Updated HTML-manual. Changed default setting on some cvars.

This commit is contained in:
richard 2009-10-14 02:58:16 +02:00
parent 6ef9e6ecbf
commit 54c0380d6a
5 changed files with 1040 additions and 36 deletions

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@ -433,8 +433,8 @@ zr_veffects_lightstyle_value "b"
// Sky // Sky
// Change map skybox. // Change map skybox.
// Default: "1" // Default: "0"
zr_veffects_sky "1" zr_veffects_sky "0"
// Skybox file, relative to "materials/skybox" folder, to change map skybox to. [Dependency: zr_veffects_sky] // Skybox file, relative to "materials/skybox" folder, to change map skybox to. [Dependency: zr_veffects_sky]
// Default: "sky_borealis01up.vmt" // Default: "sky_borealis01up.vmt"
@ -444,7 +444,7 @@ zr_veffects_sky_path "sky_borealis01up.vmt"
// Disable sun rendering on map. // Disable sun rendering on map.
// Default: "1" // Default: "1"
zr_veffects_sun_disable "1" zr_veffects_sun_disable "0"
// Fog (UNSUPPORTED) SourceMod currently doesn't support this feature. // Fog (UNSUPPORTED) SourceMod currently doesn't support this feature.

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@ -18,6 +18,9 @@ h3
{ {
font-family: "Verdana", "Arial", "Times"; font-family: "Verdana", "Arial", "Times";
font-size: medium; font-size: medium;
border-bottom-style: dotted;
border-bottom-color: #C0C0C0;
border-bottom-width: 2px;
} }
h4 h4

File diff suppressed because it is too large Load Diff

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@ -1281,7 +1281,7 @@ main configuration file, or on a per-map basis with map configuration files.
3.9 HIT GROUP CONFIGURATION 3.9 HIT GROUP CONFIGURATION
------------------------------ ------------------------------
A hit group configuration makes it possible to disable damage or adjust knock Hit group configuration makes it possible to disable damage or adjust knock
back per hit group. This is useful for fine tuning game balance. back per hit group. This is useful for fine tuning game balance.
The hit group configuration file is a file in Valve's key/value format with The hit group configuration file is a file in Valve's key/value format with
@ -1402,7 +1402,7 @@ These are the console variables for the infection module:
zr_infect_sound "npc/fast_zombie/fz_scream1.wav" zr_infect_sound "npc/fast_zombie/fz_scream1.wav"
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Sound played when infected. The file path is relative to the "sounds" Sound played when infected. The file path is relative to the "sound"
folder. Leave blank ("") to disable infection sound. folder. Leave blank ("") to disable infection sound.
zr_infect_explosion 1 zr_infect_explosion 1

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@ -372,11 +372,11 @@ CvarsCreate()
g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE] = CreateConVar("zr_veffects_lightstyle_value", "b", "Lightstyle value. ['a' = Darkest | 'z' = Brightest | Dependency: zr_veffects_lightstyle]"); g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE] = CreateConVar("zr_veffects_lightstyle_value", "b", "Lightstyle value. ['a' = Darkest | 'z' = Brightest | Dependency: zr_veffects_lightstyle]");
// Sky // Sky
g_hCvarsList[CVAR_VEFFECTS_SKY] = CreateConVar("zr_veffects_sky", "1", "Change map skybox."); g_hCvarsList[CVAR_VEFFECTS_SKY] = CreateConVar("zr_veffects_sky", "0", "Change map skybox.");
g_hCvarsList[CVAR_VEFFECTS_SKY_PATH] = CreateConVar("zr_veffects_sky_path", "sky_borealis01up.vmt", "Skybox file, relative to \"materials/skybox\" folder, to change map skybox to. [Dependency: zr_veffects_sky]"); g_hCvarsList[CVAR_VEFFECTS_SKY_PATH] = CreateConVar("zr_veffects_sky_path", "sky_borealis01up.vmt", "Skybox file, relative to \"materials/skybox\" folder, to change map skybox to. [Dependency: zr_veffects_sky]");
// Sun // Sun
g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE] = CreateConVar("zr_veffects_sun_disable", "1", "Disable sun rendering on map."); g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE] = CreateConVar("zr_veffects_sun_disable", "0", "Disable sun rendering on map.");
// Fog // Fog
g_hCvarsList[CVAR_VEFFECTS_FOG] = CreateConVar("zr_veffects_fog", "0", "(UNSUPPORTED) Enable fog rendering on the map."); g_hCvarsList[CVAR_VEFFECTS_FOG] = CreateConVar("zr_veffects_fog", "0", "(UNSUPPORTED) Enable fog rendering on the map.");