
|
#include "zr/tools"
|
||||||
|
#include "zr/cookies"
|
||||||
#include "zr/paramtools"
|
#include "zr/paramtools"
|
||||||
#include "zr/models"
|
#include "zr/models"
|
||||||
#include "zr/downloads"
|
#include "zr/downloads"
|
||||||
@ -116,6 +118,7 @@ public OnPluginStart()
|
|||||||
TranslationInit();
|
TranslationInit();
|
||||||
CvarsInit();
|
CvarsInit();
|
||||||
ToolsInit();
|
ToolsInit();
|
||||||
|
CookiesInit();
|
||||||
CommandsInit();
|
CommandsInit();
|
||||||
WeaponsInit();
|
WeaponsInit();
|
||||||
EventInit();
|
EventInit();
|
||||||
@ -127,7 +130,6 @@ public OnPluginStart()
|
|||||||
public OnMapStart()
|
public OnMapStart()
|
||||||
{
|
{
|
||||||
// Forward event to modules.
|
// Forward event to modules.
|
||||||
SerialOnMapStart();
|
|
||||||
OverlaysOnMapStart();
|
OverlaysOnMapStart();
|
||||||
RoundEndOnMapStart();
|
RoundEndOnMapStart();
|
||||||
InfectOnMapStart();
|
InfectOnMapStart();
|
||||||
@ -166,6 +168,14 @@ public OnConfigsExecuted()
|
|||||||
ClassOnModulesLoaded();
|
ClassOnModulesLoaded();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Client cookies just finished loading from the database.
|
||||||
|
*/
|
||||||
|
public OnClientCookiesCached()
|
||||||
|
{
|
||||||
|
// Forward event to modules.
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Client is joining the server.
|
* Client is joining the server.
|
||||||
*
|
*
|
||||||
|
70
src/zr/cookies.inc
Normal file
70
src/zr/cookies.inc
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
/*
|
||||||
|
* ============================================================================
|
||||||
|
*
|
||||||
|
* Zombie:Reloaded
|
||||||
|
*
|
||||||
|
* File: cookies.inc
|
||||||
|
* Type: Module
|
||||||
|
* Description: Client cookie API.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2009 Greyscale, Richard Helgeby
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*
|
||||||
|
* ============================================================================
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Cookies module init function.
|
||||||
|
*/
|
||||||
|
CookiesInit()
|
||||||
|
{
|
||||||
|
// Forward event to modules.
|
||||||
|
ClassOnCookiesCreate();
|
||||||
|
WeaponsOnCookiesCreate();
|
||||||
|
ZHPOnCookiesCreate();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Accepts a bools for setting client cookies.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
* @param cookie The handle to the cookie.
|
||||||
|
* @param cookievalue The bool value to set cookie as.
|
||||||
|
*/
|
||||||
|
CookiesSetClientCookieBool(client, Handle:cookie, bool:cookievalue)
|
||||||
|
{
|
||||||
|
// Convert bool to string.
|
||||||
|
decl String:strCookievalue[8];
|
||||||
|
ZRBoolToString(cookievalue, strCookievalue, sizeof(strCookievalue));
|
||||||
|
|
||||||
|
// Set the converted string to the cookie.
|
||||||
|
SetClientCookie(client, cookie, strCookievalue);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a cookie value as a bool.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
* @param cookie The handle to the cookie.
|
||||||
|
*/
|
||||||
|
bool:CookiesGetClientCookieBool(client, Handle:cookie)
|
||||||
|
{
|
||||||
|
// Get cookie string.
|
||||||
|
decl String:cookievalue[8];
|
||||||
|
GetClientCookie(client, cookie, cookievalue, sizeof(cookievalue));
|
||||||
|
|
||||||
|
// Return string casted into an int, then to bool.
|
||||||
|
return bool:StringToInt(cookievalue);
|
||||||
|
}
|
@ -88,11 +88,12 @@ enum CvarsList
|
|||||||
Handle:CVAR_INFECT_WEAPONS_DROP,
|
Handle:CVAR_INFECT_WEAPONS_DROP,
|
||||||
Handle:CVAR_INFECT_MZOMBIE_RATIO,
|
Handle:CVAR_INFECT_MZOMBIE_RATIO,
|
||||||
Handle:CVAR_INFECT_MZOMBIE_RESPAWN,
|
Handle:CVAR_INFECT_MZOMBIE_RESPAWN,
|
||||||
Handle:CVAR_INFECT_SOUND,
|
Handle:CVAR_INFECT_EXPLOSION,
|
||||||
Handle:CVAR_INFECT_ESPLASH,
|
|
||||||
Handle:CVAR_INFECT_FIREBALL,
|
Handle:CVAR_INFECT_FIREBALL,
|
||||||
Handle:CVAR_INFECT_SMOKE,
|
Handle:CVAR_INFECT_SMOKE,
|
||||||
Handle:CVAR_INFECT_SPARKS,
|
Handle:CVAR_INFECT_SPARKS,
|
||||||
|
Handle:CVAR_INFECT_SOUND,
|
||||||
|
Handle:CVAR_INFECT_ESPLASH,
|
||||||
Handle:CVAR_INFECT_SHAKE,
|
Handle:CVAR_INFECT_SHAKE,
|
||||||
Handle:CVAR_INFECT_SHAKE_AMP,
|
Handle:CVAR_INFECT_SHAKE_AMP,
|
||||||
Handle:CVAR_INFECT_SHAKE_FREQUENCY,
|
Handle:CVAR_INFECT_SHAKE_FREQUENCY,
|
||||||
@ -280,9 +281,10 @@ CvarsCreate()
|
|||||||
g_hCvarsList[CVAR_INFECT_WEAPONS_DROP] = CreateConVar("zr_infect_weapons_drop", "1", "Force player to drop all weapons on infect, disabling this will strip weapons instead.");
|
g_hCvarsList[CVAR_INFECT_WEAPONS_DROP] = CreateConVar("zr_infect_weapons_drop", "1", "Force player to drop all weapons on infect, disabling this will strip weapons instead.");
|
||||||
|
|
||||||
// Effects
|
// Effects
|
||||||
g_hCvarsList[CVAR_INFECT_FIREBALL] = CreateConVar("zr_infect_fireball", "1", "Spawn a fireball effect around player on infection.");
|
g_hCvarsList[CVAR_INFECT_EXPLOSION] = CreateConVar("zr_infect_explosion", "1", "Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.");
|
||||||
g_hCvarsList[CVAR_INFECT_SMOKE] = CreateConVar("zr_infect_smoke", "1", "Spawn a smoke cloud effect around player on infection.");
|
g_hCvarsList[CVAR_INFECT_FIREBALL] = CreateConVar("zr_infect_fireball", "1", "Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]");
|
||||||
g_hCvarsList[CVAR_INFECT_SPARKS] = CreateConVar("zr_infect_sparks", "1", "Emit sparks from player on infection.");
|
g_hCvarsList[CVAR_INFECT_SMOKE] = CreateConVar("zr_infect_smoke", "1", "Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]");
|
||||||
|
g_hCvarsList[CVAR_INFECT_SPARKS] = CreateConVar("zr_infect_sparks", "1", "Emit sparks from player on infection. [Dependency: zr_infect_explosion]");
|
||||||
g_hCvarsList[CVAR_INFECT_SOUND] = CreateConVar("zr_infect_sound", "npc/fast_zombie/fz_scream1.wav", "Sound, relative to \"sounds\" folder, to play from player on infection. ['\"\"' = No sound]");
|
g_hCvarsList[CVAR_INFECT_SOUND] = CreateConVar("zr_infect_sound", "npc/fast_zombie/fz_scream1.wav", "Sound, relative to \"sounds\" folder, to play from player on infection. ['\"\"' = No sound]");
|
||||||
g_hCvarsList[CVAR_INFECT_ESPLASH] = CreateConVar("zr_infect_esplash", "1", "Emit an energy splash from player on infection.");
|
g_hCvarsList[CVAR_INFECT_ESPLASH] = CreateConVar("zr_infect_esplash", "1", "Emit an energy splash from player on infection.");
|
||||||
g_hCvarsList[CVAR_INFECT_SHAKE] = CreateConVar("zr_infect_shake", "1", "Shake player's view on infect.");
|
g_hCvarsList[CVAR_INFECT_SHAKE] = CreateConVar("zr_infect_shake", "1", "Shake player's view on infect.");
|
||||||
@ -432,7 +434,7 @@ CvarsCreate()
|
|||||||
|
|
||||||
g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT] = CreateConVar("zr_zspawn_timelimit", "1", "Put a time limit on the use of ZSpawn.");
|
g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT] = CreateConVar("zr_zspawn_timelimit", "1", "Put a time limit on the use of ZSpawn.");
|
||||||
g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_TIME] = CreateConVar("zr_zspawn_timelimit_time", "120.0", "Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit]");
|
g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_TIME] = CreateConVar("zr_zspawn_timelimit_time", "120.0", "Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit]");
|
||||||
g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_ZOMBIE] = CreateConVar("zr_zspawn_timelimit_zombie", "1", "Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit]");
|
g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_ZOMBIE] = CreateConVar("zr_zspawn_timelimit_zombie", "1", "Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit]");
|
||||||
|
|
||||||
|
|
||||||
// ===========================
|
// ===========================
|
||||||
|
@ -106,7 +106,6 @@ public Action:EventRoundStart(Handle:event, const String:name[], bool:dontBroadc
|
|||||||
public Action:EventRoundStartPost(Handle:timer, any:index)
|
public Action:EventRoundStartPost(Handle:timer, any:index)
|
||||||
{
|
{
|
||||||
// Forward event to modules.
|
// Forward event to modules.
|
||||||
WeaponsOnRoundStartPost();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -139,7 +138,6 @@ public Action:EventRoundEnd(Handle:event, const String:name[], bool:dontBroadcas
|
|||||||
new reason = GetEventInt(event, "reason");
|
new reason = GetEventInt(event, "reason");
|
||||||
|
|
||||||
// Forward event to modules.
|
// Forward event to modules.
|
||||||
WeaponsOnRoundEnd();
|
|
||||||
RoundEndOnRoundEnd(reason);
|
RoundEndOnRoundEnd(reason);
|
||||||
InfectOnRoundEnd();
|
InfectOnRoundEnd();
|
||||||
SEffectsOnRoundEnd();
|
SEffectsOnRoundEnd();
|
||||||
@ -224,6 +222,7 @@ public Action:EventPlayerSpawnPost(Handle:timer, any:index)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Forward event to modules.
|
// Forward event to modules.
|
||||||
|
WeaponsOnClientSpawnPost(index);
|
||||||
SpawnProtectOnClientSpawnPost(index);
|
SpawnProtectOnClientSpawnPost(index);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -726,6 +726,37 @@ InfectFireEffects(client)
|
|||||||
GetClientAbsOrigin(client, clientloc);
|
GetClientAbsOrigin(client, clientloc);
|
||||||
clientloc[2] += 30;
|
clientloc[2] += 30;
|
||||||
|
|
||||||
|
new bool:explosion = GetConVarBool(g_hCvarsList[CVAR_INFECT_EXPLOSION]);
|
||||||
|
if (explosion)
|
||||||
|
{
|
||||||
|
// Initialize explosion flags variable.
|
||||||
|
new flags;
|
||||||
|
|
||||||
|
// Set "nofireball" flag if fireball is disabled.
|
||||||
|
new bool:fireball = GetConVarBool(g_hCvarsList[CVAR_INFECT_FIREBALL]);
|
||||||
|
if (!fireball)
|
||||||
|
{
|
||||||
|
flags = flags | EXP_NOFIREBALL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set "nosmoke" flag if smoke is disabled.
|
||||||
|
new bool:smoke = GetConVarBool(g_hCvarsList[CVAR_INFECT_SMOKE]);
|
||||||
|
if (!smoke)
|
||||||
|
{
|
||||||
|
flags = flags | EXP_NOSMOKE;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set "nosparks" flag if sparks are disabled.
|
||||||
|
new bool:sparks = GetConVarBool(g_hCvarsList[CVAR_INFECT_SPARKS]);
|
||||||
|
if (!sparks)
|
||||||
|
{
|
||||||
|
flags = flags | EXP_NOSPARKS;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create explosion at client's origin.
|
||||||
|
VEffectsCreateExplosion(clientloc, flags);
|
||||||
|
}
|
||||||
|
|
||||||
// If cvar contains path, then continue.
|
// If cvar contains path, then continue.
|
||||||
decl String:sound[PLATFORM_MAX_PATH];
|
decl String:sound[PLATFORM_MAX_PATH];
|
||||||
GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound));
|
GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound));
|
||||||
@ -743,33 +774,6 @@ InfectFireEffects(client)
|
|||||||
VEffectsCreateEnergySplash(clientloc, direction, true);
|
VEffectsCreateEnergySplash(clientloc, direction, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Initialize explosion flags variable.
|
|
||||||
new flags;
|
|
||||||
|
|
||||||
// Set "nofireball" flag if fireball is disabled.
|
|
||||||
new bool:fireball = GetConVarBool(g_hCvarsList[CVAR_INFECT_FIREBALL]);
|
|
||||||
if (!fireball)
|
|
||||||
{
|
|
||||||
flags = flags | EXP_NOFIREBALL;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set "nosmoke" flag if smoke is disabled.
|
|
||||||
new bool:smoke = GetConVarBool(g_hCvarsList[CVAR_INFECT_SMOKE]);
|
|
||||||
if (!smoke)
|
|
||||||
{
|
|
||||||
flags = flags | EXP_NOSMOKE;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set "nosparks" flag if sparks are disabled.
|
|
||||||
new bool:sparks = GetConVarBool(g_hCvarsList[CVAR_INFECT_SPARKS]);
|
|
||||||
if (!sparks)
|
|
||||||
{
|
|
||||||
flags = flags | EXP_NOSPARKS;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create explosion at client's origin.
|
|
||||||
VEffectsCreateExplosion(clientloc, flags);
|
|
||||||
|
|
||||||
// If shake effect is enabled, then continue.
|
// If shake effect is enabled, then continue.
|
||||||
new bool:shake = GetConVarBool(g_hCvarsList[CVAR_INFECT_SHAKE]);
|
new bool:shake = GetConVarBool(g_hCvarsList[CVAR_INFECT_SHAKE]);
|
||||||
if (shake)
|
if (shake)
|
||||||
|
@ -168,7 +168,7 @@ public MenuMainHandle(Handle:menu, MenuAction:action, client, slot)
|
|||||||
case 5:
|
case 5:
|
||||||
{
|
{
|
||||||
// Send ZMarket menu.
|
// Send ZMarket menu.
|
||||||
resend = !ZMarketMenuTypes(client);
|
resend = !ZMarketMenuMain(client);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -210,7 +210,7 @@ OverlaysClientUpdateOverlay(client, OverlaysChannel:channel = OVERLAYS_CHANNEL_N
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Display overlay to client.
|
// Display overlay to client.
|
||||||
ClientCommand(client, "r_screenoverlay %s", g_strOverlayPath[client][channel]);
|
ClientCommand(client, "r_screenoverlay \"%s\"", g_strOverlayPath[client][channel]);
|
||||||
}
|
}
|
||||||
|
|
||||||
OverlaysChannel:OverlaysClientFindChannel(client)
|
OverlaysChannel:OverlaysClientFindChannel(client)
|
||||||
@ -236,8 +236,11 @@ OverlaysChannel:OverlaysClientFindChannel(client)
|
|||||||
*
|
*
|
||||||
* @param client The client index.
|
* @param client The client index.
|
||||||
* @param channel The channel to change state of.
|
* @param channel The channel to change state of.
|
||||||
* @param toggle Set to true to toggle state, false to use value param.
|
* @param update (Optional) Update the overlay when this function is called.
|
||||||
|
* @param toggle (Optional) Set to true to toggle state, false to use value param.
|
||||||
* @param value (Optional) New value of the state, only used if toggle is false.
|
* @param value (Optional) New value of the state, only used if toggle is false.
|
||||||
|
* @param reset (Optional) Resets the channel path.
|
||||||
|
* @return The overlay's new state.
|
||||||
*/
|
*/
|
||||||
bool:OverlaysClientSetChannelState(client, OverlaysChannel:channel, bool:update = false, bool:toggle = true, bool:value = false, bool:reset = false)
|
bool:OverlaysClientSetChannelState(client, OverlaysChannel:channel, bool:update = false, bool:toggle = true, bool:value = false, bool:reset = false)
|
||||||
{
|
{
|
||||||
@ -300,6 +303,12 @@ public Action:OverlaysTimer(Handle:timer)
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// If no overlay is on the client's screen, then stop.
|
||||||
|
if (OverlaysClientFindChannel(x) == OVERLAYS_CHANNEL_NONE)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
// Update client's overlay.
|
// Update client's overlay.
|
||||||
OverlaysClientUpdateOverlay(x);
|
OverlaysClientUpdateOverlay(x);
|
||||||
}
|
}
|
||||||
|
@ -17,6 +17,24 @@
|
|||||||
* ------------------------------------
|
* ------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create class-related cookies here.
|
||||||
|
*/
|
||||||
|
ClassOnCookiesCreate()
|
||||||
|
{
|
||||||
|
// Forward event to sub-modules.
|
||||||
|
ClassOverlayOnCookiesCreate();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when all modules are done loading.
|
||||||
|
*/
|
||||||
|
ClassOnModulesLoaded()
|
||||||
|
{
|
||||||
|
// Set default classes on all player slots.
|
||||||
|
ClassClientSetDefaultIndexes();
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Called when a client connects to the server (OnClientPutInServer).
|
* Called when a client connects to the server (OnClientPutInServer).
|
||||||
*/
|
*/
|
||||||
@ -35,15 +53,6 @@ ClassClientInit(client)
|
|||||||
ClassOverlayClientInit(client);
|
ClassOverlayClientInit(client);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Called when all modules are done loading.
|
|
||||||
*/
|
|
||||||
ClassOnModulesLoaded()
|
|
||||||
{
|
|
||||||
// Set default classes on all player slots.
|
|
||||||
ClassClientSetDefaultIndexes();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Called a client disconnects.
|
* Called a client disconnects.
|
||||||
*/
|
*/
|
||||||
@ -124,9 +133,6 @@ ClassOnClientSpawn(client)
|
|||||||
ClassReloadPlayerCache(client, ClassGetActiveIndex(client));
|
ClassReloadPlayerCache(client, ClassGetActiveIndex(client));
|
||||||
ClassApplyAttributes(client);
|
ClassApplyAttributes(client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Forward event to sub-modules.
|
|
||||||
ClassOverlayOnClientSpawn(client);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -206,7 +212,4 @@ ClassOnClientInfected(client, bool:motherzombie = false)
|
|||||||
|
|
||||||
// Apply the new attributes.
|
// Apply the new attributes.
|
||||||
ClassApplyAttributes(client, motherzombie);
|
ClassApplyAttributes(client, motherzombie);
|
||||||
|
|
||||||
// Forward event to sub-modules.
|
|
||||||
ClassOverlayOnClientInfected(client);
|
|
||||||
}
|
}
|
||||||
|
@ -33,26 +33,16 @@
|
|||||||
/**
|
/**
|
||||||
* @endsection
|
* @endsection
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/**
|
|
||||||
* Array to store default class overlay enable flag.
|
|
||||||
*/
|
|
||||||
new bool:h_bClassOverlay[MAXPLAYERS + 1];
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Client is joining the server.
|
* Name of the cookie for toggle state the class overlay.
|
||||||
*
|
|
||||||
* @param client The client index.
|
|
||||||
*/
|
*/
|
||||||
ClassOverlayClientInit(client)
|
#define CLASSOVERLAY_COOKIE_ENABLED "zr_overlay"
|
||||||
{
|
|
||||||
// Get overlay toggle cvar values.
|
/**
|
||||||
new bool:overlaytoggle = GetConVarBool(g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE]);
|
* Cookie handle for the toggle state of an overlay.
|
||||||
new bool:overlaydefault = GetConVarBool(g_hCvarsList[CVAR_CLASSES_OVERLAY_DEFAULT]);
|
*/
|
||||||
|
new Handle:g_hOverlayEnabledCookie = INVALID_HANDLE;
|
||||||
// Apply default value if toggle is enabled, default to true if toggle is disabled.
|
|
||||||
h_bClassOverlay[client] = overlaytoggle ? overlaydefault : true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Hook commands related to overlay here.
|
* Hook commands related to overlay here.
|
||||||
@ -79,28 +69,40 @@ ClassOverlayOnCommandsHook()
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Client is spawning into the game.
|
* Create class overlay-related cookies here.
|
||||||
*
|
|
||||||
* @param client The client index.
|
|
||||||
*/
|
*/
|
||||||
ClassOverlayOnClientSpawn(client)
|
ClassOverlayOnCookiesCreate()
|
||||||
{
|
{
|
||||||
// If overlay toggle is enabled and class has an overlay, then send center text.
|
// If cookie doesn't already exist, then create it.
|
||||||
new bool:overlaytoggle = GetConVarBool(g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE]);
|
g_hOverlayEnabledCookie = FindClientCookie(CLASSOVERLAY_COOKIE_ENABLED);
|
||||||
|
if (g_hOverlayEnabledCookie == INVALID_HANDLE)
|
||||||
decl String:overlaypath[PLATFORM_MAX_PATH];
|
|
||||||
ClassGetOverlayPath(client, overlaypath, sizeof(overlaypath));
|
|
||||||
|
|
||||||
if (overlaytoggle && overlaypath[0])
|
|
||||||
{
|
{
|
||||||
decl String:togglecmds[CLASSOVERLAY_TOGGLE_MAX_CMDS * CLASSOVERLAY_TOGGLE_MAX_LENGTH];
|
g_hOverlayEnabledCookie = RegClientCookie(CLASSOVERLAY_COOKIE_ENABLED, "The toggle state of the class overlay.", CookieAccess_Public);
|
||||||
GetConVarString(g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLECMDS], togglecmds, sizeof(togglecmds));
|
|
||||||
|
|
||||||
TranslationPrintHUDText(client, "Classes overlay toggle", togglecmds);
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Client is joining the server.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
*/
|
||||||
|
ClassOverlayClientInit(client)
|
||||||
|
{
|
||||||
|
// Get overlay toggle cvar values.
|
||||||
|
new bool:overlaytoggle = GetConVarBool(g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE]);
|
||||||
|
new bool:overlaydefault = GetConVarBool(g_hCvarsList[CVAR_CLASSES_OVERLAY_DEFAULT]);
|
||||||
|
|
||||||
// Update class overlay.
|
// Get ZHP enabled cookie value.
|
||||||
OverlaysClientUpdateOverlay(client, OVERLAYS_CHANNEL_CLASSES);
|
decl String:overlayenabled[8];
|
||||||
|
GetClientCookie(client, g_hOverlayEnabledCookie, overlayenabled, sizeof(overlayenabled));
|
||||||
|
|
||||||
|
// If the cookie is empty, then set the default value.
|
||||||
|
if (!overlayenabled[0])
|
||||||
|
{
|
||||||
|
// Set cookie to default value from cvar.
|
||||||
|
new bool:overlayvalue = overlaytoggle ? overlaydefault : true;
|
||||||
|
CookiesSetClientCookieBool(client, g_hOverlayEnabledCookie, overlayvalue);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -114,28 +116,6 @@ ClassOverlayOnClientDeath(client)
|
|||||||
OverlaysClientSetChannelState(client, OVERLAYS_CHANNEL_CLASSES, true, false, false, true);
|
OverlaysClientSetChannelState(client, OVERLAYS_CHANNEL_CLASSES, true, false, false, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Client has been infected.
|
|
||||||
*
|
|
||||||
* @param client The client index.
|
|
||||||
*/
|
|
||||||
ClassOverlayOnClientInfected(client)
|
|
||||||
{
|
|
||||||
// If overlay toggle is enabled and class has an overlay, then send center text.
|
|
||||||
new bool:overlaytoggle = GetConVarBool(g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE]);
|
|
||||||
|
|
||||||
decl String:overlaypath[PLATFORM_MAX_PATH];
|
|
||||||
ClassGetOverlayPath(client, overlaypath, sizeof(overlaypath));
|
|
||||||
|
|
||||||
if (overlaytoggle && overlaypath[0])
|
|
||||||
{
|
|
||||||
decl String:togglecmds[CLASSOVERLAY_TOGGLE_MAX_CMDS * CLASSOVERLAY_TOGGLE_MAX_LENGTH];
|
|
||||||
GetConVarString(g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLECMDS], togglecmds, sizeof(togglecmds));
|
|
||||||
|
|
||||||
TranslationPrintCenterText(client, "Classes overlay toggle", togglecmds);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ClassOverlayInitialize(client, const String:overlay[])
|
ClassOverlayInitialize(client, const String:overlay[])
|
||||||
{
|
{
|
||||||
if (IsFakeClient(client))
|
if (IsFakeClient(client))
|
||||||
@ -150,9 +130,23 @@ ClassOverlayInitialize(client, const String:overlay[])
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// If overlay toggle is enabled and class has an overlay, then send center text.
|
||||||
|
new bool:overlaytoggle = GetConVarBool(g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE]);
|
||||||
|
|
||||||
|
decl String:overlaypath[PLATFORM_MAX_PATH];
|
||||||
|
ClassGetOverlayPath(client, overlaypath, sizeof(overlaypath));
|
||||||
|
|
||||||
|
if (overlaytoggle && overlaypath[0])
|
||||||
|
{
|
||||||
|
decl String:togglecmds[CLASSOVERLAY_TOGGLE_MAX_CMDS * CLASSOVERLAY_TOGGLE_MAX_LENGTH];
|
||||||
|
GetConVarString(g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLECMDS], togglecmds, sizeof(togglecmds));
|
||||||
|
|
||||||
|
TranslationPrintHUDText(client, "Classes overlay toggle", togglecmds);
|
||||||
|
}
|
||||||
|
|
||||||
// Display class overlays.
|
// Display class overlays.
|
||||||
OverlaysClientSetChannelPath(client, OVERLAYS_CHANNEL_CLASSES, overlay);
|
OverlaysClientSetChannelPath(client, OVERLAYS_CHANNEL_CLASSES, overlay);
|
||||||
OverlaysClientSetChannelState(client, OVERLAYS_CHANNEL_CLASSES, true, false, h_bClassOverlay[client]);
|
OverlaysClientSetChannelState(client, OVERLAYS_CHANNEL_CLASSES, true, false, CookiesGetClientCookieBool(client, g_hOverlayEnabledCookie));
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -171,6 +165,7 @@ public Action:ClassOverlayEnableCommand(client, argc)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Toggle current overlay channel, and retrieve new value.
|
// Toggle current overlay channel, retrieve new value, and update cookie.
|
||||||
h_bClassOverlay[client] = OverlaysClientSetChannelState(client, OVERLAYS_CHANNEL_CLASSES, true, true);
|
new bool:overlayenabled = OverlaysClientSetChannelState(client, OVERLAYS_CHANNEL_CLASSES, true, true);
|
||||||
|
CookiesSetClientCookieBool(client, g_hOverlayEnabledCookie, overlayenabled);
|
||||||
}
|
}
|
||||||
|
@ -109,6 +109,9 @@ RoundEndOnClientInfected()
|
|||||||
*/
|
*/
|
||||||
RoundEndOnRoundStart()
|
RoundEndOnRoundStart()
|
||||||
{
|
{
|
||||||
|
// Stop all overlays.
|
||||||
|
RoundEndOverlayStop();
|
||||||
|
|
||||||
// If round end timer is running, then kill it.
|
// If round end timer is running, then kill it.
|
||||||
if (tRoundEnd != INVALID_HANDLE)
|
if (tRoundEnd != INVALID_HANDLE)
|
||||||
{
|
{
|
||||||
@ -160,7 +163,7 @@ RoundEndOnRoundEnd(reason)
|
|||||||
new RoundEndOutcome:outcome = RoundEndReasonToOutcome(reason);
|
new RoundEndOutcome:outcome = RoundEndReasonToOutcome(reason);
|
||||||
|
|
||||||
// Display the overlay to all clients.
|
// Display the overlay to all clients.
|
||||||
RoundEndOverlayStart(ROUNDEND_DELAY, outcome);
|
RoundEndOverlayStart(outcome);
|
||||||
|
|
||||||
// Balance teams.
|
// Balance teams.
|
||||||
RoundEndBalanceTeams();
|
RoundEndBalanceTeams();
|
||||||
@ -355,7 +358,7 @@ RoundEndBalanceTeams()
|
|||||||
* @param time Time to display overlays.
|
* @param time Time to display overlays.
|
||||||
* @param outcome The outcome of the round.
|
* @param outcome The outcome of the round.
|
||||||
*/
|
*/
|
||||||
RoundEndOverlayStart(Float:time, RoundEndOutcome:outcome)
|
RoundEndOverlayStart(RoundEndOutcome:outcome)
|
||||||
{
|
{
|
||||||
// If round end overlays are disabled, then stop.
|
// If round end overlays are disabled, then stop.
|
||||||
new bool:overlay = GetConVarBool(g_hCvarsList[CVAR_ROUNDEND_OVERLAY]);
|
new bool:overlay = GetConVarBool(g_hCvarsList[CVAR_ROUNDEND_OVERLAY]);
|
||||||
@ -403,8 +406,6 @@ RoundEndOverlayStart(Float:time, RoundEndOutcome:outcome)
|
|||||||
OverlaysClientSetChannelPath(x, OVERLAYS_CHANNEL_ROUNDEND, overlaypath);
|
OverlaysClientSetChannelPath(x, OVERLAYS_CHANNEL_ROUNDEND, overlaypath);
|
||||||
OverlaysClientSetChannelState(x, OVERLAYS_CHANNEL_ROUNDEND, true, false, true);
|
OverlaysClientSetChannelState(x, OVERLAYS_CHANNEL_ROUNDEND, true, false, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
CreateTimer(time, RoundEndOverlayTimer, _, TIMER_FLAG_NO_MAPCHANGE);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
RoundEndOverlayStop()
|
RoundEndOverlayStop()
|
||||||
@ -427,15 +428,4 @@ RoundEndOverlayStop()
|
|||||||
// Disable roundend overlay channel.
|
// Disable roundend overlay channel.
|
||||||
OverlaysClientSetChannelState(x, OVERLAYS_CHANNEL_ROUNDEND, true, false, false, true);
|
OverlaysClientSetChannelState(x, OVERLAYS_CHANNEL_ROUNDEND, true, false, false, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Timer callback, stops overlays on all clients.
|
|
||||||
*
|
|
||||||
* @param timer The timer handle.
|
|
||||||
*/
|
|
||||||
public Action:RoundEndOverlayTimer(Handle:timer)
|
|
||||||
{
|
|
||||||
// Stop all overlays.
|
|
||||||
RoundEndOverlayStop();
|
|
||||||
}
|
|
@ -1,100 +0,0 @@
|
|||||||
/*
|
|
||||||
* ============================================================================
|
|
||||||
*
|
|
||||||
* Zombie:Reloaded
|
|
||||||
*
|
|
||||||
* File: serial.inc
|
|
||||||
* Type: Core
|
|
||||||
* Description: Client serial number tracking API.
|
|
||||||
*
|
|
||||||
* Copyright (C) 2009 Greyscale, Richard Helgeby
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*
|
|
||||||
* ============================================================================
|
|
||||||
*/
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Maximum length of a client's serial number.
|
|
||||||
*/
|
|
||||||
#define SERIAL_MAX_LENGTH 8
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Array to store client serial numbers.
|
|
||||||
*/
|
|
||||||
new Handle:arraySerial = INVALID_HANDLE;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Map is starting.
|
|
||||||
*/
|
|
||||||
SerialOnMapStart()
|
|
||||||
{
|
|
||||||
// If array exists, destroy before recreating.
|
|
||||||
if (arraySerial != INVALID_HANDLE)
|
|
||||||
{
|
|
||||||
CloseHandle(arraySerial);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create array.
|
|
||||||
arraySerial = CreateArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Add client serial number to global array.
|
|
||||||
*
|
|
||||||
* @param client The client index.
|
|
||||||
* @return True if the client was added successfully, false if the client already exists.
|
|
||||||
*/
|
|
||||||
bool:SerialAddClient(client)
|
|
||||||
{
|
|
||||||
// Check if client is already added.
|
|
||||||
new bool:exists = SerialClientExists(client);
|
|
||||||
if (exists)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get client's serial number.
|
|
||||||
new serial = GetClientSerial(client);
|
|
||||||
|
|
||||||
// Push serial number into the global array.
|
|
||||||
PushArrayCell(arraySerial, serial);
|
|
||||||
|
|
||||||
// Client added successfully.
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Check if a client has been added to the global array.
|
|
||||||
*
|
|
||||||
* @param client The client index.
|
|
||||||
* @return True if the client exists, false otherwise.
|
|
||||||
*/
|
|
||||||
bool:SerialClientExists(client)
|
|
||||||
{
|
|
||||||
// Get client's serial number.
|
|
||||||
new serial = GetClientSerial(client);
|
|
||||||
|
|
||||||
// Return true if value was found, false otherwise.
|
|
||||||
return (FindValueInArray(arraySerial, serial) != -1);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Reset serial number array.
|
|
||||||
*/
|
|
||||||
SerialReset()
|
|
||||||
{
|
|
||||||
// Clear array.
|
|
||||||
ClearArray(arraySerial);
|
|
||||||
}
|
|
96
src/zr/steamidcache.inc
Normal file
96
src/zr/steamidcache.inc
Normal file
@ -0,0 +1,96 @@
|
|||||||
|
/*
|
||||||
|
* ============================================================================
|
||||||
|
*
|
||||||
|
* Zombie:Reloaded
|
||||||
|
*
|
||||||
|
* File: steamidcache.inc
|
||||||
|
* Type: Core
|
||||||
|
* Description: A SteamID caching API.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2009 Greyscale, Richard Helgeby
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*
|
||||||
|
* ============================================================================
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The maximum length of a SteamID
|
||||||
|
*/
|
||||||
|
#define STEAMIDCACHE_MAX_LENGTH 16
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a steamid cache.
|
||||||
|
*
|
||||||
|
* @return Handle to SteamID cache.
|
||||||
|
*/
|
||||||
|
stock Handle:SteamidCacheCreate()
|
||||||
|
{
|
||||||
|
// Return steamid cache handle.
|
||||||
|
return CreateArray(STEAMIDCACHE_MAX_LENGTH);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add client serial number to the SteamID cache.
|
||||||
|
*
|
||||||
|
* @param steamidcache The SteamID cache to add client to.
|
||||||
|
* @param client The client index.
|
||||||
|
* @return True if the client was added successfully, false if the client already exists.
|
||||||
|
*/
|
||||||
|
stock bool:SteamidCacheAddClient(Handle:steamidcache, client)
|
||||||
|
{
|
||||||
|
// Check if client is in the cache.
|
||||||
|
if (SteamidCacheClientExists(steamidcache, client))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get client's SteamID.
|
||||||
|
decl String:steamid[STEAMIDCACHE_MAX_LENGTH];
|
||||||
|
GetClientAuthString(client, steamid, sizeof(steamid));
|
||||||
|
|
||||||
|
// Push SteamID into the SteamID cache.
|
||||||
|
PushArrayString(steamidcache, steamid);
|
||||||
|
|
||||||
|
// Client added successfully.
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if a client is in the SteamID cache.
|
||||||
|
*
|
||||||
|
* @param steamidcache The SteamID cache to check in.
|
||||||
|
* @param client The client index.
|
||||||
|
* @return True if the client exists, false otherwise.
|
||||||
|
*/
|
||||||
|
stock bool:SteamidCacheClientExists(Handle:steamidcache, client)
|
||||||
|
{
|
||||||
|
// Get client's SteamID.
|
||||||
|
decl String:steamid[STEAMIDCACHE_MAX_LENGTH];
|
||||||
|
GetClientAuthString(client, steamid, sizeof(steamid));
|
||||||
|
|
||||||
|
// Return true if client was found, false otherwise.
|
||||||
|
return (FindStringInArray(steamidcache, steamid) != -1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reset SteamID cache.
|
||||||
|
*
|
||||||
|
* @param steamidcache The SteamID cache to reset.
|
||||||
|
*/
|
||||||
|
stock SteamidCacheReset(Handle:steamidcache)
|
||||||
|
{
|
||||||
|
// Clear array.
|
||||||
|
ClearArray(steamidcache);
|
||||||
|
}
|
@ -581,8 +581,8 @@ public ZRTools_Action:RestrictCanUse(client, weapon)
|
|||||||
return ZRTools_Handled;
|
return ZRTools_Handled;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Forward event to modules. (item pickup)
|
// Forward event to weapons module.
|
||||||
WeaponAlphaOnItemPickup(client, weapon);
|
WeaponsOnItemPickup(client, weapon);
|
||||||
|
|
||||||
// Allow pickup.
|
// Allow pickup.
|
||||||
return ZRTools_Continue;
|
return ZRTools_Continue;
|
||||||
|
@ -35,11 +35,6 @@
|
|||||||
*/
|
*/
|
||||||
new g_iWeaponDropHookID[MAXPLAYERS + 1] = {-1, ...};
|
new g_iWeaponDropHookID[MAXPLAYERS + 1] = {-1, ...};
|
||||||
|
|
||||||
/**
|
|
||||||
* Global variable that stops render mode modifying
|
|
||||||
*/
|
|
||||||
new bool:g_bWeaponAlpha;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Client is joining the server.
|
* Client is joining the server.
|
||||||
*
|
*
|
||||||
@ -66,40 +61,14 @@ WeaponAlphaOnClientDisconnect(client)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* The round is starting.
|
|
||||||
*/
|
|
||||||
WeaponAlphaOnRoundStartPost()
|
|
||||||
{
|
|
||||||
// Allow weapon render mode to be modified.
|
|
||||||
g_bWeaponAlpha = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The round is ending.
|
|
||||||
*
|
|
||||||
* @param reason Reason the round has ended.
|
|
||||||
*/
|
|
||||||
WeaponAlphaOnRoundEnd()
|
|
||||||
{
|
|
||||||
// Disallow weapon render mode to be modified.
|
|
||||||
g_bWeaponAlpha = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Client has just picked up a weapon.
|
* Client has just picked up a weapon.
|
||||||
*
|
*
|
||||||
* @param client The client index.
|
* @param client The client index.
|
||||||
* @param weapon The weapon index.
|
* @param weapon The weapon index.
|
||||||
*/
|
*/
|
||||||
WeaponAlphaOnItemPickup(client, weapon)
|
WeaponAlphaOnItemPickupPost(client, weapon)
|
||||||
{
|
{
|
||||||
// If weapon alpha updating is disabled, then stop.
|
|
||||||
if (!g_bWeaponAlpha)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get client's current alpha.
|
// Get client's current alpha.
|
||||||
new alpha = ToolsGetEntityAlpha(client);
|
new alpha = ToolsGetEntityAlpha(client);
|
||||||
|
|
||||||
@ -116,12 +85,6 @@ WeaponAlphaOnItemPickup(client, weapon)
|
|||||||
*/
|
*/
|
||||||
public ZRTools_Action:WeaponAlphaDrop(client, weapon)
|
public ZRTools_Action:WeaponAlphaDrop(client, weapon)
|
||||||
{
|
{
|
||||||
// If weapon alpha updating is disabled, then stop.
|
|
||||||
if (!g_bWeaponAlpha)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If weapon isn't a valid entity, then stop.
|
// If weapon isn't a valid entity, then stop.
|
||||||
if (weapon < MaxClients)
|
if (weapon < MaxClients)
|
||||||
{
|
{
|
||||||
|
@ -88,7 +88,7 @@ new Handle:arrayWeapons = INVALID_HANDLE;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Weapons module init function.
|
* Weapons module init function.
|
||||||
*/
|
*/
|
||||||
WeaponsInit()
|
WeaponsInit()
|
||||||
{
|
{
|
||||||
// Forward event to sub-modules.
|
// Forward event to sub-modules.
|
||||||
@ -121,6 +121,15 @@ WeaponsOnCommandsCreate()
|
|||||||
ZMarketOnCommandsCreate();
|
ZMarketOnCommandsCreate();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create weapon-related cookies here.
|
||||||
|
*/
|
||||||
|
WeaponsOnCookiesCreate()
|
||||||
|
{
|
||||||
|
// Forward event to sub-modules.
|
||||||
|
ZMarketOnCookiesCreate();
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Loads weapon data from file.
|
* Loads weapon data from file.
|
||||||
*/
|
*/
|
||||||
@ -303,27 +312,67 @@ WeaponsOnClientSpawn(client)
|
|||||||
{
|
{
|
||||||
// Forward event to sub-modules.
|
// Forward event to sub-modules.
|
||||||
RestrictOnClientSpawn(client);
|
RestrictOnClientSpawn(client);
|
||||||
ZMarketOnClientSpawn(client);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The round is starting.
|
* Client is spawning into the game. *Post
|
||||||
*/
|
|
||||||
WeaponsOnRoundStartPost()
|
|
||||||
{
|
|
||||||
// Forward event to sub-modules
|
|
||||||
WeaponAlphaOnRoundStartPost();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The round is ending.
|
|
||||||
*
|
*
|
||||||
* @param reason Reason the round has ended.
|
* @param client The client index.
|
||||||
*/
|
*/
|
||||||
WeaponsOnRoundEnd()
|
WeaponsOnClientSpawnPost(client)
|
||||||
{
|
{
|
||||||
// Forward event to sub-modules
|
// Forward event to sub-modules.
|
||||||
WeaponAlphaOnRoundEnd();
|
ZMarketOnClientSpawnPost(client);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when a client picks up an item.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
* @param weapon The weapon index.
|
||||||
|
*/
|
||||||
|
WeaponsOnItemPickup(client, weapon)
|
||||||
|
{
|
||||||
|
// Forward event to sub-modules.
|
||||||
|
|
||||||
|
// Fire post OnItemPickup event.
|
||||||
|
|
||||||
|
// Fill datapack with event information.
|
||||||
|
new Handle:eventinfo = CreateDataPack();
|
||||||
|
WritePackCell(eventinfo, client);
|
||||||
|
WritePackCell(eventinfo, weapon);
|
||||||
|
|
||||||
|
// Create post delay timer.
|
||||||
|
CreateTimer(0.0, WeaponsOnItemPickupPost, eventinfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when a client picks up an item. *Post
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
* @param weapon The weapon index.
|
||||||
|
*/
|
||||||
|
public Action:WeaponsOnItemPickupPost(Handle:timer, Handle:eventinfo)
|
||||||
|
{
|
||||||
|
// Get event info.
|
||||||
|
ResetPack(eventinfo);
|
||||||
|
new client = ReadPackCell(eventinfo);
|
||||||
|
new weapon = ReadPackCell(eventinfo);
|
||||||
|
|
||||||
|
// If client isn't in the game anymore, then stop.
|
||||||
|
if (!IsClientInGame(client))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the weapon entity isn't valid anymore, then stop.
|
||||||
|
if (!IsValidEdict(weapon))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Forward event to sub-modules.
|
||||||
|
WeaponAlphaOnItemPickupPost(client, weapon);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -371,6 +420,32 @@ stock WeaponsNameToIndex(const String:weapon[])
|
|||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Takes a weapon's classname and returns the display name in weapons config file.
|
||||||
|
*
|
||||||
|
* @param
|
||||||
|
*/
|
||||||
|
stock WeaponsClassnameToDisplay(String:classname[], classnamemaxlen, String:display[], displaymaxlen)
|
||||||
|
{
|
||||||
|
// Strip off classnames' weapon prefix.
|
||||||
|
ReplaceString(classname, classnamemaxlen, "weapon_", "");
|
||||||
|
ReplaceString(classname, classnamemaxlen, "item_", "");
|
||||||
|
|
||||||
|
// Get the index of the weapon.
|
||||||
|
new weaponindex = WeaponsNameToIndex(classname);
|
||||||
|
|
||||||
|
// If weapon index is invalid, then return an empty string.
|
||||||
|
if (weaponindex == -1)
|
||||||
|
{
|
||||||
|
// Return an empty string.
|
||||||
|
strcopy(display, displaymaxlen, "");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Return the display name.
|
||||||
|
WeaponsGetName(weaponindex, display, displaymaxlen);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Checks if a weapon is valid. (E.G. listed in weapons.txt)
|
* Checks if a weapon is valid. (E.G. listed in weapons.txt)
|
||||||
* @param weapon The weapon name.
|
* @param weapon The weapon name.
|
||||||
|
@ -25,6 +25,15 @@
|
|||||||
* ============================================================================
|
* ============================================================================
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @section Name of the cookies for ZMarket rebuy/auto-rebuy data.
|
||||||
|
*/
|
||||||
|
#define ZMARKET_COOKIE_AUTOREBUY "zr_zmarket_autorebuy"
|
||||||
|
#define ZMARKET_COOKIE_REBUY "zr_zmarket_rebuy"
|
||||||
|
/**
|
||||||
|
* @endsection
|
||||||
|
*/
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Variable to store buyzone offset value.
|
* Variable to store buyzone offset value.
|
||||||
*/
|
*/
|
||||||
@ -41,14 +50,9 @@ new g_iZMarketCurType[MAXPLAYERS + 1];
|
|||||||
new Handle:g_hZMarketPurchaseCount[MAXPLAYERS + 1];
|
new Handle:g_hZMarketPurchaseCount[MAXPLAYERS + 1];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Array to store a weapon of each type last purchased from ZMarket.
|
* Cookie handle for auti-rebuy.
|
||||||
*/
|
*/
|
||||||
new String:g_strZMarketLastWeapon[MAXPLAYERS + 1][WeaponsSlot][WEAPONS_MAX_LENGTH];
|
new Handle:g_hZMarketAutoRebuyCookie = INVALID_HANDLE;
|
||||||
|
|
||||||
/**
|
|
||||||
* Array to store clients' auto-rebuy setting.
|
|
||||||
*/
|
|
||||||
new bool:g_bZMarketAutoRebuy[MAXPLAYERS + 1];
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Create commands specific to ZMarket.
|
* Create commands specific to ZMarket.
|
||||||
@ -59,6 +63,30 @@ ZMarketOnCommandsCreate()
|
|||||||
RegConsoleCmd(SAYHOOKS_KEYWORD_ZMARKET, ZMarketCommand, "Opens custom buymenu.");
|
RegConsoleCmd(SAYHOOKS_KEYWORD_ZMARKET, ZMarketCommand, "Opens custom buymenu.");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ZMarketOnCookiesCreate()
|
||||||
|
{
|
||||||
|
// If auto-rebuy cookie doesn't already exist, then create all ZMarket cookies.
|
||||||
|
g_hZMarketAutoRebuyCookie = FindClientCookie(ZMARKET_COOKIE_AUTOREBUY);
|
||||||
|
if (g_hZMarketAutoRebuyCookie == INVALID_HANDLE)
|
||||||
|
{
|
||||||
|
g_hZMarketAutoRebuyCookie = RegClientCookie(ZMARKET_COOKIE_AUTOREBUY, "The toggle state of auto-rebuy.", CookieAccess_Public);
|
||||||
|
|
||||||
|
decl String:rebuycookiename[32];
|
||||||
|
decl String:rebuycookiedesc[64];
|
||||||
|
|
||||||
|
// x = Weapon slot.
|
||||||
|
for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
|
||||||
|
{
|
||||||
|
// Format cookie name and description.
|
||||||
|
Format(rebuycookiename, sizeof(rebuycookiename), "%s_%d", ZMARKET_COOKIE_REBUY, x);
|
||||||
|
Format(rebuycookiedesc, sizeof(rebuycookiedesc), "Current loadout weapon for slot %d", x);
|
||||||
|
|
||||||
|
// Register client cookie.
|
||||||
|
RegClientCookie(rebuycookiename, rebuycookiedesc, CookieAccess_Public);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Find ZMarket-specific offsets here.
|
* Find ZMarket-specific offsets here.
|
||||||
*/
|
*/
|
||||||
@ -89,7 +117,15 @@ ZMarketClientInit(client)
|
|||||||
g_hZMarketPurchaseCount[client] = CreateTrie();
|
g_hZMarketPurchaseCount[client] = CreateTrie();
|
||||||
|
|
||||||
// Initialize auto-rebuy data.
|
// Initialize auto-rebuy data.
|
||||||
g_bZMarketAutoRebuy[client] = false;
|
decl String:zmarketautorebuy[8];
|
||||||
|
GetClientCookie(client, g_hZMarketAutoRebuyCookie, zmarketautorebuy, sizeof(zmarketautorebuy));
|
||||||
|
|
||||||
|
// If the cookie is empty, then set the default value.
|
||||||
|
if (!zmarketautorebuy[0])
|
||||||
|
{
|
||||||
|
// Set cookie to false.
|
||||||
|
CookiesSetClientCookieBool(client, g_hZMarketAutoRebuyCookie, false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -114,13 +150,19 @@ ZMarketOnClientDisconnect(client)
|
|||||||
*
|
*
|
||||||
* @param client The client index.
|
* @param client The client index.
|
||||||
*/
|
*/
|
||||||
ZMarketOnClientSpawn(client)
|
ZMarketOnClientSpawnPost(client)
|
||||||
{
|
{
|
||||||
// Reset purchase counts for client.
|
// Reset purchase counts for client.
|
||||||
ZMarketResetPurchaseCount(client);
|
ZMarketResetPurchaseCount(client);
|
||||||
|
|
||||||
|
// If client hasn't spawned into the game yet, then stop.
|
||||||
|
if (!IsPlayerAlive(client))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// If auto-rebuy is enabled, then force client to rebuy weapons.
|
// If auto-rebuy is enabled, then force client to rebuy weapons.
|
||||||
if (g_bZMarketAutoRebuy[client])
|
if (CookiesGetClientCookieBool(client, g_hZMarketAutoRebuyCookie))
|
||||||
{
|
{
|
||||||
ZMarketRebuy(client, true);
|
ZMarketRebuy(client, true);
|
||||||
}
|
}
|
||||||
@ -175,11 +217,12 @@ ZMarketGetPurchaseCount(client, const String:weapon[])
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sends weapon type list to client.
|
* Sends main ZMarket menu to client.
|
||||||
|
*
|
||||||
* @param client The client index.
|
* @param client The client index.
|
||||||
* @return True if the menu was sent successfully, false if not.
|
* @return True if the menu was sent successfully, false if not.
|
||||||
*/
|
*/
|
||||||
bool:ZMarketMenuTypes(client)
|
bool:ZMarketMenuMain(client)
|
||||||
{
|
{
|
||||||
// If weapons module is disabled, then stop.
|
// If weapons module is disabled, then stop.
|
||||||
new bool:weapons = GetConVarBool(g_hCvarsList[CVAR_WEAPONS]);
|
new bool:weapons = GetConVarBool(g_hCvarsList[CVAR_WEAPONS]);
|
||||||
@ -199,6 +242,245 @@ bool:ZMarketMenuTypes(client)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Create menu handle.
|
||||||
|
new Handle:menu_zmarket_main = CreateMenu(ZMarketMenuMainHandle);
|
||||||
|
|
||||||
|
// Set translation target as client.
|
||||||
|
SetGlobalTransTarget(client);
|
||||||
|
|
||||||
|
// Set menu title.
|
||||||
|
SetMenuTitle(menu_zmarket_main, "%t\n ", "Weapons menu zmarket main title");
|
||||||
|
|
||||||
|
// If rebuy is enabled, then add it to the menu.
|
||||||
|
new bool:zmarketrebuy = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY]);
|
||||||
|
new bool:zmarketrebuyauto = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_AUTO]);
|
||||||
|
|
||||||
|
// Add "Get Current Loadout" option.
|
||||||
|
decl String:getloadout[WEAPONS_MAX_LENGTH];
|
||||||
|
decl String:viewloadout[WEAPONS_MAX_LENGTH];
|
||||||
|
decl String:rebuy[WEAPONS_MAX_LENGTH];
|
||||||
|
decl String:rebuyauto[WEAPONS_MAX_LENGTH];
|
||||||
|
decl String:weaponslist[WEAPONS_MAX_LENGTH];
|
||||||
|
|
||||||
|
// Get auto-rebuy setting.
|
||||||
|
decl String:rebuyautosetting[8];
|
||||||
|
ConfigBoolToSetting(CookiesGetClientCookieBool(client, g_hZMarketAutoRebuyCookie), rebuyautosetting, sizeof(rebuyautosetting));
|
||||||
|
|
||||||
|
// Format menu options.
|
||||||
|
Format(getloadout, sizeof(getloadout), "%t", "Weapons menu zmarket main get loadout");
|
||||||
|
Format(viewloadout, sizeof(viewloadout), "%t", "Weapons menu zmarket main view loadout");
|
||||||
|
Format(rebuy, sizeof(rebuy), "%t", "Weapons menu zmarket main rebuy");
|
||||||
|
Format(rebuyauto, sizeof(rebuyauto), "%t", "Weapons menu zmarket main auto-rebuy", rebuyautosetting);
|
||||||
|
Format(weaponslist, sizeof(weaponslist), "%t", "Weapons menu zmarket main weapons list");
|
||||||
|
|
||||||
|
// Add formatted options to menu.
|
||||||
|
AddMenuItem(menu_zmarket_main, "Get Loadout", getloadout, MenuGetItemDraw(zmarketrebuy || zmarketrebuyauto));
|
||||||
|
AddMenuItem(menu_zmarket_main, "View Loadout", viewloadout, MenuGetItemDraw(zmarketrebuy || zmarketrebuyauto));
|
||||||
|
AddMenuItem(menu_zmarket_main, "Rebuy", rebuy, MenuGetItemDraw(zmarketrebuy || zmarketrebuyauto));
|
||||||
|
AddMenuItem(menu_zmarket_main, "Auto-Rebuy", rebuyauto, MenuGetItemDraw(zmarketrebuyauto));
|
||||||
|
AddMenuItem(menu_zmarket_main, "Weapons List", weaponslist);
|
||||||
|
|
||||||
|
// Set exit back button.
|
||||||
|
SetMenuExitBackButton(menu_zmarket_main, true);
|
||||||
|
|
||||||
|
DisplayMenu(menu_zmarket_main, client, MENU_TIME_FOREVER);
|
||||||
|
|
||||||
|
// Menu sent successfully.
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when client selects option in the main ZMarket menu, and handles it.
|
||||||
|
*
|
||||||
|
* @param menu_zmarket_main Handle of the menu being used.
|
||||||
|
* @param action The action done on the menu (see menus.inc, enum MenuAction).
|
||||||
|
* @param client The client index.
|
||||||
|
* @param slot The slot index selected (starting from 0).
|
||||||
|
*/
|
||||||
|
public ZMarketMenuMainHandle(Handle:menu_zmarket_main, MenuAction:action, client, slot)
|
||||||
|
{
|
||||||
|
// Client selected an option.
|
||||||
|
if (action == MenuAction_Select)
|
||||||
|
{
|
||||||
|
switch(slot)
|
||||||
|
{
|
||||||
|
// Get loadout.
|
||||||
|
case 0:
|
||||||
|
{
|
||||||
|
// Gets a client's current loadout.
|
||||||
|
ZMarketGetCurrentLoadout(client);
|
||||||
|
|
||||||
|
// Resend menu.
|
||||||
|
ZMarketMenuMain(client);
|
||||||
|
}
|
||||||
|
// View loadout.
|
||||||
|
case 1:
|
||||||
|
{
|
||||||
|
// Show a client their current loadout.
|
||||||
|
ZMarketMenuLoadout(client);
|
||||||
|
}
|
||||||
|
// Rebuy.
|
||||||
|
case 2:
|
||||||
|
{
|
||||||
|
// Force client to rebuy weapons.
|
||||||
|
ZMarketRebuy(client);
|
||||||
|
|
||||||
|
// Resend menu.
|
||||||
|
ZMarketMenuMain(client);
|
||||||
|
}
|
||||||
|
// Auto-rebuy.
|
||||||
|
case 3:
|
||||||
|
{
|
||||||
|
// Toggle rebuy.
|
||||||
|
new bool:autorebuyenabled = CookiesGetClientCookieBool(client, g_hZMarketAutoRebuyCookie);
|
||||||
|
CookiesSetClientCookieBool(client, g_hZMarketAutoRebuyCookie, !autorebuyenabled);
|
||||||
|
|
||||||
|
// Resend menu.
|
||||||
|
ZMarketMenuMain(client);
|
||||||
|
}
|
||||||
|
// Weapons list.
|
||||||
|
case 4:
|
||||||
|
{
|
||||||
|
// Send the weapon types list.
|
||||||
|
ZMarketMenuTypes(client);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Client closed the menu.
|
||||||
|
if (action == MenuAction_Cancel)
|
||||||
|
{
|
||||||
|
// Client hit "Back" button.
|
||||||
|
if (slot == MenuCancel_ExitBack)
|
||||||
|
{
|
||||||
|
MenuMain(client);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Client hit "Exit" button.
|
||||||
|
else if (action == MenuAction_End)
|
||||||
|
{
|
||||||
|
CloseHandle(menu_zmarket_main);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sends list of weapons in a client's loadout to the client.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
*/
|
||||||
|
bool:ZMarketMenuLoadout(client)
|
||||||
|
{
|
||||||
|
// Create menu handle.
|
||||||
|
new Handle:menu_zmarket_loadout = CreateMenu(ZMarketMenuLoadoutHandle);
|
||||||
|
|
||||||
|
// Set translation target as client.
|
||||||
|
SetGlobalTransTarget(client);
|
||||||
|
|
||||||
|
// Set menu title.
|
||||||
|
SetMenuTitle(menu_zmarket_loadout, "%t\n ", "Weapons menu zmarket loadout title");
|
||||||
|
|
||||||
|
decl String:primaryweapon[WEAPONS_MAX_LENGTH];
|
||||||
|
decl String:secondaryweapon[WEAPONS_MAX_LENGTH];
|
||||||
|
decl String:meleeweapon[WEAPONS_MAX_LENGTH];
|
||||||
|
decl String:projectileweapon[WEAPONS_MAX_LENGTH];
|
||||||
|
decl String:explosiveweapon[WEAPONS_MAX_LENGTH];
|
||||||
|
|
||||||
|
// Transfer cookie values into an array.
|
||||||
|
new String:rebuyweapons[WeaponsSlot][WEAPONS_MAX_LENGTH];
|
||||||
|
ZMarketCookiesToArray(client, rebuyweapons, WEAPONS_SLOTS_MAX, sizeof(rebuyweapons[]));
|
||||||
|
|
||||||
|
// Return the display name for all the client's weapon classname's.
|
||||||
|
WeaponsClassnameToDisplay(rebuyweapons[Slot_Primary], sizeof(rebuyweapons[]), primaryweapon, sizeof(primaryweapon));
|
||||||
|
WeaponsClassnameToDisplay(rebuyweapons[Slot_Secondary], sizeof(rebuyweapons[]), secondaryweapon, sizeof(secondaryweapon));
|
||||||
|
WeaponsClassnameToDisplay(rebuyweapons[Slot_Melee], sizeof(rebuyweapons[]), meleeweapon, sizeof(meleeweapon));
|
||||||
|
WeaponsClassnameToDisplay(rebuyweapons[Slot_Projectile], sizeof(rebuyweapons[]), projectileweapon, sizeof(projectileweapon));
|
||||||
|
WeaponsClassnameToDisplay(rebuyweapons[Slot_Explosive], sizeof(rebuyweapons[]), explosiveweapon, sizeof(explosiveweapon));
|
||||||
|
|
||||||
|
// Get the empty translation.
|
||||||
|
decl String:empty[64];
|
||||||
|
Format(empty, sizeof(empty), "%t", "Weapons menu zmarket loadout empty");
|
||||||
|
|
||||||
|
// If the client doesn't have a weapon in this slot, then set the weapon to the empty translation.
|
||||||
|
if (!primaryweapon[0])
|
||||||
|
{
|
||||||
|
strcopy(primaryweapon, sizeof(primaryweapon), empty);
|
||||||
|
}
|
||||||
|
if (!secondaryweapon[0])
|
||||||
|
{
|
||||||
|
strcopy(secondaryweapon, sizeof(secondaryweapon), empty);
|
||||||
|
}
|
||||||
|
if (!meleeweapon[0])
|
||||||
|
{
|
||||||
|
strcopy(meleeweapon, sizeof(meleeweapon), empty);
|
||||||
|
}
|
||||||
|
if (!projectileweapon[0])
|
||||||
|
{
|
||||||
|
strcopy(projectileweapon, sizeof(projectileweapon), empty);
|
||||||
|
}
|
||||||
|
if (!explosiveweapon[0])
|
||||||
|
{
|
||||||
|
strcopy(explosiveweapon, sizeof(explosiveweapon), empty);
|
||||||
|
}
|
||||||
|
|
||||||
|
decl String:primary[64];
|
||||||
|
decl String:secondary[64];
|
||||||
|
decl String:melee[64];
|
||||||
|
decl String:projectile[64];
|
||||||
|
decl String:explosive[64];
|
||||||
|
|
||||||
|
// Format all the lines of the menu.
|
||||||
|
Format(primary, sizeof(primary), "%t", "Weapons menu zmarket loadout primary", primaryweapon);
|
||||||
|
Format(secondary, sizeof(secondary), "%t", "Weapons menu zmarket loadout secondary", secondaryweapon);
|
||||||
|
Format(melee, sizeof(melee), "%t", "Weapons menu zmarket loadout melee", meleeweapon);
|
||||||
|
Format(projectile, sizeof(projectile), "%t", "Weapons menu zmarket loadout projectile", projectileweapon);
|
||||||
|
Format(explosive, sizeof(explosive), "%t", "Weapons menu zmarket loadout explosive", explosiveweapon);
|
||||||
|
|
||||||
|
// Add formatted options to menu.
|
||||||
|
AddMenuItem(menu_zmarket_loadout, primary, primary, ITEMDRAW_DISABLED);
|
||||||
|
AddMenuItem(menu_zmarket_loadout, secondary, secondary, ITEMDRAW_DISABLED);
|
||||||
|
AddMenuItem(menu_zmarket_loadout, melee, melee, ITEMDRAW_DISABLED);
|
||||||
|
AddMenuItem(menu_zmarket_loadout, projectile, projectile, ITEMDRAW_DISABLED);
|
||||||
|
AddMenuItem(menu_zmarket_loadout, explosive, explosive, ITEMDRAW_DISABLED);
|
||||||
|
|
||||||
|
// Set exit back button.
|
||||||
|
SetMenuExitBackButton(menu_zmarket_loadout, true);
|
||||||
|
|
||||||
|
// Send menu to client.
|
||||||
|
DisplayMenu(menu_zmarket_loadout, client, MENU_TIME_FOREVER);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Allow the user to press the "Back" button to go to main ZMarket menu.
|
||||||
|
*
|
||||||
|
* @param menu_zmarket_loadout Handle of the menu being used.
|
||||||
|
* @param action The action done on the menu (see menus.inc, enum MenuAction).
|
||||||
|
* @param client The client index.
|
||||||
|
* @param slot The slot index selected (starting from 0).
|
||||||
|
*/
|
||||||
|
public ZMarketMenuLoadoutHandle(Handle:menu_zmarket_loadout, MenuAction:action, client, slot)
|
||||||
|
{
|
||||||
|
// Client closed the menu.
|
||||||
|
if (action == MenuAction_Cancel)
|
||||||
|
{
|
||||||
|
// Client hit "Back" button.
|
||||||
|
if (slot == MenuCancel_ExitBack)
|
||||||
|
{
|
||||||
|
ZMarketMenuMain(client);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Client hit "Exit" button.
|
||||||
|
else if (action == MenuAction_End)
|
||||||
|
{
|
||||||
|
CloseHandle(menu_zmarket_loadout);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sends weapon type list to client.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
*/
|
||||||
|
ZMarketMenuTypes(client)
|
||||||
|
{
|
||||||
// Create menu handle.
|
// Create menu handle.
|
||||||
new Handle:menu_zmarket_types = CreateMenu(ZMarketMenuTypesHandle);
|
new Handle:menu_zmarket_types = CreateMenu(ZMarketMenuTypesHandle);
|
||||||
|
|
||||||
@ -208,32 +490,6 @@ bool:ZMarketMenuTypes(client)
|
|||||||
// Set menu title.
|
// Set menu title.
|
||||||
SetMenuTitle(menu_zmarket_types, "%t\n ", "Weapons menu zmarket types title");
|
SetMenuTitle(menu_zmarket_types, "%t\n ", "Weapons menu zmarket types title");
|
||||||
|
|
||||||
// If rebuy is enabled, then add it to the menu.
|
|
||||||
new bool:zmarketrebuy = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY]);
|
|
||||||
new bool:zmarketrebuyauto = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_AUTO]);
|
|
||||||
|
|
||||||
// If rebuy or auto-rebuy is enabled, then add it to the menu.
|
|
||||||
if (zmarketrebuy || zmarketrebuyauto)
|
|
||||||
{
|
|
||||||
// Add "Rebuy" option.
|
|
||||||
decl String:rebuy[WEAPONS_MAX_LENGTH];
|
|
||||||
Format(rebuy, sizeof(rebuy), "%t", "Weapons menu zmarket types rebuy");
|
|
||||||
AddMenuItem(menu_zmarket_types, "Rebuy", rebuy);
|
|
||||||
}
|
|
||||||
|
|
||||||
// If auto-rebuy is enabled, then add it to the menu.
|
|
||||||
if (zmarketrebuyauto)
|
|
||||||
{
|
|
||||||
// Get current auto-rebuy setting.
|
|
||||||
decl String:rebuyautosetting[8];
|
|
||||||
ConfigBoolToSetting(g_bZMarketAutoRebuy[client], rebuyautosetting, sizeof(rebuyautosetting));
|
|
||||||
|
|
||||||
// Add "Auto-Rebuy" option.
|
|
||||||
decl String:rebuyauto[WEAPONS_MAX_LENGTH];
|
|
||||||
Format(rebuyauto, sizeof(rebuyauto), "%t", "Weapons menu zmarket types auto-rebuy", rebuyautosetting);
|
|
||||||
AddMenuItem(menu_zmarket_types, "Auto-Rebuy", rebuyauto);
|
|
||||||
}
|
|
||||||
|
|
||||||
decl String:typename[WEAPONS_MAX_LENGTH];
|
decl String:typename[WEAPONS_MAX_LENGTH];
|
||||||
|
|
||||||
// x = Array index.
|
// x = Array index.
|
||||||
@ -260,13 +516,11 @@ bool:ZMarketMenuTypes(client)
|
|||||||
SetMenuExitBackButton(menu_zmarket_types, true);
|
SetMenuExitBackButton(menu_zmarket_types, true);
|
||||||
|
|
||||||
DisplayMenu(menu_zmarket_types, client, MENU_TIME_FOREVER);
|
DisplayMenu(menu_zmarket_types, client, MENU_TIME_FOREVER);
|
||||||
|
|
||||||
// Menu sent successfully.
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Called when client selects option in the weapons list menu, and handles it.
|
* Called when client selects option in the weapons list menu, and handles it.
|
||||||
|
*
|
||||||
* @param menu_zmarket_types Handle of the menu being used.
|
* @param menu_zmarket_types Handle of the menu being used.
|
||||||
* @param action The action done on the menu (see menus.inc, enum MenuAction).
|
* @param action The action done on the menu (see menus.inc, enum MenuAction).
|
||||||
* @param client The client index.
|
* @param client The client index.
|
||||||
@ -280,28 +534,6 @@ public ZMarketMenuTypesHandle(Handle:menu_zmarket_types, MenuAction:action, clie
|
|||||||
decl String:weapontype[WEAPONS_MAX_LENGTH];
|
decl String:weapontype[WEAPONS_MAX_LENGTH];
|
||||||
GetMenuItem(menu_zmarket_types, slot, weapontype, sizeof(weapontype));
|
GetMenuItem(menu_zmarket_types, slot, weapontype, sizeof(weapontype));
|
||||||
|
|
||||||
if (StrEqual(weapontype, "Rebuy"))
|
|
||||||
{
|
|
||||||
// Force client to rebuy weapons.
|
|
||||||
ZMarketRebuy(client);
|
|
||||||
|
|
||||||
// Resend menu.
|
|
||||||
ZMarketMenuTypes(client);
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (StrEqual(weapontype, "Auto-Rebuy"))
|
|
||||||
{
|
|
||||||
// Toggle rebuy.
|
|
||||||
g_bZMarketAutoRebuy[client] = !g_bZMarketAutoRebuy[client];
|
|
||||||
|
|
||||||
// Resend menu.
|
|
||||||
ZMarketMenuTypes(client);
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get weapon index.
|
// Get weapon index.
|
||||||
new weapontypeindex = RestrictTypeToIndex(weapontype);
|
new weapontypeindex = RestrictTypeToIndex(weapontype);
|
||||||
|
|
||||||
@ -326,7 +558,7 @@ public ZMarketMenuTypesHandle(Handle:menu_zmarket_types, MenuAction:action, clie
|
|||||||
// Client hit "Back" button.
|
// Client hit "Back" button.
|
||||||
if (slot == MenuCancel_ExitBack)
|
if (slot == MenuCancel_ExitBack)
|
||||||
{
|
{
|
||||||
MenuMain(client);
|
ZMarketMenuMain(client);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Client hit "Exit" button.
|
// Client hit "Exit" button.
|
||||||
@ -338,6 +570,7 @@ public ZMarketMenuTypesHandle(Handle:menu_zmarket_types, MenuAction:action, clie
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Sends a list of weapons of a certain type in a menu to the client.
|
* Sends a list of weapons of a certain type in a menu to the client.
|
||||||
|
*
|
||||||
* @param client The client index.
|
* @param client The client index.
|
||||||
*/
|
*/
|
||||||
ZMarketMenuTypeWeapons(client)
|
ZMarketMenuTypeWeapons(client)
|
||||||
@ -455,6 +688,7 @@ ZMarketMenuTypeWeapons(client)
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Called when client selects option in the weapon group menu, and handles it.
|
* Called when client selects option in the weapon group menu, and handles it.
|
||||||
|
*
|
||||||
* @param menu_zmarket_typeweapons Handle of the menu being used.
|
* @param menu_zmarket_typeweapons Handle of the menu being used.
|
||||||
* @param action The action done on the menu (see menus.inc, enum MenuAction).
|
* @param action The action done on the menu (see menus.inc, enum MenuAction).
|
||||||
* @param client The client index.
|
* @param client The client index.
|
||||||
@ -498,37 +732,44 @@ public ZMarketMenuTypeWeaponsHandle(Handle:menu_zmarket_typeweapons, MenuAction:
|
|||||||
* Equip a weapon on a client.
|
* Equip a weapon on a client.
|
||||||
*
|
*
|
||||||
* @param client The client index.
|
* @param client The client index.
|
||||||
* @param weapon The weapon to equip (must be in weapons config file)
|
* @param weapon The weapon to equip. (must be in weapons config file)
|
||||||
* @param rebuy (Optional) If client is rebuying, ammo will be ignored.
|
* @param rebuy (Optional) If client is rebuying, ammo will be ignored.
|
||||||
*/
|
*/
|
||||||
stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
||||||
{
|
{
|
||||||
// If client is a zombie, then stop.
|
|
||||||
if (InfectIsClientInfected(client))
|
|
||||||
{
|
|
||||||
TranslationPrintToChat(client, "Must be human");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
new bool:zmarketbuyzone = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]);
|
|
||||||
if (!rebuy && zmarketbuyzone && !ZMarketIsClientInBuyZone(client))
|
|
||||||
{
|
|
||||||
TranslationPrintToChat(client, "Weapons zmarket buyzone");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get weapon index.
|
// Get weapon index.
|
||||||
new weaponindex = WeaponsNameToIndex(weapon);
|
new weaponindex = WeaponsNameToIndex(weapon);
|
||||||
|
|
||||||
// If weapon index is -1, then something went very wrong.
|
// If weapon index is -1, then something went very wrong.
|
||||||
if (weaponindex == -1)
|
if (weaponindex == -1)
|
||||||
{
|
{
|
||||||
|
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Weapons, "ZMarket Equip", "Invalid weapon (%s) selected from the ZMarket menu.", weapon);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get slot index of the weapon being purchased.
|
// Get slot index of the weapon being purchased.
|
||||||
new WeaponsSlot:slot = WeaponsGetSlot(weaponindex);
|
new WeaponsSlot:slot = WeaponsGetSlot(weaponindex);
|
||||||
|
|
||||||
|
// If client is a zombie, then update weapon loadout and stop.
|
||||||
|
if (InfectIsClientInfected(client))
|
||||||
|
{
|
||||||
|
// Update cookie with new weapon.
|
||||||
|
ZMarketSetRebuyCookie(client, slot, weapon);
|
||||||
|
|
||||||
|
TranslationPrintToChat(client, "Weapons zmarket updated loadout");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
new bool:zmarketbuyzone = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]);
|
||||||
|
if (!rebuy && zmarketbuyzone && !ZMarketIsClientInBuyZone(client))
|
||||||
|
{
|
||||||
|
// Update cookie with new weapon.
|
||||||
|
ZMarketSetRebuyCookie(client, slot, weapon);
|
||||||
|
|
||||||
|
TranslationPrintToChat(client, "Weapons zmarket updated loadout");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
// Get the appropriate price of the item being purchased.
|
// Get the appropriate price of the item being purchased.
|
||||||
new bool:hasweapon = WeaponsClientHasWeapon(client, weapon);
|
new bool:hasweapon = WeaponsClientHasWeapon(client, weapon);
|
||||||
new itemprice = (hasweapon && slot != Slot_Invalid && slot != Slot_Projectile) ? WeaponsGetAmmoPrice(weaponindex) : WeaponsGetZMarketPrice(weaponindex);
|
new itemprice = (hasweapon && slot != Slot_Invalid && slot != Slot_Projectile) ? WeaponsGetAmmoPrice(weaponindex) : WeaponsGetZMarketPrice(weaponindex);
|
||||||
@ -545,7 +786,10 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
|||||||
// If client doesn't have enough money, tell them, resend menu, and then stop.
|
// If client doesn't have enough money, tell them, resend menu, and then stop.
|
||||||
if (cash < itemprice)
|
if (cash < itemprice)
|
||||||
{
|
{
|
||||||
TranslationPrintToChat(client, "Not enough money");
|
// Update cookie with new weapon.
|
||||||
|
ZMarketSetRebuyCookie(client, slot, weapon);
|
||||||
|
|
||||||
|
TranslationPrintToChat(client, "Weapons zmarket updated loadout");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -605,8 +849,8 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
|||||||
// Give client the weapon.
|
// Give client the weapon.
|
||||||
GivePlayerItem(client, weaponentity);
|
GivePlayerItem(client, weaponentity);
|
||||||
|
|
||||||
// Copy weapon to array for this slot.
|
// Update cookie with new weapon.
|
||||||
strcopy(g_strZMarketLastWeapon[client][slot], sizeof(g_strZMarketLastWeapon), weapon);
|
ZMarketSetRebuyCookie(client, slot, weapon);
|
||||||
|
|
||||||
// Add 1 to the client's purchase count.
|
// Add 1 to the client's purchase count.
|
||||||
ZMarketSetPurchaseCount(client, weapon, 1, true);
|
ZMarketSetPurchaseCount(client, weapon, 1, true);
|
||||||
@ -636,12 +880,133 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the client's current weapons and puts them in the rebuy cache.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
* @return True if the menu sent successfully, false if not.
|
||||||
|
*/
|
||||||
|
bool:ZMarketGetCurrentLoadout(client)
|
||||||
|
{
|
||||||
|
// If client is dead, then tell them they must be alive and stop.
|
||||||
|
if (!IsPlayerAlive(client))
|
||||||
|
{
|
||||||
|
TranslationPrintToChat(client, "Must be alive");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If client is a zombie, then tell them they must be human and stop.
|
||||||
|
if (!IsPlayerAlive(client))
|
||||||
|
{
|
||||||
|
TranslationPrintToChat(client, "Must be human");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get all of client's current weapons.
|
||||||
|
new weapons[WeaponsSlot];
|
||||||
|
WeaponsGetClientWeapons(client, weapons);
|
||||||
|
|
||||||
|
decl String:weaponname[WEAPONS_MAX_LENGTH];
|
||||||
|
|
||||||
|
// x = Weapon slot.
|
||||||
|
for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
|
||||||
|
{
|
||||||
|
// If slot is empty, then clear this slot in rebuy cache and stop.
|
||||||
|
if (weapons[x] == -1)
|
||||||
|
{
|
||||||
|
// Empty rebuy slot.
|
||||||
|
ZMarketSetRebuyCookie(client, WeaponsSlot:x, "");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the name of the weapon.
|
||||||
|
GetEdictClassname(weapons[x], weaponname, sizeof(weaponname));
|
||||||
|
ReplaceString(weaponname, sizeof(weaponname), "weapon_", "");
|
||||||
|
|
||||||
|
// Copy the name to the rebuy cache.
|
||||||
|
ZMarketSetRebuyCookie(client, WeaponsSlot:x, weaponname);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Tell client their loadout has been updated.
|
||||||
|
TranslationPrintToChat(client, "Weapons zmarket get current loadout");
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Transfer array values to rebuy cookies.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
* @param rebuyweapons The string array to copy results from.
|
||||||
|
* @param maxweapons The max amount of weapons in the array.
|
||||||
|
* @param maxlen The max length of each cookie result.
|
||||||
|
*/
|
||||||
|
stock ZMarketArrayToCookies(client, String:rebuyweapons[WeaponsSlot][], maxweapons, maxlen)
|
||||||
|
{
|
||||||
|
decl String:rebuycookiename[32];
|
||||||
|
new Handle:rebuycookie;
|
||||||
|
|
||||||
|
// x = Weapon slot.
|
||||||
|
for (new x = 0; x < maxweapons; x++)
|
||||||
|
{
|
||||||
|
// Format cookie name.
|
||||||
|
Format(rebuycookiename, sizeof(rebuycookiename), "%s_%d", ZMARKET_COOKIE_REBUY, x);
|
||||||
|
|
||||||
|
// Find cookie handle, and retrieve its value.
|
||||||
|
rebuycookie = FindClientCookie(rebuycookiename);
|
||||||
|
SetClientCookie(client, rebuycookie, rebuyweapons[x]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Transfer rebuy cookies to an array for easier access.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
* @param rebuyweapons The string array to copy results to
|
||||||
|
* @param maxweapons The max amount of weapons in the array.
|
||||||
|
* @param maxlen The max length of each cookie result.
|
||||||
|
*/
|
||||||
|
stock ZMarketCookiesToArray(client, String:rebuyweapons[WeaponsSlot][], maxweapons, maxlen)
|
||||||
|
{
|
||||||
|
decl String:rebuycookiename[32];
|
||||||
|
new Handle:rebuycookie;
|
||||||
|
|
||||||
|
// x = Weapon slot.
|
||||||
|
for (new x = 0; x < maxweapons; x++)
|
||||||
|
{
|
||||||
|
// Format cookie name.
|
||||||
|
Format(rebuycookiename, sizeof(rebuycookiename), "%s_%d", ZMARKET_COOKIE_REBUY, x);
|
||||||
|
|
||||||
|
// Find cookie handle, and retrieve its value.
|
||||||
|
rebuycookie = FindClientCookie(rebuycookiename);
|
||||||
|
GetClientCookie(client, rebuycookie, rebuyweapons[x], maxlen);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set a weapon slot cookie given the slot and value.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
* @param slot The weapon slot to set value to.
|
||||||
|
* @param value The value (weaponname) of the slot.
|
||||||
|
*/
|
||||||
|
stock ZMarketSetRebuyCookie(client, WeaponsSlot:slot, const String:value[])
|
||||||
|
{
|
||||||
|
// Format cookie name.
|
||||||
|
decl String:rebuycookiename[32];
|
||||||
|
Format(rebuycookiename, sizeof(rebuycookiename), "%s_%d", ZMARKET_COOKIE_REBUY, _:slot);
|
||||||
|
|
||||||
|
// Find cookie handle, and retrieve its value.
|
||||||
|
new Handle:rebuycookie = FindClientCookie(rebuycookiename);
|
||||||
|
SetClientCookie(client, rebuycookie, value);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Force a client to rebuy their weapons.
|
* Force a client to rebuy their weapons.
|
||||||
*
|
*
|
||||||
* @param client The client index.
|
* @param client The client index.
|
||||||
*/
|
*/
|
||||||
ZMarketRebuy(client, bool:rebuy = false)
|
ZMarketRebuy(client, bool:autorebuy = false)
|
||||||
{
|
{
|
||||||
// If client is a zombie, then stop.
|
// If client is a zombie, then stop.
|
||||||
if (InfectIsClientInfected(client))
|
if (InfectIsClientInfected(client))
|
||||||
@ -651,23 +1016,30 @@ ZMarketRebuy(client, bool:rebuy = false)
|
|||||||
}
|
}
|
||||||
|
|
||||||
new bool:zmarketbuyzone = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]);
|
new bool:zmarketbuyzone = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]);
|
||||||
if (!rebuy && zmarketbuyzone && !ZMarketIsClientInBuyZone(client))
|
if (!autorebuy && zmarketbuyzone && !ZMarketIsClientInBuyZone(client))
|
||||||
{
|
{
|
||||||
TranslationPrintToChat(client, "Weapons zmarket buyzone");
|
TranslationPrintToChat(client, "Weapons zmarket buyzone");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Transfer cookie values into an array.
|
||||||
|
new String:rebuyweapons[WeaponsSlot][WEAPONS_MAX_LENGTH];
|
||||||
|
ZMarketCookiesToArray(client, rebuyweapons, WEAPONS_SLOTS_MAX, sizeof(rebuyweapons[]));
|
||||||
|
|
||||||
// x = Weapon slot.
|
// x = Weapon slot.
|
||||||
for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
|
for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
|
||||||
{
|
{
|
||||||
new bool:equipped = ZMarketEquip(client, g_strZMarketLastWeapon[client][x], true);
|
// If slot is empty, then stop.
|
||||||
|
if (!rebuyweapons[x][0])
|
||||||
// Remove weapon from last weapons.
|
|
||||||
if (!equipped)
|
|
||||||
{
|
{
|
||||||
strcopy(g_strZMarketLastWeapon[client][x], sizeof(g_strZMarketLastWeapon), "");
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ZMarketEquip(client, rebuyweapons[x], true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Copy values back to cookies.
|
||||||
|
ZMarketArrayToCookies(client, rebuyweapons, WEAPONS_SLOTS_MAX, sizeof(rebuyweapons));
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -687,7 +1059,7 @@ public Action:ZMarketCommand(client, argc)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Send ZMarket menu.
|
// Send ZMarket menu.
|
||||||
ZMarketMenuTypes(client);
|
ZMarketMenuMain(client);
|
||||||
|
|
||||||
// This stops the "Unknown command" message in client's console.
|
// This stops the "Unknown command" message in client's console.
|
||||||
return Plugin_Handled;
|
return Plugin_Handled;
|
||||||
|
@ -25,15 +25,20 @@
|
|||||||
* ============================================================================
|
* ============================================================================
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Name of the cookie for toggle state of ZHP
|
||||||
|
*/
|
||||||
|
#define ZHP_COOKIE_ENABLED "zr_zhp"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Array for storing ZHP timer handles per client.
|
* Array for storing ZHP timer handles per client.
|
||||||
*/
|
*/
|
||||||
new Handle:tZHP[MAXPLAYERS + 1];
|
new Handle:tZHP[MAXPLAYERS + 1];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Array for flagging client to display HP
|
* Cookie handle for the toggle state of ZHP on a client.
|
||||||
*/
|
*/
|
||||||
new bool:pZHP[MAXPLAYERS + 1];
|
new Handle:g_hZHPEnabledCookie = INVALID_HANDLE;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Create commands specific to ZHP.
|
* Create commands specific to ZHP.
|
||||||
@ -44,6 +49,19 @@ ZHPOnCommandsCreate()
|
|||||||
RegConsoleCmd(SAYHOOKS_KEYWORD_ZHP, ZHPCommand, "Shows real HP as zombie.");
|
RegConsoleCmd(SAYHOOKS_KEYWORD_ZHP, ZHPCommand, "Shows real HP as zombie.");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create ZHP-related cookies here.
|
||||||
|
*/
|
||||||
|
ZHPOnCookiesCreate()
|
||||||
|
{
|
||||||
|
// If cookie doesn't already exist, then create it.
|
||||||
|
g_hZHPEnabledCookie = FindClientCookie(ZHP_COOKIE_ENABLED);
|
||||||
|
if (g_hZHPEnabledCookie == INVALID_HANDLE)
|
||||||
|
{
|
||||||
|
g_hZHPEnabledCookie = RegClientCookie(ZHP_COOKIE_ENABLED, "The toggle state of ZHP.", CookieAccess_Public);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Client is joining the server.
|
* Client is joining the server.
|
||||||
*
|
*
|
||||||
@ -54,8 +72,16 @@ ZHPClientInit(client)
|
|||||||
// Get default client setting from cvar.
|
// Get default client setting from cvar.
|
||||||
new bool:zhp = GetConVarBool(g_hCvarsList[CVAR_ZHP_DEFAULT]);
|
new bool:zhp = GetConVarBool(g_hCvarsList[CVAR_ZHP_DEFAULT]);
|
||||||
|
|
||||||
// Set flag to default value.
|
// Get ZHP enabled cookie value.
|
||||||
pZHP[client] = zhp;
|
decl String:zhpenabled[8];
|
||||||
|
GetClientCookie(client, g_hZHPEnabledCookie, zhpenabled, sizeof(zhpenabled));
|
||||||
|
|
||||||
|
// If the cookie is empty, then set the default value.
|
||||||
|
if (!zhpenabled[0])
|
||||||
|
{
|
||||||
|
// Set cookie to default value from cvar.
|
||||||
|
CookiesSetClientCookieBool(client, g_hZHPEnabledCookie, zhp);
|
||||||
|
}
|
||||||
|
|
||||||
// Reset timer handle.
|
// Reset timer handle.
|
||||||
tZHP[client] = INVALID_HANDLE;
|
tZHP[client] = INVALID_HANDLE;
|
||||||
@ -162,12 +188,18 @@ bool:ZHPToggle(client)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// If ZHP is enabled, then tell client it's being disabled.
|
// Get the cookie value.
|
||||||
if (pZHP[client])
|
new bool:zhpstate = CookiesGetClientCookieBool(client, g_hZHPEnabledCookie);
|
||||||
|
|
||||||
|
// Toggle the value.
|
||||||
|
CookiesSetClientCookieBool(client, g_hZHPEnabledCookie, !zhpstate);
|
||||||
|
|
||||||
|
// If ZHP was enabled, then tell client it has been disabled.
|
||||||
|
if (zhpstate)
|
||||||
{
|
{
|
||||||
TranslationPrintToChat(client, "ZHP disable");
|
TranslationPrintToChat(client, "ZHP disable");
|
||||||
}
|
}
|
||||||
// If ZHP is disabled, then tell client it's being enabled.
|
// If ZHP was disabled, then tell client it has been enabled.
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
TranslationPrintToChat(client, "ZHP enable");
|
TranslationPrintToChat(client, "ZHP enable");
|
||||||
@ -176,9 +208,6 @@ bool:ZHPToggle(client)
|
|||||||
ZHPUpdateHUD(client);
|
ZHPUpdateHUD(client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Toggle ZHP flag.
|
|
||||||
pZHP[client] = !pZHP[client];
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -196,8 +225,11 @@ ZHPUpdateHUD(client)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Get ZHP enabled cookie as a bool.
|
||||||
|
new bool:zhpstate = CookiesGetClientCookieBool(client, g_hZHPEnabledCookie);
|
||||||
|
|
||||||
// If player is a zombie, or has ZHP disabled, then stop.
|
// If player is a zombie, or has ZHP disabled, then stop.
|
||||||
if (!InfectIsClientInfected(client) || !pZHP[client])
|
if (!InfectIsClientInfected(client) || !zhpstate)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -333,3 +333,24 @@ stock ZRPrintToConsoleLong(client, const String:text[], splitsize = 1022)
|
|||||||
pos += cellswritten;
|
pos += cellswritten;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Converts a boolean value into a string.
|
||||||
|
*
|
||||||
|
* @param value The value to convert to string.
|
||||||
|
* @param output The converted string.
|
||||||
|
* @param maxlen The maximum length of the string.
|
||||||
|
*/
|
||||||
|
ZRBoolToString(bool:value, String:output[], maxlen)
|
||||||
|
{
|
||||||
|
// If the value is true, then set string to "1".
|
||||||
|
if (value)
|
||||||
|
{
|
||||||
|
strcopy(output, maxlen, "1");
|
||||||
|
}
|
||||||
|
// If the value is false, then set string to "0".
|
||||||
|
else
|
||||||
|
{
|
||||||
|
strcopy(output, maxlen, "0");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -30,6 +30,11 @@
|
|||||||
*/
|
*/
|
||||||
new Handle:tZSpawn = INVALID_HANDLE;
|
new Handle:tZSpawn = INVALID_HANDLE;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Global variable to store SteamID cache handle.
|
||||||
|
*/
|
||||||
|
new Handle:g_hZSpawnSteamIDCache = INVALID_HANDLE;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Create commands specific to ZSpawn.
|
* Create commands specific to ZSpawn.
|
||||||
*/
|
*/
|
||||||
@ -46,6 +51,15 @@ ZSpawnOnMapStart()
|
|||||||
{
|
{
|
||||||
// Reset timer handle.
|
// Reset timer handle.
|
||||||
tZSpawn = INVALID_HANDLE;
|
tZSpawn = INVALID_HANDLE;
|
||||||
|
|
||||||
|
// If SteamID cache hasn't been created yet, then create.
|
||||||
|
if (g_hZSpawnSteamIDCache == INVALID_HANDLE)
|
||||||
|
{
|
||||||
|
g_hZSpawnSteamIDCache = SteamidCacheCreate();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset the SteamID cache.
|
||||||
|
SteamidCacheReset(g_hZSpawnSteamIDCache);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -61,8 +75,8 @@ ZSpawnOnClientDisconnect(client)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add client serial to global array.
|
// Add client to the SteamID cache.
|
||||||
SerialAddClient(client);
|
SteamidCacheAddClient(g_hZSpawnSteamIDCache, client);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -72,8 +86,8 @@ ZSpawnOnClientDisconnect(client)
|
|||||||
*/
|
*/
|
||||||
ZSpawnOnClientDeath(client)
|
ZSpawnOnClientDeath(client)
|
||||||
{
|
{
|
||||||
// Add client serial to global array.
|
// Add client to the SteamID cache.
|
||||||
SerialAddClient(client);
|
SteamidCacheAddClient(g_hZSpawnSteamIDCache, client);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -81,8 +95,8 @@ ZSpawnOnClientDeath(client)
|
|||||||
*/
|
*/
|
||||||
ZSpawnOnRoundStart()
|
ZSpawnOnRoundStart()
|
||||||
{
|
{
|
||||||
// Reset serial number array.
|
// Reset the SteamID cache.
|
||||||
SerialReset();
|
SteamidCacheReset(g_hZSpawnSteamIDCache);
|
||||||
|
|
||||||
// If zspawn timer is running, then kill it.
|
// If zspawn timer is running, then kill it.
|
||||||
if (tZSpawn != INVALID_HANDLE)
|
if (tZSpawn != INVALID_HANDLE)
|
||||||
@ -177,7 +191,7 @@ bool:ZSpawnClient(client)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Block if client has already played during this round.
|
// Block if client has already played during this round.
|
||||||
if (SerialClientExists(client))
|
if (SteamidCacheClientExists(g_hZSpawnSteamIDCache, client))
|
||||||
{
|
{
|
||||||
// Tell client the command may only be used when joining late.
|
// Tell client the command may only be used when joining late.
|
||||||
TranslationPrintToChat(client, "ZSpawn double spawn");
|
TranslationPrintToChat(client, "ZSpawn double spawn");
|
||||||
|
Loading…
Reference in New Issue
Block a user