More manual content converted to HTML.
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docs/zr.css
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docs/zr.css
@ -53,7 +53,7 @@ p.headerinfo
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color: #909090;
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}
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p.code
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.code
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{
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font-family: "Courier New", "Lucida Console";
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color: #000000;
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@ -63,13 +63,15 @@ table
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{
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border-style: none;
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border-collapse: collapse;
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width: 100%;
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width: 100%;
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table-layout: auto;
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}
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td
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{
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text-align: left;
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padding: 3px;
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vertical-align: top;
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padding: 3px;
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}
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td.commandheader
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@ -95,12 +97,22 @@ th
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text-align: left;
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padding: 3px;
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border-bottom-style: solid;
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border-bottom-width: medium;
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border-bottom-width: 2px;
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}
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th.namewidth
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{
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width: "500px";
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width: "400px";
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}
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th.tinywidth
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{
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width: "100px";
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}
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th.mediumwidth
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{
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width: "200px";
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}
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.container
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1659
docs/zr_manual.htm
1659
docs/zr_manual.htm
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Load Diff
@ -573,7 +573,7 @@ List files to be downloaded in:
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--------------------------
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The class system makes it possible to have different zombies and humans with
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customized skills. It cannot be turned off. If there are only one class in each
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customized skills. It cannot be turned off. If there is only one class in each
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team, the class selections menus are automatically disabled.
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The class configurations are stored in Valve's key/value format, and the file
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@ -657,7 +657,7 @@ The list below explains all available class attributes in detail:
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These flags can be used in a combination (1 + 2), so it could be a
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mother zombie class for admins only.
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group text Name of a valid SourceMod group.
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group text Name of a valid SourceMod group
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---------------------------------------------------------------------------
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Rescrict class to members of this SourceMod group. Useful for making
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VIP-only classes. Leave blank to allow everyone to use this class.
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@ -766,7 +766,7 @@ The list below explains all available class attributes in detail:
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speed decimal 10.0 - 2000.0
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---------------------------------------------------------------------------
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The players running speed.
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The player's running speed.
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knockback decimal -30.0 - 30.0
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---------------------------------------------------------------------------
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@ -792,7 +792,7 @@ required. Otherwise the plugin will fail to load.
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Requirements:
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- At least one human class (teamid 1).
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- At least one zombie class (teamid 0)
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- At least one zombie class (teamid 0).
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- In addition both above classes shouldn't have special flags set. They
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must be clean classes, which is flags set to "0".
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@ -1076,7 +1076,7 @@ will take effect. This only applies to players who already is the same class.
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3.7.8 DUMPING ATTRIBUTES
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For debug purposes class attributes can be dumped.
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For debug purposes class attributes also can be dumped.
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Syntax:
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===========================================================================
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@ -1132,7 +1132,7 @@ These are the allowed attributes:
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---------------------------------------------------------------------------
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A list of weapon groups and the weapon type.
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Pre defined options:
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Pre-defined options:
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- All
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- Pistol
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- Shotgun
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